This was highly entertaining, and a fantastic idea for a video! I wish publishers would take some of your tips to heart, such as not printing awards on the box cover, use stickers on the wrapping, or print the awards on a side or the back of the box.
Love it, speaking of your background games, how about Paris: City of Lights and Mysterium? Also where do you stand on Kyle Ferrin artwork? Where would they go in the ranking?
Text orientation on boxes, and why have it the other way? I think this stems from the way book titles are written on the spines of books. Imagine you're standing in front of a bookshelf. In the UK, you have to tilt your head to the right to read the spines; in most of Europe, you have to tilt your head to the left. I assume board game publishers are seeking to appeal to both markets. (By the way, I just checked and without being aware of it I have stood my boxes vertically so that, to read the text, I have to tilt my head to the right, as you'd expect with a British bookcase).
20:32 "I'm not going to have it on my shelf like this, nobody is doing that" *Looks nervously at my shelf with all my Oink games displayed exactly like that*
You've done the outside of the box, how about the inside. A tier list of the default insert that comes with the game. some inserts are great, while others can need to be replaced immediately.
Mysterium Park has one of the best inserts of any game, especially given how small it is. There's no wasted space, everything fits perfectly. It's excellent.
I don't have many board games yet, growing the collection of course, but seven wonders duel comes to mind! The cards can all be put away in their own separate stacks, The wonders on top of the score pad with the board fitting nicely into all the plastic and still having a dedicated piece for the military token... Everything just fits so perfectly inside
The Catan expansions coming with basically the same insert as the base game with absolutely no consideration of what components they actually come with is insane to me.
Just to give some insight into use of typefaces in design; many of the ones you find in a standard word processing software are absolutely fine to use in professional design. That is what they are for. Unless they are trained typographers, illustrators and graphic designers should avoid messing around with making or altering existing typefaces. It's delicate work that requires years of experience, and should be left to specialists. Instead they usually choose a typeface, play around with the font types and integrate them into their design. This is standard practice for even award winning graphic designers, and is naturally perfectly fine for tabletop game box art.
Wow. One of my pet peeves is actually when they DON’T put the little player count, play time, suggested age indicators on ALL sides of the box. No matter how I orient my games on the shelf, I like to be able to quickly scan my shelf and look for games that fit my current needs (players, time, complexity). It really annoys me when they omit these from the side of the box I actually have facing out from the shelf! To each their own, I guess. Another thing that annoys me is when they don’t have sides with the art/text to support both vertical OR horizontal display.
I don't necessarily want that info on EVERY side of the box, but I agree it has utility and I want the option of displaying it for ease of selecting a game for a given player count (typically 5+ or requires more than 2) and approximate play time. I don't care about recommended player age - I know which of my games are complex or simple. For me, the sweet spot is to put it on 1 long side and 1 short side, where none of the 4 sides have a bunch of "garbage" on them. That way you can display your box horizontally or vertically and with or without this additional info.
@@boardgameaddiction7081I respect that. If you're a parent or commonly playing with different aged kids, then it can be helpful to survey things by recommended age, but of course if you're an adult who only plays with other adults then this info is useless. But, to your bigger point, I fail to see how this is so hard to make everyone happy. There are, after all, four separate sides to the box... Keep the UPC on the back/bottom, then you get two sides for horizontal, two for vertical, and one of each could easily include/omit the metadata symbols. I definitely don't need logos for publisher, but if they want to include those along with the symbols, fine. Just don't put awards or other stuff. And don't just do one or the other... I can't be the only one who's annoyed by text going in different directions on a shelf
The orientation of the text on the side of the box (top-to-bottom vs bottom-to-top) is a holdover from books. In Germany, Italy and France it is/was usually the case that the title was printed in a a way that you could read it when you tilt your head to the left. In english speaking countries it is/was the other way round. I suspect if you take a look at the publishers/designers it would mostly match. The wikipedia article on bookbinding has some info on it.
The biggest sin is the number of boxes you have where the lid isn't correctly orientated. It drives me mad when someone puts the lid on a game incorrectly! Otherwise, excellent video as usual :)
I often find myself when looking at my collection, fantasizing of having the woodworking and leatherworking skills to make custom boxes for my games that make them look like a collection of classic novels on my shelves.
In German-speaking countries the Ravensburger triangle is kinda iconic and even invokes a bit nostalgia for old jigsaw puzzles in me. Also it manages something that the Kosmos logo does not do: It tucks itself away nearly in a corner. However I do agree with you - for El Dorado, it's just too much on the sides of the box, especially when it's not even a triangle.
I'm on team Sagrada as well. Instead of doing the plain stone-grey border around the edges, they should have made the grey parts more in line with the architecture with inspiration from the spires, archways, etc. The colors look absolutely stunning though.
Hey John! I have a video idea that I don't believe I've seen anyone do. I'm a board game loving dad and I love introducing my young kids to new games. When I watched your review of Trekking through history it made me think how great it would be to teach kids about history. Similarly, I've thought Similo History would do a good job of exposing kids to important historical figures. Ticket to Ride Europe to teach my kids about European cities. Pandemic has major cities. I've played The Mind with my 5 and 6 year old with some number tools and its helped them with their 1-100 numbers. I think you can see where I'm going with this. Could you do a video recommending board games that could help kids (or adults!) with every school subject? Call it Best Board Games for kids that'll actually teach them something!
