Doom 1: Outpost 21 - 10.5.1994 - Vanilla & Hard Doom - 100% on Ultra-Violence - (8)

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  • Опубликовано: 15 сен 2024
  • Doom Classic video #8
    (10.5.1994)
    (Links, secrets and more information at the bottom of the description)
    Hello. Turning the month to May here with a level, that has a bit of an unfriendly progression-style to it. We not only have to find the 1st key from, what's basically a secret space, but also we need to open walls that you don't really think of being the way to progress.
    ...basically it's more of an example, what you could've expected from '94 wad, hehe.
    So, questionable choices made here for progression, but fortunately thinking can make progress easier as well as few of those walls are misaligned a bit, so you can still spot few of them.
    Which leads me to also say, how secrets sort of seem to lose meaning here. You basically need to find 2/3 keys from places that you would classify as secrets, but other similar ways / spaces aren't marked as such.
    On top of that, you do have those few secrets and they make sense being marked as one.
    Health/armor/ammo balance is as expected really: You have more hp/armor in the level than what you'd need and also get plenty of ammo, while ending the level with full shells and leaving some boxes behind.
    Speaking of ammo: We seem to get rockets in this level, but there seems to be no rocket launcher!
    As a last thing, I found it amusing, how the short background story for the level talks about the building being a complex for scientific research, which is now inhabited by aliens.
    So, not demons? : -)
    Quality is a bit lower, but despite of those flaws, just about everything else seems to be in working order. Combat is ok, nothing crazy, but it probably takes the spotlight in this level compared to everything else.
    It just feels to have been made with a bit higher quality.
    If thinking about the story and locations, I can see it following that route, but lot of imagination has to be used to make some sense for the building to be about, what it is supposed to be, hehe.
    But still... it's 1994!
    Oh yeah, and you can get up from the pit in red rock area!
    Information:
    ____________________________________________________________________________________________
    Author: Scott Amspoker
    Date: 10 May 1994
    Title: Outpost 21
    File: OPOST21.WAD
    Map: E2M1 -- Outpost 21
    • Enemies: 93
    • Items: 34
    • Secrets: 3
    Port: GzDoom
    Skill: Ultra-Violence
    ---------------------------------------------------------------------------------------------------------------
    Vanilla Doom: --------- 0:32
    * Backpack 1:08
    * Yellow Key * 1:23
    * Switch 1 2:32 [ ...lowers Blue Key ]
    * Blue Key * 2:56
    1) ............................ 3:41
    2) ............................ 5:10
    3) ............................ 7:05
    * Red Key * 8:05
    * Automap 8:15
    * Switch 2 8:52 [ ...raises ledge to the exit of the area ]
    Hard Doom: ---------- 14:00
    * Backpack 15:26
    * Yellow Key * 15:47
    * Switch 1 17:10 [ ...lowers Blue Key ]
    1) .......................... 18:06
    * Blue Key * 18:40
    2) .......................... 19:50
    3) .......................... 21:55
    * Red Key * 22:18
    + Switch 2 [ ...raises ledge to the exit of the area ]
    * Automap 22:33
    ---------------------------------------------------------------------------------------------------------------
    Referenced secrets:
    1) Chaingun
    2) ( ...corridor shortcut... )
    3) Chainsaw
    ____________________________________________________________________________________________
    Links:
    ____________________________________________________________________________________________
    Outpost 21:
    • ( www.doomworld.... )
    Hard Doom:
    • ( www.moddb.com/...)
    Playlists:
    • Year 1994 ... ( • Classic Doom 1 & 2 Cus... )
    ____________________________________________________________________________________________

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