Sure they are not good for an effecient strat but that's only if you're trying to speed run it. However if you're trying to enjoy the experience and run a REAL card shop then play tables are a MUST. Playtables have always been a part of card shops irl. it's what create the communities
Very true. I started with selling only boxes. Your basicly running around the shop ar full speed, stocking the shelves constantly, and making bank, but this took all the fun away, so i started over and just did a mix of everything
I've completely removed all my tables. Only gonna put them back once I've saved up an insane amount of money, so I can remove everything for sale so people only play at tables, to get the achievement for having 5000 people use them
One point you forgot to mention is your tournament effect though. You're making completely hands off passive income for the day, AND it can effect the price of your really valuable singles netting you easily a 25-50% increase to their base value before markup depending on their current price.
Guys I just wanna quickly say that you can absolutely play how you want. No one is gonna care if you use play tables or not. This video is just to show that play tables aren't the most effective way to get xp or money and I personally feel like they can be improved. Gonna be super honest too, y'all could get way more xp and money since my stores for these tests were not very optimized at all. I'm sure you guys can get more money/more xp with different layouts and also your own market prices. You may be able to super optimize a way for tables to get more xp and money than items, I just haven't found it as of now.
Very nice. Love the detail while still respecting the time of the viewer. Would be interested to see this same kind of video on how card tables can affect profit. I was running every item in the game with 2 card tables that I would keep filled with $100 or higher cards, no play tables obviously, and I was getting 100k-130k revenue on average. Not the best for XP, but it can definitely help you make some more money, I think.
Sometimes, it's just about the aesthetic of having a game store. If you're about profit and that's it, then get rid of them; if you're about the experience, then keep them.
Unless youre trying to speedrun the game, it doesnt matter what you do. Just build the store in a way that makes you happy. With the update that makes the players use your products at the table, it's very satisfying watching them play while i open packs. Makes me sell the singles incredibly fast, too. I appreciated the video, tho. Interesting stats you researched, just for me to ignore anyway 😂
I've been using the tables for a specific niche use. When I have a good number of extra high value cards, I'll set up the singles card shelves, place some tables near them, and as soon as a game begins, I kick them off the table. You need to be a bit more active, but it's not bad. Side note, something that would help balance play tables, have each game currently active increase the visitor count by 2.20 customers. With this, having 5 tables, you would get an extra 11 customers visit which would be a 1 customer bonus compared to not having tables plus the XP and money the tables are earning.
very valid points however my counter is as someone who goes to a lot of LGS's if the shop dose not have a play area then you know that it's a horrible place to shop at, there is/was a place near me called the Necropolis basically a basement store that did what most people playing this game do, no tables, no singles/only high priced singles and just shelves of high priced packs and boxes, the atmosphere felt like a prison you'd walk in and the teller would basically track you around the whole shop and at least three shelves from what i remember had signs to some affect of "do not touch unless you plan to buy" on them. Personally i wouldn't care if Play tables made me nothing, as someone who wants to simulate owning a Local Game Shop I turned my second room into one just for Play tables, Single cards and storage because at the end of the day i am trying to maximize my fun over profits and i don't want my shop to feel like the Necropolis
I agree. The only reason you would use tables would be to get the achievement. If you are one of those that want all the achievements of a game, you will need to put down as many tables as possible to complete the the achievement and THEN feel free to box them up and sell them.
I noticed my profits got better as i removed them, I still have 6 up that I kind of want to get rid of, I currently have a shop i'm 1 level away from unlocking the last item. I'm selling every item possible, my profits increased when I put a shit ton of extra shelves up with the expensive destiny boxes.