SO TRUE about the company logos on the box. Massage to board game publishers: putting your company logo on the box is nearly always irrelevant and always a negative, so keep it to a corner on the back of the box. I promise, the people who care about who published the game already know who published it before they bought the game, so you don’t need to tell them. The people who don’t know who the publisher of the game is will never care about who published the game because they’re not those people, so there’s also no reason to slap your logo all over the box.
I LOVE a good box. It’s my own little obsession. Haven’t watched the vid yet but my favorite box is unearthed - which holds (in the original box) the base game + the expansion SLEEVED with zero issues. Splendor could never. Edit: I’m now realizing you are rating the outside of the box… which is not what I was expecting. I’m calling for another tier list that evaluates the space usage and organization of board game boxes. I want a utilitarian box tier list!
The different shapes are crazy. But I found use for them: - Base game boards into oceania box, as well as all automa stuff and base game dice - Just 1 Box with all cards in base game box, others stacked into each other in Europe Box This way, oceania and europe fit together in the base game box 😁 Asia can be played separately so stored separately 🙂 But sold mine and got the digital Version 😅
Love how grumpy he's getting with age. Embrace it. Also... Luxor. Literally one of my favourite covers (minus the stupid SDJ 2018 logo) and you put it on the bottom rung!
I understand the frustration with how they orient the text on the sides of boxes. I don't store my games vertically, I have them all horizontal on my shelves and I don't run into that issue very often. Also A Fake Artist Goes to New York doesn't need its title on the sides. Little pink box is very recognizable. Name me another game that is in a little pink box like that.
It's kinda the idea I think of a friend coming to your house and looking over your collection and picking some games to play. They wouldn't know without asking or pulling it off the shelf.
I love how truly passionate Jon gets about many of these. There are so many great moments in this video. Also love that slight shade towards the Sagrada cathedral 😃 Thank you for an awesome and funny video!
@@montagen8084 because Jon obviously wrote that joke and put it into the video on purpose. I simply appreciate him doing it for the joke itself. Personally, I don't have a beef with that cathedral 😁
I thought you were going to talk about the box size for the content inside - components size, insert, filled with air.... Now THAT drives me crazy. Love your channel though. Just dont care too much about the outside. My games are store inside a cabinet anyway x) Cheers
The problem with upside down text on the side of the box is not exclusive for games. Books from germany and france tend to have a different orientation compared to books from english speaking countries. Really annoying if you put them next to each other in a bookshelf. Maybe this design choice bleeds over into board games.
The front of the Skull box compels me to play it, but every other side of the box compels me to hide it. I'm glad someone else finally stated that publicly!
Where's Twilight Imperium? Of all box covers, that one is the most indicative of the game that's in the box. Epic across the board. How can you give Burgle Bros less than Louvre? It's a box that's also part of the game. It's interesting to look at purely on its own. It doesn't fit or stack perfectly with all other games, but that's a feature, not a bug, as long as what makes it stand out is itself great. Secret Hitler is different type of box, but doesn't meet the criteria of being a great box independent of 'normal' accepted standards. Giant collector boxes like Castles of Burgundy are their own category and shouldn't be judged based on if they fit on a game shelf or match other normal-sized boxes. They are ridiculous and need to be judged within that ridiculousness. Castles of Burgundy is a great example. It feels luxury. Minimal artwork. Lots of "white space" letting the logos and text and art breathe. The lack of bold art or characters on the sides is a benefit, because it's not sitting on a shelf like other games needing to stand out. The mere existence of this box is its own announcement of its presence. But I one million percent agree about non-matching covers of a series. Like.. WHY? How can you be a designer and not agonize that the covers don't match? How clueless must the company heads be that they have zero design sense? If it's an art director telling graphic designers to go ahead and make that logo smaller and shift it over slightly to where it no longer matches, then that's an amateur. Worse than board games, when I see ONE book cover of a five or seven book series have a cover or spine element that doesn't match the others, I usually almost have an aneurism. Don't people that publish books OWN books? Don't they have shelves? Great.. now my day is ruined. I'm all riled up now. Thanks.
I was about to call you biased until you changed your mind about Ticket to Ride lol. I completely agree on Through the Desert, the fit was one of the main reasons I didn't get the expansion.
The pink version of Skull doesn't have the barcode on the side where the name is, but you do have either the designers or space cowboys logo with it (both integrated nicely). I do prefer the purple colour tho
Apparently, I have a superior copy of Love Letter because mine has the name on the bag AND puts the tokens in a little ziplock baggy so they don't fall out.
lol at 52:49: "Games are not meant to be kept horizontally..." Proceeds to show a horizontal box with the name printed horizontally as well, implying it's meant to be kept horizontally.
Yes, consistency with logo sizes (and everything else) is that important. Inconsistency is sloppyness and this is not something I want to see in professional board games. However, it is the way our world runs today - unfortunately.
