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Have you thought about doing an updated prankkids deck list post-phantom rage? Meow-meow lets the deck become so much more flexible, and you don't have to run a billion fusion spells to start your plays (but it's always nice to see them 😉) Either way, great video as always and I'll be looking forwards to the next ones
El una vez por turno cago un deck tan chido como el infernity :c revenger y muchas cartas que no son gran cosa en el deck se lo han puesto ademas de todas las veces que la lista los ha golpeado
*Notas importantes sobre el Deck/ Important notes about the Deck* 1) En un inicio, estábamos usando Infernity Suppresion pero al final decidimos usar solo 3 Infernity Barrier y 1 Infernity Break. Infernity Suppresion no es tan útil para frenar Nibiru como muchos comentaban porque el oponente simplemente puede activar Nibiru en la resolución del efecto de Infernity Archfiend. 2) Decidimos usar al final solo 2 Saryuja en lugar de 3 porque queríamos tener un espacio extra para usar a Leviair the Sea Serpent. Con 3 Saryuja puedes tener un campo mucho más competente de hasta 10 negaciones pero Leviair the da un poco más de versatilidad. De todos modos, el Deck consistentemente puede colocar entre 7 a 8 negaciones usando solo 2 Saryuja. 3) Queríamos probar una versión del Deck Infernity más enfocada en los Synchros intencionalmente. *ENGLISH TRANSLATION* 1) At first, we were using Infernity Suppression but in the end, we decided to use only 3 Infernity Barrier and 1 Infernity Break. Infernity Suppression is not as useful for stopping Nibiru as many commented because the opponent can simply activate Nibiru in the resolution of the effect of Infernity Archfiend. 2) We decided to use only 2 Saryuja in the end instead of 3 because we wanted to have an extra slot to use Leviair the Sea Serpent. With 3 Saryuja you can have a much more competitive field of up to 10 negatives but Leviair gives you more versatility. However, the Deck can consistently place between 7 and 8 negations using only 2 Saryuja. 3) We wanted to try out a version of the Infernity Deck more focused on Synchros intentionally.
Not sure if is the most difficult but definitely very hard to learn. Was very complicated make the replays because a lot of time we made missplays during the testing. First time with the deck 😅
@@christianmartin3174 yeah, DDD comboes are actually not as intensive as I originally thought, or at the very least the new ones aren't. Like the needle fiber combos.
If you ever feel like your life choices are questionable just remember that Konami printed support for an archetype that has had it's key cards on the limited list for about a decade...
With you donation of just $19/month, you can help stop the abuse of poor infernity archfiends and necromancers who keep getting pulled in and out of the graveyard
This goes to show two things, just how strong needle fiber is and just how strong infernity would be if launcher and infernity archfiend was in higher numbers.
I would take 2 more Launchers over 2 Archfiends in a heartbeat. Rank 3 toolbox gets the one archfiend needed (also double revival on archfiend doesnt get double search due to its effect so we always go Necro+Archfiend)
@E Peen i remember it as the deck that got me through the World championship ds games (that and fabled). It is one of my favorite decks, just below DD, Synchro and of course BLS-Chaos.
