Just a tip to make the videos easier to understand: show the final result fist (before you start executing the step by step) so it is easier to follow along. For instance, in this video I had no clue what was going on until the end. EDIT: Your DF tutorials are great! Keep up the good work!
2:23 - Liked how you reinforced how ramps work 2:34 - Liked how you reinforced how water pressure works (Opportunity to add annotation to your water video as you didn't go into detail about pressure here) 3:36 - Nice idea to use door as valve (How does this compare to using a water gate?) 4:00 - Mechanical Power 4:30 - Wow, never new you could gear the pumps from above. I've always done that from the side 6:50 - Wait, what, you can create water wheels within the base. I've always used them on rivers. 9:23 - Ok, I didn't realize we can link to a gear assembly, this will be useful for managing power. 11:40 - Dwarfs can walk on part of the pump 13:42 - More vertical pump power transfer logic 17:15 - Iron bars over water tiles and channels. ( I think floor grates do the same thing, mainly differing that one can be built on site with metal ) Thank you for this video. I'll be copying your demo for my first mist generator. Your underground power generator breaks the rules of psychics for fun and profit.It solves the issue of water freezing in winter on the river.
This comment is great, thank you for letting me know your likes, when recording I sometimes repeat/reinforced ideas and i'm not sure if I should Cull that info while editing. Alot of the videos I created in the past were for veteran players so some simple concepts I would skip over as everyone knew that info already. Thank you very much for watching !! I appreciate your support FolixOrision !!
Just about every DF steam video on this channel takes place in this fortress, Here are a few samples: Drained the oceans: ruclips.net/video/0yopUbi2iVM/видео.html Flooded the map: ruclips.net/video/UgT30uMZvCs/видео.html Melting Weapon: ruclips.net/video/teKcNsvbxRM/видео.html Magma Gun: ruclips.net/video/kcuEilE-GJA/видео.html Created Island: ruclips.net/video/zHvPFmQ6SLk/видео.html
The amount of amazing things you can build and simulate with this game is amazing. Never thought i would be watching a tutorial video on building what is effectively artificial waterfalls and perpetual motion machines in a video game. Technically the generator part is breaking the law of physics though by being able to power itself, except that physics may work differently in a world of dwarf, magic, and beasts of course. So it is up to each player to decide if this is cheating or not. I would imagine the only legit way to use a waterwheel is to put it on flowing water like a river/waterfall. Then linking it to wherever the power is needed, but that sounds like a real pain, just like how you can't just put a watermill anywhere in real life.
You're changing my dwarf life man, after ten years of playing df i feel like im finally penetrating dwarven engineering, being able to have water everywhere i want will be a game changer! Thanks so much!
I'm a steam noob coming from rimworld. We are Legion. 😁 Anyhoo, ten years? Must have been too daunting to try? A hassle you would get around to later on? I played rimworld for years and only embarked outside my first landing square once or twice. too much of a hassle. Pawns die hard, then they cry hard. With dwarf fortress, I'm moving towards the pain immediately, and grudgingly learning water pressures and levers etc...I'm going to thank myself later for expanding the gameplay possibilities. I've never embarked on an ocean biome, so today is the day.
@@snickle1980 Yea, I just never had a situation in a fort where it was truly necessary for me to get into dwarven engineering. Now, with the steam release out, I carved a truly ambitious mountain home into a volcano and of course needed a well, which made me need to figure how to pump water from the brook in the valley 30+ z-levels up into the mountain. Couldn't have done it without these vids lol, knowing how to build mist generators alsp helped tremendously and Firemouth has now become my most successful fort in all those years of playing! Getting into complicated stuff first will definitely yield rewards pretty quickly! I wish you well on your earth-striking and water-taming :)
Your videos are amazingly clear but they still make my brain hurt when I try to execute them. 😂 For these complex, multi-step builds, could you add chapters? Would make rewinding easier.
I will consider this suggestion, chapters can sometimes be a decent amount of work; however I have added them to my videos in the past. perhaps if I get some down Time I will try! Thank you very much for the "Super " Paul; Happy Gaming!
If you dig straight down through a light aquifer, mist will constantly fall down the stairs! Very nice, but it needs a place to go, don’t let it flood your fort!
Finally have a fortress worth trying this stuff for. Built around a volcano by the sea. Im pulling in seawater, using another one of your vids to turn into freshwater and now have a column of water i can tap for power underground. Thank you so much!