About the double writing of Bonanza… You may not know that because you seem to be an english speaker, but as a bilingual and graphic designer, I can tell you that there is a convention with up/down title writing. You can verify this going to any bilingual french/english library. In English, the title will be written one way and in french the other way. So… I may seem pecky, but I do like to have my collection placed in a way that I can easily read the titles all in the same way (of my choosing). I just wanted to point you out the existence of that writing convention and that ignoring that convention would be ignoring other buyers cultures. Sincerely, Sebastien
I can't tell if it is a bit or not that he's talking about the way the boxes look, drawing a ton of attention to each side, but has the lids on upside down for so many of them.
I feel like Planet (one of the games I have), had such good potential with the artwork on the front, but then they put on logos/prizes and an entire side of the box is barcode and boring information and more logos(and just sticks out from the rest of the box)
El Dorado being in both French & English may be because it was printed to be sold in Canada! In most provinces it is legally required to have everything shown in both official languages
Barcodes are required for shop sales - they go on the side as specified by the US market. Parents Choice award is also for the US market. But we will be certain to pass on your feedback to the Kosmos publishing team!
I'll send you the game box I designed to roast 🙂 Pandemic looks drab both in and outside the box. Sorry you're wrong. I love hearing you go on about fonts too. Cascadia uses Futura, heavily used font.
😂😂😂😂 I just love the snobbery of this entire video. Wish you would have done a pumpas tone on purpose just to make it perfect. 🤣🤣🤣 If you saw my shelves you would have a heart attack.
I'd like to reserve a special slot in hell for the Codenames XXL variants. I picked them up so I could play them with larger groups and older relatives, and the boxes are so heinously huge. The cards themselves are barely any bigger, and the text cards have laughably small text compared to their increased size, so turns out it was a pretty pointless endeavour anyway. But, in spite of all this, my main source of contempt is still the box size. Words cannot express just how empty these boxes are. If you strip out the atrociously-designed plastic organisers inside, the actual game itself takes up less than a third of the box. And then they took the already disappointing box art and just slapped an XXL "stamp" motif on it that's completely detached from the rest of the theming. And bright yellow. I've managed to squeeze the contents of all three into a single box and put the other two in the loft, but catching sight of even just one of these nightmares as I walk past the shelf puts me in a bad mood. ...Anyway, I'll see you next therapy session
You should do a video highlighting common misunderstandings of rules that people make when they first play a game. Had a moment this weekend where I misunderstood the voting system in Zoo Vadis and played that you only needed a majority of the animals in the exhibit, not a majority of the total spaces in the exhibit. Had huge implications and made the game feel much less fun until we clued in and corrected. Might be cool for you to go through your favourite 20-something games and call out ways you may have misplayed them early on, or struggles friends have expressed to you about learning them.
Every board game company needs to watch your video so that they can do a decent job of their box designs when it comes to the practical things that we want to see. Like no bar codes on the sides, don't put awards on the front of the box, don't plaster logos on every side, put irrelevant ugly numbers on the back, make the box size fit the game properly, no lid lift, give us a choice of sides with different versions of art and importantly the game name so that we can have a nice side of the box showing regardless of whether we store the game horizontally, vertically, or face on. These are some really simple basics that board game companies need to start getting right. The only place that ads belong is in a little extra booklet inside the game box which I can browse through quickly and immediately throw in the recycling (better yet, just don't do it, I bought the game and I don't want to be served up ads there are too many ads in my life already). Jon, if you ever get offered to have your currently non-existent logo on the front of a board game box, you've got to say no. Insist it should be on the back or your logo will no longer carry the weight and credibility that it would at the time of this video. I'm with you on almost all of your criticisms of the box art, except for Azul. I think that it's a perfectly legitimate choice for that box cover to pick out a font that works well, has some character to it, and is set well. The kerning looks pretty good to me. Good typography is an artform in and of itself and not every game requires artsy lettering. Look at the serifs on that font, they match in so beautifully with the styalised flowers. I think its quite the insult to compare the use of Azul's font to the over-used, poorly kerned, and often poorly applied font Papyrus. The really boring sans serif font with no stroke variation and some generic grunge brush on Codenames deserved much heavier criticism than Azul for being so very bland, characterless, and slapped on. Azul made a clear and purposeful choice which works well. That said, I'd agree on your ranking of it - it isn't quite Louvre. I also felt that on Sagrada you ought to have noted that it was a particularly subjective decision on its ranking. Sure all of these are subjective, but after discussing seeing the cathedral itself and understanding why the box has grey stonework on it you clearly understood the reason behind that choice, and your ranking seemed harsh due to personal preference rather than the vast majority of your points which have been based in design principles and functionality. Ooo, I just hit Decrypto. It's such a very ugly and uninviting design to me. Talk about a drab grey box. It's top-heavy in its design, it has too many things trying to be the focal point which results in no focal point, it's too fussy and busy (and this coming from someone who loves overly intricate detailed artwork). It's a poor design. I appreciate that the cover of Heat informs me immediately that it isn't a game for me. I've played Heat, it isn't a game for me. I agree it has a good cover design, but subjectively for me it's really ugly. It can't ruin my collection because I'll never own it. You just lost all credibility with me for putting Cascadia that low. It's gorgeous, the art is gorgeous, the cover is really well balanced and has a really lovely baroque line of dynamic movement leading the eye up to the name of the game. I agree that the fading out thing spoils it a little bit, but that's a rather minor quibble on the whole. The Cascadia cover should be in the Louvre. You should take a look at the covers of Life of the Amazonia, and Isle of Cats. Harmonies is also cool but it doesn't tell you anything much about the game (Amazonia doesn't either, but it's so eye-wateringly beautiful that I forgive it).
