[Unreal Engine 4.19] Experimental Material Layering Tutorial | Vertex Colors as Blends

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  • Опубликовано: 4 янв 2025

Комментарии • 21

  • @blendermen
    @blendermen 6 лет назад

    Best tutorial on Material Layering so far. I looked for instant and straightforward video

  • @marcinnawrocki1437
    @marcinnawrocki1437 6 лет назад +2

    And this was put on hold, Epic is not developing layers currently. So do not redo all your materials to new system, at least not yet. I love how those layers work.

    • @FelipeScaldini
      @FelipeScaldini 6 лет назад

      Hi, is it still possible to do this with the current build? I wasn't able to go through the tutorial...

    • @LukeStilson
      @LukeStilson  4 года назад

      it looks like they abandoned the system :(

  • @michaelz9843
    @michaelz9843 6 лет назад +3

    Thank you for the tutorial, love the new system.
    Just one thing, wouldn't it be better to create a base color layer, and then create instances of it to make green, blue, etc.. Rather than having to change each layer separately?

    • @LukeStilson
      @LukeStilson  6 лет назад +2

      Yeah, sure you could do that. But no single way is "better," just used for different reasons. I just wanted to show solid color layers as if you had a unique complex material in each. Actually, if you promote color to a parameter in a single base color layer (like I did with the opacity parameter), you don't even need to manually create instances. Just assign the same material to each slot and adjust the parameters in the instance's material layers editor.

    • @blakegt.7326
      @blakegt.7326 6 лет назад +1

      Yes, best Layer material tutorial right now on RUclips.

  • @blakegt.7326
    @blakegt.7326 6 лет назад +1

    Best layer utorial ever! How can we compile this layer matrial automatically or manually, right now i need to double click the layer material so my meshes inside BPs show the layers correctly, without double click on material layer and open, compiling doesn´t start, material layers wont work on Unreal 4.19, how toadd a compile node?

    • @LukeStilson
      @LukeStilson  6 лет назад +1

      Interesting, maybe because it's a new feature roll-out. I haven't done much of this inside blueprints. Maybe 4.2 will have better integration. I'd post to the unreal engine fourms if you think it's a bug.

    • @blakegt.7326
      @blakegt.7326 6 лет назад +1

      yes, bug, or we have to do something else to make it compile.

  • @shamanik1320
    @shamanik1320 6 лет назад

    Really cool and informative. I'm just not certain why you needed to make a second instance after your changes. Can't it just update your changes from the original material?

    • @LukeStilson
      @LukeStilson  6 лет назад +1

      Yep totally viable. Just included that in the video in case you have say 10 instances of materials using this same basic framework, this way it's lighter on the computations to have instances.

  • @blakegt.7326
    @blakegt.7326 6 лет назад +1

    I found a BUG.... Whenever i go to my VertexBlend, and change the red color to a new material (yellow for example) it changes to that material, but if i modify this original "yellow" material.... changes wont be aplied.... in order to re edit the aplied material i have to delet this layer, duplicate mi "yellow" material with another name and re-select it in my layerss, if i dont do this, material wont change just by editing the original material......

    • @LukeStilson
      @LukeStilson  6 лет назад +1

      Might just be a bug since it's new in development, works for me if I understand correctly.

    • @blakegt.7326
      @blakegt.7326 6 лет назад +1

      Yeah, it actually keeps happening, in order to change a material, i have to delete the one aplied, then re-asign it, what i do is whenever i want to edit a color for example, i duplicate my material, change color, then i reasign it, choosing the new one.

  • @IWillYeah
    @IWillYeah 6 лет назад

    1) Can you change a layer material on the fly via material parameter change via blueprint?
    2) Can the top layer be transparent? (With the lower layers visible beneath)

    • @LukeStilson
      @LukeStilson  6 лет назад

      1) I think this is possible in 4.20 and beyond, but this probably wouldn't be the optimal way to control material changes in-game
      2) It does not work like that. Picture setting up a lerp between materials. Transparency will make the model transparent. You can mask the top layer out so the others are visable

  • @rongsai5164
    @rongsai5164 6 лет назад

    thx for save my ass