Men At Arms Are EVERYWHERE! - Conqueror's Blade Gameplay
HTML-код
- Опубликовано: 5 сен 2024
- So we are back with some more Conqueror's Blade as tier 4 units have recently been unlocked. Of course this means men at arms are now available and they are absolutely everywhere. They are a lot of fun to play but they could really use a bit of a nerf at this point. Thoughts?
------------
LINKS
------------
I have also now set up a patreon :) / evolozgaming
Twitch: / evolozgaming
Twitter: / evolozgaming
Discord: / discord
-----------
Playlists
-----------
Victoria 3 - • RISE OF JAPANESE EMPIR...
Castle Defense - • Medieval WAVE DEFENSE ...
New World - • NEW WORLD MMO - ULTIMA...
Bro I'm a lvl 400 something and I've had the pleasure of fighting you twice.. I 100% got demolished by you both times😂😂 keep the content flowing plz👍 and lmk if you want a rematch.
Hi Evo, I've recently came back to this game after 2 years and decided to visit your channel. I really like that you explain what's happening as you play, It helps a lot! If you had to recomend 3 units to get that are currently good/fun to play which ones would they be?
fun to play: imp javs (they have cap. america throws now), shenjis (throwing sky full of grenades is simply beautiful) , orochi (fun unit , strong & needs bit of timing skill).
Meta unit: men in arms, Yolo cav (you will see a LOT of them in ranked).
Yanyuedo cav iron reapers men at arms murmillos winged hussar imperial shields imperial pike halberds are good
Hey evo! Few suggestions for the maa unit. U want to have them on bottom line because that line performs better against other maa. I would also recommend the noble blood doctrine and the extra charge target doctrine. Those two increase their performance by ridiculous amounts
I'm not sure why you say that cause the top does extra blunt damage and that's the weakness of men at arms I've tested this multiple times after their nerfs and in the case of top v bottom against each other it's top although there is one thing I can count on bottom doing which is while in that formation being charged seems to do nothing too them
@@ratmanwarhammer I’ve tested it as well and bottom beats top. There’s a video in my house that also shows this
Ok. Top line vs bottom line. Top wins everytime BUT that is with no doctrines. With doctrines and depending which ones, bottom seems to come out on top. I've tested. My son has better doctrines by a slight margin and he ends up winning. Both have noble doc and most are the same, but he has slightly better tiers.
The real important things are your doctrines. U need extra charge target and noble blood and then some other good doctrines
Men At Arms have a massive design flaw. Their playstyle is too easy but the rewards are very high, they can do frontal assault, flank, semi-tanking, dps, burst heroes. With a unit kit so simple as press the cover commander button, it become a stat check unit. Either they neft the stats or create conditions and barriers for MAA to reach the same damage output they have now
Remove shield bash, without that hero's can take them.
Greetings, Evo.
The video title already baited me because it's completely what I am thinking. I wanted to focus on ranked this season, and it's just so boring to see like 90% men at arms. In my eyes, something like that destroys the variety of the game. I have found some personal hard counters like imperial javelins where I kite them and target their hero or tier 5 cav, but It's still so annoying to play against only 1 kind of unit all the time.
As someone who is only lvl160 and get thrown into my buddies lobbies (he's lvl300) I absolutely love them 😂 helps me keep up with these people who have been playing forever. I'm still trying to learn how to use a cav unit properly
MAA and javelin everywhere
Almost every game i had, there is a moment when each team just throwing each other while my myrimilon chilling in corner
When Reapers (orange) are unlocked MMA will be destroyed by the flail (blund dmg.).
Yeah but THATS the problem. You need a GOLDEN unit to easily beat then. You should have more counters in purple tier aswell.
I think with how strong they can punch and how low their lS is, they just dont need the heal. Without the heal they would be ok i think.
Personally I think MAA are fine as is, I don't even use them. I just want more units to be brought in line and have some 2-3% based regen as well. That's a huge thing that makes them sustainable from chip damage.
They indeed are!!
To tell you the truth, we need a purple unit that can deal with shield. Not cavalry, because cavalry cannot fight on walls.
Iron Reapers is unnavaliable until the golden units are open.