I care about how the box looks because I care about how my collection looks. Doesn't mean I won't buy the game but it's interesting to discuss as the vid is doing. And clearly Jon doesn't let his distate of some designs dictate his collection either, otherwise he wouldn't have half of these games...
For those wondering, Secret Hitler just about fits into a Kallax. JUST ABOUT. I have picture proof 😂A couple of extra millimeters and it would be sticking out like nobody's business.
I was about to complain that he should have left the tokens in their plastic bag if he didn't want them falling out. I guess maybe the new version they aren't bagged.
I wonder how bad Bears vs. Babies would get torn apart here. As besides being a bit of an odd shape, it's completely covered in fur on all sides and most of the top, so it'll look like a poorly taxidermied tribble regardless of how it's placed on the shelf.
@@actualolI did actually pull the sticker off of the shrink wrap and put it on the side of the box! But it hasn’t gotten much use. The box looks so good, I just put it on the very top of the shelf, facing forward.
I'll say for foundations of rome, I had the expansion arrive today, and it came with a new tray designed to fit all the expansion stuff in the same general tray, so it fits exactly the same.
Babe, wake up, there's a British man being mad at boxes for 50 mins
I love this! Thank you so much. Can you also make a few video's about boardgames with not too much elements? And board games for solo players?
This is a fantastic video. I love listening to you criticize minute details of box designs. I am not alone.
Never saw before the previous pandemic cover. Beautiful!
I love the recent cover, but that older is awesome.
Thank you Jon for another great video! I would really like to see that same kind of video about the inside of boxes.
This was highly entertaining, and a fantastic idea for a video! I wish publishers would take some of your tips to heart, such as not printing awards on the box cover, use stickers on the wrapping, or print the awards on a side or the back of the box.
Love it, speaking of your background games, how about Paris: City of Lights and Mysterium? Also where do you stand on Kyle Ferrin artwork? Where would they go in the ranking?
Text orientation on boxes, and why have it the other way? I think this stems from the way book titles are written on the spines of books. Imagine you're standing in front of a bookshelf. In the UK, you have to tilt your head to the right to read the spines; in most of Europe, you have to tilt your head to the left. I assume board game publishers are seeking to appeal to both markets. (By the way, I just checked and without being aware of it I have stood my boxes vertically so that, to read the text, I have to tilt my head to the right, as you'd expect with a British bookcase).
"is one of the worst logos" said people who don't know "mas que oca"
"So you won loads of awards... why does that have to be my problem?" 😂
That was my favorite quote as well. 😆
Jon is the Shania Twain of board game reviewers
thank you
You're welcome
More video ideas please
Partner up with a graphic designer to redesign bad board game art!
@@actualol An insert tier list!
Now I'm hoping for you to combine your let's try series with board games and do a video where you rank your collection based on the taste.
20:32 "I'm not going to have it on my shelf like this, nobody is doing that"
*Looks nervously at my shelf with all my Oink games displayed exactly like that*
I have arranged all my Oink boxes upright in a circle, like a board game Stonehenge.
Same 😅
I also looked nervously at my shelf a couple of times, for example when he said that no one should stack the games (front side up)
This video should be renamed 'Jon roasts board game boxes' 😂 some of these are savage
And I honestly enjoyed it more than I thought I would. 😅
You've done the outside of the box, how about the inside. A tier list of the default insert that comes with the game. some inserts are great, while others can need to be replaced immediately.
Mysterium Park has one of the best inserts of any game, especially given how small it is. There's no wasted space, everything fits perfectly. It's excellent.
I don't have many board games yet, growing the collection of course, but seven wonders duel comes to mind! The cards can all be put away in their own separate stacks, The wonders on top of the score pad with the board fitting nicely into all the plastic and still having a dedicated piece for the military token... Everything just fits so perfectly inside
And more on those oversized boxes!
And it would give reason to at least open the Dominion box!
The Catan expansions coming with basically the same insert as the base game with absolutely no consideration of what components they actually come with is insane to me.
Just to give some insight into use of typefaces in design; many of the ones you find in a standard word processing software are absolutely fine to use in professional design. That is what they are for.
Unless they are trained typographers, illustrators and graphic designers should avoid messing around with making or altering existing typefaces. It's delicate work that requires years of experience, and should be left to specialists.
Instead they usually choose a typeface, play around with the font types and integrate them into their design. This is standard practice for even award winning graphic designers, and is naturally perfectly fine for tabletop game box art.
