PLAY TABLES ARE RUINING YOUR STORES!!! | TCG CARD SHOP SIMULATOR

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  • Опубликовано: 27 ноя 2024
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  • @KeldorGaming
    @KeldorGaming 26 дней назад +44

    Well done, thank you for letting me be part of your first video ❤

    • @loddzee
      @loddzee  26 дней назад +4

      ay no worries my man, it was fun to put you on lmao

    • @johnex2154
      @johnex2154 25 дней назад +4

      Aye it's ma boi keldor. So proud of you son 🥲

    • @Johnalexgaming12
      @Johnalexgaming12 25 дней назад +2

      ​@@johnex2154wait keldorGaming is your son? 😮

    • @johnex2154
      @johnex2154 25 дней назад

      @@Johnalexgaming12 🤫

    • @Johnalexgaming12
      @Johnalexgaming12 25 дней назад

      @@johnex2154 wait is it 💀

  • @tami.7621
    @tami.7621 26 дней назад +14

    Amazing first video LoddZee! So happy that you started making videos. Good luck on the videos ✨

  • @yunosaseru
    @yunosaseru 22 дня назад +3

    Sure they are not good for an effecient strat but that's only if you're trying to speed run it. However if you're trying to enjoy the experience and run a REAL card shop then play tables are a MUST. Playtables have always been a part of card shops irl. it's what create the communities

    • @GoulashKroket
      @GoulashKroket 7 дней назад

      Very true. I started with selling only boxes. Your basicly running around the shop ar full speed, stocking the shelves constantly, and making bank, but this took all the fun away, so i started over and just did a mix of everything

  • @ИванАкробатов
    @ИванАкробатов 26 дней назад +11

    i smell a start of a legend

  • @gferrol118
    @gferrol118 25 дней назад +11

    I've completely removed all my tables. Only gonna put them back once I've saved up an insane amount of money, so I can remove everything for sale so people only play at tables, to get the achievement for having 5000 people use them

  • @rabitwarior2
    @rabitwarior2 24 дня назад +2

    One point you forgot to mention is your tournament effect though. You're making completely hands off passive income for the day, AND it can effect the price of your really valuable singles netting you easily a 25-50% increase to their base value before markup depending on their current price.

  • @ZachfromTrippleC
    @ZachfromTrippleC 25 дней назад +3

    No problem with the help man. Glad i do what i do

    • @loddzee
      @loddzee  25 дней назад +3

      @@ZachfromTrippleC such an amazing worker

  • @gferrol118
    @gferrol118 25 дней назад +3

    I hope the tables get a buff. Cos I like having them, but at one point I tested removing them and made an extra 2 grand per day.

  • @loddzee
    @loddzee  25 дней назад +4

    Guys I just wanna quickly say that you can absolutely play how you want. No one is gonna care if you use play tables or not. This video is just to show that play tables aren't the most effective way to get xp or money and I personally feel like they can be improved.
    Gonna be super honest too, y'all could get way more xp and money since my stores for these tests were not very optimized at all. I'm sure you guys can get more money/more xp with different layouts and also your own market prices. You may be able to super optimize a way for tables to get more xp and money than items, I just haven't found it as of now.

    • @NomadUniverse
      @NomadUniverse 25 дней назад

      You should pin your comment mate :)

  • @itranscendencei7964
    @itranscendencei7964 25 дней назад +3

    Very nice. Love the detail while still respecting the time of the viewer. Would be interested to see this same kind of video on how card tables can affect profit. I was running every item in the game with 2 card tables that I would keep filled with $100 or higher cards, no play tables obviously, and I was getting 100k-130k revenue on average. Not the best for XP, but it can definitely help you make some more money, I think.

    • @loddzee
      @loddzee  25 дней назад

      Oh yeah that's fair enough! Maybe I'll make something to add onto that

  • @Jamis1232keldorslandlord
    @Jamis1232keldorslandlord 26 дней назад +8

    Greetings keldorks and keldorians. Wait wait wait lordzee video 😮😮😮

  • @ZephyrPsalm
    @ZephyrPsalm 24 дня назад +2

    Sometimes, it's just about the aesthetic of having a game store. If you're about profit and that's it, then get rid of them; if you're about the experience, then keep them.

