Thank you so much! If you're rendering and find you the video might play faster in the render you can try importing as an image sequence as well like so ruclips.net/video/0Qv3xqcsQ94/видео.html
You saved me, I've been trying with other tutorials but it wouldn't render the video. With yours it came crisp on the first try. Thank you so much fr fr
Haha happy to help!🤙🏿 I know when rendering sometimes mpegs will change framerate on the actual render so to avoid that I started using image sequences instead. I show that here as well just in case ruclips.net/video/0Qv3xqcsQ94/видео.htmlsi=FufSmHbeo9Fu2R8W
@@ankitmore2945 If you open up Material editor on existing material or create a new material asset, select the tall result node on the right where you plug everything into. On the left under the Details panel, there is a material section. Inside that is Shading Model. It's a popup set to Default Lit. If you change it to Unlit it will be unaffected by any of the lights in your scene. That way if you have something that's emissive like a video screen, it won't wash out or show reflections.
Is there a way to update this Video Material, from outside of Unreal (from a server) ? Or to play RUclips Videos at Runtime for example. It would be so awesome !!
winbush there's a problem with this mathod - every time i close the projct/program - and then come back - the texture are gone - and you manually need to put it back in the madia player.. is there a way to save them?
Hi, I followed your instruction. The video is smooth playing in viewport but in the render result the video is laggy while playing. Do you know why this happen? Thank in advance :)
Thank you fro a great video. I have little issue, however. When i hit the render button after doing everything, the video renders very well but with a really low frame rate that it almost looking like a picture slideshow. I am sure i didnt miss anything.
Yes sometimes using movie files can be weird but when you use image sequences it'll give you the render results you'd expect. I did a follow up tutorial here on it ruclips.net/video/_tp1FenT0XM/видео.htmlsi=BBK9KdDy9d-Rwp7s
Great tutorial however whenever I am using Sequencer or the Movie Render Queue, Unreal is crashing with the send report form after trying to rendering it. It is a small file and I have an RTX cards so it shouldn't be a problem. I have tried with UE 5.2, same issue. Any idea what I am doing wrong?
Thank you so much for the vide. However, I faced a major issue when combining this method with path tracing. The exported animation has the video material displaying randomized stills of the mov that I imported. In other words, the rendered animation looks like a slide show of randomly chosen frames from the video material. Any help would be appreciated.
@@JonathanWinbush i make video on ae with greenscreen and render them in my ue scene n the background (like this it's more optimize than generate it directly in ue) or i used some vfx creted in ae into ue like this (because i don't knw how to do it in ue)
If we add an audio track into to the sequence, how can we make that audio track play from the virtual screen, in time with the video texture playing inside the sequencer?
When I was going through this tutorial I did have a problem with my video not playing back on the most recent version of UE5. To fix the issue I had to enable the electra plugin from the plugin menu. Afterwards everything worked great. If anyone else is having this problem I hope this helps.
if your system can handle the actual real-time 60 FPS in the editor (+ capturing it), there's a much easier solution. open up the level blueprint, On event begin play, add a reference to the media player as variable and assign the source to your video (it unloads the media texture by default just like the sequencer), then make it play the sequence. when sequencer plays in game-play runtime, it automatically plays the videos and if your system can handle a smooth 60 fps playback + capturing it, it could be recorded in full screen via some third-party screen capture software.
thanks man! don't you think Epic should make this process simple with couple of clicks.. i feel they just made this process of adding video unnecessarily long and difficult.
Please help How can I cast shadow of pre keyed media in unreal Engine. I have made my environment media plane only shows shadow in masked mode. Whether in blender I import it images as planes and it casts shadow but am stucked in unreal.।। Please help am stucked from one week please.।।
Could you please go a bit deeper into this? I read that videos aren't always frame accurate. What happens if i'm rendering out video with someone speaking and the audio is added later in say... Ae? Will it be accurate? I've had to resort to PNG sequences to get it frame accurate where I hade up to 50 choir members all in screen at once.
For me personally it seemed like the only way to get it acurate with no issues was to send the video through Adobe media encoder and shoot out a h264. I tend to work alot in 60fps and it seems to be spot on in UE. Granted I've never had to sync V.O. such as yourself but maybe give h264 a shot. Also I use media encoder because I got smoother playback for some reason when I render h264 out of AE it clunky.