@E Peen About the abuse part, 3 Launchers 1 Archfiend 1 Mancer + 2 Barrier + 1 Break are an 8-card engine that boosts a Pk fire deck immensely. You dont have any need for Patriarch and Mirage. Just play the PK that go LVL4 and a barebones BA engine, and dugares can start the archfiend loops if it is milled, saryuja if it is in hand. Both archetypes unload from hand rediculously easy, get Archfiend Heiress in the gy. You can end up on Apollo (optional), a beatrice or anything usefull, then have a backrow of double fog, double barrier and break. I believe you severly unterestimate Launcher. Not only it helps unload the hand, it is a double monster reborn on demand. Just getting Launcher in the hand and linking of the Necro+Archfiend, if you give yourself access to a tuner like Avenger, you can have Savage + Crystal/Dragite + Herald + Barrier. The powerplays are there, it's just the road to those powerplays that gets easily blocked. About your previous arguments: Yes, most infernity monsters are bricks in hand, but now with links with many discard effects and especially Saryuja you can fix that pretty easily. Also even in the past, infernity used other engines to help with that, but more importantly they hand Launchers to do it. The oldest builds used their foolish burial for setup (Infernity Inferno) while in worlds they had Skill Charge.......... Many decks face those exact same issues... Choke points, fragility vs handtraps etc. Even Adamantia (if you watched lithiums challenger appears it is arguably one of the best decks of all time in dealing with interruption..) can face those issues depending on the hands. If it had none of these issues, then it would be a T0 and more cards would be on the banlist. Personally i really enjoy archetype gimmicks, they give an identity to the deck. If i were to pick a tier 0 DD/BLS deck but sacrificing their identity and playstyle OR some solid but not T0 support, i would choose the second one. If you want to win tournaments, study the meta, then give yourself the deck with the most advantages. If you want to have fun, play the deck with the playstyle it suits you more. If you want to test your favourite deck, locals and regionals are good places, especially a friendly locals. At the start of the month, i decimated all my Eldlich etc matches 2-0 with Unchained (2 locals in a row) and other matches like madolce sala zoo etc (there wasnt any adamantia). They all looked at me like i was an alien, playing a super OP deck (then got obliderated by altergeist). Bottom line is, if you craft your deck with respect towards what you will face (s/t removal, handtraps, depending on format), and boost its strong points instead of forcing it do what other decks do better (conflicting engines) then you will probably see success (maybe not win every game) but you will surely enjoy playing and improve as a player. Handicapping yourself willingly with an inferior deck will teach you resource management and flexibility in your plays (then you can try a more "meta" strategy) Sorry for that really long comment. Have a good day/night, and enjoy the game.
TBH I would still play Supression because the massive weakness towards handtraps is... well, massive. Of course it doesn't help if you search it on resolution and they drop a Nibiru, but it certainly helps against stuff like them Ashing or Veilering your Saryuja, which seems the biggest chokehold in the deck - if they prevent you from both drawing AND special summoning those Infernity Mirages you will end up in sub-optimal boards or be cut short at the middle of your combos. Something similar happens with Hundred-Eyes Dragon.
Veiler and Imperm on Saryu can become easily turn enders. If they had no card in hand i would be tempted to let saryu resolve, then lock the summon effect. Especially with used up Launcher and Normal Summon.
Uno de los deck en todo Yugioh con mayor interés dado su mecánica de juego: COMBOS SIN MANO!! Buenazo. Me gustaría una actualización de este deck para 2021.
I mean look at the difference between this channel and Yu-Gi-Oh Tube. Here you find a real Infernity deck with replays that show their power both going first and second and through interruptions of any kind, ending on powerful boards and showing the stats and the strong points, ecc... Then you go on the other channel to see DarkWarrior/Dragun.deck playing through 0 interruptions always going first and ending on a board with only Dragun and winning. No hate intended but just facts
Esperaba algunos combos con 100-eyes Dragon o los Red Dragon Archfiend para abusar el ataque doble del nuevo synchro. Pero creo que los Infernity no salen de los clásicos. :P (Por lo menos Savage Dragon es idóneo aquí.)
why not card destruction and performapal popperup? it makes it more consistenly, having more draw power and other options to get no cards on hand faster (and a lot of monsters have graveyard effs, so, ash is not a completly -(N+1), where N is the number of discarded cards)
@@ExordiodelDuelista que chido que hayas respondido mi mensaje por eso es para mi el mejor canal de gameplays de yu gi oh y siempre al tanto de sus suscriptores sigan asi
Asi que finalmente un deck de Infernity en este canal, que bonito. A todo esto, nunca has pensado en montarte un servidor de Discord? O eso causaría algún que otro problema, como alterar el órden natural de las cosas?