Been playing dwarf fortress for over ten years and can honestly say these are amazing videos you have created. will be sending newbs to your channel. thanks for the hard work
You're my favourite Channel right now. I really like your videos and I love dwarf fortress. I've been playing it about 7 years, but I'm still a noob :)
Wow, Thank you ! I only felt like was not a noob after about 7 years or so too; there is so much in this game ! hahahaha Thanks for watching 111Tob111 !!
Exciting stuff, great video as always! Is water management your main expertise in DF? And do you know by any chance if they plan to add back some kind of master log? Those new notifications seem underwhelming, it would be nice to have a history of what was happening and now it's easy to miss important events.
Are there ocean and river flooding mechanics in DF? In other words, can rivers occasionally overflow their banks during rainy seasons, or can unusually large waves form on the oceans occasionally and sweep inland??
I find the noob way is easier than building a separate room. More risky, but easier. Just channel down until you reach your main area of the Fortress and create an Underground River. The Underground river can also be used for irrigation with manual pumps, wells and if you use mechanisms you can build a cheap Mist Generator on areas just by digging up and using axles. I feel the whole creating a separate room is a bit complicated. Just create a big channel all the way to the end of the map and put some fortifications that way you don't have to worry about flooding. Also the amount of water should be big enough for multiple Waterwheels.
so i built the reactor from this video. works great. my reactor room has 6 of these and powers my 150~ pump stack to get water at my volcano base. altho they lag the game ALOT. so i used draw bridges over the screwpump input to turn the reactors on and off completely so that they dont lag the game and i can still use them for power if i need anything.
thats a fantastic idea. i didnt even think about hatches. thats probably alot more safe than the bridges, i dont want to launch some poor unfortunate up into the ceiling when i turn the power on.
Amazing! Can I make one that cover multiple levels? Will it work if i place grates for each level and generate mist on each level? With a water source on top from a river and the water falls into my reservoir/drain sistem with output outside the fort?
Yes, that sounds more like an artificial waterfall though. you can do alot within this sandbox game, this game is lead to the development of mine-craft hahahaha.
I unknowingly built my fortress to not have a single possible spot for a mist generator. It’s insane how impossible it would be to have a good mist gen in my base that hits more than one dwarf every two years. It’s so impossible that one would be forced to think that my fortress was designed for the sole purpose of never allowing the construction of a mist gen.
I have a better mist generator design for meeting areas I will build in a few days, i found this is better for halls. however it will still work anywhere that is close to them! Happy Gaming!
@@TwistedLogicGaming Do you use the ceiling method? Where the water is sucked around a circle and mist blankets the entire 4 opening area below? I used that in 2018 or 19 when dwarves would go batshit insane. The generator helped immensely.
@@TwistedLogicGaming Beautiful! Please do make a video on that. The output on it is amazing. Oh and question: the perpetual motion water engine that you set up- will it ever need refilling or does the constant motion of the water prevent evaporation? Do you use that design to power the rest of the fortress?
This game is so complicated. I really really want to get into it. I've been watching so many videos. But it's so overwhelming. I'm just really resistant to learning new things I guess. I keep playing simpler games such as Rimworld, Stonehearth, Going Medieval.
I think what's tripping me up the most is the mining/channeling/ramps/whatever. It's just so hard to wrap my head around. Some things working through diagonals... it's just so much.
I dont understand how the waterwheels keep running after you close the valve door. Shouldn't that water become still (non-running) after a while thus turning the water wheels off? Is that a kink of the water physics in DF?
Thank you very much Matias !! (I have many many more Dwarf Fortress videos on this channel, alot in the recent update but also going back 2 years. The version 47 videos have the same game mechanics as version 50 however the UI and tilesets are a bit diffrent. Happy Gaming !!
Wouldn't waterfall system with one pump be easier? Or would it be less effective. I don't really understand how pumps are creating mist near the intake.
Okay, I can't seem to put a pump on top of another pump. I do as the video shows and channel over the pump but when I try to build one atop the hole, it just says No Access. What'd I do wrong?
Followed this for both the water reactor and mist generator and it worked like a charm. It appears that once I add iron floor bars to the top level, mist is no longer generated on that level, but if I remove them then dwarves periodically cancel their jobs due to dangerous terrain. Is this expected behavior or am I potentially doing something wrong?
I get some mist on the upper level with the floor bars, it's not as much as the lowever level. I created a temple between the pumps so they are forced to walk in that area to visit the temple
@@TwistedLogicGaming okay, cool. I also put a temple near the bottom level mist generator, and then I used your design for the ring generator to supplement the mist on the second level (the tavern) and it’s doing exactly what I had hoped. Thanks!
