Are Protection Effects Good for the Game - Digimon TCG

Поделиться
HTML-код
  • Опубликовано: 7 янв 2025

Комментарии • 37

  • @AdaptiveReasoning
    @AdaptiveReasoning 13 дней назад +5

    I remember Fanglong being pretty obnoxious at the time. People started running more option removal at any rate

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      @@AdaptiveReasoning yup! And i was one of them haha

  • @ashleewright6373
    @ashleewright6373 11 дней назад +2

    Sad to say they've already done more omniprotection with the new Jesmon X. At least the immunity it provides is only temporary.
    I think the main problem is when omniprotection can be reactivated by the same card.
    Belphe = omniprotection, can't be reactivated
    Tyrant = not omniprotection, can be reactivated
    Magna = omniprotection, can be reactivated

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  9 дней назад

      @ashleewright6373 well said dude. Though belphe can be reactivated but it requires pieces and needs a full turn to go helmet unga bunga lol. You point still stands

  • @MagnaTimon
    @MagnaTimon 13 дней назад +2

    I think what belphemon had originally was the more balanced version of omniprotection just for the sole fact you needed 2 pieces and it couldn't attack itself in that mode. Cards like magnamon x being able to easily re-activate their protection effects is the problem. Tyrant at least doesn't have omni protection and it's generally a slow deck so there's a lot more counter play for it, but it can gatekeep certain decks once it's solidified a board.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  13 дней назад

      Yeah, exactly. Belphemon almost felt like you needed to meet so many requirements just to get the full value out of both modes.

  • @lVicel
    @lVicel 12 дней назад +1

    My three biggest problems right now are Magnamon X being immune to EVERYTHING, Mother-Shot being a wall of Stalling, and MedievalGallantmon EX8 that punishing you for making [On Play]
    These are cards that prohibit interaction between players and it becomes very repetitive. Bandai should consider limiting those cards, or thinking of ways to play around them, as it would hardly be worth playing Decks that have no chance against them...

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      Mother/shoto can be pretty annoying. I've learned that they tend to either lose to control decks since a good control deck has access to tamer hate, or lose to super aggressive decks since the amount of early preassure tends to be more consistent than the mother/shotos ability to defend against wide board aggression.
      I haven't tested against the new gallant but I can imagine that it's all turns its trouble some. Fortunately, if it's your turn, your on play would trigger before your opponents medievalgallant can active so there's some ideas we can work on with that.

  • @xdarkangerx7601
    @xdarkangerx7601 12 дней назад

    Tyrant is the limit for protection effects for me, but as a day 1 green player something along those lines is necessary for the colour now - one of the players at my locals whined so much when Zephagamon was revealed, so I just asked him what Vortex does when your opponent blast evolves and you die now. A big part of the colour's identity is attacking Digimon, so any decks that want to do that in the future need some level of protection when they swing (BT15 Herc is a good example).
    What i don't like is when the protection is not needed for the deck's core identity to function. Magna X while maybe not ban worthy is overtuned and arguably redundant due to Armour Purge, but the more aggressive decks like RagnaLord or Jes are fine with a single turn of immunity to not immediately be punished for pushing.
    Tyrant is so close to not okay for me because it's just an arsehole that sits there, it doesn't want to swing. Why have swing protection if you aren't gonna use it? At the end of the day tho i am a biased bug player so it gets a pass. Barely XD

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  11 дней назад +1

      @xdarkangerx7601 lol!!!!!! Yeah Tyrant can be a real douche canoe when it's just sitting there suspended with 12 redirects. I agree that tyrant is kinda my limit as well when it comes to protection effects and how close it is to being a little too unfair. So far thought I think is kinda the standard for what the maximum of what a protection effect should be.
      Honestly, some of the funnest games I've had recently are against tyrant since I have been playing 7gdl lately and tyrant is unaffected by like 90% of the deck haha. Feels like a puzzle every time I try to play that match up. I have the most fun when my games are like that

  • @empireyouth5791
    @empireyouth5791 12 дней назад +1

    I think Tyrant is just as problematic as magna since it accomplishes the same thing. Magna Can you technically be answered with lingering DP -. And ACEing (and Tyrant loves eating aces for breakfast)
    Any boss monster or Pressure card that can reoccur an immunity is problematic by nature
    The reason belphemon sleep mode is not problematic is because it immunity is temporary and to reactivate it you would need an entirely different copy of it as opposed to magna and tyrant being able to re-initiate their protections effortlessly.
    If tyrant and Magna Didn’t have a way to re-initiate their effects they would be perfectly balanced

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      Fair point but i think tyrant is okay for the points I mentioned in the video as well as the deck being a slower control deck. Tyrant can also be dealt with with lingering dp but normally you would require 14k+ to be able to obliterate it like that of its from digimon effects.
      Literally just shooting a tyrant in the face with a fly bullet or any other 7 coat option that deletes can out a tyrant stack. Then they would have to rebuild from there.