El soporte está bien pero en el estado actual del TCG no alcanza para reparar las inconsistencias del deck, lo bueno de esto es que probablemente liberaran a Archfiend o a Launcher de la banlist y eso ayudará muchísimo. Muy buen vídeo Exordio, me gustó bastante su build
Lo ideal sería la launcher, pero dudo que lo hagan a menos que le pongan una errata o a alguna d las otras de las cartas, por lo que prefiero que sigan a 1 a que dejen inservible al deck, y el archfiend es mas probable que salga al fin podrás tener 3 en el deck pero solo ocupas uno para todo el combo, ojala le den mas soporte y mejor que el que le dieron en esta ocasión
infernity fue meta un tiempo y yo creo que actualmente es mas que un tier 3 yo diría 2 puede dejar muchos negadores y un campo muy potente pero aunque nibiru joda mucho al estilo de juego me parece muy potente
@@jojocg6173 si fueron tier, de hecho tenían combo con los tres trishulas y tres Launcher...ahí fue la primera que se volvieron tier alto. Después surgió la versión XYZ que se coronó campeón mundial.
El proble es que el deck no puede jugar hand trap y ni las called, por eso actualmente para poder hacer algo necesitaría tener los Launcher libres para poder hacer una competencia vs los deck que llevan 12 hand trap y las 3 Called...pero también sería muy roto.
Exordioooooo, consulta xd, primero lo primero me fascino como tienes armado el deck y te abre muchas jugadas interesantes, mi consulta es esta, En YgoPro al revivir al archfiend y al necromancer con mirage o algun otro monstruo, porque no puedo activar el efecto de Necromancer? tengo entendido que el efecto de necromancer dice "si es invocada de manera normal y no tienes cartas en mano, puedes invocar un infernity desde el cementerio" pero veo que a ti si te aplica el efecto si lo invocas de manera especial, porque crees que pasa? por la version?
"When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it." No se activa al llegar.
@@romanmarquez6329 el efecto que tiene de cuando no tenes manos es el que me importa, el man se ve claro que en el combo usa muchas veces el efecto de necromancer al revivirlo del cementerio, eso es lo que pregunto yo, como hace para activarlo en ygopro porque en mi version que es la ultima no se puede abusar el efecto de necromancer
With 3 Launcher this can become a compact engine that doesnt need Mirage of a rank 3 spam deck with 1 necro 1 archfiend 3 launcher and the 4 traps without needing Stygian/Mirage/Void Calamity that can be bricks in not optimal hands. A consistent triple Solemn backing 3-4 mat Apollo + Savage would be a problem.
@E Peen along with full power djinn nekroz, supreme king starving venom lirilusc ftk, full power BA having access to triple skill drain and other good stuff we don't have. Your point? They just have a much less toxic community (unfortunately for us) while they are not so fixed on floodgates and draw cards... Full power Infernities are above Full Power Spyral and Gouki in ceiling, and the current card pool improves on their greatest weakness, unloading their hand.
@E Peen no, just like the others I mentioned. They have the potential, but the players like to try new decks. Although it has dedicated player base, just like many other fan favorites.
Se que los que alguna vez jugamos ó siguen jugando Infernity se rien de los comentarios de aquellos que dicen que el deck depende del Linkross ó él Crystron xD
De hecho, muchos no entienden el propósito de Crystron en el Deck. A diferencia de otros Decks en el que Crystron es clave para establecer tus campos iniciales con negadores aquí se usa solo para invocar a Cherubini o a Saryuja. Es un extender más que otra cosa aunque lo bueno de usarlo en el Deck es que sirve además para dejar o Herald o Borrel Savage en caso te nieguen tus combos principales.
@@Maxservan desde siempre, en el formato que gano worlds usaba arma knight, instant fusion, Dark Grepher, Dynatherium, Archfiend Palabirynth, etc. Las unicas cartas infernity en esa baraja eran Archfiend, Necromancer, Launcher y las trampas. Vaya, que la unica vez que se jugo puro fue antes que limitaran Launcher.