I still wish I could make an indoor deep pool filled with booze, and make our fortress have alcoholic mist. Thanks for your Steam Dwarf Fortress tips and tutorials.
I belive that other fluids (to form lake with) booze, blood, poision are planed for a much later version perhaps +5or6 years from now. Thank you for watching!!
@Twisted Logic Gaming To add I believe unnatural fluid tiles are planned for the Magic update because they plan for magic that generates Blood seas etc.
Oh, so if there's a channel in front of the pump output it just drops the water down? I was worried it just sprays water across a range like a wild firehose
Would someone know a reason why this could not work for the higher level pumps? I've been trying to replicate everything as much as I can, just with small layout changes but are only for the wooden axle, to move energy around, the actual pump layout is identical, and there is no mist being generated in my higher level, which is my tavern/inn. Since the lower level pumps were working fine I thought it could have been the direction, as long as the top pumps work its fine by me, so I switch the direction but still no mist in the higher level, only at in the lower level. I have rock floor grates to prevent accidents, already tried changing them to floor bars but didn't fix the issue.
Few questions: 1. Are those waterwheels powered by that one pump pushing water around? (aka perpetual motion?) 2. Does mist have to hit something to generate or is it made when water moves down a level no matter what? 3. Can you power a pump from the side and then translate power out the other side to other adjacent pumps or axles?
1 yes 2 when water falls, nothing needs to hit 3 the water wheel creates a net of 90 power. the entire system can use that power no matter how it hooked up. you can attach gear asmblys to the sides of pumps and then axels to them. multiple pumps in a line configuration will all be hooked up via power to each other if touching tiles., Thank you for watching David!
Idk why but for some reason my water generators keep overflowing. Water comes on the level of waterwheels even if I think(?) I've resetted the water pressure on right level. Now I got a weird set up of two water generators and a pump stack that pumps excess water up back into a river with power of windmills. xD
Could you do this on a large scale? For example, let's say I want my halls, temples, and bedrooms to have a mist generator... how could I do something on that large of a scale?
it works like a mini pumpstack however it is setup into a loop. so the water output of the lower pump is the water input for the upper pump. then the water falls back into the lower pumps input tile. Kinda like this: wwww v%%
its the nature of the pumps to operate on multiple z levels. they are built on 1 z & draw the liquid from the lower z then reset pressure to the level they are buit on. they can also pass power up and down z levels.
I personally prefer making my power generators by inducing flow state into a large body of water, then cutting off the outflow with floodgates or bridges. That way you get a large area of water that magically powers water wheels even though the water level isn't changing. Makes it more efficient as you don't need pumps and it costs less cpu performance as no actual fluid calculations are made.
@@hernique There is a pretty good explanation of this on the official dwarf fortress wiki. Look for the wiki page for "Water Wheel" and there under the section "Flowing Water Reactors".
Thank you for the best guides in the internet. I still don't understand how do you connect your system to a pressurized water source. How to make the last dig safely? although I feel it's a basic knowlege nobody explaned this topic. For example how to use a heavy aqafer for this kind of work. Anyway I hope I'll get it soon.
I think I have a few other videos on the channel that talk about FPS Death. even the version 47.05 videos still have relevant information, there are not many changes going into version 0.50
but it reall comes down to your "CPU vs world size, history length, embark size and number of dwarfs." anything on the right can be turned down to match the cpu. Im on a ryzen 9 something and this is a 7x7 embark small history and medium map. 175 ish dwarves. 4x4 embark is default for older PC's so if you having problems early maybe turn down some of the things
I honestly don't think the top pumps of the mist generator actually create mist on that floor. Dwarves get a waterboarding if they stand in front of the pump, but I have yet to see any develop any feelings regarding mist or waterfalls.
I have seen the mist on the upper level; if this is setup in a meeting location, it might increase the exposure to the mist more so than a random hallway like in the video.
@@TwistedLogicGaming I think I figured it out. Putting a grate on the floor in front of the top puump stops mist from generating on the top floor. It still generates more frequently on the bottom floor though.
You can do that if you would like. I like to be able to turn things off /on in my fortress incase I get FPS dips for the mega large projects I create Thanks for watchnig Karl
@@TwistedLogicGaming I did. Looks like my mistake was to dig a channel for waterpumps, not digging smal ponds. when I put 2-3# of water it works fine. If I fii the water supply chasnnel 7# the upper pump row start to spit water too intense
Got this working with the updated ring mist generator, but it kept losing power. Fyi for anyone looking for a solution, you can have Too Much Water and the level equalizes instead of running the pump. Oops!
critically, I mean that you use your voice in one tone and straight. The focus on the video goes right away. I started to get interested in something else and forgot that the video was open. I think you should use your voice better, sometimes lower it and sometimes raise it for example. Please see this not as an attack, but as a criticism for your self-improvement.