My tables make heaps of money, and I rotate tournaments accordingly if I see the market price of something getting too low. I'm trying to find more videos on how the tables actually effect the market prices and how best to capitalise, this is the only video I found and he flamed them? lol
The only event that has any effect on item market prices is the standard event which only effects for card packs/boxes. No other item can be effected by any other event. As for card prices, they literally say in the description when you set the event. I have a guide of how the market works which does include the events, here's the link: steamcommunity.com/sharedfiles/filedetails/?id=3342675597
@ryanmuaddib maybe marginally but because of the way customers work, if you don't have play tables at all they will never consider trying to use them and get dissatisfied that way. The only way they'll get dissatisfied now is if they don't buy any items.
One way to buff tables and make them viable would be to remove those customers temporarily from affecting the max customer limit. It wouldn’t slow sales as much.
Yeah play tables aren't good at all if you want efficiency, since you also get people queueing up/watching which takes time off customers as well... I only have 2 playtables since I run an all item store. And considering I only get about 10-15k sales... I kinda need that holohaven event so I could potentially sell a thousand dollar cards to get that 30k profit achievement. (so if anyone running a store like that the same as me, never go beyond 3 playtables... instead get a 2nd cashier since bottleneck on sales if you only have 1 cashier)
@ashurad_fox5991 honestly even 3 cashiers has made an improvement in my other tests. But yeah it seems early on Play Tables do make a negative difference to sales and overall xp gain
My 2 ideas to improve the tables: -Make them a little more balanced vs maximizing profit with just selling products -Make the cards on the tables transparent or give them an on-off switch so that we can actually see the full artwork of the placemat.
I was thinking that also giving a customer boost (more customers into store) would help balance the profit side of it. Like the tournament you select is bringing more customers.
@Psych_Eval unfortunately the only thing events do is tell how much money customers will spend when playing :( Customers who are playing at a table do technically allow for more customers but given my tests, they didn't have much of an effect. I hope they do change that in the future because that's a decent idea!
Reminder: after you'd gotten rid of your tables, set the table format back to the very first one which is free. Otherwise, the game will continue to bill you the format fee daily even if you have no tables. Pull up the phone > Manage Event (bottom left)
With the play tables you didn't factor in that you can change the prices on the event to get more money. You just did this with a set price that they gave you.
Yeah but I also did that with items. If I set both to 10% over market value, you're gonna get roughly the same results. Plus, the higher you put your table price over, the less likely they'll want to play. If they get upset about the price of the tables, they'll never play at a table and can also just leave the store.
I'd be fine with the play tables bringing passive income if they brought more customers to even out the "distracting" nature. I do like how they bring quite a bit of color to your shop for sure. If anything, I'd at least would be fine with a money buff across the board for the tourneys! ...otherwise, just make them complain less about having a higher price than other stores. Even the basic tourney, turning the price per hour up to 7.01$ an hour, they will complain that they have to spend a whole entire extra penny, but the flat 7$ is fine for them. Make them a bit more fine with higher prices! Or even better, let them buy *more* items if they already came into the shop to buy stuff.
I hope they change the game for tables and variety of items (all items) to be better than less items/no tables. Seems counter intuitive to running a fun shop game. =/
Agree wholeheartedly. This game reminded me a lot of Supermarket Simulator when I first saw it, but had it's own flavor going. One of the huge things that set it apart was it's atmosphere and the tables were a large part of that. Take those away and you've removed a large part of the game's charm. The developers need to rebalance something, which I'm confident they will.
its just insane to me, how determined people are to remove the simulator part from all of these games, yall want idle games, its okay, just say it, and play it. but, id say out of the hundreds of times ive gone into a card shop, ive probably really only spend money a few dozen times. and i had a complete return to ravnica set. thats what happens when you buy and flip around six fat packs.
My daily income from tabkes is 4400. I reduced my tables from 8 to 5. My daily income from tables were still 4400. Im considering going down to 3 tables.
1-4 table will 100% tank your satisfaction, beter i just dont put the table. my suggestion solution, purchasing customer wont be your playing customer, purchasing customer wont be playing customer. playing customer pay bit money and give DOT exp per RL min and the amount customer are separate, purchasing customer wont go to the table so do the playing.