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Faz um deck de synchron quasar usando mecânica red resonator e beast of pharaoh
Have you thought about doing an updated prankkids deck list post-phantom rage? Meow-meow lets the deck become so much more flexible, and you don't have to run a billion fusion spells to start your plays (but it's always nice to see them 😉)
Either way, great video as always and I'll be looking forwards to the next ones
We need a updated infernity list
Este deck nos recuerda la importancia del "una vez por turno".
El una vez por turno cago un deck tan chido como el infernity :c revenger y muchas cartas que no son gran cosa en el deck se lo han puesto ademas de todas las veces que la lista los ha golpeado
Take a shot every time Necromancer and Archfiend are revived
Uff if I do that Im gonna end really drunk
UnDubbed • You mean “die?”
In the first replay, it was revived seven times, that's a lot of tequila in less than 5 minutes.
I'm at the hospital you jerk, my liver gave up on me
*Notas importantes sobre el Deck/ Important notes about the Deck*
1) En un inicio, estábamos usando Infernity Suppresion pero al final decidimos usar solo 3 Infernity Barrier y 1 Infernity Break. Infernity Suppresion no es tan útil para frenar Nibiru como muchos comentaban porque el oponente simplemente puede activar Nibiru en la resolución del efecto de Infernity Archfiend.
2) Decidimos usar al final solo 2 Saryuja en lugar de 3 porque queríamos tener un espacio extra para usar a Leviair the Sea Serpent. Con 3 Saryuja puedes tener un campo mucho más competente de hasta 10 negaciones pero Leviair the da un poco más de versatilidad. De todos modos, el Deck consistentemente puede colocar entre 7 a 8 negaciones usando solo 2 Saryuja.
3) Queríamos probar una versión del Deck Infernity más enfocada en los Synchros intencionalmente.
*ENGLISH TRANSLATION*
1) At first, we were using Infernity Suppression but in the end, we decided to use only 3 Infernity Barrier and 1 Infernity Break. Infernity Suppression is not as useful for stopping Nibiru as many commented because the opponent can simply activate Nibiru in the resolution of the effect of Infernity Archfiend.
2) We decided to use only 2 Saryuja in the end instead of 3 because we wanted to have an extra slot to use Leviair the Sea Serpent. With 3 Saryuja you can have a much more competitive field of up to 10 negatives but Leviair gives you more versatility. However, the Deck can consistently place between 7 and 8 negations using only 2 Saryuja.
3) We wanted to try out a version of the Infernity Deck more focused on Synchros intentionally.
El Exordio del Duelista harán video del deck raidraptor y el soporte de la misma expansión?
Wow!!!!!! 10 negaciones, que tristeza de juego.
Internity has to be one of the most skill intensive decks of all time.
That’s DDD
Not sure if is the most difficult but definitely very hard to learn. Was very complicated make the replays because a lot of time we made missplays during the testing. First time with the deck 😅
@@napoiskafarming669 naw i play DDD this is way harder than DDD
@@christianmartin3174 yeah, DDD comboes are actually not as intensive as I originally thought, or at the very least the new ones aren't. Like the needle fiber combos.
@@jdamourep yea needlfiber makes the combos kinda easier but old DDD was open 4 specific cards and combo for 20 min or lose
If you ever feel like your life choices are questionable just remember that Konami printed support for an archetype that has had it's key cards on the limited list for about a decade...
To be fair, this Deck is extremely dangerous.
Has ganado: Tu oponente se ha muerto esperando
Infernity, to me, will always be the model combo deck. I like seeing how it adapts to each format it pops up in.
That first duel was disgusting in the best way possible
Poor opponent be like "tf is going on?"
@@pedrorian528 more like "I am gonna go to my home, get some rest go back and your turn isn't over yet"
He was like i have dark ruler no more no problem...
You can take a gym and have a bath, when you return, the turn isn't over yet
He didnt even get to play yugioh XD
With you donation of just $19/month, you can help stop the abuse of poor infernity archfiends and necromancers who keep getting pulled in and out of the graveyard
Exordiooooo! Keep it coming 🔥🔥🔥🔥 one of my favorite channels ever.
Ah yes, the deck that gave the world the "infernity barrier" that would be copy pasted into MANY decks...Thanks...
