Submarine Balao - Sick damage on Northern Waters

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  • Опубликовано: 5 дек 2023
  • Balao - American Tier X submarine. The submarines developed during the interwar period were designed to work together with battleships, provide reconnaissance, and finish off damaged enemy ships. They were supposed to have high speed and bear heavy armament. After the events in the Pacific Theater, these tactical concepts became obsolete, and the new Balao-class was intended for long-distance raids: The submarines were designed to be comfortable for the crew and capable of carrying a large supply of fuel and torpedoes. USS Balao carried out ten combat missions and sank ten enemy ships.
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Комментарии • 14

  • @user-ly1wh8gw2h
    @user-ly1wh8gw2h 6 месяцев назад +3

    Отлично отыграл бой, но в конце не понял, зачем начал всплывать, не закончив разворот? Энергия была в запасе

  • @windwardsailor6427
    @windwardsailor6427 6 месяцев назад +1

    Model sub play - well done!

  • @xatteg
    @xatteg 6 месяцев назад +2

    Good game. Yet it is another example of a problem with countering the subs. There is literally no chance for the BBs, cruisers and often DDs to oppose a good player in a sub if you lost friendly sub on that flank.

  • @wingtipsworld5909
    @wingtipsworld5909 6 месяцев назад +1

    maybe its just the difference between your class 10 balao and my little class 6 u69, but when i took the extended battery capacity skill, that recharge time debuff was just god awful on recharging but yours still seemed fast with that perk. I redistributed my commander skills and removed that particular buff and still cant recharge as fast as you. Must just be difference in the class levels.

    • @windwardsailor6427
      @windwardsailor6427 6 месяцев назад

      i play the u69 alot, its a great sub and op for its tier imo. I use my extended battery as my get out of jail free when my batteries are low and need to get out of detection so I can surface. With exception of 4501, most subs should be operating on surface or periscope most of the match, match on this video is model play for any sub. Use hydrophone in beginning to spot all subs and dds for team. Use your ping for area denial and cause pushing ships to turn - hopefully broadside for easy cits. Once you sonar is up, only use it when you are actively hunting enemy sub. Be on the surface, if you can, when hitting your sonar. That will prevent his sonar from spotting you. Good luck with the u69, keep at it and support your team.

  • @pereskunk7996
    @pereskunk7996 6 месяцев назад +8

    Wp Skipper. Blame WG for Subs. There doesn’t fit into the game

    • @larswhitt1549
      @larswhitt1549 6 месяцев назад +2

      Yea - atleast they could reduce the income from subs, to 10% below income for playing real ships. That way only the most dedictaed sub players will play it, but not all the players that just want to maximize.

    • @dominquedoty458
      @dominquedoty458 6 месяцев назад +1

      @@larswhitt1549 Or nerf the submarines.
      Make the t6 subs lack homing torps. t8s all now have homing torps, But Germans have it the best or the homing works as intended to perfection. Then t10s the homing is full swing and homes in properly. (Of course, you need to ping the target 1-2 times on the spot.)
      Then this "Shotgun" Torp method should be changed. When on the surface or Periscope, the Shotgun way uses all torps at once. But they are NON-HOMING and spread far out like Destroyer's alt torp wave. the wide wave.
      As for homing torpedoes? They should only fire one every 2.5 seconds. It would force a player to be more strategic. The only way you can fire them faster is the Skill for when you get hurt. CD is reduced. And the crew training skill to reload and NOW fire faster when detected. Forcing a risker, but a bit more rewarding play.
      I do play submarines like a THUG player. But Even I agree with the player base that Submarines shouldn't be this BS. At least make them manageable.
      Lastly. We need Match making to not constantly auto tier diff us by 2 tiers apart. Never fun for the bottom tier players. Makes them want to quit or play more thug classes. We need an option for random match making. Allow us to have PURE balanced tiers with 6v6, 9v9, or 12v12. It would make matches so much better!
      Of course. Also an option for slight tier differences by 1 tier. You might want to play Gearing. but your friend wants to play t9 BB/CV hybrid. So a one tier diff match is fine. not perfectly balanced. But that t9 player can still fight well and win over a t10 player.
      It's the t8 having to fight the t10 player is what makes the matches not so fun for the underdog. It is rough as hell. and just discouraging.
      If you still want to be hard tier diff'd? Then at least make the losses less punishing for bottom tier players. And increase the rewards even more. To make up for dealing with enemies that can dominate you easily.
      These changes would EASILY raise the player count again!

  • @SantaSemngatSeriusSuksesAmiin.
    @SantaSemngatSeriusSuksesAmiin. 6 месяцев назад +2

    Jinan pan asin yes okay

  • @machinech183
    @machinech183 6 месяцев назад

    Until WG starts giving out awards and points for "giving them a chance" I say let'em suck it and continue to rain hurt and frustration.

  • @ironhide238
    @ironhide238 6 месяцев назад

    Looks! That's the biggest bummer in World of Warships right now - you send anti-submarine-air-strike and the submarine isn't revealed and that's illogical and destroys the fun of the game so much.

  • @akatomurakami1610
    @akatomurakami1610 5 дней назад

    В конце игра ужасная. Вместо того чтоб использовать импульс, нужно было использовать альтернативные торпеды, чтоб забрадь Бургундию. А потом спокойно заняться авианосцем. И использовать шумопеленгатор нужно было чуть позже, для того, чтоб за ранее всплыть и дать залп.
    Сыграл плохо, даже не смотря на то, что отыграл весь бой хорошо (можно было ещё лучше, еслиб кидал поменьше импульсов)

  • @volol
    @volol 6 месяцев назад

    schizo monty in chat