Just a tip to make the videos easier to understand: show the final result fist (before you start executing the step by step) so it is easier to follow along. For instance, in this video I had no clue what was going on until the end.
EDIT: Your DF tutorials are great! Keep up the good work!
I appreciate the suggestion thank you! that is a good idea for some cases,. Thank you R L !
A good idea, for sure
Totally agree. I have no clue why goes on till the end everytime
2:23 - Liked how you reinforced how ramps work
2:34 - Liked how you reinforced how water pressure works (Opportunity to add annotation to your water video as you didn't go into detail about pressure here)
3:36 - Nice idea to use door as valve (How does this compare to using a water gate?)
4:00 - Mechanical Power
4:30 - Wow, never new you could gear the pumps from above. I've always done that from the side
6:50 - Wait, what, you can create water wheels within the base. I've always used them on rivers.
9:23 - Ok, I didn't realize we can link to a gear assembly, this will be useful for managing power.
11:40 - Dwarfs can walk on part of the pump
13:42 - More vertical pump power transfer logic
17:15 - Iron bars over water tiles and channels. ( I think floor grates do the same thing, mainly differing that one can be built on site with metal )
Thank you for this video. I'll be copying your demo for my first mist generator. Your underground power generator breaks the rules of psychics for fun and profit.It solves the issue of water freezing in winter on the river.
This comment is great, thank you for letting me know your likes, when recording I sometimes repeat/reinforced ideas and i'm not sure if I should Cull that info while editing. Alot of the videos I created in the past were for veteran players so some simple concepts I would skip over as everyone knew that info already. Thank you very much for watching !! I appreciate your support FolixOrision !!
@@TwistedLogicGaming Can you pin this this to the top. Easy navigation for the return visitors. winter is coming
"One zone is only going to designate one dwarf to fill it up"
Dude, that little throwaway line is having major ramifications in my fortress right now.
Enjoy !
What happened to the fort? :)
Just about every DF steam video on this channel takes place in this fortress, Here are a few samples:
Drained the oceans: ruclips.net/video/0yopUbi2iVM/видео.html
Flooded the map: ruclips.net/video/UgT30uMZvCs/видео.html
Melting Weapon: ruclips.net/video/teKcNsvbxRM/видео.html
Magma Gun: ruclips.net/video/kcuEilE-GJA/видео.html
Created Island: ruclips.net/video/zHvPFmQ6SLk/видео.html
The amount of amazing things you can build and simulate with this game is amazing.
Never thought i would be watching a tutorial video on building what is effectively artificial waterfalls and perpetual motion machines in a video game.
Technically the generator part is breaking the law of physics though by being able to power itself, except that physics may work differently in a world of dwarf, magic, and beasts of course. So it is up to each player to decide if this is cheating or not.
I would imagine the only legit way to use a waterwheel is to put it on flowing water like a river/waterfall. Then linking it to wherever the power is needed, but that sounds like a real pain, just like how you can't just put a watermill anywhere in real life.
Yes the amazing things are amazing.
You're changing my dwarf life man, after ten years of playing df i feel like im finally penetrating dwarven engineering, being able to have water everywhere i want will be a game changer! Thanks so much!
Same here, I love this channel because it’s the bridge between “my dwarfs live” and “my dwarfs live _magnificently_”
Dwarf irrigation is the future
I'm a steam noob coming from rimworld. We are Legion. 😁
Anyhoo, ten years? Must have been too daunting to try? A hassle you would get around to later on?
I played rimworld for years and only embarked outside my first landing square once or twice. too much of a hassle. Pawns die hard, then they cry hard.
With dwarf fortress, I'm moving towards the pain immediately, and grudgingly learning water pressures and levers etc...I'm going to thank myself later for expanding the gameplay possibilities. I've never embarked on an ocean biome, so today is the day.
@@snickle1980 Yea, I just never had a situation in a fort where it was truly necessary for me to get into dwarven engineering. Now, with the steam release out, I carved a truly ambitious mountain home into a volcano and of course needed a well, which made me need to figure how to pump water from the brook in the valley 30+ z-levels up into the mountain. Couldn't have done it without these vids lol, knowing how to build mist generators alsp helped tremendously and Firemouth has now become my most successful fort in all those years of playing!
Getting into complicated stuff first will definitely yield rewards pretty quickly! I wish you well on your earth-striking and water-taming :)
I never understood how pumps worked before I saw your videos. Now I want to build my own pump stacks!