  • @JamestheKilljoy
    @JamestheKilljoy 24 дня назад +1

    Unless youre trying to speedrun the game, it doesnt matter what you do. Just build the store in a way that makes you happy. With the update that makes the players use your products at the table, it's very satisfying watching them play while i open packs. Makes me sell the singles incredibly fast, too.
    I appreciated the video, tho. Interesting stats you researched, just for me to ignore anyway 😂

  • @ChefTurtl3
    @ChefTurtl3 25 дней назад +4

    Sick vid loddZee I will deffo start watching!

  • @cyrosgold7
    @cyrosgold7 24 дня назад

    I've been using the tables for a specific niche use. When I have a good number of extra high value cards, I'll set up the singles card shelves, place some tables near them, and as soon as a game begins, I kick them off the table. You need to be a bit more active, but it's not bad.
    Side note, something that would help balance play tables, have each game currently active increase the visitor count by 2.20 customers. With this, having 5 tables, you would get an extra 11 customers visit which would be a 1 customer bonus compared to not having tables plus the XP and money the tables are earning.

  • @DCPTF2
    @DCPTF2 24 дня назад +1

    very valid points however my counter is as someone who goes to a lot of LGS's if the shop dose not have a play area then you know that it's a horrible place to shop at, there is/was a place near me called the Necropolis basically a basement store that did what most people playing this game do, no tables, no singles/only high priced singles and just shelves of high priced packs and boxes, the atmosphere felt like a prison you'd walk in and the teller would basically track you around the whole shop and at least three shelves from what i remember had signs to some affect of "do not touch unless you plan to buy" on them.
    Personally i wouldn't care if Play tables made me nothing, as someone who wants to simulate owning a Local Game Shop I turned my second room into one just for Play tables, Single cards and storage because at the end of the day i am trying to maximize my fun over profits and i don't want my shop to feel like the Necropolis

  • @th3n3wk1dd
    @th3n3wk1dd 25 дней назад +1

    I agree. The only reason you would use tables would be to get the achievement. If you are one of those that want all the achievements of a game, you will need to put down as many tables as possible to complete the the achievement and THEN feel free to box them up and sell them.

  • @Velocity9_Games
    @Velocity9_Games 24 дня назад +1

    First video and it's an absolute banger, here from keldor's youtube

  • @Pja12
    @Pja12 25 дней назад +2

    Nice video for your first video

  • @johnex2154
    @johnex2154 25 дней назад +3

    The legend loddzee rises!

  • @globurim
    @globurim 25 дней назад +3

    So its bad if youre min maxing. But its fine if youre just casual playing.

    • @loddzee
      @loddzee  25 дней назад

      @globurim yeah basically. Don't need a 9 minute video to say that but hey it was fun to make 🗿

  • @EpicRivers1
    @EpicRivers1 25 дней назад +2

    I noticed my profits got better as i removed them, I still have 6 up that I kind of want to get rid of, I currently have a shop i'm 1 level away from unlocking the last item. I'm selling every item possible, my profits increased when I put a shit ton of extra shelves up with the expensive destiny boxes.

  • @RougarouRP
    @RougarouRP 25 дней назад +1

    My tables make heaps of money, and I rotate tournaments accordingly if I see the market price of something getting too low. I'm trying to find more videos on how the tables actually effect the market prices and how best to capitalise, this is the only video I found and he flamed them? lol

    • @loddzee
      @loddzee  25 дней назад

      The only event that has any effect on item market prices is the standard event which only effects for card packs/boxes. No other item can be effected by any other event.
      As for card prices, they literally say in the description when you set the event.
      I have a guide of how the market works which does include the events, here's the link: steamcommunity.com/sharedfiles/filedetails/?id=3342675597

  • @smitty.0001
    @smitty.0001 25 дней назад +1

    AHHHH THIS IS GREAT GOOD JOB!!

  • @ryanmuaddib
    @ryanmuaddib 25 дней назад +2

    Never really liked the play tables but I figured not having them would result in more unsatisfied customers.

