How to Create a Fortnite-Inspired Damage Display in Unreal Engine 5

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  • Опубликовано: 4 окт 2024

Комментарии • 33

  • @aeonitis
    @aeonitis Год назад +8

    I appreciate everything you share with us. Even when I hate the number damage UI in games, I am still glad you make it possible for others.
    Keep up the awesome work Matt!!

  • @finesseandstyle
    @finesseandstyle 7 месяцев назад +1

    I advise adding variation to the end location so the numbers don't get stacked all on the same place with a high rate of fire damage. You can do this with Random Float in Range x3 with negative and positive values then make a vector and plug it into the Add node for the end location, it looks really nice

  • @CloudlessStudio
    @CloudlessStudio Год назад

    Thank you!
    I rarely watch tutorials, but you are like the number 1 unreal guy =)

  • @PatrickTheDM
    @PatrickTheDM Год назад +1

    Very nice. Thank you for continuing to make great tutorials.

  • @rifat.ahammed
    @rifat.ahammed Год назад +1

    Great tutorial. Please make a video on control rig

  • @johnp3103
    @johnp3103 Год назад

    Another great tutorial as always Matt. Thank you!

  • @timkardaras8007
    @timkardaras8007 Год назад

    Great tutorial, thank you very much!

  • @EzXet
    @EzXet Год назад +1

    Thanks a lot dude!

  • @legato3067
    @legato3067 Год назад

    thx you work perfectly

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 Год назад

    thats a good one!

  • @feomec
    @feomec Год назад

    Amazing tutorial like always. Your videos are straight to the point and easy to understand, but I noticed this one is in 4k, and for viewing the BP properties and some other texts in a FullHD monitor or in a tablet, for example, it can get just a little bit too small to read. Anyways, thank you so much again for your videos, they have helped me a lot.

  • @JRENUGZ
    @JRENUGZ Год назад

    Trying to get this to work properly in vr at the moment.

  • @Mizzo_Frizzo
    @Mizzo_Frizzo 8 месяцев назад

    This. Is. Awesome. How might I set the start/end positions to always be relative to the player? ie, always floating up and to the right on the screen??

    • @Mizzo_Frizzo
      @Mizzo_Frizzo 8 месяцев назад

      NVM, I did it by creating a BPI that gets the player's up and right vectors then used those to make it start/end always above and to the right of the enemy's neck bone! 😁

  • @GameDevAraz
    @GameDevAraz 4 месяца назад

    is this optimized method? or is niagra particle system version is better?

  • @rafeed2719
    @rafeed2719 Год назад +1

    Can I make a request?
    Can you make a tutorial for the Blink ability from Dishonored?

    • @kenalpha3
      @kenalpha3 Год назад

      I saw an asset for sale. I think it was 5.x so I cant get it. It also has smart collision detection for the warp point. Meaning if an enemy is on a block, [then the skill code] looks around the potential point, and detects of the player would fall off a ledge > then choose a better spot.
      If Matt can show the logic for that, would be very helpful

  • @sergey8229
    @sergey8229 Год назад

    i'm pretty sure they use niagara in fortnite but that's not bad either

  • @ElderSilverFox
    @ElderSilverFox Год назад +2

    I beg anyone watching to include an option in settings to trun damage numbers OFF. It kills immersion.

    • @kenalpha3
      @kenalpha3 Год назад +1

      I'll add it to my game. On/off for: Damage, tips, idle spin cam, NA censorship, ads, auto switch to best weapon, HUD (for screenshots), auto equip armor pickup if better. Anything else?

    • @ElderSilverFox
      @ElderSilverFox Год назад +1

      @@kenalpha3 optional Hud elements so we can remove what we dont need, and support for 21:9 and 32:9 monitors.

  • @higherlearning9199
    @higherlearning9199 10 дней назад

    Can this be done in UEFN

  • @pizzagamingps4428
    @pizzagamingps4428 Год назад

    5 comment yeah such a good video

  • @davidcyr2310
    @davidcyr2310 8 месяцев назад

    @MattAspland do you know how to replicate that for dedicated server ? I follow your tutorial it work great on the listen server, but when on client, nothing show up on te damaged actor

  • @halo2masterX
    @halo2masterX Год назад

    Any way of having it screen space but still not be visible through walls or covering your character in a third person game? It is a issue I have been struggling with for a long time. Making it world space just made the text look horrible and no easy way of making it stay the same size on screen

  • @sayayuuki127
    @sayayuuki127 Год назад

    Hi, I have a question that might be completely random, but was wondering if you know how to move Unreal Engine projects from the original folder to a different folder, more specifically a C++ project. I tried moving C++ projects the way you would with blueprints, but for some reason the C++ code gets broken. It works with blueprints though.

  • @kenalpha3
    @kenalpha3 Год назад

    I paid for a damage txt asset (made for 4.x), and the txt did not display in SideScroller (but did in Third P).
    1) Do you know how to fix that? Like a [sprite] is rendering at the wrong screen angle since SS camera is 90 degrees from Player? (I also have a debug cam to detach from player. I moved off axis and still the txt didnt display.) Any hints on what setting to check?
    2) Does your tut display/work for SideScroller? Ty

  • @dorukuslu8314
    @dorukuslu8314 Год назад

    is that working for ue4 ?

  • @rifat.ahammed
    @rifat.ahammed Год назад

    Very first comment , haha