I've had to deal with this a bit when trying to sync a camera track to bg footage which needs to be frame accurate. I rendered out Exrs for my image sequence (Epic claims this has the fastest read speed) and then you need to lock your frame rate in the sequencer and project setting to match the footage frame rate.
How? I've been tryng to play a video with it's audio with this method, unsuccessfully. (Of course, the same video plays with sound with no problems using the "conventional" method. I mean, playing the video from a Blueprint with a sound component.
As Always great Tutorial, i have a short Question regarding the Video Player maybe you can give me a tip how to solve it. Question: I placed a video ( mp4 ) at a specific frame in the timeline, which means that nothing should be visible in the first few frames, but oddly enough, one frame from the video is always displayed there as a still image. Is it possible that as long as the video is not playing, you can always see the first frame of the importet Video ? thanks a lot
I wouldn't know if your missing anything but should work as how I did it here in the video. You can also try image sequences instead and see if you get better results ruclips.net/video/0Qv3xqcsQ94/видео.html
Hey man, this tutorial really helped me alott but when i render the whole my scene, the place where i inserted the video and performed the steps onn which you told us ..m the rendered output doesn't show the video but a still frame of it and nothing.. whole scene got rendered correctly but the video is not playing in the rendered output.. any fix? Thankss for uploading
I've noticed sometimes video files don't render correctly so maybe try an image sequence instead seems to be more solid. I have a tutorial on that here as well 🤙🏾
Thanks for this tutorial, however I'm trying to render the video out and I get an error saying: Blueprint Runtime Error: "Accessed None trying to read property MediaPlayer". Node: Open Source Graph: EventGraph Function: Execute Ubergraph Main Blueprint: Main - any idea how to export the video from tutorial you just showed?
This was excellent, very much appreciated. I have been working to find a way to do my guitar videos from greenscreen with UE5 worlds...got the screen part but could not get it to play in sequencer (would play on simulation tho) but this made it so easy and made a lot of sense so thanks for posting this!
Wondering how to play videos from Sequencer WITH AUDIO. Been testing for a while but I can't not make it sound. I think it's not a compatibility issue because the same mp4 file plays with perfect sound when using the "conventional method", you know, a blueprint with a mediaplayer and s Sound component attached to it. Is it possible to play sound movies from sequencer? How?
Hi Winbush, I have a a query about how to do this with a MP4 file. Is this because MP4 file is not compatible with the player? What is the solution to this please? I have a few videos in MP4 format which I want to use in the format you are showing here.
@@JonathanWinbush I've been trying to load a PNG sequence (with alpha channel) with no luck. This seems to be a known bug for a lot of people in UE5 I have tried electra media player, and switching my RHI to DX11/Vulkan as others have suggested. However, I am still left with black media textures :-(
Hi Winbush... I'm trying to make a short film in UE4, and I'd like to make a character's footprints while they walk. I found different tutorials that show me how to make footprints and footsteps (In my case it is in sand) but, my problem is that I don't know how to make that happen in Secuencer. Could you give me a hand with this? It will be very appreciated.
Thanks man. I've no experience doing that though I tend to be in the cinematic rendering realm since I work in shows and movies I havent done any web stuff
Hey winbush your tutorials helped alot of people relieve headaches! I'm hoping you can help me with another problem I encountered. I followed your tutorial perfectly multiple times and in the sequencer everything plays perfectly. When I render a camera in the Cinematic render queue my media actor loops and doesn't complete the frames in sequencer. I have the loop box unchecked, you touched on it in your tutorial. The full frames just dont render properly and loop instead.. This project is super important for me and this is a disaster please yelp man I truly appreciate it! ✌
All I can really say is maybe try it with an image sequence instead as movie files are unpredictable when rendering ruclips.net/video/0Qv3xqcsQ94/видео.html
@@JonathanWinbush really appreciate the reply! So I used a media file because my exr sequence was really laggy and slow. Any thoughts? Do you recommend using the same process to get the exr sequence in? Is it possible?