Nice ! Glad I could Help
I am one of the people that likes to smooth stone everything. I love that you tell me when to do it. Thank you.
hahahahaha NP !
Your videos are amazingly clear but they still make my brain hurt when I try to execute them. 😂 For these complex, multi-step builds, could you add chapters? Would make rewinding easier.
A step by step overview at the end would help too!
I will consider this suggestion, chapters can sometimes be a decent amount of work; however I have added them to my videos in the past. perhaps if I get some down Time I will try! Thank you very much for the "Super " Paul; Happy Gaming!
Thank you both for the great sugestions !!!
If you dig straight down through a light aquifer, mist will constantly fall down the stairs! Very nice, but it needs a place to go, don’t let it flood your fort!
Finally have a fortress worth trying this stuff for. Built around a volcano by the sea. Im pulling in seawater, using another one of your vids to turn into freshwater and now have a column of water i can tap for power underground. Thank you so much!
this is incredible, please keep sharing what you know about this game!
my pleasure !
Been playing dwarf fortress for over ten years and can honestly say these are amazing videos you have created. will be sending newbs to your channel. thanks for the hard work
Glad you like them C Holmes thats about when I started too! Thanks for checking out the channel!
Mist is generated by water falling 1 or more z levels. Something that shouldve been mentioned at the start
I love the roman numbers for the levels this makes it very easy to follow
Thank you for watching Zaddy Zank !
I remember doing the waterfall steam generator years ago with old DF. Thank you for reminding me how to do that and teaching me some new things 👍
No problem !!
Thank you for watching pasozytspoleczny !!
You're my favourite Channel right now. I really like your videos and I love dwarf fortress. I've been playing it about 7 years, but I'm still a noob :)
Wow, Thank you ! I only felt like was not a noob after about 7 years or so too; there is so much in this game ! hahahaha Thanks for watching 111Tob111 !!
Exciting stuff, great video as always! Is water management your main expertise in DF?
And do you know by any chance if they plan to add back some kind of master log? Those new notifications seem underwhelming, it would be nice to have a history of what was happening and now it's easy to miss important events.
I am in the dark about any development changes. My main expertise is Dwarf Fortress! just wait theres more to come
Thank you for watching Pavl the Robot ! Happy Gaming!
@@TwistedLogicGaming Thanks for making captivating videos. Have fun while making new ones and while playing the game 💪
Thank you very much!! Happy Gaming!
Are there ocean and river flooding mechanics in DF?
In other words, can rivers occasionally overflow their banks during rainy seasons, or can unusually large waves form on the oceans occasionally and sweep inland??
No. there is a rare bug when reclaiming sites but no game mechanic
I find the noob way is easier than building a separate room. More risky, but easier.
Just channel down until you reach your main area of the Fortress and create an Underground River.
The Underground river can also be used for irrigation with manual pumps, wells and if you use mechanisms you can build a cheap Mist Generator on areas just by digging up and using axles.
I feel the whole creating a separate room is a bit complicated.
Just create a big channel all the way to the end of the map and put some fortifications that way you don't have to worry about flooding. Also the amount of water should be big enough for multiple Waterwheels.
Really enjoying this series. The chuckles are especially welcome.
Thank you for watching Mr Thornton !!
Dorfs hate getting caught in rain.
Dorfs love getting misted on.
Okay, this is why I bought DF, for engineering. You sir are awesome. Thank you.
Right on, D B !! Happy Gaming!
so i built the reactor from this video. works great. my reactor room has 6 of these and powers my 150~ pump stack to get water at my volcano base. altho they lag the game ALOT. so i used draw bridges over the screwpump input to turn the reactors on and off completely so that they dont lag the game and i can still use them for power if i need anything.
A Hatch will also work to block the input for the pump to create an on/off switch ! Great work Gredz!
thats a fantastic idea. i didnt even think about hatches. thats probably alot more safe than the bridges, i dont want to launch some poor unfortunate up into the ceiling when i turn the power on.
i really like the way you put the number of the level help a lot
Excellent ! I was hoped that would be helpful!
Amazing! Can I make one that cover multiple levels? Will it work if i place grates for each level and generate mist on each level? With a water source on top from a river and the water falls into my reservoir/drain sistem with output outside the fort?
Yes, that sounds more like an artificial waterfall though. you can do alot within this sandbox game, this game is lead to the development of mine-craft hahahaha.
