City of the Living - Learn While Playing
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- Опубликовано: 13 июн 2024
- Here is my City of the Living tutorial, where I teach the game as it is being played. Paid sponsorship by Trick or Treat Games.
Teaching Timestamps:
Introduction - 0:00
Game overview - 0:56
Game start - 3:09
Triggering universal actions - 3:50
Defense universal action - 4:05
Player actions - 6:17
Gain fuel player action - 6:41
Buy tile player action - 6:49
Fuel universal action - 9:57
Scavenge universal action - 13:19
Scavenge player action - 14:42
Cooperation universal action - 15:42
Advantage universal action - 18:08
How the game ends - 28:10
Endgame scoring - 28:26
Grey tiles explanation - 39:05
Difficult player board explanation - 43:38
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Thanks for covering this game. I've been following it for awhile and now that I've seen it idk if I want it. It has everything going for me, zombies, base building, and great art. However, I feel like it has a thematic disconnect, especially because of the fuel. Some tiles give you fuel when they have no business doing so. I wish there were more resources and the scout track would give you resources to represent looting.
Thanks Jon. this one has an interesting take on the zombie theme. the icon balancing seems to be where the meat is.
Always a clear teach Jon, thanks.
My favourite horror movie is Willard. An unusual film about rats!
Just when I was controlling the number of new games I purchase....along comes your playthrough! LOL Just purchased this game. Thank you for the always on point teach/playthrough! I was actually looking forward to see who won, and see whether or not someone obliterated the zombies, but I'll just have to see on my own table! 👍
Great teach Jon. Looks fun.
excellent video. I think the reskin sold me
Alright Jon, enough great games already. I'm going to need another Kalax if you keep it up, lol.
Thanks for the teach. Ive been subscribed sence merchants of the dark road vid. Will there be an extended play through i want to see how the game plays out?
No, for the past few years I stopped making extended playthrough videos. SOmetimes a tutorial shows the full game, but usually they show the first third to half.
Why having spears in your camp increases fuel income and decreases safety? I mean how it works in this theme?
Because you can go oil barrel hunting, chasing them around the hills, but doing so blunts the end of the spears making them less good for fighting zombies.
Using more primitive weapons lets you devote more time to salvaging fuel as opposed to finding ammo for guns for example
Using the weapon to go raid a gas station, but also puts people at risk to raid? Maybe?
What are the differences in rules from Prosperity? Any improvements or just reskin?
I watched the 10 yo Tom Vasel review... Seems like a reskin. Although I will say that this version looks a lot nicer.
The only difference I can see is that they've mixed up the sides of the player boards. The ones Jon is playing on are what corresponds to the "hard side" of Prosperity, starting out with =0 cooperation and -2 security, but an extra space for a cooperation building. The other side is the "easy side" in Prosperity, with one less space for a cooperation building, but easier access to build utility structures (less blocked off by weapon spaces) and a starting value of +1 cooperation and -1 security.
In this game, the starting space of the markers on the "easy side" doesn't match up with the value computed from the actual cooperation and security icons.
Oh, huh. A zombie-themed reskin of the old Ystari Games release, Prosperity. I'm a little surprised how well it translates.
Really? Reskins turn me off. I will continue to watch with an open mind. I don't know Prosperity.
this looks pretty fun but a nightmare to setup (tiles) lol
FWIW I haven't had much problem with the setup because we crowdsource it with all players. Usually takes a minute or two tops.