Hey that was great. I gotvmy videos in my render now...but they're choppy after I compile my pages sequence. Would u know what would cause choppy video in my render? Thanks alot
I’ve had some issues matching the frame rate of the video playing within unreal and the export video frame rate from sequencer. Often times the media player video will be playing much faster after exporting from unreal. I think this is a frame rate or playback issue but haven’t solved it yet. Any tips? For example I’ll place a 24fps video within unreal and then export from sequencer at 24fps and the “video within video” will be playing sped up
Today was about the 400th time I came back to this video. Thanks, Winbush. You rock.
Haha glad to help. I definately need to made an updated video as they made it easier in Unreal 5.1 I've heard
@@JonathanWinbush Today I'm in 4.27, but it's still what I needed!
Dude so glad I found this video thank you
Awesome! Be sure to see my Image sequence tutorial because I found those tend to play better in the sequencer if you're rendering.
Thanks
Thank you so much! If you're rendering and find you the video might play faster in the render you can try importing as an image sequence as well like so ruclips.net/video/0Qv3xqcsQ94/видео.html
You saved me, I've been trying with other tutorials but it wouldn't render the video. With yours it came crisp on the first try. Thank you so much fr fr
Glad to help
WINBUSH FTW again! I was stuck figuring this out myself, and this showed me exactly the one step I was missing in the Sequencer 🙏
Haha happy to help!🤙🏿
I know when rendering sometimes mpegs will change framerate on the actual render so to avoid that I started using image sequences instead.
I show that here as well just in case ruclips.net/video/0Qv3xqcsQ94/видео.htmlsi=FufSmHbeo9Fu2R8W
You can change the material Shading Mode to Unlit instead of Default Lit to minimize external lights washing out the video
Oh I didn't think of that good tip! 🤙🏿
where can i find that settings ?
@@ankitmore2945 If you open up Material editor on existing material or create a new material asset, select the tall result node on the right where you plug everything into.
On the left under the Details panel, there is a material section. Inside that is Shading Model. It's a popup set to Default Lit.
If you change it to Unlit it will be unaffected by any of the lights in your scene.
That way if you have something that's emissive like a video screen, it won't wash out or show reflections.
Is there a way to update this Video Material, from outside of Unreal (from a server) ?
Or to play RUclips Videos at Runtime for example. It would be so awesome !!
As always your videos talk about the precise problem I'm having and give specific, detailed instructions. You are a savior, man. Thanks!
So glad my content is still useful! Glad to help 🤙🏿
Life saver.. been trying for 3 days and nailed it first time after watching this. Cheers Winbush.
Awesome to hear!🤙🏾
Thank you so much. I've been struggling with this issue all day. You saved the night! Many thanks Winbush!!
Yeah !!! THE best C4D/UE5 teacher !!!! - LOVE YOUR TUTS&TIPS mate !
Glad you like them! 🤙🏿
winbush there's a problem with this mathod - every time i close the projct/program - and then come back - the texture are gone - and you manually need to put it back in the madia player.. is there a way to save them?
I've not experienced this. Before exiting your project maybe hit the save all in the lower left to make sure everything in the project is saving
Hi, I followed your instruction. The video is smooth playing in viewport but in the render result the video is laggy while playing. Do you know why this happen? Thank in advance :)
Yes, you might need to do it as an image sequence instead I cover that here a well! ruclips.net/video/0Qv3xqcsQ94/видео.html
Thank you fro a great video. I have little issue, however. When i hit the render button after doing everything, the video renders very well but with a really low frame rate that it almost looking like a picture slideshow. I am sure i didnt miss anything.
Yes sometimes using movie files can be weird but when you use image sequences it'll give you the render results you'd expect. I did a follow up tutorial here on it ruclips.net/video/_tp1FenT0XM/видео.htmlsi=BBK9KdDy9d-Rwp7s
Great tutorial however whenever I am using Sequencer or the Movie Render Queue, Unreal is crashing with the send report form after trying to rendering it. It is a small file and I have an RTX cards so it shouldn't be a problem. I have tried with UE 5.2, same issue. Any idea what I am doing wrong?
What was the audio plugin you used to make the video in c4d?
Mantis
@@JonathanWinbush Thanks for getting back so quick!
Thank you so much for the vide. However, I faced a major issue when combining this method with path tracing. The exported animation has the video material displaying randomized stills of the mov that I imported. In other words, the rendered animation looks like a slide show of randomly chosen frames from the video material. Any help would be appreciated.