What do you do when at a play table in RL. You open boosters.. sort or add to your collection binder . They should add a passive xp when customer sitting there. Or something to boost single card sales or a boost to buying booster boxes.
Yeah right I'm terribly sorry I didn't add in xp for items sold. So basically it goes off how many items you buy and how much volume the customer has and the level required to unlock the items. So the formula goes like: (Number of items * 4) + total volume of all items + (Level required for each item /2) So it means each item does have their own "xp/item" value and you are correct in that boxes give more xp than packs per item. Luckily you can see the difference in xp in the video with and without tables so I hope that clears things up :)
Can you see the level required after you unlocked them? Various mods add more stuff thats sometimes lower on the site. And is the best item for exp then for example the highest Playmat?
LoddZee do u think it is an accident that the destiny epic boxes are more expensive than the destiny Legendary boxes? The regular epics boxes are cheaper than the regular legendary boxes, but not the Destiny ones. I just unlocked them and noticed this.
You dont have to sell 1 or 8 items to gain money and exp you just need it to gain more money and exp then intented. I sell every item in the game have 4 playtables that make 2500 a day get 15k renevue a day with about 3k in restocking, 2222 for my employees and a few hundred for the other bills so i make 10k profit a day and about 10k exp a day! Am I level 200 with 6mil no! But nobody needs that im on day 130 with 150k and level 62. Theres no need to be level 100 at day 3 with infinite funds. its a single player sim game not the lastest cod dropshot tourney.
Two reasons: synergy promotes a mono-strategy of just doing one thing. Second it's vaguely realistic. I spend more at shops I go to for purposes of using their game room. There are other approaches of course. But I want to see synergoes in the game imo.
Play tables do Suck but selling merch strat isnt making me enough money it sux! I had ot bring tables back in so I can afford the staff and rent, I dont like how having Tournaments lowers Card Value Thats Fuckd up andd it Needs to be Removed
@3000shifty it's basically impossible. You gotta make sure target items are set up right, prices are fair, no stinky people on the shop. There's always a chance for someone to not give a 5 star rating unfortunately.
What I am curious about is seeing as play tables act as one customer, not two, while the games are running, how does that affect player throughput, and seeing as play tables go past 9 PM, if setting them up at 7 or 8 PM would be more profitable than not, if those later events is even worth it.
Play tables will still take up 2 customer slots, but for every two customers sitting down, 1 gets added to the max customer count which doesn't really do anything when you are at 20+ max customers considering the 28 hard limit and you can get through a customer before another one spawns. Games that are still occurring when 9pm hits will have their timer reduced up to however long they have left. Best case scenario, they can play for an extra 2.99 hours and at 4.7 stars (usually the average), you'll get an extra 100xp per table, up to a an extra 2,800 xp. Still a tenth compared to some other strategies. The main problem is that even setting them up during the afternoon/night will still take away their time to buy items. Just customers buying items will get you the xp you need.
@@loddzee They still buy stuff after 9 PM in my experience so far if they haven't already bought anything. And I was more concerned with money, not exp. So what is it for early game (not fully expanded), can the tables push you up to 28?
@thomasbuckley1436 you can't do 28 tables considering you need 2 customers to run a game, hence my tests with 14 tables. They were still able to buy items afterwards but typically when it hits 9pm, they'll more often than not leave the store. And if you're early game, you definitely can't push to 14 tables as there's still a limit on how many customers you have. At level 2, have a max of 4 customers with no expansions. If all 4 customers sit down, you get an extra 2 customers, then those sit down and you get an extra 1, he sits down and one more but then that's the cap. And also at low levels, the customer spawn rate will be around 8 seconds ish so by the time all i even spawn, a game will probably be done, reducing the max count. As for money. You'd probably be running the standard event which gets you $7/hr. If you somehow run all 8 of those customers all day on tables, from 8am til 9pm and further, the max you can get is $448 from all 4 tables.