    • @loddzee
      @loddzee  25 дней назад +1

      @ryanmuaddib maybe marginally but because of the way customers work, if you don't have play tables at all they will never consider trying to use them and get dissatisfied that way. The only way they'll get dissatisfied now is if they don't buy any items.

  • @dustystotler1376
    @dustystotler1376 25 дней назад +2

    Love how you break down and explain why they are so bad lol. I would put a Keldor 5 in chat but it doesn't work here. I will use this instead. 🍍🍍🍍🍍🍍

    • @loddzee
      @loddzee  25 дней назад +1

      @@dustystotler1376 we can add the keldor 5's if I hit membership haha

  • @Time2Warp
    @Time2Warp 24 дня назад

    One way to buff tables and make them viable would be to remove those customers temporarily from affecting the max customer limit. It wouldn’t slow sales as much.

  • @ashurad_fox5991
    @ashurad_fox5991 25 дней назад +2

    Yeah play tables aren't good at all if you want efficiency, since you also get people queueing up/watching which takes time off customers as well...
    I only have 2 playtables since I run an all item store. And considering I only get about 10-15k sales... I kinda need that holohaven event so I could potentially sell a thousand dollar cards to get that 30k profit achievement.
    (so if anyone running a store like that the same as me, never go beyond 3 playtables... instead get a 2nd cashier since bottleneck on sales if you only have 1 cashier)

    • @loddzee
      @loddzee  25 дней назад

      @ashurad_fox5991 honestly even 3 cashiers has made an improvement in my other tests. But yeah it seems early on Play Tables do make a negative difference to sales and overall xp gain

  • @mawe8601
    @mawe8601 23 дня назад

    Yeah, selling singles does too. That's my biggest gripe with the game right now.

  • @kristensanford5291
    @kristensanford5291 24 дня назад

    Love the Keldor cameo lol

  • @ClayClaydol
    @ClayClaydol 25 дней назад +1

    My 2 ideas to improve the tables:
    -Make them a little more balanced vs maximizing profit with just selling products
    -Make the cards on the tables transparent or give them an on-off switch so that we can actually see the full artwork of the placemat.

  • @uhohhotdog
    @uhohhotdog 22 дня назад

    What I’ve learned is that customer ratings need to be important otherwise the game is too easy to be cheesed.

  • @tylerhoskin1403
    @tylerhoskin1403 25 дней назад +1

    Only real ones know LoddZee’s first video was actually about geo-guesser

    • @loddzee
      @loddzee  25 дней назад +1

      @tylerhoskin1403 shhh don't embarrass me!

  • @Psych_Eval
    @Psych_Eval 25 дней назад +1

    I was thinking that also giving a customer boost (more customers into store) would help balance the profit side of it. Like the tournament you select is bringing more customers.

    • @loddzee
      @loddzee  25 дней назад

      @Psych_Eval unfortunately the only thing events do is tell how much money customers will spend when playing :(
      Customers who are playing at a table do technically allow for more customers but given my tests, they didn't have much of an effect.
      I hope they do change that in the future because that's a decent idea!

  • @myrs4
    @myrs4 22 дня назад

    Reminder: after you'd gotten rid of your tables, set the table format back to the very first one which is free. Otherwise, the game will continue to bill you the format fee daily even if you have no tables.
    Pull up the phone > Manage Event (bottom left)

  • @alfiesmullet1311
    @alfiesmullet1311 24 дня назад

    I hope they eventually make play tables worth it cause it feels more like a real card shop with them

  • @utromcraft5417
    @utromcraft5417 25 дней назад +1

    With the play tables you didn't factor in that you can change the prices on the event to get more money. You just did this with a set price that they gave you.

    • @loddzee
      @loddzee  25 дней назад +1

      Yeah but I also did that with items. If I set both to 10% over market value, you're gonna get roughly the same results.
      Plus, the higher you put your table price over, the less likely they'll want to play. If they get upset about the price of the tables, they'll never play at a table and can also just leave the store.