Try using a image sequence instead that seems to fix alot of issues ruclips.net/video/0Qv3xqcsQ94/видео.html
awesome! what's the name of the c4d plugin you used to make the screens video? couldn't understand what you're saying in the video.. :)
It's called Mantis
Thanks have been looking all over. Saw your video caption couple times ddnt think it was the one. SUBSCRIBED!
Thanks for the sub! 🤙🏿
Hopefully the video helped ya out yea?
@@JonathanWinbush It did bro, keep posting really helpful.
nice feature i used it a lot with green screen video too
Oh nice like you put video footage behind your person on greenscreen all in UE?
@@JonathanWinbush i make video on ae with greenscreen and render them in my ue scene n the background (like this it's more optimize than generate it directly in ue) or i used some vfx creted in ae into ue like this (because i don't knw how to do it in ue)
Cheers for this 🤟
Yea buddy! 🤙🏿🤙🏿
If we add an audio track into to the sequence, how can we make that audio track play from the virtual screen, in time with the video texture playing inside the sequencer?
how did you made the liquid?
I go over that in another tutorial here ruclips.net/video/OHf9eGl11Tw/видео.html
When I was going through this tutorial I did have a problem with my video not playing back on the most recent version of UE5. To fix the issue I had to enable the electra plugin from the plugin menu. Afterwards everything worked great. If anyone else is having this problem I hope this helps.
Good tip thanks 🤙🏾
Thanks so much! Such a life saver!!
omg I was having the same problem and this helps!! thank you so much!!!
if your system can handle the actual real-time 60 FPS in the editor (+ capturing it), there's a much easier solution.
open up the level blueprint, On event begin play, add a reference to the media player as variable and assign the source to your video (it unloads the media texture by default just like the sequencer), then make it play the sequence. when sequencer plays in game-play runtime, it automatically plays the videos and if your system can handle a smooth 60 fps playback + capturing it, it could be recorded in full screen via some third-party screen capture software.
This solution is for you if want to have videos play in your screen and be able to have them render out in your cinematics this isn't for gameplay
thanks man! don't you think Epic should make this process simple with couple of clicks.. i feel they just made this process of adding video unnecessarily long and difficult.
Yea it should be easier but then again the world of gaming is different so their process on things dont make a lot of sense most of the time lol.
Please help
How can I cast shadow of pre keyed media in unreal Engine.
I have made my environment media plane only shows shadow in masked mode.
Whether in blender I import it images as planes and it casts shadow but am stucked in unreal.।।
Please help am stucked from one week please.।।
Sorry I'm not sure but you'd probably get a quick response in the UE discord
Could you please go a bit deeper into this? I read that videos aren't always frame accurate. What happens if i'm rendering out video with someone speaking and the audio is added later in say... Ae? Will it be accurate? I've had to resort to PNG sequences to get it frame accurate where I hade up to 50 choir members all in screen at once.
For me personally it seemed like the only way to get it acurate with no issues was to send the video through Adobe media encoder and shoot out a h264. I tend to work alot in 60fps and it seems to be spot on in UE. Granted I've never had to sync V.O. such as yourself but maybe give h264 a shot. Also I use media encoder because I got smoother playback for some reason when I render h264 out of AE it clunky.
I've had to deal with this a bit when trying to sync a camera track to bg footage which needs to be frame accurate. I rendered out Exrs for my image sequence (Epic claims this has the fastest read speed) and then you need to lock your frame rate in the sequencer and project setting to match the footage frame rate.
This method would also allow the audio file to be played in sync with the video rather that how I usually do it in Blueprints. Thanks so much!
Thanks for sharing!
How? I've been tryng to play a video with it's audio with this method, unsuccessfully. (Of course, the same video plays with sound with no problems using the "conventional" method. I mean, playing the video from a Blueprint with a sound component.
As Always great Tutorial, i have a short Question regarding the Video Player maybe you can give me a tip how to solve it.
Question:
I placed a video ( mp4 ) at a specific frame in the timeline, which means that nothing should be visible in the first few frames, but oddly enough, one frame from the video is always displayed there as a still image. Is it possible that as long as the video is not playing, you can always see the first frame of the importet Video ?
thanks a lot
Maybe try it with an image sequence instead the movie files can be wonky
You are the man! I needed this. Thanks!❤
Absolutely 🤙🏿
Great, thanks for making this, can this work in the sequencer or is there a few more steps as its not playing in mine?
