Dragonspine, Sheer Cold, and Balethunder Were Good - Genshin Impact

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  • Опубликовано: 17 сен 2024

Комментарии • 16

  • @kaliflowers
    @kaliflowers 7 месяцев назад +7

    I think back to 1.2 and Dragonspine, and it's still one of my favorite experiences in that game. It's like you said, the obstacles are what add interest to the open world. I ran through all the quests and 98%'d the exploration in the first two days, it was so fun. And I'm certain that satisfaction that came with playing, was in large part thanks to the sheer cold and just general hostility of the region. The closest we've gotten in recently memory, I feel like was the sandstorm in Hadramamaveth. There wasn't too much in terms of direct gameplay effects, since you just needed the Liloupar gadget, but I really appreciated how the low visibility changed the way I interacted with exploration. I'd take more "notes" (pins) on my map and paid attention to my surroundings even more than usual. (I also intentionally Didn't reveal the region map, which was a neat change of pace for exploration too.) High hopes for more hostile environments in versions to come!

    • @PsQueak2
      @PsQueak2  7 месяцев назад +1

      Oh, that Hadramaveth exploration with no region map sounds amazing, I've never considered trying something like that. I'm the kind of player that almost speedruns the statues of seven to light up everything haha. I can totally see how that would add to an exploratory feel though, I might try something like that myself now that you mention it! Hmm, maybe in the future Mare Javari? :)
      Agreed in general though, those kinds of things add so much flavor to the world. Sheer cold and balethunder were great, can't wait to see what else they add.
      Question, are you a gamer in general though? Like, action gamer? I wonder if that has something to do with it. I'm a "gamer" gamer myself, and I welcome these kinds of things, as I play lots of games with lots of challenging hindrances. But, some dislike it and says it ruins their relaxing experience, though. But for me it's almost like, I'm not really _looking_ to relax. I wonder if those who say it ruins the relaxing exploration are maybe those who don't play more hardcore games? (Hence why I'm curious about you)
      Thank you for the comment!

    • @Melotaku
      @Melotaku 6 месяцев назад +1

      @@PsQueak2I know you didn’t ask me the question but I feel inclined to answer because I 100% agree with what they are saying. I do enjoy challenging games. My favorite games of all time include Hollow Knight, Bloodborne, Dark Souls, Terraria and Geometry Dash. I enjoy the rush of adrenaline from a difficult challenge. I love getting lost in fantasy worlds. (I also love games with extensive complex lore, but that’s unrelated). So seeing Genshin, I thought it could fulfill my desires. Dragonspine and, to a lesser extent, the hazardous areas in Inazuma have sort of scratched that itch. I agree with the original commenter that exploring Dragonspine was the most fun I’ve had playing this game. Now I’m left wanting more as Hoyo has catered casual players a lot more recently. To be fair, I still really enjoy the exploration in Genshin. I loved the forest in Sumeru, the desert not as much but I still liked it, (I’m just not a fan of desert areas and I just got sick of it, I wanted more forest). I initially didn’t really like Fontaine because I didn’t explore very much. I had stuck to the main content (archon/story/event quests) at the start but now that I’ve started exploring and doing the world quests, I’m really loving getting lost in the exploration of Fontaine. I do feel though that they all are lacking in the challenge department. The enemies are too easy and there are no environmental hazards. There are local legends but I don’t like them. They are way too strong in comparison to everything around them and they have no reason to be. They are just random enemies with stats cranked to 11. You’d have no idea they were strong just by looking at them and the areas they are in are not hazardous so you aren’t expecting any challenge.
      Anyways I think I’ve rambled long enough. Great video!

    • @kaliflowers
      @kaliflowers 4 месяца назад

      @@PsQueak2 Hey! It's been a while, my RUclips notifications didn't tell me I got a reply on this one, so here I am 2 months later.
      I spent middle and high school on Minecraft and League of Legends, so I'm not Not a gamer, but I can't say I'm particularly competitive or seeking extreme challenges. (Minecraft for me was exploring, building, and redstone, and I never played ranked in League.) I've never tried any of the FromSoft titles, though I did enjoy watching my brother play AC6.
      Now, I dabble in a handful of anime fighting games (very casually) and the Hoyo titles. I did pick up SIFU earlier this year and its been fun. I'm also looking forward to Zenless Zone Zero, I've been following it for the past few years. The aesthetics were what drew me in at first, but the potential for challenging combat is definitely appealing to me now. Maybe it'll turn me on to more of those "challenging games" games.
      I can empathize with the casual exploration audience for Genshin though, I haven't kept any map areas un-revealed since Fontaine, and I'll sometimes just aimlessly wander map areas just to vibe. I've even been using Hydro MC while exploring and questing, since it feels less jarring when I talk to NPCs. (My recent team is Albedo HMC Xianyun Fischl, and I just use whoever I feel like in the moment to be the on-fielder.) By using a scuffed team of faves, it also artificially increases combat difficulty, since I'm not ending fights in half a rotation. This might factor into the lack of challenging exploration mechanics, since casual players that use "sub-optimal" builds and teams of their favorite characters are already at a disadvantage, and then have to fight even harder to survive against environmental hazards. I get that it's probably challenging for Genshin to implement difficulty in a way that doesn't alienate too much of it's main demographic, and like @Melotaku I don't really agree with the way the local legends are implemented, but I do hope they try to do something more interesting in the future.
      This turned out a lot longer than I thought, so I'll try to wrap up. I tend to (mis)label myself a more casual gamer, for not having played much of the "gamer" games, but I'm also not opposed to a challenge, especially if that challenge adds appropriate vibes/immersion to an experience. I think I just like that it really Feels like I'm exploring That location. As for action titles, I'm starting to get into them, if not just for seeing myself (my character) perform cool shit

