You are contradicting yourself, If we go by that then clerk would be the most balanced one and I think we all can agree to that not being the case. Night watch just has unnecessary stuff in his kit that makes player skill have no effect. Also known as overloaded kit. Giving a hunter a pull, a speed bonus, a dash is normally fine but the way they designed him causes problems. Despite all that he is not impossible to kite and the way I see he is just a bit too strong, needs one or maybe two nerfs to be "balanced"
@@halaylover6867nope he’s fair, you probs didn’t learn how to kite him yet, btw there are also survivours with many abilities like antiquarian so I think it’s fair that they gave him a variety of skills
Really long so tldr: Im fine with him. He is just stronger than what is necessary. He is not someone you call *requires skill* because the abilities just existing do the job enough I've never said he was this super op game breaking auto perma ban unit, I am saying that he is stronger than average hunter and that is to a point that you may have no experience as a hunter what so ever but get an elimination. Im completely fine with his skills and they are actually really good designs as well. I like how he jumps over pallets and windows. The thing is: 1- Normal pull skill has a wide range. Too wide, like you can really pull 2,3 or even 4 of them at the same time. I played him and played against him so Im frankly aware of his capabilities but I seriously doubt that with that width, you can call him a "skill requiring" hunter. 2- You gave antiquarian as an example, my second most used character. Night watch is basically a joke to me with her Now Im not like the highest rank, quite far from it in fact. But even in high tier matches all I see is either night watch making a mistake and losing badly or getting 3/4 eliminations. Like no joke I have never ever seen a tie with him lol. 3- Movement speed buff completely defeats the purpose of the pull. They are both used to get close to survivors. So why they can be activated at the same time? I genuinely struggle to find a good reason for this. 4- His attack range is a joke. I've seen some clips where people wait behind a pallet and he attacks, survivor doesnt drop the pallet and they still get damaged even though nw didnt move Compared to other hunters Gamekeeper- has a pull but no speed boost, instead he slows you which is a bit more healthy +attack range is not that big Axe boy- I think he is the second fastest non-dashing/teleporting hunter. Idk I have to check after this. But as you know, no pull ability Soul weaver- Has insane speed and decent slow against survivors but no pull again + small attack range(?) You see the point? Now it might seem like I am crying but no, that was in the past. Im aware of the things I should do to kite properly. So he can stay the way he is. I just wont accept the lie that he is skill expressive. Thank you for reading and my apologies for taking this long lol (Also I know long walls and stunners are the way to counter him, there may be more but these are the general apllicable ones)
@@v.a.m.s.9722 Nah there are hunters that are even stronger than him and haven't received any nerf, he's fine like that. I main him and trust me, good teamwork and skills of survs can make a win into a loss, more in high ranks.
Tbh this hunter it's the most balance one, bc it depends on the skill of the player and his skills are pretty good
You are contradicting yourself, If we go by that then clerk would be the most balanced one and I think we all can agree to that not being the case. Night watch just has unnecessary stuff in his kit that makes player skill have no effect. Also known as overloaded kit. Giving a hunter a pull, a speed bonus, a dash is normally fine but the way they designed him causes problems. Despite all that he is not impossible to kite and the way I see he is just a bit too strong, needs one or maybe two nerfs to be "balanced"
@@halaylover6867nope he’s fair, you probs didn’t learn how to kite him yet, btw there are also survivours with many abilities like antiquarian so I think it’s fair that they gave him a variety of skills
Really long so tldr: Im fine with him. He is just stronger than what is necessary. He is not someone you call *requires skill* because the abilities just existing do the job enough
I've never said he was this super op game breaking auto perma ban unit, I am saying that he is stronger than average hunter and that is to a point that you may have no experience as a hunter what so ever but get an elimination. Im completely fine with his skills and they are actually really good designs as well. I like how he jumps over pallets and windows. The thing is:
1- Normal pull skill has a wide range. Too wide, like you can really pull 2,3 or even 4 of them at the same time. I played him and played against him so Im frankly aware of his capabilities but I seriously doubt that with that width, you can call him a "skill requiring" hunter.
2- You gave antiquarian as an example, my second most used character. Night watch is basically a joke to me with her Now Im not like the highest rank, quite far from it in fact. But even in high tier matches all I see is either night watch making a mistake and losing badly or getting 3/4 eliminations. Like no joke I have never ever seen a tie with him lol.
3- Movement speed buff completely defeats the purpose of the pull. They are both used to get close to survivors. So why they can be activated at the same time? I genuinely struggle to find a good reason for this.
4- His attack range is a joke. I've seen some clips where people wait behind a pallet and he attacks, survivor doesnt drop the pallet and they still get damaged even though nw didnt move
Compared to other hunters
Gamekeeper- has a pull but no speed boost, instead he slows you which is a bit more healthy +attack range is not that big
Axe boy- I think he is the second fastest non-dashing/teleporting hunter. Idk I have to check after this. But as you know, no pull ability
Soul weaver- Has insane speed and decent slow against survivors but no pull again + small attack range(?)
You see the point? Now it might seem like I am crying but no, that was in the past. Im aware of the things I should do to kite properly. So he can stay the way he is. I just wont accept the lie that he is skill expressive.
Thank you for reading and my apologies for taking this long lol
(Also I know long walls and stunners are the way to counter him, there may be more but these are the general apllicable ones)
@@halaylover6867Is a really good explanation. I agree with you. They should make him have a speed debuff or a pulling range debuff.
@@v.a.m.s.9722 Nah there are hunters that are even stronger than him and haven't received any nerf, he's fine like that. I main him and trust me, good teamwork and skills of survs can make a win into a loss, more in high ranks.
no detention build 😦😦