At least recent deck have the barrier hopt
This is the first time I see 3 Saryuja in one game... this loop deck is crazy
Cat: did you say LOOPS
This is why I think Ra - Sphere Mode still has a place in the meta.
That moment when you have more negates, than cards your opponent have in there hands lol
Finally, I've been waiting for this deck
Nostalgic hit
Now i remember my chilhood seeing 5ds and being impresed by the duel evolutiob
As soon as i hear the flute in the beginning of the video I get a hint of nostalgia, the good kind.
Day 106 of waiting for Vendread support.
buen vídeo 10/10, de verdad que ese soporte nuevo le dio bastante vida y buenas estrategias al deck.
Enermy player: "-OMG! THIS DECK DONT STOP! PLEASE MAKE HIM STOP TO SPECIAL SUMMON!"
This goes to show two things, just how strong needle fiber is and just how strong infernity would be if launcher and infernity archfiend was in higher numbers.
I would take 2 more Launchers over 2 Archfiends in a heartbeat. Rank 3 toolbox gets the one archfiend needed (also double revival on archfiend doesnt get double search due to its effect so we always go Necro+Archfiend)
@E Peen i remember it as the deck that got me through the World championship ds games (that and fabled). It is one of my favorite decks, just below DD, Synchro and of course BLS-Chaos.
@E Peen About the abuse part, 3 Launchers 1 Archfiend 1 Mancer + 2 Barrier + 1 Break are an 8-card engine that boosts a Pk fire deck immensely. You dont have any need for Patriarch and Mirage. Just play the PK that go LVL4 and a barebones BA engine, and dugares can start the archfiend loops if it is milled, saryuja if it is in hand. Both archetypes unload from hand rediculously easy, get Archfiend Heiress in the gy. You can end up on Apollo (optional), a beatrice or anything usefull, then have a backrow of double fog, double barrier and break.
I believe you severly unterestimate Launcher. Not only it helps unload the hand, it is a double monster reborn on demand. Just getting Launcher in the hand and linking of the Necro+Archfiend, if you give yourself access to a tuner like Avenger, you can have Savage + Crystal/Dragite + Herald + Barrier. The powerplays are there, it's just the road to those powerplays that gets easily blocked.
About your previous arguments:
Yes, most infernity monsters are bricks in hand, but now with links with many discard effects and especially Saryuja you can fix that pretty easily. Also even in the past, infernity used other engines to help with that, but more importantly they hand Launchers to do it. The oldest builds used their foolish burial for setup (Infernity Inferno) while in worlds they had Skill Charge..........
Many decks face those exact same issues... Choke points, fragility vs handtraps etc. Even Adamantia (if you watched lithiums challenger appears it is arguably one of the best decks of all time in dealing with interruption..) can face those issues depending on the hands. If it had none of these issues, then it would be a T0 and more cards would be on the banlist.
Personally i really enjoy archetype gimmicks, they give an identity to the deck. If i were to pick a tier 0 DD/BLS deck but sacrificing their identity and playstyle OR some solid but not T0 support, i would choose the second one. If you want to win tournaments, study the meta, then give yourself the deck with the most advantages. If you want to have fun, play the deck with the playstyle it suits you more. If you want to test your favourite deck, locals and regionals are good places, especially a friendly locals.
At the start of the month, i decimated all my Eldlich etc matches 2-0 with Unchained (2 locals in a row) and other matches like madolce sala zoo etc (there wasnt any adamantia). They all looked at me like i was an alien, playing a super OP deck (then got obliderated by altergeist). Bottom line is, if you craft your deck with respect towards what you will face (s/t removal, handtraps, depending on format), and boost its strong points instead of forcing it do what other decks do better (conflicting engines) then you will probably see success (maybe not win every game) but you will surely enjoy playing and improve as a player. Handicapping yourself willingly with an inferior deck will teach you resource management and flexibility in your plays (then you can try a more "meta" strategy)
Sorry for that really long comment. Have a good day/night, and enjoy the game.