But the play-tables are essential for selling high value singles though? Like if you're not looking for xp, and just money, aren't play-tables necessary in the process? I've noticed when you were running your tests with the play-tables. you had 0 card-tables out. I feel like you didn't make it fair, play-tables increase the value of singles on display AND makes customers who have played at the tables more likely to buy singles, and if you have a lot of them on display, you can make an absurd amount of cash. Please dont spread misinformation without doing fair testing. Try this again with some good singles on display and you'l see your profits go up by x2 x3.
@benhache5876 play tables are not essential for card tables. They do grant customers who play at a table an extra 15% to look at them *if* they don't immediately leave the store after, which happens about 60% of the time. Out of maybe 70 ish customers you get, 28 of them may go look to buy items which then have between 48% to 63% will wanna buy cards. Also this was a video solely on play tables vs selling items. One day I may make a video on exactly how much it makes a difference but for now, these are my results. You can absolutely sell high value cards regularly, selling them isn't super dependent on having play tables. Obviously it would make some difference. And then of course you have to make sure you are always stocked up on high value cards. Doing that would also eat into supply costs but also get your xp up.
Y... y'know you still have to buy supplies even with tables, right? If you actually watch the video at 3:43 and 4:20, you'll see the comparison using the exact same day and supply cost and profit. Even if you have to spend less on supplies, it's not enough to beat no tables. I'll even do another test and tell you what I get.
@loddzee By supplies, are you referring to play mats? Or event costs? My logic stems from factoring the purchase cost of the item as well as the employees you pay to stock it. My math may be wrong, but I came out with a bigger profit margin by percent on tables.
@@thomasloyd843 The cost for employees and rent and such would be equal across both having tables and not so we don't need to account for them. Why would play mats even be considered differently? Also considering that my tests actually included the $700 fee for having the Holo Heaven event even without tables, the profit from those would be slightly higher than what I showed on screen. Granted, with an everything shop, my layout wasn't the best but even then I would get slightly more if not the same revenue with having tables (including resupply). I just did some tests and it is marginal but sure if you can optimize either side you might be able to get more revenue for either. I did some other tests too on the 1 item and 8 item strategies and they beat out any tables by a long shot for both xp and revenue. Including the cost for resupplying.
Well done, thank you for letting me be part of your first video ❤
ay no worries my man, it was fun to put you on lmao
Aye it's ma boi keldor. So proud of you son 🥲
@@johnex2154wait keldorGaming is your son? 😮
@@Johnalexgaming12 🤫
@@johnex2154 wait is it 💀
Amazing first video LoddZee! So happy that you started making videos. Good luck on the videos ✨
Sure they are not good for an effecient strat but that's only if you're trying to speed run it. However if you're trying to enjoy the experience and run a REAL card shop then play tables are a MUST. Playtables have always been a part of card shops irl. it's what create the communities
Very true. I started with selling only boxes. Your basicly running around the shop ar full speed, stocking the shelves constantly, and making bank, but this took all the fun away, so i started over and just did a mix of everything
i smell a start of a legend
I've completely removed all my tables. Only gonna put them back once I've saved up an insane amount of money, so I can remove everything for sale so people only play at tables, to get the achievement for having 5000 people use them
One point you forgot to mention is your tournament effect though. You're making completely hands off passive income for the day, AND it can effect the price of your really valuable singles netting you easily a 25-50% increase to their base value before markup depending on their current price.
No problem with the help man. Glad i do what i do
@@ZachfromTrippleC such an amazing worker
I hope the tables get a buff. Cos I like having them, but at one point I tested removing them and made an extra 2 grand per day.
Guys I just wanna quickly say that you can absolutely play how you want. No one is gonna care if you use play tables or not. This video is just to show that play tables aren't the most effective way to get xp or money and I personally feel like they can be improved.
Gonna be super honest too, y'all could get way more xp and money since my stores for these tests were not very optimized at all. I'm sure you guys can get more money/more xp with different layouts and also your own market prices. You may be able to super optimize a way for tables to get more xp and money than items, I just haven't found it as of now.