Mace Sargents deals a good ammount of damage, but arent nearly enough.
Palace Guards CAN deal with then, but needs hero support.
The are only 1 units that properly deal with then and is IPG with advance. Even myrmylos is not good enough since after change they become useless.
They should rework Tserg's to not be shite, they'd be the perfect unit for the task, but they need to have a "current day" veterancy line and cooldowns.
I also played abit of hashasins and once again it suprised me how bad the unit designs are when a purple sword/shield MaA gets an update and gets targeting like that. ALL while my elite tier gold 8 man unit hashashins just lazy after a WALKING hero not being able to hit the hero at all. It just makes me give up hope abit.
I stopped playing and came bk whats meta can ya make a video on your build or what a new player should do
Just for the record. MAA do not need to be nerfed. Every other unit just needs a buff. And its sad they havent yet. Prob 60% of seasonal units are worthless.
Every game i play prob 70% of units used are from the unit tree and mastered. Maybe they should have just not done the mastery system. They should add a mastery to every unit in the game. Maybe seasonal and gold units just get half the mastery. Or their mastery just adds small durational buffs.
Yea mastery men at arms are soooo op they can run through anything without cc with no issues at all. With a cc hero you can take on hoards of units if you play right
Lmao, u can't do anything just by cc-ing. U need a high dmg unit along with cc. All it takes is one ult from most heroes that will knock you where you can't "stand up" using a skill. then that hero walks up to you with MAA & u insta-die.
Most common example: You are on a horse, LS ults you and you fall down, MAA insta-slaps u to death.
@rikrishshrestha5421 you're absolutely right. I use halb srg, wait for them to rush from cover command and shield rush LS ult, halbs stun & knockback. Can't get close to them or they shield bash you to death.
Evo, when are you going to do a "Is Conqueror's Blade still worth playing in 2024?" Please include suggestions for devs as a content creator and a veteran player.
How do you skilled the MAA top+mid or top+bot?
I think men at arms need a bigger nerf. A good one would be: Cover commander has a cooldown of 30 secs- within that period you cant use the 3 skill at all- not even for the unit to rush to youre side. And the duration of the cover comander would be max 7-10 seconds. This would make them perfectly ballanced imo. And nerf the DMG to heroes as well. I once grabbed a enemy hvy armour and thrown him into my MAA and he was dead, even before the DMG numbers appeard.
Then they would be useless, 30s cd is way too long, maybe they should start buffing stuff then nerfing
Could bring back the slowdown they used to have where they moved at a crawl while in cover commander, then either get rid of % regen and replace it with a flat recovery or get rid of auto charge. That way they are still effective as a frontline buckler unit but isn't overpowered. Also one of the reasons these guys get so overpowered is the doc's you can stick on em can get them insane.
This moment when eastern meta shifted from MAA spam and west still can't handle them XD
Yes, men-at-arms are OP; but that seems to be the way the CB devs work. They seem to have a habit of creating a ridiculously OP meta (to the point that you HAVE to run it because everything else is pretty much useless against it) and then eventually nerf that and make something else stupidly OP.
That is mETA for the entire day.
Hi im new to the game lvl 52 rn using spear does anyone have weapon recommends i feel like i do no dmg
Can you show me the cc unit?
(Sipahi, axe riders, murumillo)
Daddydachi approves
Does anyone know how to change your units colors? I know its possible I just can't for the life of me find it
press esc then options then skroll a bit down
How is ur game so zoomed out please help
I wasn't playing for a while but shouldn't Men at arms be crap?
If they just reduced the damage Men At Arms did to heroes by 30% or something i think they'd be much more manageable.
Nah, their dmg to everything is too much . they are like a walking spinner grinder. Anything that comes close to it gets grinded asap unless u CC them or have shields in front.
How do i get MAA, if i already have paladins?
On the unit tree. Unlock squires 7500 honor then men at arms 15000 honor
Beginners guide 2024 ?
Can claymore wipe MAA ?
No.
Type "Full Mastery Man at Arms vs Everything" in youtube.
@@VMontemezzo isn't that clip before nerf ?