"what could you do? you dont even have cards in your hand!"
Si Maxx "C" estuviera libre el oponente se deckea solo y pierde por no poder robar más cartas.
y en esos robos probablemente saque una hand trap que te frene todo el combo. No subestimes a maxx c niño ;)
@@plokoon3000 handtrap vs infernity xd supongamos
guess what, good sir
Ahora que ya se confirmo el nuevo soporte para el infernity "the last reaper" ojalá pronto saquen una nueva versión de infernity
tbh i just WANT THE MUSIC . The whistling is on point
Its either the crash town theme from 5ds or kiryu/kalin theme, im not sure
TBH I would still play Supression because the massive weakness towards handtraps is... well, massive. Of course it doesn't help if you search it on resolution and they drop a Nibiru, but it certainly helps against stuff like them Ashing or Veilering your Saryuja, which seems the biggest chokehold in the deck - if they prevent you from both drawing AND special summoning those Infernity Mirages you will end up in sub-optimal boards or be cut short at the middle of your combos. Something similar happens with Hundred-Eyes Dragon.
Veiler and Imperm on Saryu can become easily turn enders. If they had no card in hand i would be tempted to let saryu resolve, then lock the summon effect. Especially with used up Launcher and Normal Summon.
The perfect deck for people with no arms
@Nio37 i dont get it
Lmao I have no more cards in my hand you know what that means say hi to archfiend and necromancer for the 14th time
Uno de los deck en todo Yugioh con mayor interés dado su mecánica de juego: COMBOS SIN MANO!!
Buenazo. Me gustaría una actualización de este deck para 2021.
I mean look at the difference between this channel and Yu-Gi-Oh Tube. Here you find a real Infernity deck with replays that show their power both going first and second and through interruptions of any kind, ending on powerful boards and showing the stats and the strong points, ecc...
Then you go on the other channel to see DarkWarrior/Dragun.deck playing through 0 interruptions always going first and ending on a board with only Dragun and winning. No hate intended but just facts
Since when does saryujas effect allow you to draw mirage every time
Skill issue
Woooo man, estuvo genial!!!!
Muchas gracias ♥️
Gran video
Esperaba algunos combos con 100-eyes Dragon o los Red Dragon Archfiend para abusar el ataque doble del nuevo synchro. Pero creo que los Infernity no salen de los clásicos. :P
(Por lo menos Savage Dragon es idóneo aquí.)
There's no way for me to manage to memorize all of that xD
Que gusto ver qué revivieran a este deck, todavía tengo esperanza de que salga un buen soporte para los x saber. Crucemos los dedos.
Always dream of infernity winning again another wcs.
Brother may i have some loops?
* *sees title* * * *vietnam flashbacks* *
Where'd you get a hi-res artwork of Infernity Hell Archfiend?
We made the render from a hi-res image of Hell Archfiend the official Yugioh OCG Twitter posted the last week.
@@ExordiodelDuelista Thank you!
Despues de tanto tiempo se ve el infernity resurgir, espero su version del deck Phantom Knight Test Phantom Rage :3, buen video y sigan asi :D
Can you do Simorgh Tribrigade?
El thumbnail se parece al meme de SILENCIO PUSIERON
Are you gonna do something with fossils soon enough?
why not card destruction and performapal popperup?
it makes it more consistenly, having more draw power and other options to get no cards on hand faster (and a lot of monsters have graveyard effs, so, ash is not a completly -(N+1), where N is the number of discarded cards)
wOW Me encantas que uses el estilo original de los INFERNALES que es SYNCHRO SUMMON ñ_ñ
La version Dark Warrior es más consistente pero no se siente realmente como un INFERNITY 😅
I couldn't play this deck cuz the though of Niburu being dropped would hurt my heart
Aun no estoy satisfecho.-Kiryu
infinity turn, the deck
why DuelingBook doesn't have Wildcat?
Vc poderia atualizar essa build para a última lista, sin linkro, sin halkfibrax, com 40 cartaz
A R C H F I E N D S :)
Exordio, ¿tienes pensado subir el deck de Datascape?