Wow. One of my pet peeves is actually when they DON’T put the little player count, play time, suggested age indicators on ALL sides of the box. No matter how I orient my games on the shelf, I like to be able to quickly scan my shelf and look for games that fit my current needs (players, time, complexity). It really annoys me when they omit these from the side of the box I actually have facing out from the shelf! To each their own, I guess.
Another thing that annoys me is when they don’t have sides with the art/text to support both vertical OR horizontal display.
Same! Stonemeier has really spoiled me for having good box side design.
This!
I don't necessarily want that info on EVERY side of the box, but I agree it has utility and I want the option of displaying it for ease of selecting a game for a given player count (typically 5+ or requires more than 2) and approximate play time. I don't care about recommended player age - I know which of my games are complex or simple. For me, the sweet spot is to put it on 1 long side and 1 short side, where none of the 4 sides have a bunch of "garbage" on them. That way you can display your box horizontally or vertically and with or without this additional info.
@@boardgameaddiction7081I respect that. If you're a parent or commonly playing with different aged kids, then it can be helpful to survey things by recommended age, but of course if you're an adult who only plays with other adults then this info is useless.
But, to your bigger point, I fail to see how this is so hard to make everyone happy. There are, after all, four separate sides to the box... Keep the UPC on the back/bottom, then you get two sides for horizontal, two for vertical, and one of each could easily include/omit the metadata symbols. I definitely don't need logos for publisher, but if they want to include those along with the symbols, fine. Just don't put awards or other stuff. And don't just do one or the other... I can't be the only one who's annoyed by text going in different directions on a shelf
The orientation of the text on the side of the box (top-to-bottom vs bottom-to-top) is a holdover from books. In Germany, Italy and France it is/was usually the case that the title was printed in a a way that you could read it when you tilt your head to the left. In english speaking countries it is/was the other way round. I suspect if you take a look at the publishers/designers it would mostly match. The wikipedia article on bookbinding has some info on it.
I was looking for that comment, so I don’t have to write it.
“You’re not Reiner knizia!” Haha that killed me. But let’s face it, there are few people who are like the Doctor himself.
The biggest sin is the number of boxes you have where the lid isn't correctly orientated. It drives me mad when someone puts the lid on a game incorrectly!
Otherwise, excellent video as usual :)
Thank you!!
I often find myself when looking at my collection, fantasizing of having the woodworking and leatherworking skills to make custom boxes for my games that make them look like a collection of classic novels on my shelves.
In German-speaking countries the Ravensburger triangle is kinda iconic and even invokes a bit nostalgia for old jigsaw puzzles in me. Also it manages something that the Kosmos logo does not do: It tucks itself away nearly in a corner. However I do agree with you - for El Dorado, it's just too much on the sides of the box, especially when it's not even a triangle.
Yeah, every time I see the Ravensburger logo I just get hit by a wave of nostalgia.
You know it's a good day when Actualol uploads.
French and English on the box might be for legal reasons. Where I am in Canada, you must put French on the box.
If it weren't for you and Prozd, I wouldn't have got into modern board games. Nice crossover!
I feel like the grey on Sagrada is what makes the colors pop and not overwhelm the viewer, one of my favorite boxes, personally
I'm on team Sagrada as well. Instead of doing the plain stone-grey border around the edges, they should have made the grey parts more in line with the architecture with inspiration from the spires, archways, etc. The colors look absolutely stunning though.
Yeah, I can't believe how hard he roasted Sagrada, just for grey.
Do you not close the boxes with the backside rotated to align with the cover? Omgggggg
Hey John! I have a video idea that I don't believe I've seen anyone do. I'm a board game loving dad and I love introducing my young kids to new games. When I watched your review of Trekking through history it made me think how great it would be to teach kids about history. Similarly, I've thought Similo History would do a good job of exposing kids to important historical figures. Ticket to Ride Europe to teach my kids about European cities. Pandemic has major cities. I've played The Mind with my 5 and 6 year old with some number tools and its helped them with their 1-100 numbers. I think you can see where I'm going with this. Could you do a video recommending board games that could help kids (or adults!) with every school subject? Call it Best Board Games for kids that'll actually teach them something!
Would love to see that
I feel kind of weird now for always displaying the side that mentions the player count because it helps guests pick a game.
I doo that too 😅
Its functional, but not as pretty
12:04 I also can't resist chuckling every time the box farts
Now rank the inside of the boxes. The amount of boxes with wasted space or are too fiddly to put away really annoy me
Going straight from "I feel like that's just a font and is lazy" for Cascadia to "I do really like the font" for Parks was wild.
I wish someone would get the rights to print correct sized boxes for games like Lost Cities, No Thanks, and Splendor to sell as replacement boxes...
Best boardgame box, imho, goes to Wingspan. If I knew nothing about the game, I would want to play that game just based on that box.
Every single Stonemaier box is a piece of art.
SO TRUE about the company logos on the box. Massage to board game publishers: putting your company logo on the box is nearly always irrelevant and always a negative, so keep it to a corner on the back of the box. I promise, the people who care about who published the game already know who published it before they bought the game, so you don’t need to tell them. The people who don’t know who the publisher of the game is will never care about who published the game because they’re not those people, so there’s also no reason to slap your logo all over the box.