Scratch that, I did not drop the new Level Sequence into the Sequencer :) , all cool, thank you.
@@MovingDungeons Glad you got it going
If the framerate seems off to you try using the image sequence method I have a tutorial on that as well 🤙🏿
You're the man Winbush!!!! THANKS
Appreciate you! 🤙🏿
Hi Me and my fd both in UE 5 cannot get any videos to play even in the media player preview, did we miss any plugins or settings?
I wouldn't know if your missing anything but should work as how I did it here in the video. You can also try image sequences instead and see if you get better results ruclips.net/video/0Qv3xqcsQ94/видео.html
Hi, does it mean that this can be a level map that play a video in an infinite loop ?
Yes you can
Hey man, this tutorial really helped me alott but when i render the whole my scene, the place where i inserted the video and performed the steps onn which you told us ..m the rendered output doesn't show the video but a still frame of it and nothing.. whole scene got rendered correctly but the video is not playing in the rendered output.. any fix? Thankss for uploading
I've noticed sometimes video files don't render correctly so maybe try an image sequence instead seems to be more solid. I have a tutorial on that here as well 🤙🏾
@@JonathanWinbush aight lemme try and will get back to you for sure if it works
Thanks for this tutorial, however I'm trying to render the video out and I get an error saying: Blueprint Runtime Error: "Accessed None trying to read property MediaPlayer". Node: Open Source Graph: EventGraph Function: Execute Ubergraph Main Blueprint: Main - any idea how to export the video from tutorial you just showed?
Ive never seen that error before
Wanted to learn this exact thing! Thanks, man!
Your welcome 🤙🏿
This was excellent, very much appreciated. I have been working to find a way to do my guitar videos from greenscreen with UE5 worlds...got the screen part but could not get it to play in sequencer (would play on simulation tho) but this made it so easy and made a lot of sense so thanks for posting this!
Glad I was able to help ya out 🤙🏾
Wondering how to play videos from Sequencer WITH AUDIO. Been testing for a while but I can't not make it sound. I think it's not a compatibility issue because the same mp4 file plays with perfect sound when using the "conventional method", you know, a blueprint with a mediaplayer and s Sound component attached to it. Is it possible to play sound movies from sequencer? How?
You can probably add your audio as its own wav file but I just do all my audio in post I never messed with it in UE
Hi Winbush, I have a a query about how to do this with a MP4 file. Is this because MP4 file is not compatible with the player? What is the solution to this please? I have a few videos in MP4 format which I want to use in the format you are showing here.
I'm not sure I just followed what the Unreal documentation shows. Have you tried the MP4 files?
@@JonathanWinbush yes I did try and it was blank. I 'll see if I can find out more as maybe I need to convert. I 'll let you know if I find out more.
@@nishiDigital I think maybe it needs to be h264 to work. The image sequence may be a better way to go through it seems more stable when rendering
@@JonathanWinbush Ok, great thank you. I'll try that.
Awesome! Thanks for this, man. I learned a lot from your tutorials.
Thank.you kreate glad my channel is doing its job 🤙🏾
When I try to render with queue, the video stays in the first frame while the cinematic progresses, I can't find a solution
Thanks for making this video. I am unfortunately unable to get this to work in UE 5. My plane is black, not showing any video playing back :(
I've been finding using an image sequence is working better for me. Worth a try ruclips.net/video/0Qv3xqcsQ94/видео.html
@@JonathanWinbush I've been trying to load a PNG sequence (with alpha channel) with no luck. This seems to be a known bug for a lot of people in UE5
I have tried electra media player, and switching my RHI to DX11/Vulkan as others have suggested. However, I am still left with black media textures :-(
@@StevenDiLeo Did you ever figure this out?
@@boomer7004 I ended up using a png sequence and it worked
why can't I see the video on the media player? I got it selected and all but the video won't play, it's and mp4 file so it should work right?
Try different codecs maybe
Hi Winbush... I'm trying to make a short film in UE4, and I'd like to make a character's footprints while they walk. I found different tutorials that show me how to make footprints and footsteps (In my case it is in sand) but, my problem is that I don't know how to make that happen in Secuencer.
Could you give me a hand with this? It will be very appreciated.