    • @oreox1000
      @oreox1000 11 дней назад +2

      @@BeelzeBaronTCGthis is why Shivamon will forever be a good side card.

  • @hugemclargetall
    @hugemclargetall 9 дней назад

    Machinedramon and Tyrant protections are fine, or one turn only protection can be ok as well. Upcoming Jesmon stuff, mostly Gankoomon, will be annoying still. Protection from everything needs to be banned and never brought back, stopping options or Digimon effects(never both) with an appropriate cost, or one turn only duration is fine.
    Glad my locals likes to play casual T3 or worse decks half the time. Would play a lot less if they forced me to play meta all the time.

  • @oreox1000
    @oreox1000 11 дней назад +1

    As someone who has built Magna X I have to say it don’t enjoy it. I prefer the rush down gameplay of old Vee armor.
    It’s why purple hybrid is so appealing to me.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  9 дней назад +1

      @@oreox1000 i borrowed my friends magna x yellow vaccine deck for the yellow/green tourney event a few months ago. I didn't enjoy it either.

  • @empireyouth5791
    @empireyouth5791 12 дней назад +2

    Well technically completely off track The reason why high cost option removals are being played less and less is A combination of lack of deck space.
    And The fact Megas can remove other Megas.
    If you can evolve into a three or four cost mega that removes a body as big as a mega then Renee option Koch just end up feeling silly since you have to pay more memory I want to get that result.
    So in shorts if you want option bombs to return to the meta, every single mega that easily removes a mega for four or less evolution needs to be removed

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      @empireyouth5791 I don't think that's off track lol. It was a point I brought in the video. i agree for the most part. Keep in mind though, there's always space for removal options lol. I guess it just depends on the deck itself. It also depends on the meta because like I mentioned in the video, protection from digimon effects now can only be removed by options or tamers. There's also plenty of options that remove multiple digimon. DG dimension is an example of that but it is a whole 7-8 memory so it's expensive

  • @SafetyDan101
    @SafetyDan101 12 дней назад +1

    Any cards that prevent your opponent from playing the game or even punish them for playing the game are bad. Magna X, MirageGaoga, Ruin Mode, and some of the aces and delay options just make the game less fun to play.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      @SafetyDan101 i don't entirely agree that cards that prevent you from playing the game or punish you for playing the game are bad. I agree that sometimes they can be not so fun to play against and that magna x, Mirage, and ruin mode are some of those examples.
      The reason I disagree with you though is because it sounds like you are saying the control playstyle is bad for the game. Controls whole playstyle is slowing down the opponent long enough for them to win the game.

    • @SafetyDan101
      @SafetyDan101 10 дней назад +1

      @@BeelzeBaronTCG Control decks with weaknesses and costs are fine. There are plenty of control engines and boss monsters that feel balanced. I don't even mind Mother/Shota. What I do mind are cards that are brainless win buttons.

  • @Salty010
    @Salty010 12 дней назад

    i love justimon ace protection had weakness, not crazy strong... even i use the deck its not too broken like stupid magnaX.... always feel bad about that card.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      @Salty010 same here man, it never feels good playing into magna x. I've been fortunate enough that the majority of the magna x players I've played against made misplays to I could out the magna x stack. Can't wait to see what justimon ace does to the meta

