thank you for this video !!! i also want to know about the sound if i want to add a sound to that do i only need to add it under the object that i create for the headpats ?
@@xNanochip i like how my audio works but the particles dont .. is there a reason for that ? for the particles not showing in play mode or the game what im doing wrong
It's not being deleted. VRCFury Armature link moves the contact object to the desired bone when entering play mode or uploading the avi. So the headpat contact for example is being assigned to the Head bone Armature/Hips/Spine/Neck/Head/.
10/10 explanation, thank you!
Very useful
God bless u man!
all hail the living breathing VRCFury documentation
thank you for this video !!! i also want to know about the sound if i want to add a sound to that do i only need to add it under the object that i create for the headpats ?
Yes, you'd add an audio source object under the headpat object similar to the particle effects that I did.
@@xNanochip i like how my audio works but the particles dont .. is there a reason for that ? for the particles not showing in play mode or the game what im doing wrong
@@samar-sk8lr Ensure Play on Wake is checked in your particle settings.
When I press play to test the contact it just gets deleted
It's not being deleted. VRCFury Armature link moves the contact object to the desired bone when entering play mode or uploading the avi. So the headpat contact for example is being assigned to the Head bone Armature/Hips/Spine/Neck/Head/.