@@AdvancedSkeleton yes, sure, but I thought maybe we can use it for modular rigging for face. For example, rigging just lips instead of whole face. Or rigging belts.
Does the Advanced Skeleton have a bendy limbs feature ? Not referring to the stretchy bones, but the ability bend limbs in a curvy manner for cartoony characters.
i have a question .. can i add twist bones in an already advanced skeleton rigged character so i can create bend effect .. there are not controllers that help me make smear frames .. thank u
Hii, I have a request for you. Can you make a video on bird rigging using advanced skeleton. Like I'm rigging a bird using advanced skeleton but I'm not getting ikfk switch for wings, and I can't find wing fold attribute ctrl also. If you can make a video on it. It will be great. Thank you
Hey! I am having a problem with your plugin. I have an animation scene where I referenced the rig into. I am parenting the root circle control to do a 360 with a character that is within the animation scene. In playback everything follows nicely but In render the skinned basemesh as well as other skinned items stays put, whereas everything that is parented rotates as it should. How do I come around this? Thanks
Sory but Idont find How to export prob squash,stretch animation I try bake animation and select just mesh and try export but don't working can you help me ? PLEASE
Hello, I'm trying to build the AdvancedSkeleton body, but I receive this error: 56787: These Spine joints are not in the center: "Root" "Spine1" "Spine2" "Chest". What can I do? I have centered all those joints, but the error does not dissapear. Could anybody help me, please? Thank you so much!
Hi can you please tell me how to create correctives controls for Left side only advance skeleton is great but it's not good while trying to add something only Left side of the rig. please reply.
Currently the only way would be to create this on the Right side, with the auto-mirror function On, Then removing the Right side controller, leaving only the Left side. Will try to add new options in future versions, allowing for creation of Left side Only Corrective-Controllers.
Try updating to the latest version. This can be done automatically with the "Check for Update" button (found in the "About" section in AdvancedSkeleton)
Wonderful as always!! Thank you very much for all the updates and great features, Øyvind!
you guys are awesome and life saver . thankyou
This is lovely...
Please can you make tutorials on how to rig props with advance skeletons
ruclips.net/video/pdmCQ378qDE/видео.html
can you make head squash tutorials pls
ruclips.net/video/AUk8HTufTrA/видео.html
This technique is really amazing!
Can I apply it to issues related to anatomy?
Outstanding work ! Please add modular features like ribbons.
The Spline-IK works like a ribbon:
ruclips.net/video/fyR2szfj3z0/видео.html
@@AdvancedSkeleton
yes, sure, but I thought maybe we can use it for modular rigging for face. For example, rigging just lips instead of whole face. Or rigging belts.
You rock Øyvind! genius work. Can't wait to see more updates, keep it up.
Thank you. Could you please do a video about the muscle system in Advanced Skeleton. Don‘t really understand that yet.
Does the Advanced Skeleton have a bendy limbs feature ? Not referring to the stretchy bones, but the ability bend limbs in a curvy manner for cartoony characters.
Yes. just turn On the "bendy" attribute, on the FitSkeleton joints where you want Bendy.
Or, just start from the "bipedBendy" FitSkeleton template.
@@AdvancedSkeleton Awesome, Thanks !
looks great thank you, i am wondering if there is any way to export the stretch squash to unity as fbx is there any way?
So can this be done to the entire head? I havent seen a rig done wit AS with a squashy head
There is a HeadSquash button:
ruclips.net/video/AUk8HTufTrA/видео.html
i have a question .. can i add twist bones in an already advanced skeleton rigged character so i can create bend effect .. there are not controllers that help me make smear frames .. thank u
Hii, I have a request for you. Can you make a video on bird rigging using advanced skeleton. Like I'm rigging a bird using advanced skeleton but I'm not getting ikfk switch for wings, and I can't find wing fold attribute ctrl also. If you can make a video on it. It will be great. Thank you
Awesome
Cool! I assume Unreal engine doesn't support this right?
Unfortunately no, since this feature uses a Lattice deformer in Maya,
which currently does not exits in Unreal Engine.
@@AdvancedSkeleton It would be amazing if there was a Game Engine version of this that just used joint scaling
Hey! I am having a problem with your plugin. I have an animation scene where I referenced the rig into. I am parenting the root circle control to do a 360 with a character that is within the animation scene. In playback everything follows nicely but In render the skinned basemesh as well as other skinned items stays put, whereas everything that is parented rotates as it should. How do I come around this? Thanks
Sory but Idont find How to export prob squash,stretch animation I try bake animation and select just mesh and try export but don't working can you help me ? PLEASE
hello! Have you found a solution to your problem? I have the same one.
no I cant fond sorry
@@BirdFromIsland
Hello, I'm trying to build the AdvancedSkeleton body, but I receive this error: 56787: These Spine joints are not in the center: "Root" "Spine1" "Spine2" "Chest". What can I do? I have centered all those joints, but the error does not dissapear. Could anybody help me, please? Thank you so much!
thank you
Sir can you please make video How I can Rig face of Mixamo Rigged characters with advanced skeleton
Hi can you please tell me how to create correctives controls for Left side only
advance skeleton is great but it's not good while trying to add something only Left side of the rig.
please reply.
Currently the only way would be to create this on the Right side, with the auto-mirror function On,
Then removing the Right side controller, leaving only the Left side.
Will try to add new options in future versions, allowing for creation of Left side Only Corrective-Controllers.
Great!!!
this option is not showing in my Adv skleton 5 sys
Try updating to the latest version.
This can be done automatically with the "Check for Update" button
(found in the "About" section in AdvancedSkeleton)