@Twisted Logic Gaming Thanks! i hope it will works, can't wait to get home to do it 😂
I unknowingly built my fortress to not have a single possible spot for a mist generator. It’s insane how impossible it would be to have a good mist gen in my base that hits more than one dwarf every two years. It’s so impossible that one would be forced to think that my fortress was designed for the sole purpose of never allowing the construction of a mist gen.
there are other designs I will explore not all of them have so many levesls
Wtf is wrong with your firtress XD?
Can't believe Dwarfs are living without a floor in this day and age.
Strike The Earth!
I love the laughing, it comes up in other videos too 🤣 very ominous lol
hey! I still watching you! keep up the good work :)
Thank you very much!!
It's been a while hahahah i was skinnyer back then, HA!
I appreciate the support Rotten Poet !
you improved much! probably already better than me 😉😜
Does mist still make engraving-destroying mud floors on occasion in modern DF?
no, but a 1/7 tile of water will make mud
Can you explain how to bring magma up to the surface? I'm very lost when it comes to that
@@abrahamjohnathan8389 I'm too afraid of an accident
@@SWA81 but that's the funny part
@@SWA81 accidents are fun
@@elpsykoongro5379: (
@@SWA81 if you want to avoid accidents make sure you make the pumps magma proof
Thank you very much! Awesome tutorial. I'm still confused about water pressure per level but we'll get there ay
Skol !!
How far out does the mist travel? 2 squares?
So best to use this in a 2wide hallway toward a tavern or meeting hall?
I have a better mist generator design for meeting areas I will build in a few days, i found this is better for halls. however it will still work anywhere that is close to them! Happy Gaming!
@@TwistedLogicGaming Do you use the ceiling method? Where the water is sucked around a circle and mist blankets the entire 4 opening area below? I used that in 2018 or 19 when dwarves would go batshit insane. The generator helped immensely.
Yes; the "Ring Mist Generator" is installed on 2z levels and the bottom later is all the mist in a large area and statues.
@@TwistedLogicGaming Beautiful! Please do make a video on that. The output on it is amazing.
Oh and question: the perpetual motion water engine that you set up- will it ever need refilling or does the constant motion of the water prevent evaporation? Do you use that design to power the rest of the fortress?
Check out this happy dwarf
"Meditate on Death"
Hahahahaha
Oh hey bro I see your posts on Facebook all the time.
Keep up the grind.
Appreciate it, Thanks for watching!
Dang... This is way more complex than I expected. Maybe I'll wait to get into engineering for later in the game
Just play around with it. it does not need to be exactly like this try out diffrent stuff. you'll get it Chris !
This game is so complicated. I really really want to get into it. I've been watching so many videos. But it's so overwhelming. I'm just really resistant to learning new things I guess. I keep playing simpler games such as Rimworld, Stonehearth, Going Medieval.
Also, woder. :P
I think what's tripping me up the most is the mining/channeling/ramps/whatever. It's just so hard to wrap my head around. Some things working through diagonals... it's just so much.
I dont understand how the waterwheels keep running after you close the valve door. Shouldn't that water become still (non-running) after a while thus turning the water wheels off? Is that a kink of the water physics in DF?
the pump is keeping the water wheel running, the water wheels are powering the pump
outstanding, I needed to improve a lot of things in my fortress :D
Thank you very much Matias !! (I have many many more Dwarf Fortress videos on this channel, alot in the recent update but also going back 2 years. The version 47 videos have the same game mechanics as version 50 however the UI and tilesets are a bit diffrent. Happy Gaming !!
So this works because of perpetual motion dwarf physics?
Yes hahahaha, but at some point later on it might dry up and need a refill. Thank you for watching!
Wouldn't waterfall system with one pump be easier? Or would it be less effective. I don't really understand how pumps are creating mist near the intake.
when water falls 1 z level it will create mist.
easier ? I'm not sure... There are many ways to accomplish the same goal. this is effectively a mini powered waterfall
youre a cut above the rest
especially when it comes to water
This Red Mage can also cast Flames! Happy Gaming!
Thank you for the kind words bombchomsky !
Okay, I can't seem to put a pump on top of another pump. I do as the video shows and channel over the pump but when I try to build one atop the hole, it just says No Access. What'd I do wrong?
Hmm that could be a few things, check out this video on building a pump stack, this will set you right! ruclips.net/video/SQk90nsnHWM/видео.html
Thanks for watching plutes_boots !
Followed this for both the water reactor and mist generator and it worked like a charm. It appears that once I add iron floor bars to the top level, mist is no longer generated on that level, but if I remove them then dwarves periodically cancel their jobs due to dangerous terrain. Is this expected behavior or am I potentially doing something wrong?
