Java Game Development (Libgdx) File System
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- Опубликовано: 29 сен 2024
- In this video we discuss a portion of the Libgdx's file system. Such as explaining the definition of FileHandle class. Plus showing you step by step of its methods that are commonly used on most applications. The demonstration starts off by creating a Utils class for your application.
Enjoy everyone.
You can find all code examples in the repository below:
github.com/Phi...
Libgdx file system modules:
libgdx.com/wik...
How to find your home directory in Java:
www.roseindia....
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Libgdx:libgdx.com/
LWJGL:www.lwjgl.org/
The first Libgdx tutorial in 8 years. What a legend
Thanks man. Yeah the framework has changed little over the years. I think it's time for a recap.
I suggest still uploading more videos, especially on libgdx or else it will keep people disinterested in your channel and your videos will have less views. Anyway, keep up.
Okay thanks
Good job
Thanks!
We're welcome. More to come 😉
@@PhilipModDev I have a question; How do you Jump to the Texture Class
Very nice to see a new updated libGDX Tutorial series. Thanks!
Also, I think the music is way too loud in most of your Videos. Would be nice, if you could turn down the volume a bit, or make your voice louder :)
Thanks for the tips! Glad you enjoyed.
Nice
really grateful for these tutorials. please keep them up
Thank you. Got another one coming this week. 😉