  • @Pikachu790
    @Pikachu790 21 день назад

    I'd be fine with the play tables bringing passive income if they brought more customers to even out the "distracting" nature. I do like how they bring quite a bit of color to your shop for sure. If anything, I'd at least would be fine with a money buff across the board for the tourneys!
    ...otherwise, just make them complain less about having a higher price than other stores. Even the basic tourney, turning the price per hour up to 7.01$ an hour, they will complain that they have to spend a whole entire extra penny, but the flat 7$ is fine for them. Make them a bit more fine with higher prices! Or even better, let them buy *more* items if they already came into the shop to buy stuff.

  • @JoshDJX
    @JoshDJX 25 дней назад +4

    I hope they change the game for tables and variety of items (all items) to be better than less items/no tables. Seems counter intuitive to running a fun shop game. =/

    • @loddzee
      @loddzee  25 дней назад +2

      yeah I absolutely agree. I really like the card tables and would like to use it when I'm grinding xp :(

    • @brycefuller2764
      @brycefuller2764 25 дней назад

      Agree wholeheartedly. This game reminded me a lot of Supermarket Simulator when I first saw it, but had it's own flavor going. One of the huge things that set it apart was it's atmosphere and the tables were a large part of that. Take those away and you've removed a large part of the game's charm. The developers need to rebalance something, which I'm confident they will.

  • @Pja12
    @Pja12 25 дней назад +2

    Keep it up 😊

  • @JardiHardi
    @JardiHardi 24 дня назад

    Its tough that multiple achievements rely on yhe tables being used so youll have to use thme at some point if you care about that

  • @beatstreat42oh
    @beatstreat42oh 25 дней назад

    its just insane to me, how determined people are to remove the simulator part from all of these games,
    yall want idle games, its okay, just say it, and play it.
    but, id say out of the hundreds of times ive gone into a card shop, ive probably really only spend money a few dozen times.
    and i had a complete return to ravnica set. thats what happens when you buy and flip around six fat packs.

  • @gilbertlloyd8691
    @gilbertlloyd8691 День назад

    My daily income from tabkes is 4400. I reduced my tables from 8 to 5. My daily income from tables were still 4400. Im considering going down to 3 tables.

  • @analiacartelle1115
    @analiacartelle1115 25 дней назад

    Cost to run events in tables :700$ (last event), earning 5000-5500$. Long live tables!

  • @leatherDarkhorse
    @leatherDarkhorse 25 дней назад

    1-4 table will 100% tank your satisfaction, beter i just dont put the table.
    my suggestion solution, purchasing customer wont be your playing customer,
    purchasing customer wont be playing customer.
    playing customer pay bit money and give DOT exp per RL min
    and the amount customer are separate, purchasing customer wont go to the table so do the playing.

  • @vangelisgru7271
    @vangelisgru7271 25 дней назад

    What do you do when at a play table in RL. You open boosters.. sort or add to your collection binder . They should add a passive xp when customer sitting there. Or something to boost single card sales or a boost to buying booster boxes.

  • @speedkiller67000
    @speedkiller67000 26 дней назад +3

    Its the GOAT

  • @officialkirin7219
    @officialkirin7219 25 дней назад +1

    Do you get exp per dollar when you sell something? Or are all items different?
    I feel like I get more exp form boxes than from boosters for example.

    • @loddzee
      @loddzee  25 дней назад

      Yeah right I'm terribly sorry I didn't add in xp for items sold.
      So basically it goes off how many items you buy and how much volume the customer has and the level required to unlock the items. So the formula goes like:
      (Number of items * 4) + total volume of all items + (Level required for each item /2)
      So it means each item does have their own "xp/item" value and you are correct in that boxes give more xp than packs per item. Luckily you can see the difference in xp in the video with and without tables so I hope that clears things up :)

    • @officialkirin7219
      @officialkirin7219 25 дней назад

      Can you see the level required after you unlocked them? Various mods add more stuff thats sometimes lower on the site. And is the best item for exp then for example the highest Playmat?

  • @fableprotector4311
    @fableprotector4311 24 дня назад

    LoddZee do u think it is an accident that the destiny epic boxes are more expensive than the destiny Legendary boxes? The regular epics boxes are cheaper than the regular legendary boxes, but not the Destiny ones. I just unlocked them and noticed this.