I get some mist on the upper level with the floor bars, it's not as much as the lowever level. I created a temple between the pumps so they are forced to walk in that area to visit the temple
@@TwistedLogicGaming okay, cool. I also put a temple near the bottom level mist generator, and then I used your design for the ring generator to supplement the mist on the second level (the tavern) and it’s doing exactly what I had hoped. Thanks!
Sweet ! Glad i could help Jeff!
@2:58 we're going to build a lever.right there.
Right where?
it's in the 3x3 room. but where ever you want to build it is okay
Ramps only work against a wall. Thank you!! 🤯
My pleasure Andre !! Thanks for watching !
TIL that diagonals cancel out water pressure from above Z levels. Time to start yet another fortress
I still wish I could make an indoor deep pool filled with booze, and make our fortress have alcoholic mist.
Thanks for your Steam Dwarf Fortress tips and tutorials.
I belive that other fluids (to form lake with) booze, blood, poision are planed for a much later version perhaps +5or6 years from now. Thank you for watching!!
@Twisted Logic Gaming To add I believe unnatural fluid tiles are planned for the Magic update because they plan for magic that generates Blood seas etc.
@@norxielimeslime Correct, that is years away and perhaps will aslo include a rewirght to the world creation
Oh, so if there's a channel in front of the pump output it just drops the water down? I was worried it just sprays water across a range like a wild firehose
this pumps from the south to the north; i hope that helps it sounds like yours is perhaps flipped ?
Twisted Logic Gaming the water is spraying to the back wall and then getting the wqater wheels to turn. the output tile has a normal floor there
Would someone know a reason why this could not work for the higher level pumps? I've been trying to replicate everything as much as I can, just with small layout changes but are only for the wooden axle, to move energy around, the actual pump layout is identical, and there is no mist being generated in my higher level, which is my tavern/inn. Since the lower level pumps were working fine I thought it could have been the direction, as long as the top pumps work its fine by me, so I switch the direction but still no mist in the higher level, only at in the lower level. I have rock floor grates to prevent accidents, already tried changing them to floor bars but didn't fix the issue.
That is weird. the lower level should produce alot of mist and then there should be atleast some on the upper level
Is there a way to make a reactor with more wheels to gen more power, or is 400 the max per generator?
Nevermind. Rewatched and saw the "it's modular" section!
I have seen some crazy ones that are over 10k power. this is just one way to create the reactor. there are many ways !!
Few questions:
1. Are those waterwheels powered by that one pump pushing water around? (aka perpetual motion?)
2. Does mist have to hit something to generate or is it made when water moves down a level no matter what?
3. Can you power a pump from the side and then translate power out the other side to other adjacent pumps or axles?
1 yes
2 when water falls, nothing needs to hit
3 the water wheel creates a net of 90 power. the entire system can use that power no matter how it hooked up. you can attach gear asmblys to the sides of pumps and then axels to them. multiple pumps in a line configuration will all be hooked up via power to each other if touching tiles.,
Thank you for watching David!
Idk why but for some reason my water generators keep overflowing. Water comes on the level of waterwheels even if I think(?) I've resetted the water pressure on right level. Now I got a weird set up of two water generators and a pump stack that pumps excess water up back into a river with power of windmills. xD
conservation of energy!!!
Dwarf: what now?. Nonsense!
*throws water on water wheel, the water gets flung through and the wheel just spins nonstop*
Could you do this on a large scale? For example, let's say I want my halls, temples, and bedrooms to have a mist generator... how could I do something on that large of a scale?
Yes, that is possible !
3:30
Is there a reason for it being diagonal or does it not matter?
Yes! That splits the water into a new body of water. there fore reseting water pressure to this level
Sorry to be simple, but how do the pumps operate over two z-levels?
it works like a mini pumpstack however it is setup into a loop. so the water output of the lower pump is the water input for the upper pump. then the water falls back into the lower pumps input tile.
Kinda like this:
wwww
v%%
Here is a good video to help you understand pumps a bit better: ruclips.net/video/SQk90nsnHWM/видео.html
Thanks for watching Thomas !!
@@TwistedLogicGaming So the answer is "just cos they do" 😅
Thanks for the pumpstack video, very useful. Now to find magma!
its the nature of the pumps to operate on multiple z levels. they are built on 1 z & draw the liquid from the lower z then reset pressure to the level they are buit on. they can also pass power up and down z levels.
I personally prefer making my power generators by inducing flow state into a large body of water, then cutting off the outflow with floodgates or bridges. That way you get a large area of water that magically powers water wheels even though the water level isn't changing. Makes it more efficient as you don't need pumps and it costs less cpu performance as no actual fluid calculations are made.