@@pedzod1761 TBH, I dont reallw know, but I tested in battle anyway and they stil lose. Claymore needs something like cc imunity while their skill is active, because is way to easy to disrupt then.
what happend to the game, 3 years ago i was playing with 50 fps now i got 90 fps xD
So Man at Arms are still better than their literal upgrade which is the Paladins ? What a freaking Joke.
MMA alrady had nerf how much do you want it to go down ? unitill its useless ?
no, for example for the cover commander skill to have a cooldown- about 30 secs, while the duration will be bout 7 secs
They absolutely do need a nerf because they are the best unit in the game right now. A cooldown on cover commander like u suggest would be SO stupid but a way to balance them is to just decrease their initial dps a little
You people have no idea what you are talking about, limiting their cover commander usage would put them back to where they were before, the useless tier, at best they would become the same as paladins, their whole usability comes from the buff to their cover commander mode, all their damage is a burst from their cover charge and all their survivability is from their cover regeneration, putting them in a 30 or so seconds of cooldown makes them so useless that literally every other t4 will have better burst and survivability, except for maybe shield units that will have only better survivability, maa with that kind of cover commander would functionally be the same as tseregs or ironcap swords at best and ironcaps work because they are either in low tier games or fodder, the ONLY nerf they can receive and still be usable is the reduction in their cover charge damage, if cover commander is not reliable to use they will be nothing but paladins without the aoe heal.
Learn how to counter them instead, they are not that strong against any other t4 that has burst, meaning most t4.
All games with many maa ends uo the same, both teams bring them in play, at best half of them do a barely decent job at using them and only few will truly do good, the few that will have done good regardless, popularity doesn't mean anything if people don't know how to play, 1 bad cover charge and they can be easily overrun because after that initial cover commander charge burst, they essentially become the same crap unit as pre buff/mastery since, all the bonuses they received is reliant on getting that burst right, I literally had a game last night where me and another player, using isg, held half the enemy team using maa off long enough for our team to arrive and counter charge wiping them
@@ennou1236 they are really easily counterable I agree. Like every single gold unit kills them, they lose to cav, they lose to mauls and poleaxes, not really an issue for me
@@Alan-gt5lr maa are dangerous only when they have their cover charge available and that's every 8 or so seconds, in a 1 vs 1 if you bait it, a unit with a decent burst can quickly zero them, in team play any unit with a decent block can hold them off for the reast of the team to wipe, if one is a good player they can excel but for the average player they are as good as any unit
evrytime i get in a game with you even if you do really good it doesnt matter because you never post the video. i have been watching you for a long time but seriously kinda bummed i cant ever get in your videos
mma monothony is so sad state of game atm. They need nerf it....
Came back after two years and left after two weeks. Game will die out, no way for new players to catch up since they are getting stomped by such fully built streamers and fully built long term players.
its been out for 5 years and hasn’t really died out and i don’t think it will
I am new just 3 months old now and I have good units ty to most meta is free honour unit tree it's best for new players like me i don't know what you really mean 😂
hello Evo
btw first comment and first like :3
I still manage to defeat men at arms with paladins in all 1vs1...i don't get the hype on them
MAA are fine stop crying
WHat the fu** are you talking about? An unit that use only 215 leadership, have active block, insane burst damage, HEAL plus the mobility is NOT OP? They can EASILY beat golden unit that uses 100 more leadership with EASE.
The fact the 90% of the playerbase use then is the prof itself that the units is overtunned. There are tests showing that onlya few units can beat then, on 1 vs 1 (without here support). Now add the fact that the OTHER HERO will support their MMA plus that msot of their team is using it: how do you plan to counter?
Even you say "ohohoh, put the cavalry" - Some fights are on the walls where cav cannot reach.
"Iron Reapers can easily beat then" - If you need a golden unit to beat a purple that only proves that there is a design flaw. There should be more PURPLE units able to easily counter then.
@@VMontemezzo why are you crying?
@@bizon4129 Because there are dumb people that says that MMA are fine.
@@VMontemezzo you can easily kill them use pike guard or just CC them with your hero and they are dead
@@bizon4129 can you show a clip do that, im using had mastered pike guard but don't know how, i using poke axe i need the clip show how you cc them and they die too