How to Create Avatar Interactions with VRCFury for

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  • Опубликовано: 7 фев 2025

Комментарии • 10

  • @JorgenVRC
    @JorgenVRC 15 дней назад +1

    10/10 explanation, thank you!

  • @eliasdaviddiazfrancisco5341
    @eliasdaviddiazfrancisco5341 27 дней назад +2

    Very useful

  • @Anotsu_UwU
    @Anotsu_UwU 11 дней назад +1

    God bless u man!

  • @soggy9648
    @soggy9648 Месяц назад +3

    all hail the living breathing VRCFury documentation

  • @samar-sk8lr
    @samar-sk8lr 8 дней назад

    thank you for this video !!! i also want to know about the sound if i want to add a sound to that do i only need to add it under the object that i create for the headpats ?

    • @xNanochip
      @xNanochip  7 дней назад

      Yes, you'd add an audio source object under the headpat object similar to the particle effects that I did.

    • @samar-sk8lr
      @samar-sk8lr 3 дня назад

      @@xNanochip i like how my audio works but the particles dont .. is there a reason for that ? for the particles not showing in play mode or the game what im doing wrong

    • @xNanochip
      @xNanochip  2 дня назад

      @@samar-sk8lr Ensure Play on Wake is checked in your particle settings.

  • @nykauxvii
    @nykauxvii 22 дня назад

    When I press play to test the contact it just gets deleted

    • @xNanochip
      @xNanochip  21 день назад

      It's not being deleted. VRCFury Armature link moves the contact object to the desired bone when entering play mode or uploading the avi. So the headpat contact for example is being assigned to the Head bone Armature/Hips/Spine/Neck/Head/.