  • @dovesr0478
    @dovesr0478 12 дней назад

    Magna X took it too far. The combination of complete immunity and easy repeatability pushes it way over the edge, especially with Blinding Ray in the mix removing the need for an attack to be made. Sure you can swing into it but not even that's a good solution due to armor purge. Complete effect immunity is fine, if it's for 1 turn and not repeatable. Conversely, more specific protections like deletion or bounce prevention can be repeatable because they're much easier to get around. Tyrant is borderline, it's extremely easy to repeat (easier than Magna even), and digimon effect immunity is 95% as good as omni protection anyway due to how few hard removal options people run these days. IMO Tyrant is more kept in check by the speed of it's deck, if it was faster and more consistent then it would be just as problematic as Magna.
    I think Gallant X is also too good, but I haven't played against it yet to know for sure. It's only vulnerable to hard removal options and Ace effects, and a lot of decks still don't have Ace cards that fit into them nicely.
    Still, I'm not sure "just use hard removal options" is a great solution. Most of the cards that can remove these guys cost 7 or 8 memory. With the current speed of the game, there's a big chance that killing one stack will just feed the opponent the memory to make another one. At most you'll get one turn of reprieve before you have to deal with an immovable object again.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      @dovesr0478 i 100% agree with you on the magna x and with the tyrant opinion. Fortunately we don't see either of them in the meta too much. There will be 1 or 2 of each of them topping a big event.
      As for options, i respectively disagree. As a recovering sec con player and someone who generally likes to play a lot of options in my deck, it's not terrible to spent 7+ memory to remove a level 6. Yes, you give them the memory to build up to another lvl 6, but you can simply just remove that body again with another body. The opponent needs about 4 cards to build up to a lvl 6 while you only would need 1 option to remove it (if it only had protection from digimon effects and not something like greymon x or machindra protection). Takes more pieces for your opponent to commit to building another stack that it would take you to remove it. Battle of resource management at that point. With the protection effects then it definily wouldn't be worth it though

    • @dovesr0478
      @dovesr0478 12 дней назад

      @@BeelzeBaronTCG That argument only holds up under the assumption that you have another removal option ready to zap their new stack. Most decks play only 1 or 2 removal options if they play them at all. 2 options vs 4 level 6s + recursion with scrambles is a losing battle every time.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  12 дней назад

      @dovesr0478
      not really for several reasons.
      1. Well timed removal buys you 1-2 turns. If you remove their stack the same turn they promote (assuming no ukkomon shenanigans), then when you remove that stack, they either have to build back up in raising, or hard play a lvl 3 and build up from there. Regardless of which is the case, they aren't doing damage that turn (assuming no rush shenanigans).
      2. Biting crush is currently one of the more common/popular removal options in purple since it kinda combines option removal with digimon effects removal. With a biting crush also acting as a form of floodgate, it's an extra layer of defense against building back up.
      3. I'm also coming from a place of decks that run multiple removal options like either sec con, beelstar, or Beelzemon. Rarely had an issue with dropping a rivals to get rid of their lvl 6 or 7.
      Regardless of what deck you are playing, I guess it always depends on the situation like what deck you are playing. If it's a more standard deck like with few removal options then I guess you are right and more times than not, it would be a losing battle.

    • @dovesr0478
      @dovesr0478 11 дней назад +1

      @@BeelzeBaronTCG That's what I'm saying, the vast majority of "normal" decks are fighting a losing battle against effect immune digimon, unless they're some of the few that can reliably swing over them.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  9 дней назад

      @dovesr0478 very true. Even getting big to swing over isn't exactly an answer since for example tyrant is already huge and magna has armer purge. Definily is difficult to deal with all that.

  • @Kaizer33226
    @Kaizer33226 13 дней назад +3

    Protection effects are ok as long as some form of interactivity is permitted. This is kind of why I do prefer the effects of Tyrant over Magna, even if their both very problematic in their own respects. At least with Tyrant there are some ways to go around it be it higher DP or control effects such as Hexablau. Magna however is too much and I fully agree, a full Omni protection or at least effects that continuously grant omni protection are harming the game.

    • @BeelzeBaronTCG
      @BeelzeBaronTCG  13 дней назад +1

      Yeah, hopefully bandai never releases a card with that omni protection like magna x again.

    • @Kaizer33226
      @Kaizer33226 13 дней назад

      @@BeelzeBaronTCG Right there with yah dude!

    • @Salty010
      @Salty010 12 дней назад

      what im scared bt20 we might see new omnimonX with immunity... some behind the scene people already hint new omnimonX sec... i hope they wrong

    • @Kaizer33226
      @Kaizer33226 12 дней назад

      @Salty010 the main thing is if it is an Omni x with a protection effect, as long as it has some level of interaction to it then it should be fine!

  • @bert4313
    @bert4313 13 дней назад

    #screwmylastround

  • @caster2037
    @caster2037 13 дней назад

    First