I LOVE a good box. It’s my own little obsession. Haven’t watched the vid yet but my favorite box is unearthed - which holds (in the original box) the base game + the expansion SLEEVED with zero issues. Splendor could never.
Edit:
I’m now realizing you are rating the outside of the box… which is not what I was expecting.
I’m calling for another tier list that evaluates the space usage and organization of board game boxes. I want a utilitarian box tier list!
He actually did it! He actually did it!
The Pandemic box looks like the cover of every DVD at a car-boot sale.
Dominion looks like the box art from a 1990s PC point and click game.
I was about to say this. It looks like a DVD box set of Lost or something. And that it ranks above Sagrada is crazy.
You should do the same thing with box inserts.
Next you can rank the best and worst box inserts.
Now I know you aren't a fan of the game, but the various wingspan boxes are just gorgeous.
The different shapes are crazy. But I found use for them:
- Base game boards into oceania box, as well as all automa stuff and base game dice
- Just 1 Box with all cards in base game box, others stacked into each other in Europe Box
This way, oceania and europe fit together in the base game box 😁
Asia can be played separately so stored separately 🙂
But sold mine and got the digital Version 😅
Love how grumpy he's getting with age. Embrace it.
Also... Luxor. Literally one of my favourite covers (minus the stupid SDJ 2018 logo) and you put it on the bottom rung!
I understand the frustration with how they orient the text on the sides of boxes. I don't store my games vertically, I have them all horizontal on my shelves and I don't run into that issue very often. Also A Fake Artist Goes to New York doesn't need its title on the sides. Little pink box is very recognizable. Name me another game that is in a little pink box like that.
It's kinda the idea I think of a friend coming to your house and looking over your collection and picking some games to play. They wouldn't know without asking or pulling it off the shelf.
I love how truly passionate Jon gets about many of these. There are so many great moments in this video. Also love that slight shade towards the Sagrada cathedral 😃
Thank you for an awesome and funny video!
Why would you love a slight shade towards the Sagrada cathedral?
@@montagen8084 because Jon obviously wrote that joke and put it into the video on purpose. I simply appreciate him doing it for the joke itself.
Personally, I don't have a beef with that cathedral 😁
Everdell is my game box that certainly wouldn't be out of place in the Louvre.
I thought you were going to talk about the box size for the content inside - components size, insert, filled with air.... Now THAT drives me crazy.
Love your channel though. Just dont care too much about the outside. My games are store inside a cabinet anyway x)
Cheers
This is ridicilous. I loved it.
Just spent an hour in your company thinking about boxes. Love it!
The problem with upside down text on the side of the box is not exclusive for games. Books from germany and france tend to have a different orientation compared to books from english speaking countries. Really annoying if you put them next to each other in a bookshelf. Maybe this design choice bleeds over into board games.
The front of the Skull box compels me to play it, but every other side of the box compels me to hide it. I'm glad someone else finally stated that publicly!
Where's Twilight Imperium? Of all box covers, that one is the most indicative of the game that's in the box. Epic across the board.
How can you give Burgle Bros less than Louvre? It's a box that's also part of the game. It's interesting to look at purely on its own. It doesn't fit or stack perfectly with all other games, but that's a feature, not a bug, as long as what makes it stand out is itself great. Secret Hitler is different type of box, but doesn't meet the criteria of being a great box independent of 'normal' accepted standards.
Giant collector boxes like Castles of Burgundy are their own category and shouldn't be judged based on if they fit on a game shelf or match other normal-sized boxes. They are ridiculous and need to be judged within that ridiculousness. Castles of Burgundy is a great example. It feels luxury. Minimal artwork. Lots of "white space" letting the logos and text and art breathe. The lack of bold art or characters on the sides is a benefit, because it's not sitting on a shelf like other games needing to stand out. The mere existence of this box is its own announcement of its presence.
But I one million percent agree about non-matching covers of a series. Like.. WHY? How can you be a designer and not agonize that the covers don't match? How clueless must the company heads be that they have zero design sense? If it's an art director telling graphic designers to go ahead and make that logo smaller and shift it over slightly to where it no longer matches, then that's an amateur. Worse than board games, when I see ONE book cover of a five or seven book series have a cover or spine element that doesn't match the others, I usually almost have an aneurism. Don't people that publish books OWN books? Don't they have shelves? Great.. now my day is ruined. I'm all riled up now. Thanks.
I was about to call you biased until you changed your mind about Ticket to Ride lol.
I completely agree on Through the Desert, the fit was one of the main reasons I didn't get the expansion.
An idea to have your games fit inside their box is to put them horizontally, how they belong.
The pink version of Skull doesn't have the barcode on the side where the name is, but you do have either the designers or space cowboys logo with it (both integrated nicely). I do prefer the purple colour tho
Apparently, I have a superior copy of Love Letter because mine has the name on the bag AND puts the tokens in a little ziplock baggy so they don't fall out.
lol at 52:49: "Games are not meant to be kept horizontally..." Proceeds to show a horizontal box with the name printed horizontally as well, implying it's meant to be kept horizontally.