  • @dzintars8034
    @dzintars8034 7 месяцев назад +2

    Yes, I've been saying this since Dragonspine first came out as well, definitely one of the most fun holidays I had was exploring the dreadful mountain. The sheer cold made it interesting, if it was just a normal mountain with snow effects it definitely wouldn't have been as memorable as there would be no challenge, just a normal day exploring an area like any other place in Mondstadt or Liyue at the time. And I am glad that they aren't succumbing to the complaints of some people, and are continuing to create these memorable area's. Inazuma was fantastic, being struck randomly by lightning is what I remember about it the most when exploring and I find that funny and awesome, tsurumi island was memorable because of the mist and I regret rushing through the quest so I could've experienced it more . I don't remember much about enkanomiya because it was kind of simple, I did love the visuals, the quests and puzzles and lore but overall I didn't feel much exploring the place and it didn't feel at all dangerous, every npc telling us the place was incredibly dangerous didn't really strike as much with me because the biggest danger was randomly just falling off one of the islands. Chasm was claustrophobic dark and the purple corruption it had was memorable. I loved the withering zones in Sumeru and i do wish they expanded more on the mechanic making it more dynamic, the pyramid exploration in the desert, the sandstorms and the wenut attacks in the tornado zone, the verticallity of the cliffy area you had to traverse with Pari were all great. And fontaine's underwater sections that offer more uniqueness, I pray in the future that they add an actual threatening underwater area where you do have an oxygen or water toxicity meter even if it's a small zone, because that would be incredibly exciting to explore. If Natlan doesn't have a vulcano with sheer heat I will definitely be disappointed, and if Schnezhnaya doesn't have something adjacent to it as basically everyone we've seen has had to wear big winter coating, would be disappointing as well, great video!

  • @SuigetsuIsArt
    @SuigetsuIsArt 7 месяцев назад +6

    Appreciate this as a Dragonspine defender haha. It was stressful at low AR but has remained my most memorable Genshin exploration experience. Conquering it felt like conquering a real mountain. I think there are some things they could have tweaked (e.g. myself and many new players I help with it now somehow missed the memo about the quartz breaking the strange ice and this gets frustrating) but sheer cold itself is not the problem.
    Also, BOTW is widely considered one of the best open world games out there and it has plenty of environmental hazard elements which I think are more annoying in some ways. (Desert too hot? Do you want to cook? Have you explored enough in this region to get the things to cook with? No? Better pay out for armour. And then pay to improve that armour so you don't die in one hit.) This is not a new concept in video games and it helps add layers to exploration. TOTK dialled it back from BOTW in some ways, adding more diverse ways to protect yourself from the elements, and it's appreciated, but I like that they didn't completely remove these elements all together. It makes the world feel more real and challenges you to work your problem solving and strategizing skills.
    I hope Natlan has the burning heat mechanic (I imagine it will be BOTW-y and the closer you are to volcanoes or something the more it will crank up) and I hope Snezhnaya lives up to its reputation of endless, harsh winters that has created a very enduring people. I don't need every single area to be deadly -- variety is key -- but really make us feel what the people who live here have felt, braving the elements. Like, it's a game about elements! These things should have weight!

    • @PsQueak2
      @PsQueak2  7 месяцев назад +1

      Dragonspine defenders unite! Haha
      Fair enough, things could use some tweaking. Funny enough I remember teaching one of my friends the same thing about the quartz lol, I wonder why that gets missed??
      Also good point about BOTW and TOTK. There are definitely sweetspots to any concept, and you can have not enough of, or TOO much of something. For me, the Dragonspine experience itself was just right - the inconvenience of sheer cold was always there, but not so overbearing that it was something I ever worried about. It was second on my mind to whatever other objective I was focusing on.
      I fully expect a heat mechanic to show up in Natlan somewhere - not the entire nation, but as you said, a volcano or something for sure. I can see it now. And Snezhnaya would almost certainly have sheer cold somewhere, too! Hype, imo. I can't imagine it existing on Dragonspine and Dragonspine alone, certainly it will show up in Snezhnaya... _unless_ it's just to show how extreme the effects of the Skyfrost Nail are. That would be a sort of statement in itself, think about it - Snezhnaya not having sheer cold because it _still_ doesn't get as cold as a single mountain that had the Skyfrost Nail dropped on it.
      I don't think they'd do that though, because that would sort of be leading players to formulate that contrast on their own, unless explicitly stated somewhere. More than likely we're just gonna get sheer cold again, hahaha. Probably particularly near The Tsaritsa's domain. And if so, I can't wait.
      Thanks for the comment :)