You should pin your comment mate :)
Very nice. Love the detail while still respecting the time of the viewer. Would be interested to see this same kind of video on how card tables can affect profit. I was running every item in the game with 2 card tables that I would keep filled with $100 or higher cards, no play tables obviously, and I was getting 100k-130k revenue on average. Not the best for XP, but it can definitely help you make some more money, I think.
Oh yeah that's fair enough! Maybe I'll make something to add onto that
Greetings keldorks and keldorians. Wait wait wait lordzee video 😮😮😮
Sometimes, it's just about the aesthetic of having a game store. If you're about profit and that's it, then get rid of them; if you're about the experience, then keep them.
Unless youre trying to speedrun the game, it doesnt matter what you do. Just build the store in a way that makes you happy. With the update that makes the players use your products at the table, it's very satisfying watching them play while i open packs. Makes me sell the singles incredibly fast, too.
I appreciated the video, tho. Interesting stats you researched, just for me to ignore anyway 😂
Sick vid loddZee I will deffo start watching!
I've been using the tables for a specific niche use. When I have a good number of extra high value cards, I'll set up the singles card shelves, place some tables near them, and as soon as a game begins, I kick them off the table. You need to be a bit more active, but it's not bad.
Side note, something that would help balance play tables, have each game currently active increase the visitor count by 2.20 customers. With this, having 5 tables, you would get an extra 11 customers visit which would be a 1 customer bonus compared to not having tables plus the XP and money the tables are earning.
very valid points however my counter is as someone who goes to a lot of LGS's if the shop dose not have a play area then you know that it's a horrible place to shop at, there is/was a place near me called the Necropolis basically a basement store that did what most people playing this game do, no tables, no singles/only high priced singles and just shelves of high priced packs and boxes, the atmosphere felt like a prison you'd walk in and the teller would basically track you around the whole shop and at least three shelves from what i remember had signs to some affect of "do not touch unless you plan to buy" on them.
Personally i wouldn't care if Play tables made me nothing, as someone who wants to simulate owning a Local Game Shop I turned my second room into one just for Play tables, Single cards and storage because at the end of the day i am trying to maximize my fun over profits and i don't want my shop to feel like the Necropolis
Does*
I agree. The only reason you would use tables would be to get the achievement. If you are one of those that want all the achievements of a game, you will need to put down as many tables as possible to complete the the achievement and THEN feel free to box them up and sell them.
First video and it's an absolute banger, here from keldor's youtube
Nice video for your first video
The legend loddzee rises!
So its bad if youre min maxing. But its fine if youre just casual playing.
@globurim yeah basically. Don't need a 9 minute video to say that but hey it was fun to make 🗿
I noticed my profits got better as i removed them, I still have 6 up that I kind of want to get rid of, I currently have a shop i'm 1 level away from unlocking the last item. I'm selling every item possible, my profits increased when I put a shit ton of extra shelves up with the expensive destiny boxes.
My tables make heaps of money, and I rotate tournaments accordingly if I see the market price of something getting too low. I'm trying to find more videos on how the tables actually effect the market prices and how best to capitalise, this is the only video I found and he flamed them? lol
The only event that has any effect on item market prices is the standard event which only effects for card packs/boxes. No other item can be effected by any other event.
As for card prices, they literally say in the description when you set the event.
I have a guide of how the market works which does include the events, here's the link: steamcommunity.com/sharedfiles/filedetails/?id=3342675597
AHHHH THIS IS GREAT GOOD JOB!!
Never really liked the play tables but I figured not having them would result in more unsatisfied customers.
@ryanmuaddib maybe marginally but because of the way customers work, if you don't have play tables at all they will never consider trying to use them and get dissatisfied that way. The only way they'll get dissatisfied now is if they don't buy any items.
