Squash & Stretch

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  • Опубликовано: 31 окт 2024

Комментарии • 36

  • @Aitor
    @Aitor Год назад +4

    Wonderful as always!! Thank you very much for all the updates and great features, Øyvind!

  • @kidscolortv-nurseryrhymesk7633
    @kidscolortv-nurseryrhymesk7633 Год назад +1

    you guys are awesome and life saver . thankyou

  • @anujomjude6323
    @anujomjude6323 Год назад +2

    This is lovely...
    Please can you make tutorials on how to rig props with advance skeletons

  • @macitseferi1843
    @macitseferi1843 Год назад +1

    can you make head squash tutorials pls

  • @PlayAsRacoon
    @PlayAsRacoon Год назад

    This technique is really amazing!
    Can I apply it to issues related to anatomy?

  • @davoodice
    @davoodice Год назад +1

    Outstanding work ! Please add modular features like ribbons.

    • @AdvancedSkeleton
      @AdvancedSkeleton  Год назад +1

      The Spline-IK works like a ribbon:
      ruclips.net/video/fyR2szfj3z0/видео.html

    • @davoodice
      @davoodice Год назад

      @@AdvancedSkeleton
      yes, sure, but I thought maybe we can use it for modular rigging for face. For example, rigging just lips instead of whole face. Or rigging belts.

  • @yaladdin86
    @yaladdin86 Год назад +1

    You rock Øyvind! genius work. Can't wait to see more updates, keep it up.

  • @alien_hd
    @alien_hd Год назад

    Thank you. Could you please do a video about the muscle system in Advanced Skeleton. Don‘t really understand that yet.

  • @3DeeFanatic
    @3DeeFanatic Год назад +1

    Does the Advanced Skeleton have a bendy limbs feature ? Not referring to the stretchy bones, but the ability bend limbs in a curvy manner for cartoony characters.

    • @AdvancedSkeleton
      @AdvancedSkeleton  Год назад +1

      Yes. just turn On the "bendy" attribute, on the FitSkeleton joints where you want Bendy.
      Or, just start from the "bipedBendy" FitSkeleton template.

    • @3DeeFanatic
      @3DeeFanatic Год назад

      @@AdvancedSkeleton Awesome, Thanks !

  • @amjadafifah8315
    @amjadafifah8315 Год назад

    looks great thank you, i am wondering if there is any way to export the stretch squash to unity as fbx is there any way?

  • @kerenmendez4482
    @kerenmendez4482 Год назад +1

    So can this be done to the entire head? I havent seen a rig done wit AS with a squashy head

    • @AdvancedSkeleton
      @AdvancedSkeleton  Год назад

      There is a HeadSquash button:
      ruclips.net/video/AUk8HTufTrA/видео.html

  • @bilosofie
    @bilosofie Год назад

    i have a question .. can i add twist bones in an already advanced skeleton rigged character so i can create bend effect .. there are not controllers that help me make smear frames .. thank u

  • @nitayjha2183
    @nitayjha2183 Год назад

    Hii, I have a request for you. Can you make a video on bird rigging using advanced skeleton. Like I'm rigging a bird using advanced skeleton but I'm not getting ikfk switch for wings, and I can't find wing fold attribute ctrl also. If you can make a video on it. It will be great. Thank you

  • @sivapandianreffreference
    @sivapandianreffreference Год назад

    Awesome

  • @alihosseini5715
    @alihosseini5715 Год назад

    Cool! I assume Unreal engine doesn't support this right?

    • @AdvancedSkeleton
      @AdvancedSkeleton  Год назад

      Unfortunately no, since this feature uses a Lattice deformer in Maya,
      which currently does not exits in Unreal Engine.

    • @Ch1llco
      @Ch1llco Год назад

      @@AdvancedSkeleton It would be amazing if there was a Game Engine version of this that just used joint scaling

  • @HDGamingVelocity
    @HDGamingVelocity Год назад

    Hey! I am having a problem with your plugin. I have an animation scene where I referenced the rig into. I am parenting the root circle control to do a 360 with a character that is within the animation scene. In playback everything follows nicely but In render the skinned basemesh as well as other skinned items stays put, whereas everything that is parented rotates as it should. How do I come around this? Thanks

  • @a.doganhan5273
    @a.doganhan5273 Год назад +1

    Sory but Idont find How to export prob squash,stretch animation I try bake animation and select just mesh and try export but don't working can you help me ? PLEASE

    • @BirdFromIsland
      @BirdFromIsland 7 месяцев назад

      hello! Have you found a solution to your problem? I have the same one.

    • @a.doganhan5273
      @a.doganhan5273 7 месяцев назад

      no I cant fond sorry
      @@BirdFromIsland

  • @almudenasantiagoelias1084
    @almudenasantiagoelias1084 Год назад

    Hello, I'm trying to build the AdvancedSkeleton body, but I receive this error: 56787: These Spine joints are not in the center: "Root" "Spine1" "Spine2" "Chest". What can I do? I have centered all those joints, but the error does not dissapear. Could anybody help me, please? Thank you so much!

  • @tevfikTt9974
    @tevfikTt9974 Год назад

    thank you

  • @mustaghasmughal9120
    @mustaghasmughal9120 Год назад

    Sir can you please make video How I can Rig face of Mixamo Rigged characters with advanced skeleton

  • @PradyutChowdhury3DVFXartist
    @PradyutChowdhury3DVFXartist Год назад

    Hi can you please tell me how to create correctives controls for Left side only
    advance skeleton is great but it's not good while trying to add something only Left side of the rig.
    please reply.

    • @AdvancedSkeleton
      @AdvancedSkeleton  Год назад

      Currently the only way would be to create this on the Right side, with the auto-mirror function On,
      Then removing the Right side controller, leaving only the Left side.
      Will try to add new options in future versions, allowing for creation of Left side Only Corrective-Controllers.

  • @wenbinkang8181
    @wenbinkang8181 Год назад

    Great!!!

  • @karacg
    @karacg Год назад

    this option is not showing in my Adv skleton 5 sys

    • @AdvancedSkeleton
      @AdvancedSkeleton  Год назад

      Try updating to the latest version.
      This can be done automatically with the "Check for Update" button
      (found in the "About" section in AdvancedSkeleton)