  • @JoeMeng
    @JoeMeng 7 месяцев назад +5

    Wonderful video! I did not like those aspects of the game, but I understand this show don't tell argument for storytelling. Genshin is great for its immersion, and different people experience that different. I hope to see future videos and am off to finish my backlog of your Genshin video essays now.

    • @PsQueak2
      @PsQueak2  7 месяцев назад

      Heyo, thanks for the comment.
      Yeah, in a game with this much stuff, there's just going to be different things we all enjoy, and even different ways we experience immersion. That's why I was clear around 11:38 to say I'm not 100% right, but things like this are how I feel immersed, and from that end, I feel it did great.
      Hope you enjoy the other essays too :) Thnx yo

  • @dicedmeat7857
    @dicedmeat7857 7 месяцев назад +6

    People give dragonspine alot more flack than it deserves, considering nowadays there are alot of areas and enemies that have been affecting the player in more ways then one.
    The story behind it is tragic, and the music that plays throughout really emphasizes that. Yea, sheer cold can be bothersome, but thered a reason its so "bothersome", because it was absolute hell. Dragonspine was the first region for me that I explored, I was confused and panicked, but I've always enjoyed its challenge

    • @PsQueak2
      @PsQueak2  7 месяцев назад +1

      Yep! Something being bothersome isn't bad, if appreciated for it's purpose.
      Heck, I hate being scared crapless and unable to sleep at night, but it's for that very reason people play scary games and watch scary movies. Is it for me? Not really. I don't like my heart racing because I simply heard the thump of my cat's feet hit the floor at 2:30 AM lmao. But I can totally understand the thrill of it for those who are into it, and the purpose of those games is to create that exact feeling. They're actively chasing the bothersome feelings those games and movies create. A bit masochistic sure, just like enjoying the hindrances on Dragonspine - it's bothersome and challenging in different ways, but the idea is the same - plowing through challenges, puzzles, pain, and hindrances/obstacles to achieve a goal.
      Once again, not to mention the narrative purposes. The art of the story-telling beneath all that is icing on the cake. The way they used these environments and inconveniences to sell us a narrative point is so well done. In addition to the music you mentioned as well. It's a total artistic package.
      They definitely didn't just tell us a story here, the showed us and showed us well.

  • @Hesperus_
    @Hesperus_ 7 месяцев назад +1

    These mechanics really help to spice uo the exploration and make aareas that are dangerous in lore really seem dangerous. Plus they add to environmental storytelling. Honestly, I had fun surviving cold in dragonspine and dodging lightning strikes on Yashiori ialsnd in inazuma. Without the element of danger, explorations gets mundade and boriing

  • @anewfuture
    @anewfuture 7 месяцев назад +3

    Dragonspine is one of the best designed region in the game. I spent probably around 2 weeks doing nothing but daily commissions, events, and 100%ing it. The sheer cold was no big deal, because there were plenty of places around the map to use pyro. I only ever found sheer cold annoying in one of the boss fights. I think sheer cold helps to keep you going, as it encourages me to get from point a to point b faster. As long as you don't go swimming, it takes a really long time to fill up, so it should only ever kill you if you are not paying attention.
    Balethunder didn't hinder me game play wise, but I suppose it helped for atmospheric reasons, showing the hostility of this nation. It was a constant reminder that Raiden Shogun was the enemy that needed to be stopped.
    I would give a thumbs up to both.

    • @PsQueak2
      @PsQueak2  7 месяцев назад +1

      Yep agreed.
      Good point on the balethunder as well, I didn't dive into it as much as I did sheer cold in the video, but I've seen it stated by many that it's just as annoying to them as sheer cold. But it was used very well in Inazuma. When I think about Musoujin Gorge, and what it's not just telling us but showing us, is how extremely powerful the archons are. The slash that split this gorge in half and killed Orobashi is still affected by balethunder to this day. Crazy. Another good example of showing, though. She is so strong that we can't even be in the same area as an attack she did centuries ago, without dying to the electro permeating throughout the air.
      Thanks for comment C:

  • @KomsaSword
    @KomsaSword 7 месяцев назад +2

    bro cooked so hard with this one

    • @PsQueak2
      @PsQueak2  7 месяцев назад

      You mean cooking lots of that Goulash to survive this mountain lmao.
      Man, thanks so much brother. I'm trying to get good at this. Got more coming! And of course you'll be the first I show.