Love how you break down and explain why they are so bad lol. I would put a Keldor 5 in chat but it doesn't work here. I will use this instead. 🍍🍍🍍🍍🍍
@@dustystotler1376 we can add the keldor 5's if I hit membership haha
One way to buff tables and make them viable would be to remove those customers temporarily from affecting the max customer limit. It wouldn’t slow sales as much.
Yeah play tables aren't good at all if you want efficiency, since you also get people queueing up/watching which takes time off customers as well...
I only have 2 playtables since I run an all item store. And considering I only get about 10-15k sales... I kinda need that holohaven event so I could potentially sell a thousand dollar cards to get that 30k profit achievement.
(so if anyone running a store like that the same as me, never go beyond 3 playtables... instead get a 2nd cashier since bottleneck on sales if you only have 1 cashier)
@ashurad_fox5991 honestly even 3 cashiers has made an improvement in my other tests. But yeah it seems early on Play Tables do make a negative difference to sales and overall xp gain
Yeah, selling singles does too. That's my biggest gripe with the game right now.
Love the Keldor cameo lol
My 2 ideas to improve the tables:
-Make them a little more balanced vs maximizing profit with just selling products
-Make the cards on the tables transparent or give them an on-off switch so that we can actually see the full artwork of the placemat.
What I’ve learned is that customer ratings need to be important otherwise the game is too easy to be cheesed.
Only real ones know LoddZee’s first video was actually about geo-guesser
@tylerhoskin1403 shhh don't embarrass me!
I was thinking that also giving a customer boost (more customers into store) would help balance the profit side of it. Like the tournament you select is bringing more customers.
@Psych_Eval unfortunately the only thing events do is tell how much money customers will spend when playing :(
Customers who are playing at a table do technically allow for more customers but given my tests, they didn't have much of an effect.
I hope they do change that in the future because that's a decent idea!
Reminder: after you'd gotten rid of your tables, set the table format back to the very first one which is free. Otherwise, the game will continue to bill you the format fee daily even if you have no tables.
Pull up the phone > Manage Event (bottom left)
I hope they eventually make play tables worth it cause it feels more like a real card shop with them
With the play tables you didn't factor in that you can change the prices on the event to get more money. You just did this with a set price that they gave you.
Yeah but I also did that with items. If I set both to 10% over market value, you're gonna get roughly the same results.
Plus, the higher you put your table price over, the less likely they'll want to play. If they get upset about the price of the tables, they'll never play at a table and can also just leave the store.
I'd be fine with the play tables bringing passive income if they brought more customers to even out the "distracting" nature. I do like how they bring quite a bit of color to your shop for sure. If anything, I'd at least would be fine with a money buff across the board for the tourneys!
...otherwise, just make them complain less about having a higher price than other stores. Even the basic tourney, turning the price per hour up to 7.01$ an hour, they will complain that they have to spend a whole entire extra penny, but the flat 7$ is fine for them. Make them a bit more fine with higher prices! Or even better, let them buy *more* items if they already came into the shop to buy stuff.
I hope they change the game for tables and variety of items (all items) to be better than less items/no tables. Seems counter intuitive to running a fun shop game. =/
yeah I absolutely agree. I really like the card tables and would like to use it when I'm grinding xp :(
Agree wholeheartedly. This game reminded me a lot of Supermarket Simulator when I first saw it, but had it's own flavor going. One of the huge things that set it apart was it's atmosphere and the tables were a large part of that. Take those away and you've removed a large part of the game's charm. The developers need to rebalance something, which I'm confident they will.
Keep it up 😊
Its tough that multiple achievements rely on yhe tables being used so youll have to use thme at some point if you care about that
its just insane to me, how determined people are to remove the simulator part from all of these games,
yall want idle games, its okay, just say it, and play it.
but, id say out of the hundreds of times ive gone into a card shop, ive probably really only spend money a few dozen times.
and i had a complete return to ravnica set. thats what happens when you buy and flip around six fat packs.