Can you explain like I’m five?
@@hernique
There is a pretty good explanation of this on the official dwarf fortress wiki. Look for the wiki page for "Water Wheel" and there under the section "Flowing Water Reactors".
That is great for large amounts of surface power !
@@fabiant.2485 It ends so poetically: "The water wheel itself both moves the water and is moved by the water."
Thank you for the best guides in the internet. I still don't understand how do you connect your system to a pressurized water source. How to make the last dig safely? although I feel it's a basic knowlege nobody explaned this topic. For example how to use a heavy aqafer for this kind of work. Anyway I hope I'll get it soon.
please see this related video on using water ruclips.net/video/-rY1T1Fh5ug/видео.html
My pleasure, Happy Gaming adlhbgreqk !
For some reason I cannot get this to work with my fortress, the pump always ends up flooding. Any pointers on what i might be doing wrong?
are you connecting the water at the lower level? are you turning off the water? are you using a diagonal to reset the water pressure ?
@@TwistedLogicGaming Figured it out. Thanks for these videos!
how can he place gear assembly ontop of a screw pump, i have tryed it but i do it
you just build the pump and line up the channel properly and then you can build the gear as a hanging object
I feel this was more complicated/complex than it had to be. But the power generator is very cool.
do you mean the game play or explination ?
This is about a simple a mist generator as you can make. But the perpetual motion machine probably could have been it own video.
how do you stave of fps death?!
my forts always die the fps death way before i can even think of doing dwarven engeneering like this
I think I have a few other videos on the channel that talk about FPS Death. even the version 47.05 videos still have relevant information, there are not many changes going into version 0.50
but it reall comes down to your "CPU vs world size, history length, embark size and number of dwarfs." anything on the right can be turned down to match the cpu. Im on a ryzen 9 something and this is a 7x7 embark small history and medium map. 175 ish dwarves. 4x4 embark is default for older PC's so if you having problems early maybe turn down some of the things
Thanks again Twisted :)
Ur a god send
Thank you for watching, check out the other DF videos on the channel if you have not seen them !! Happy Gaming Snickersmeh!!
I honestly don't think the top pumps of the mist generator actually create mist on that floor. Dwarves get a waterboarding if they stand in front of the pump, but I have yet to see any develop any feelings regarding mist or waterfalls.
I have seen the mist on the upper level; if this is setup in a meeting location, it might increase the exposure to the mist more so than a random hallway like in the video.
@@TwistedLogicGaming I think I figured it out. Putting a grate on the floor in front of the top puump stops mist from generating on the top floor. It still generates more frequently on the bottom floor though.
Wow
XD
This is amazing! thank you!
your very welcome ! Happy Gaming !
what's going on in this map embark? the water and the elevation...
This is a beach. And it's a light slope in elevation from the ocean in the south to maybe +4 or +5 in the north
Why not just have a giant waterfall going up and down through your fortress naturally?
You can do that if you would like. I like to be able to turn things off /on in my fortress incase I get FPS dips for the mega large projects I create Thanks for watchnig Karl
My pumps spit water too far and keep flooding the room with 1 depth water.
sounds like something id different. did you use the diagonal on the lower level to reset water pressure ? are the walls on the upper level in place ?
@@TwistedLogicGaming I did. Looks like my mistake was to dig a channel for waterpumps, not digging smal ponds. when I put 2-3# of water it works fine. If I fii the water supply chasnnel 7# the upper pump row start to spit water too intense
Philly fortress
hahahah I have traveled the country for many years for work, my accent is uniqe and hard to pin down to one location! hahahah it is not philly
Not Joe pera ? I get that alot too
The way u said water made me think Philly 😂
hahahaha
dont build many of those reactors, they will make your fortress unbearably slow.
THANK YOU I had a roof collapse in my front hall and kill half my colony
how did that happen?
You spelled ‘FUN’ wrong.
Got this working with the updated ring mist generator, but it kept losing power. Fyi for anyone looking for a solution, you can have Too Much Water and the level equalizes instead of running the pump. Oops!
also the water evaporates
Thanks for watching plutes_boots !!
critically, I mean that you use your voice in one tone and straight. The focus on the video goes right away. I started to get interested in something else and forgot that the video was open. I think you should use your voice better, sometimes lower it and sometimes raise it for example. Please see this not as an attack, but as a criticism for your self-improvement.
Thank you very much ! will try and be more mindfull of this going forward!
Thank you for watching Albatros & Happy Gaming!