Only playing three cards total of the new support. Kek
Me gustaria que hicieran gameplays con el arquetipo Dragma ya que yo lo uso en Nexus y woww jala bien
La próxima semana haremos Dragma :)
@@ExordiodelDuelista que chido que hayas respondido mi mensaje por eso es para mi el mejor canal de gameplays de yu gi oh y siempre al tanto de sus suscriptores sigan asi
Asi que finalmente un deck de Infernity en este canal, que bonito.
A todo esto, nunca has pensado en montarte un servidor de Discord? O eso causaría algún que otro problema, como alterar el órden natural de las cosas?
El único problema sería el tiempo para administrarlo.
Hizo demasiados combos y convocaciones que al final me quedé así. (0_0)💧 ni entendí lo que hizo yo solo miré que caían y caían y perdió al final. :3
Al inicio del primer duelo en la mano de exordio tiene 2 cartas trampa una es infernity barriery la otra cual es??
Con que se puede sustituir a linkcross y el sincro lvl 3?
El soporte está bien pero en el estado actual del TCG no alcanza para reparar las inconsistencias del deck, lo bueno de esto es que probablemente liberaran a Archfiend o a Launcher de la banlist y eso ayudará muchísimo. Muy buen vídeo Exordio, me gustó bastante su build
Ni loco liberan a Launcher
Veo más fácil reimpresión de General ó semilimiten a Archfiend .
Lo ideal sería la launcher, pero dudo que lo hagan a menos que le pongan una errata o a alguna d las otras de las cartas, por lo que prefiero que sigan a 1 a que dejen inservible al deck, y el archfiend es mas probable que salga al fin podrás tener 3 en el deck pero solo ocupas uno para todo el combo, ojala le den mas soporte y mejor que el que le dieron en esta ocasión
with this deck I think my opponent will rage quit before I finish setting up the field😂😅
Are three Infernity Mirage required?
Little late of a a reply😂 but no, Leviair and hundred eyes can just recycle it
infernity fue meta un tiempo y yo creo que actualmente es mas que un tier 3 yo diría 2 puede dejar muchos negadores y un campo muy potente pero aunque nibiru joda mucho al estilo de juego me parece muy potente
No creo además porque antes no fueron tier???
@@jojocg6173 si fueron tier, de hecho tenían combo con los tres trishulas y tres Launcher...ahí fue la primera que se volvieron tier alto.
Después surgió la versión XYZ que se coronó campeón mundial.
El proble es que el deck no puede jugar hand trap y ni las called, por eso actualmente para poder hacer algo necesitaría tener los Launcher libres para poder hacer una competencia vs los deck que llevan 12 hand trap y las 3 Called...pero también sería muy roto.
Meklord deck?
Muy buen deck bro, pero...
Dónde está Earthbound Inmortal Ccapac-Apu? :v
Nah, es broma. Excelente video y ya me dió miedo :'v
El soundtrack de kalin me trae nostalgia 😭
GlassGlowYGO FeelsBadMan
Ahora que O-lion está baneado, Plaguespreader es un buen reemplazo?
so do we know a price?
Old handless is back
Can u do invoked dragma and compare it with numeron eldlich
Exordioooooo, consulta xd, primero lo primero me fascino como tienes armado el deck y te abre muchas jugadas interesantes, mi consulta es esta,
En YgoPro
al revivir al archfiend y al necromancer con mirage o algun otro monstruo, porque no puedo activar el efecto de Necromancer?
tengo entendido que el efecto de necromancer dice "si es invocada de manera normal y no tienes cartas en mano, puedes invocar un infernity desde el cementerio"
pero veo que a ti si te aplica el efecto si lo invocas de manera especial, porque crees que pasa? por la version?
"When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it."
No se activa al llegar.
El efecto de cuando es invocado normal, solo es pasar a defensa.
