I would have created a single rotated shaft from a rectangular sketch, rotated the feature and blended the corners, everthing would be parametric and modifiable
you use too much commands. 1. when building through curve mesh to make round sides of this body, use same selection settings bud for primary curves select all three sections of circular edge of cylinders. there is no need to build them from three surfaces. 2. to patch that rectangular star shape use n-sided surface, just select 4 curves and 4 surfaces that make border sides, and check on trim to boundary. that way you will get same shape with 10 surfaces, in 10% of time you used here.
what is difference between through curve mesh and sudio surface ?
what about polar array and fill planar hole, to save time?
I would have created a single rotated shaft from a rectangular sketch, rotated the feature and blended the corners, everthing would be parametric and modifiable
Plus that would only be three features
you use too much commands.
1. when building through curve mesh to make round sides of this body, use same selection settings bud for primary curves select all three sections of circular edge of cylinders. there is no need to build them from three surfaces.
2. to patch that rectangular star shape use n-sided surface, just select 4 curves and 4 surfaces that make border sides, and check on trim to boundary.
that way you will get same shape with 10 surfaces, in 10% of time you used here.
i think sketchup is easier....
i would have had this done in like a quarter of the time lol