I'm not really sure I'd probably just do it manually in after effects
@@JonathanWinbush Thank you!... I'll do that
Why, when I try to move around the sequencer in the area where the media is located, does the engine freeze for 6 seconds?
Mine doesn't freeze I'm not sure
mine freezes too and cant playback the vid in sequencer. did i get a fix ?
@@mpalenque I solved this problem by using image sequence instead of video.
Thanks for the video. Really useful to know how to do this.
You're very welcome 🤙🏾
I'm trying this in UE5 but when I get to Media Player, I only get a black screen. Any help would be appreciated
Try my other video where I show how to do it with an image sequence instead that may work
@@JonathanWinbush Thanks. I'll try it out
Does it also play the sound? I did just as you said but cant hear the sound or render it. any body help?
I'd just add the sound in sequencer like I did here ruclips.net/video/7mHyR_2IF1A/видео.html
Back once again!
😎
THANK YOU MAN!!!
Yup yup 🤙🏾
Hello, this tutorial is really great, but why do I get stuck when I follow your method?...
thanks ! Very helpful🤘
You're welcome 🤙🏾
very helpful, thanks so much for this
You're very welcome!🤙🏿
Very helpful video❤❤❤❤
Make sure to check my video on using image sequences ad I gotten better playback results that way 🤙🏾
you are the MAN!!!
Thank you bro! 🤙🏿👊🏿
What about QuickTime format with alpha?
I suggest image sequences for smoother playback
For some reason, my UE5 only takes webm videos, not mp4 videos. Any ideas?
I'm not even familiar with webm
great tut man, thanks
Glad it helped! 🤙🏿
It is beautiful.
Thank you thank you 🙏🏿
Legendary!
🤙🏾🙏🏾
Love your tutorials! could you done one on Pixel Streaming from Unreal to the Web?
Thanks man. I've no experience doing that though I tend to be in the cinematic rendering realm since I work in shows and movies I havent done any web stuff
you are the best! thank you
Best Regards
Tiago
Thanks much 🤙🏾
U rule Bro !
Thank you brother
dopeeeee
thx you
you're welcome 🤙🏿
thank you so much
You're welcome 🤙🏾
Hey winbush your tutorials helped alot of people relieve headaches! I'm hoping you can help me with another problem I encountered. I followed your tutorial perfectly multiple times and in the sequencer everything plays perfectly. When I render a camera in the Cinematic render queue my media actor loops and doesn't complete the frames in sequencer. I have the loop box unchecked, you touched on it in your tutorial. The full frames just dont render properly and loop instead..
This project is super important for me and this is a disaster please yelp man I truly appreciate it! ✌
All I can really say is maybe try it with an image sequence instead as movie files are unpredictable when rendering ruclips.net/video/0Qv3xqcsQ94/видео.html
@@JonathanWinbush really appreciate the reply! So I used a media file because my exr sequence was really laggy and slow. Any thoughts? Do you recommend using the same process to get the exr sequence in? Is it possible?
thank brah helped me
No problem 🤙🏿
I've did all this and still can't see my video in my render
try doing it as an image sequence instead
@@JonathanWinbush Thanks
Hey that was great. I gotvmy videos in my render now...but they're choppy after I compile my pages sequence.
Would u know what would cause choppy video in my render? Thanks alot
Plzz helppp...video laggin when rendred??
if you enable the "electra plugin" that should fix the issue.
HEY! What about render????
I have rendering tutorials as well
How to slow down the video , it running so fast
Using an image sequence will fix this. Check out my video on my channel on this 🤙🏾
@@JonathanWinbush img sequence worked great , thank you bro..👍
@@vindaravind876 Glad it worked my man 🤙🏿🤙🏿
как отрендерить шоб медиа не лагала
Use my other tutorial here ruclips.net/video/0Qv3xqcsQ94/видео.html
I’ve had some issues matching the frame rate of the video playing within unreal and the export video frame rate from sequencer. Often times the media player video will be playing much faster after exporting from unreal. I think this is a frame rate or playback issue but haven’t solved it yet. Any tips? For example I’ll place a 24fps video within unreal and then export from sequencer at 24fps and the “video within video” will be playing sped up
I can't say I've had this issue, your framerate of your video file matches the framerate in your sequencer yea?
you literally didn't show how to render/export it
It's in the sequencer just render it
Thank u!
Absolutely 💯