Generative Camera Paths in TouchDesigner - Tutorial

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  • Опубликовано: 23 окт 2022
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    Animating camera paths can be a tricky process! Creating keyframes can often take a long time and be hard to dynamically edit. One of the great features of TouchDesigner is being able to use generative geometry to create camera paths that can be easily controlled with ramps or timers. This video shows you how to quickly and easily use this feature! Download the project file here: iihq.tv/3MSRuQC

Комментарии • 36

  • @hinduspl
    @hinduspl Год назад +4

    Great video. Thanks for sharing your knowledge. I'm not replying on every video from you but I'm big fan of your videos as well as touchdesigner and I really appreciate work you do by uploading those for community for free.

  • @kellywarner3748
    @kellywarner3748 Год назад +1

    Phenomenal technique, thank you Elburz!

  • @postdaigo
    @postdaigo Год назад

    Fantastic tip!
    Elburz never disappoints

  • @Mr.Meowgical
    @Mr.Meowgical Год назад

    Love to see it! Will definitely use this.

  • @heatheryuan5261
    @heatheryuan5261 Год назад

    Great tutorial! Thank you so much for sharing!

  • @tib.lsr.3780
    @tib.lsr.3780 3 месяца назад

    hey thanks for the tuto, i started 3D 2 years ago, and your explaination of circle path, null track and camera view while working made me feel at home on touchdesigner, now i will be able to really try the touchdesigner potential ;)

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 месяца назад +1

      So glad to hear that! It can be a bit tricky translating the usual 3D concepts/techniques into the TouchDesigner workflow at first, but it's not too bad once you get used to it. Thanks for watching :)

  • @rgrant
    @rgrant Год назад

    Thank you, exactly what I was looking for 😀

  • @fanarshatal2692
    @fanarshatal2692 5 месяцев назад

    Thanks for sharing your knowledge maaaaan

  • @aeonvoid_
    @aeonvoid_ Год назад

    this was amazing. thank you!

  • @grahamconsidine8229
    @grahamconsidine8229 Год назад

    THANK YOU ELBURZ!!!

  • @gregderivative2647
    @gregderivative2647 Год назад

    a good technique to have in your back pocket

  • @moonmountain
    @moonmountain Год назад

    cheers !

  • @07forgot2
    @07forgot2 11 месяцев назад

    thank you :)

  • @cokehorse1
    @cokehorse1 Год назад

    hi
    i keep switching allegiance between Touch and Unreal...the biggest conceptual annoyance in TD, which otherwise is so responsive and quick in comparison, is blocking out and moving between camera positions , which is a breeze in Unreal's sequencer. I never worked out how to use " Save cam pos" in this way....how would i do that? and thanks !!

    • @cokehorse1
      @cokehorse1 Год назад

      and my second bugbear is volumetrics, or at least ambience...

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Год назад

      Great question! A simple approach to this could be using two different cameras, set to the two positions that you want “move” the camera between, and then use a camera blend to transition between the two camera views. For some other approaches Matthew Ragan has some additional suggestions on the forum: forum.derivative.ca/t/palettes-camera-comp-transform-matrix/183960/4. Hope that helps!

  • @krisztamusnoi22
    @krisztamusnoi22 5 месяцев назад

    Hello. I have an issue, my camera doesnt go smooth in the path, it struggles sometimes in a position for few seconds than continue the path. I tryed to mach the orient up vector with orientation, i changed orientation but still dont go smooth. Somebody can give me a hint?

  • @florenciabruck
    @florenciabruck 9 месяцев назад

    my camera turns upside down at half circle path and my x y are exchanged, where you have x i have z. how to align my point cloud object

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  9 месяцев назад +2

      Double check that you've set the _Orientation_ parameter of the Circle SOP to *ZX Plane* . If it's left at the default XY Plane setting you might end up with the camera orientation behaving like you've described. Hope that helps!

    • @michapau7354
      @michapau7354 8 месяцев назад +1

      You can also change the "Orient Up Vector" in the Camera settings. If the Circle is in the X/Y Plane you want this vector set to 0 - 0 - 1.

    • @ri9z.
      @ri9z. 3 месяца назад +1

      Exact problem I was having, but on a different project. Couldn't figure out why it was working fine when I followed your tutorial, but wouldn't work when I tried to use the technique in another project. Spent so much time looking through everything. Can't believe I missed that!

  • @UsmanKhan-tb7ll
    @UsmanKhan-tb7ll Год назад

    Came here from Facebook