  • @rbrtplays2477
    @rbrtplays2477 25 дней назад +1

    You dont have to sell 1 or 8 items to gain money and exp you just need it to gain more money and exp then intented. I sell every item in the game have 4 playtables that make 2500 a day get 15k renevue a day with about 3k in restocking, 2222 for my employees and a few hundred for the other bills so i make 10k profit a day and about 10k exp a day! Am I level 200 with 6mil no! But nobody needs that im on day 130 with 150k and level 62. Theres no need to be level 100 at day 3 with infinite funds. its a single player sim game not the lastest cod dropshot tourney.

    • @loddzee
      @loddzee  25 дней назад

      @@rbrtplays2477 I mean.. I agree with you, I never said you had to do the 1 item method or to not use play tables in order to have fun?

  • @Johnalexgaming12
    @Johnalexgaming12 25 дней назад +2

    Atleast gives some Xp 🗿

    • @loddzee
      @loddzee  25 дней назад +1

      @@Johnalexgaming12 🗿

    • @Johnalexgaming12
      @Johnalexgaming12 25 дней назад

      ​@loddzee thx for telling me and I Subscribe and liked the video 🎥🎉

  • @nedagamer9436
    @nedagamer9436 25 дней назад +1

    Send this to CaseOh

  • @sarthakdash4894
    @sarthakdash4894 20 дней назад

    Great dude

  • @t0k0l0v3r
    @t0k0l0v3r 24 дня назад

    Is this why I feel like I've stalled out at level 45? I've got like 10 tables.

  • @doomedwit1010
    @doomedwit1010 24 дня назад

    Tables should boost how much customers buy/spend imo.

    • @doomedwit1010
      @doomedwit1010 24 дня назад

      Two reasons: synergy promotes a mono-strategy of just doing one thing.
      Second it's vaguely realistic. I spend more at shops I go to for purposes of using their game room.
      There are other approaches of course. But I want to see synergoes in the game imo.

  • @narutosensei77
    @narutosensei77 25 дней назад

    Play tables do Suck but selling merch strat isnt making me enough money it sux! I had ot bring tables back in so I can afford the staff and rent, I dont like how having Tournaments lowers Card Value Thats Fuckd up andd it Needs to be Removed

  • @chrisowen1418
    @chrisowen1418 23 дня назад

    I’m only level 40. Shall I just get rid of the tables? I have 5 currently

  • @3000shifty
    @3000shifty 25 дней назад +2

    How do you get 5 star average? My max was 4.84...

    • @loddzee
      @loddzee  25 дней назад +2

      @3000shifty it's basically impossible. You gotta make sure target items are set up right, prices are fair, no stinky people on the shop. There's always a chance for someone to not give a 5 star rating unfortunately.

  • @thomasbuckley1436
    @thomasbuckley1436 26 дней назад +1

    What I am curious about is seeing as play tables act as one customer, not two, while the games are running, how does that affect player throughput, and seeing as play tables go past 9 PM, if setting them up at 7 or 8 PM would be more profitable than not, if those later events is even worth it.

    • @loddzee
      @loddzee  26 дней назад

      Play tables will still take up 2 customer slots, but for every two customers sitting down, 1 gets added to the max customer count which doesn't really do anything when you are at 20+ max customers considering the 28 hard limit and you can get through a customer before another one spawns.
      Games that are still occurring when 9pm hits will have their timer reduced up to however long they have left. Best case scenario, they can play for an extra 2.99 hours and at 4.7 stars (usually the average), you'll get an extra 100xp per table, up to a an extra 2,800 xp. Still a tenth compared to some other strategies.
      The main problem is that even setting them up during the afternoon/night will still take away their time to buy items. Just customers buying items will get you the xp you need.

    • @thomasbuckley1436
      @thomasbuckley1436 25 дней назад +1

      @@loddzee They still buy stuff after 9 PM in my experience so far if they haven't already bought anything. And I was more concerned with money, not exp. So what is it for early game (not fully expanded), can the tables push you up to 28?