Good job downgrading Ticket to Ride.
Yes, consistency with logo sizes (and everything else) is that important. Inconsistency is sloppyness and this is not something I want to see in professional board games. However, it is the way our world runs today - unfortunately.
It’s like watching a video Sheldon from big bang theory talking about something he loves 😂 and I can’t explain why
Comment section ruined
Fun with flags!
don't worry I see you more like Young Sheldon
About the double writing of Bonanza… You may not know that because you seem to be an english speaker, but as a bilingual and graphic designer, I can tell you that there is a convention with up/down title writing. You can verify this going to any bilingual french/english library. In English, the title will be written one way and in french the other way. So… I may seem pecky, but I do like to have my collection placed in a way that I can easily read the titles all in the same way (of my choosing). I just wanted to point you out the existence of that writing convention and that ignoring that convention would be ignoring other buyers cultures. Sincerely, Sebastien
Can I get an Actualol "worst game cover" badge to stick on the cover of my game? :D
Cute idea!
I can't tell if it is a bit or not that he's talking about the way the boxes look, drawing a ton of attention to each side, but has the lids on upside down for so many of them.
I feel like Planet (one of the games I have), had such good potential with the artwork on the front, but then they put on logos/prizes and an entire side of the box is barcode and boring information and more logos(and just sticks out from the rest of the box)
El Dorado being in both French & English may be because it was printed to be sold in Canada! In most provinces it is legally required to have everything shown in both official languages
Barcodes are required for shop sales - they go on the side as specified by the US market. Parents Choice award is also for the US market. But we will be certain to pass on your feedback to the Kosmos publishing team!
You have a Hang it in the Louvre category and don't have Canvas in the video? Shame
Very fun video! Publishers LISTEN UP!
Its funny this video popped up as I just opened my Dominion Big Box package a couple of minutes ago, and oh boy what an ugly box that is
You poor thing! Go and wash your eyes out with soap and water.
I love how nitpicky you are about this 😂 You are going to hate my collection though. I cut up a lot off my boxes to make them smaller. 😂
Shame of shelf was the ones I thought that's going in the first tier lol
I'll send you the game box I designed to roast 🙂
Pandemic looks drab both in and outside the box. Sorry you're wrong.
I love hearing you go on about fonts too. Cascadia uses Futura, heavily used font.
Mate I reckon the mind mgmt box is a work of art. The hidden messages using the time token 👌🏼
LOVE how passionate you are with you opinions! They're not all right, but it doesn't matter because I appreciate your confidence. Haha! Great video!
I could not agree more…. I hate games with awards and advertising on the outside of the box!!
"I feel like I should hate Carcassonne more than I do."
--Actualol, 2024
Canvas is chef's kiss.
😂😂😂😂 I just love the snobbery of this entire video. Wish you would have done a pumpas tone on purpose just to make it perfect. 🤣🤣🤣
If you saw my shelves you would have a heart attack.
He's not saying not to buy the games lol, he's just saying the art could be better. Sorry you got your feelings hurt 😢
I'd like to reserve a special slot in hell for the Codenames XXL variants. I picked them up so I could play them with larger groups and older relatives, and the boxes are so heinously huge. The cards themselves are barely any bigger, and the text cards have laughably small text compared to their increased size, so turns out it was a pretty pointless endeavour anyway. But, in spite of all this, my main source of contempt is still the box size. Words cannot express just how empty these boxes are. If you strip out the atrociously-designed plastic organisers inside, the actual game itself takes up less than a third of the box. And then they took the already disappointing box art and just slapped an XXL "stamp" motif on it that's completely detached from the rest of the theming. And bright yellow. I've managed to squeeze the contents of all three into a single box and put the other two in the loft, but catching sight of even just one of these nightmares as I walk past the shelf puts me in a bad mood.
...Anyway, I'll see you next therapy session
I gotta know where you think the Facade Games “Dark Cities” games rank 📚
Este señor tiene razón en la mayoría de cajas... Mamonsísimo hasta con los mínimos detalles que a nadie más le hace daño... Pero tiene algo de razón
I wish you would have reviewed the 7 wonders box, still a great video though.
The left half of my collection along a big wall has titles reading one way, the right half the other.
It is surprisingly entertaining listening to you complain about things 😂
You should do a video highlighting common misunderstandings of rules that people make when they first play a game. Had a moment this weekend where I misunderstood the voting system in Zoo Vadis and played that you only needed a majority of the animals in the exhibit, not a majority of the total spaces in the exhibit. Had huge implications and made the game feel much less fun until we clued in and corrected. Might be cool for you to go through your favourite 20-something games and call out ways you may have misplayed them early on, or struggles friends have expressed to you about learning them.
Cool idea thanks! I messed up that rule too.
That was again a very entertaining video - I wouldn't mind a part two. 😁
Hahaha quickly got to do prozd's suggestion
an hour long autistic rambling... i love it!
Yes! Get the info and awards off the damn beautiful cover!