My daily income from tabkes is 4400. I reduced my tables from 8 to 5. My daily income from tables were still 4400. Im considering going down to 3 tables.
Cost to run events in tables :700$ (last event), earning 5000-5500$. Long live tables!
1-4 table will 100% tank your satisfaction, beter i just dont put the table.
my suggestion solution, purchasing customer wont be your playing customer,
purchasing customer wont be playing customer.
playing customer pay bit money and give DOT exp per RL min
and the amount customer are separate, purchasing customer wont go to the table so do the playing.
What do you do when at a play table in RL. You open boosters.. sort or add to your collection binder . They should add a passive xp when customer sitting there. Or something to boost single card sales or a boost to buying booster boxes.
Boosting chance to buy a second box.
Its the GOAT
Do you get exp per dollar when you sell something? Or are all items different?
I feel like I get more exp form boxes than from boosters for example.
Yeah right I'm terribly sorry I didn't add in xp for items sold.
So basically it goes off how many items you buy and how much volume the customer has and the level required to unlock the items. So the formula goes like:
(Number of items * 4) + total volume of all items + (Level required for each item /2)
So it means each item does have their own "xp/item" value and you are correct in that boxes give more xp than packs per item. Luckily you can see the difference in xp in the video with and without tables so I hope that clears things up :)
Can you see the level required after you unlocked them? Various mods add more stuff thats sometimes lower on the site. And is the best item for exp then for example the highest Playmat?
LoddZee do u think it is an accident that the destiny epic boxes are more expensive than the destiny Legendary boxes? The regular epics boxes are cheaper than the regular legendary boxes, but not the Destiny ones. I just unlocked them and noticed this.
You dont have to sell 1 or 8 items to gain money and exp you just need it to gain more money and exp then intented. I sell every item in the game have 4 playtables that make 2500 a day get 15k renevue a day with about 3k in restocking, 2222 for my employees and a few hundred for the other bills so i make 10k profit a day and about 10k exp a day! Am I level 200 with 6mil no! But nobody needs that im on day 130 with 150k and level 62. Theres no need to be level 100 at day 3 with infinite funds. its a single player sim game not the lastest cod dropshot tourney.
@@rbrtplays2477 I mean.. I agree with you, I never said you had to do the 1 item method or to not use play tables in order to have fun?
Atleast gives some Xp 🗿
@@Johnalexgaming12 🗿
@loddzee thx for telling me and I Subscribe and liked the video 🎥🎉
Send this to CaseOh
Great dude
Is this why I feel like I've stalled out at level 45? I've got like 10 tables.
Tables should boost how much customers buy/spend imo.
Two reasons: synergy promotes a mono-strategy of just doing one thing.
Second it's vaguely realistic. I spend more at shops I go to for purposes of using their game room.
There are other approaches of course. But I want to see synergoes in the game imo.
Play tables do Suck but selling merch strat isnt making me enough money it sux! I had ot bring tables back in so I can afford the staff and rent, I dont like how having Tournaments lowers Card Value Thats Fuckd up andd it Needs to be Removed
I’m only level 40. Shall I just get rid of the tables? I have 5 currently
How do you get 5 star average? My max was 4.84...
@3000shifty it's basically impossible. You gotta make sure target items are set up right, prices are fair, no stinky people on the shop. There's always a chance for someone to not give a 5 star rating unfortunately.
What I am curious about is seeing as play tables act as one customer, not two, while the games are running, how does that affect player throughput, and seeing as play tables go past 9 PM, if setting them up at 7 or 8 PM would be more profitable than not, if those later events is even worth it.
Play tables will still take up 2 customer slots, but for every two customers sitting down, 1 gets added to the max customer count which doesn't really do anything when you are at 20+ max customers considering the 28 hard limit and you can get through a customer before another one spawns.