    • @loddzee
      @loddzee  25 дней назад +1

      @thomasbuckley1436 you can't do 28 tables considering you need 2 customers to run a game, hence my tests with 14 tables. They were still able to buy items afterwards but typically when it hits 9pm, they'll more often than not leave the store.
      And if you're early game, you definitely can't push to 14 tables as there's still a limit on how many customers you have. At level 2, have a max of 4 customers with no expansions. If all 4 customers sit down, you get an extra 2 customers, then those sit down and you get an extra 1, he sits down and one more but then that's the cap.
      And also at low levels, the customer spawn rate will be around 8 seconds ish so by the time all i even spawn, a game will probably be done, reducing the max count.
      As for money. You'd probably be running the standard event which gets you $7/hr. If you somehow run all 8 of those customers all day on tables, from 8am til 9pm and further, the max you can get is $448 from all 4 tables.

  • @Nuriawall555
    @Nuriawall555 25 дней назад +2

    The goat

  • @benhache5876
    @benhache5876 25 дней назад +1

    But the play-tables are essential for selling high value singles though? Like if you're not looking for xp, and just money, aren't play-tables necessary in the process? I've noticed when you were running your tests with the play-tables. you had 0 card-tables out. I feel like you didn't make it fair, play-tables increase the value of singles on display AND makes customers who have played at the tables more likely to buy singles, and if you have a lot of them on display, you can make an absurd amount of cash. Please dont spread misinformation without doing fair testing. Try this again with some good singles on display and you'l see your profits go up by x2 x3.

    • @loddzee
      @loddzee  25 дней назад +1

      @benhache5876 play tables are not essential for card tables. They do grant customers who play at a table an extra 15% to look at them *if* they don't immediately leave the store after, which happens about 60% of the time. Out of maybe 70 ish customers you get, 28 of them may go look to buy items which then have between 48% to 63% will wanna buy cards.
      Also this was a video solely on play tables vs selling items. One day I may make a video on exactly how much it makes a difference but for now, these are my results.
      You can absolutely sell high value cards regularly, selling them isn't super dependent on having play tables. Obviously it would make some difference.
      And then of course you have to make sure you are always stocked up on high value cards. Doing that would also eat into supply costs but also get your xp up.

  • @PuggyPlaytime
    @PuggyPlaytime 25 дней назад

    I tested my game redoing the day over and over to get a average on revenue,
    play tables cost me a average of 30% on my revenue,

  • @fakenattyfinder
    @fakenattyfinder 25 дней назад

    Do I need the store B? Ive been refusing for so long. I like everything in one room

  • @thomasloyd843
    @thomasloyd843 25 дней назад +2

    You are not factoring in the cost of the packs and boxes goob

    • @loddzee
      @loddzee  25 дней назад +2

      Y... y'know you still have to buy supplies even with tables, right?
      If you actually watch the video at 3:43 and 4:20, you'll see the comparison using the exact same day and supply cost and profit.
      Even if you have to spend less on supplies, it's not enough to beat no tables.
      I'll even do another test and tell you what I get.

    • @thomasloyd843
      @thomasloyd843 25 дней назад

      @loddzee By supplies, are you referring to play mats? Or event costs? My logic stems from factoring the purchase cost of the item as well as the employees you pay to stock it. My math may be wrong, but I came out with a bigger profit margin by percent on tables.

    • @loddzee
      @loddzee  25 дней назад

      @@thomasloyd843 The cost for employees and rent and such would be equal across both having tables and not so we don't need to account for them.
      Why would play mats even be considered differently?
      Also considering that my tests actually included the $700 fee for having the Holo Heaven event even without tables, the profit from those would be slightly higher than what I showed on screen.
      Granted, with an everything shop, my layout wasn't the best but even then I would get slightly more if not the same revenue with having tables (including resupply).
      I just did some tests and it is marginal but sure if you can optimize either side you might be able to get more revenue for either.
      I did some other tests too on the 1 item and 8 item strategies and they beat out any tables by a long shot for both xp and revenue. Including the cost for resupplying.

  • @kristensanford5291
    @kristensanford5291 24 дня назад

    Is a five star rating possible in the game?

  • @GoulashKroket
    @GoulashKroket 7 дней назад

    Sure, you can only sell 1 product and making huge profits, but your not really playing the game at that point, your abusing a bug

  • @luisfernandez7235
    @luisfernandez7235 25 дней назад

    🫶🏼🫶🏼🫶🏼