52:19 it even sticks out in your tier list :)
Borrowing dominion just to drag it is hilarious, but necessary
Every board game company needs to watch your video so that they can do a decent job of their box designs when it comes to the practical things that we want to see. Like no bar codes on the sides, don't put awards on the front of the box, don't plaster logos on every side, put irrelevant ugly numbers on the back, make the box size fit the game properly, no lid lift, give us a choice of sides with different versions of art and importantly the game name so that we can have a nice side of the box showing regardless of whether we store the game horizontally, vertically, or face on. These are some really simple basics that board game companies need to start getting right. The only place that ads belong is in a little extra booklet inside the game box which I can browse through quickly and immediately throw in the recycling (better yet, just don't do it, I bought the game and I don't want to be served up ads there are too many ads in my life already).
Jon, if you ever get offered to have your currently non-existent logo on the front of a board game box, you've got to say no. Insist it should be on the back or your logo will no longer carry the weight and credibility that it would at the time of this video.
I'm with you on almost all of your criticisms of the box art, except for Azul. I think that it's a perfectly legitimate choice for that box cover to pick out a font that works well, has some character to it, and is set well. The kerning looks pretty good to me. Good typography is an artform in and of itself and not every game requires artsy lettering. Look at the serifs on that font, they match in so beautifully with the styalised flowers. I think its quite the insult to compare the use of Azul's font to the over-used, poorly kerned, and often poorly applied font Papyrus. The really boring sans serif font with no stroke variation and some generic grunge brush on Codenames deserved much heavier criticism than Azul for being so very bland, characterless, and slapped on. Azul made a clear and purposeful choice which works well. That said, I'd agree on your ranking of it - it isn't quite Louvre.
I also felt that on Sagrada you ought to have noted that it was a particularly subjective decision on its ranking. Sure all of these are subjective, but after discussing seeing the cathedral itself and understanding why the box has grey stonework on it you clearly understood the reason behind that choice, and your ranking seemed harsh due to personal preference rather than the vast majority of your points which have been based in design principles and functionality.
Ooo, I just hit Decrypto. It's such a very ugly and uninviting design to me. Talk about a drab grey box. It's top-heavy in its design, it has too many things trying to be the focal point which results in no focal point, it's too fussy and busy (and this coming from someone who loves overly intricate detailed artwork). It's a poor design.
I appreciate that the cover of Heat informs me immediately that it isn't a game for me. I've played Heat, it isn't a game for me. I agree it has a good cover design, but subjectively for me it's really ugly. It can't ruin my collection because I'll never own it.
You just lost all credibility with me for putting Cascadia that low. It's gorgeous, the art is gorgeous, the cover is really well balanced and has a really lovely baroque line of dynamic movement leading the eye up to the name of the game. I agree that the fading out thing spoils it a little bit, but that's a rather minor quibble on the whole. The Cascadia cover should be in the Louvre.
You should take a look at the covers of Life of the Amazonia, and Isle of Cats. Harmonies is also cool but it doesn't tell you anything much about the game (Amazonia doesn't either, but it's so eye-wateringly beautiful that I forgive it).
Who damn cares how the box looks like? I will 100% buy an awesome game in an ugly box!
I care about how the box looks because I care about how my collection looks. Doesn't mean I won't buy the game but it's interesting to discuss as the vid is doing. And clearly Jon doesn't let his distate of some designs dictate his collection either, otherwise he wouldn't have half of these games...
For those wondering, Secret Hitler just about fits into a Kallax. JUST ABOUT. I have picture proof 😂A couple of extra millimeters and it would be sticking out like nobody's business.
The old version of 'love letter' says love letter on the bag and it's much cuter and the tokens are cubes that come in a bag.
I was about to complain that he should have left the tokens in their plastic bag if he didn't want them falling out. I guess maybe the new version they aren't bagged.
I wonder how bad Bears vs. Babies would get torn apart here. As besides being a bit of an odd shape, it's completely covered in fur on all sides and most of the top, so it'll look like a poorly taxidermied tribble regardless of how it's placed on the shelf.
well we all missed that iconic intro sound...
Brilliantly funny video. But I think you need get some therapy.
And what does it tell about us watching him? I think we all need some therapy.... I enjoyed it so much and agreed almost at no point 🤣🤣🤣
Canvas has the most beautiful box IMO. The neat thing is, that you really can hang it on the wall.
There's no name on the side of it! And I know they offer a sticker but that's somehow worse. 🤣
What do you think of their new big box? The name does appear on one of its sides so I'm curious haha.@@actualol
@@actualolI did actually pull the sticker off of the shrink wrap and put it on the side of the box! But it hasn’t gotten much use. The box looks so good, I just put it on the very top of the shelf, facing forward.
I'll say for foundations of rome, I had the expansion arrive today, and it came with a new tray designed to fit all the expansion stuff in the same general tray, so it fits exactly the same.
This is the cranky rant I needed today. Thank you! I loved every minute of this 😄
Man, I really thought you would finally be the RUclipsr to call out Catan's box looking like Sun Maid raisins.. slightly disappointed smh