@@romanmarquez6329 el efecto que tiene de cuando no tenes manos es el que me importa, el man se ve claro que en el combo usa muchas veces el efecto de necromancer al revivirlo del cementerio, eso es lo que pregunto yo, como hace para activarlo en ygopro porque en mi version que es la ultima no se puede abusar el efecto de necromancer
@@ZAFIRUSCh clickeas sobre el Necromancer y le das en opción "ACTIVATE".
De lo contrario, tiene bug.
@@romanmarquez6329 entonces ña ultima version de ygopro anda bug
Fluffals plz
I think my favorite deck
Pueden hacer gladiator tribrigade?
Have anyone a YT Link for this Kalin Theme Pls
There exist a one card ftk out there. You only need Righty Driver
Can we please get an update since O-lion got banned?
Seria bueno uno de los PK con el nuevo soporte
Cree que hará algún video de los fósil?
Nos gustaría hacer uno pronto. Veremos si lo podemos hacer junto a los Decks por Rise of the Duelist.
Alguien me puede decir por qué no tenemos Hopeless battle en versión del anime y si en versión 16 bits?
Genuine curiosity:
Is there a reason that there are still infernity cards on the list?
With 3 Launcher this can become a compact engine that doesnt need Mirage of a rank 3 spam deck with 1 necro 1 archfiend 3 launcher and the 4 traps without needing Stygian/Mirage/Void Calamity that can be bricks in not optimal hands. A consistent triple Solemn backing 3-4 mat Apollo + Savage would be a problem.
@E Peen along with full power djinn nekroz, supreme king starving venom lirilusc ftk, full power BA having access to triple skill drain and other good stuff we don't have. Your point?
They just have a much less toxic community (unfortunately for us) while they are not so fixed on floodgates and draw cards...
Full power Infernities are above Full Power Spyral and Gouki in ceiling, and the current card pool improves on their greatest weakness, unloading their hand.
@E Peen no, just like the others I mentioned. They have the potential, but the players like to try new decks. Although it has dedicated player base, just like many other fan favorites.
Este decks recuerda porque ya no juego decks de turnos de horas
I hope some of these cards como to dl next box
What's the music?
Seems like this deck can only goes off when uninterrupted or your opponent use their hand trap too early
Hmm
Deck de meklord por favor
Please make a dragunity video
Next up Fabled
10 interruptions xD
Burning Abyss, please
Se que los que alguna vez jugamos ó siguen jugando Infernity se rien de los comentarios de aquellos que dicen que el deck depende del Linkross ó él Crystron xD
De hecho, muchos no entienden el propósito de Crystron en el Deck. A diferencia de otros Decks en el que Crystron es clave para establecer tus campos iniciales con negadores aquí se usa solo para invocar a Cherubini o a Saryuja. Es un extender más que otra cosa aunque lo bueno de usarlo en el Deck es que sirve además para dejar o Herald o Borrel Savage en caso te nieguen tus combos principales.
Cuándo deck de meklord?
Meklord en Agosto posiblemente.
@@ExordiodelDuelista gracias, se los ruego
Confío solo en sus recetas para decks
Sigo esperando el mazo karakuri
Hagan un video con el nuevo soporte para los nephtis
Haremos lo posible, estamos tratando de hacer cuantos Decks de PHRA sean posibles.
Sky striker numeron pls
Vaya, le entro un infernity a tu deck Needlefiber.
Puedes checar por ti mismo que hay variantes que no lo llevan ni lo necesitan.
creo que hay un poco de infernity en tu deck combo
El Infernity siempre ha sido un Deck combo.
@@ExordiodelDuelista pero hasta que punto llego a usar tantos extenders
@@Maxservan desde siempre, en el formato que gano worlds usaba arma knight, instant fusion, Dark Grepher, Dynatherium, Archfiend Palabirynth, etc.
Las unicas cartas infernity en esa baraja eran Archfiend, Necromancer, Launcher y las trampas. Vaya, que la unica vez que se jugo puro fue antes que limitaran Launcher.
Is not Infernity cards in the banlist? You are usung more than 1 copy of some limited cards
Only Launcher and Archfiend are limited.
Can you do one for Datascape? They look like they have meta potential. Thanks!