Games that are still occurring when 9pm hits will have their timer reduced up to however long they have left. Best case scenario, they can play for an extra 2.99 hours and at 4.7 stars (usually the average), you'll get an extra 100xp per table, up to a an extra 2,800 xp. Still a tenth compared to some other strategies.
The main problem is that even setting them up during the afternoon/night will still take away their time to buy items. Just customers buying items will get you the xp you need.
@@loddzee They still buy stuff after 9 PM in my experience so far if they haven't already bought anything. And I was more concerned with money, not exp. So what is it for early game (not fully expanded), can the tables push you up to 28?
@thomasbuckley1436 you can't do 28 tables considering you need 2 customers to run a game, hence my tests with 14 tables. They were still able to buy items afterwards but typically when it hits 9pm, they'll more often than not leave the store.
And if you're early game, you definitely can't push to 14 tables as there's still a limit on how many customers you have. At level 2, have a max of 4 customers with no expansions. If all 4 customers sit down, you get an extra 2 customers, then those sit down and you get an extra 1, he sits down and one more but then that's the cap.
And also at low levels, the customer spawn rate will be around 8 seconds ish so by the time all i even spawn, a game will probably be done, reducing the max count.
As for money. You'd probably be running the standard event which gets you $7/hr. If you somehow run all 8 of those customers all day on tables, from 8am til 9pm and further, the max you can get is $448 from all 4 tables.
The goat
But the play-tables are essential for selling high value singles though? Like if you're not looking for xp, and just money, aren't play-tables necessary in the process? I've noticed when you were running your tests with the play-tables. you had 0 card-tables out. I feel like you didn't make it fair, play-tables increase the value of singles on display AND makes customers who have played at the tables more likely to buy singles, and if you have a lot of them on display, you can make an absurd amount of cash. Please dont spread misinformation without doing fair testing. Try this again with some good singles on display and you'l see your profits go up by x2 x3.
@benhache5876 play tables are not essential for card tables. They do grant customers who play at a table an extra 15% to look at them *if* they don't immediately leave the store after, which happens about 60% of the time. Out of maybe 70 ish customers you get, 28 of them may go look to buy items which then have between 48% to 63% will wanna buy cards.
Also this was a video solely on play tables vs selling items. One day I may make a video on exactly how much it makes a difference but for now, these are my results.
You can absolutely sell high value cards regularly, selling them isn't super dependent on having play tables. Obviously it would make some difference.
And then of course you have to make sure you are always stocked up on high value cards. Doing that would also eat into supply costs but also get your xp up.
I tested my game redoing the day over and over to get a average on revenue,
play tables cost me a average of 30% on my revenue,
Do I need the store B? Ive been refusing for so long. I like everything in one room
You are not factoring in the cost of the packs and boxes goob
Y... y'know you still have to buy supplies even with tables, right?
If you actually watch the video at 3:43 and 4:20, you'll see the comparison using the exact same day and supply cost and profit.
Even if you have to spend less on supplies, it's not enough to beat no tables.
I'll even do another test and tell you what I get.
@loddzee By supplies, are you referring to play mats? Or event costs? My logic stems from factoring the purchase cost of the item as well as the employees you pay to stock it. My math may be wrong, but I came out with a bigger profit margin by percent on tables.
@@thomasloyd843 The cost for employees and rent and such would be equal across both having tables and not so we don't need to account for them.
Why would play mats even be considered differently?
Also considering that my tests actually included the $700 fee for having the Holo Heaven event even without tables, the profit from those would be slightly higher than what I showed on screen.
Granted, with an everything shop, my layout wasn't the best but even then I would get slightly more if not the same revenue with having tables (including resupply).
I just did some tests and it is marginal but sure if you can optimize either side you might be able to get more revenue for either.
I did some other tests too on the 1 item and 8 item strategies and they beat out any tables by a long shot for both xp and revenue. Including the cost for resupplying.
Is a five star rating possible in the game?
Sure, you can only sell 1 product and making huge profits, but your not really playing the game at that point, your abusing a bug
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