My first time playing Dead Money when I was like 15 I hated it because I got soft locked trying to get Dog to do his part at the start but when I went back at 25 and replayed the game it ended up being my favorite DLC by far from New Vegas.
Yea. When i started it as a kid, i hated it. It feelt tideius and boring. Now? Its was amazing story, i ENJOYED haved my stuff taken abd being forced to try to figure out how to survive.
Biggest gripe with mothership Zeta is that it locks you out of area's you previously visited, so if you missed out on some unique weapons, you're screwed. That and the aliens can be bullet sponges.
wait, you can go back...you just have to travel to the crashed alienship on the wasteland, if i recall correctly. I remember doing that multiple times, but i can be wrong
I always took Dead Money as an excellent practice mode for Hardcore Mode. Every piece of food, drink, ammo, and medicine is precious as you'll be paying extra attention to your health and choosing whether or not to fight enemies or sneak past.
Without unofficial patch those seekers or whatever they were called will always see you easily because their perception is so high and it was a mistake from devs
Two things about Nuka World: I wish you could use the raiders to get into the institute Also I wish there was a quest chain with Preston about getting the minutemen to wipe out the raiders and take nuka world for the commonwealth
A Raider ending would be awesome. Also, there's a PC mod that lets you take over the main area with The Minute Men. You probably wanna combine it with something like "We Are The Minute Men" to buff them up though; otherwise you'll have a bunch of people in rags with pipe weapons getting slaughtered.
Love love love Dead Money. The characters are amazing and nuanced, the setting is disturbing and suffocating (literally), and the questline is incredibly interesting with an amazing theme. Can definitely understand how people could not like it but I look forward to this DLC every time I do a playthrough. Without a doubt, my favourite DLC.
Lonesome road is actually my favorite fallout DLC, it gives some good new weapons, armors and enemies(shoulder mounted machine gun, elite riot gear, marked men, tunnelers etc). But what really makes Lonesome road my favorite is the atmosphere of the Divide and the story and overall message of the DLC. I love Ulysses and his cryptic way of speaking. And also who doesn’t like having Ed-e as a companion.
Ulysses is the only part of FNV I despise, he seems like an edgy highschool philosophy student - a lot of words to essentially say nothing of value, none of his attempts at evoking player emotion worked for me, I was just annoyed at "bear and bull" for 2 hours lmao
Dead money is such an unusual DLC. Some people rightfully hate it for breaking the normal game formula, but then there's the fans which are absolute hardcore. I would even go as far as to say that dead money has gained a small cult following of its own.
I would agree with the cult following; I actually hired a custom playing-cards maker to print a deck of _Dead Money_-themed cards for me that I designed myself, and I still have it after 5+ years!
Ron you should try the Tale of Two Wastelands mod, it lets you seamlessly play fallout 3 and New Vegas in one playthrough and I'd argue it's one of the best mods ever made
Dead money was surprisingly easy the first time I played it, because my playstyle and build trivialized the ghost people. High energy weapons, sneak, and perception meant I could one-shot them with the holorifle before they even noticed me
To me Dead money is not a love it or hate it dlc, it's a love it and hate it at the same time dlc. Nuka world was just terrible for me, Bethesda completely misunderstood the players who said they wanted the option to be bad, and made a dlc where being bad was the only real option.
After playing both Bethesda's Fallouts and Obsidian's New Vegas, I felt Bethesda's team doesn't understand players as well they should. The Bethesda games felt creatively less focused and just less polished as far world building. I suspect some of that is Bethesda's management meddling in the creative development of the game prioritizing features and set pieces for marketing purposes rather than a more better developed world for more immersive single player experience.
This, this is the reason I honestly despise Nuka World and it is wasted potential. It couldve given so many great options, like after the start you get out of Nuka World, get back to your faction and create a plan to save the people and crush the raider army. Then infiltrate Nuka World as the *Leader* of raiders and help them, only for an army to show up and have a massive battle in the wasteland around the park, then charging into the middle of the park and hit strategic objectives. This is what couldve happened, a gigantic climactic battle between good and evil and not between evil and butthurt crybaby evil that didnt get as much toys as them. After the one time I tried the dlc raider way, I blast Gage to bits every time when he gives the condo to me and then rip and tear starts playing, but this way 90% of the dlc is lost.
@@okupant880 same, I would have loved to be able to go back to the commonwealth, gather an army and return. Build artillery in the open areas outside and bombard the headquarters. Or use BoS troops to airdrop in, etc
95% of my hate for nuka-world comes from the star cores galactica quest, jesus christ is it infuriating. I honestly hope the guy who made this never even looks in the general direction of gaming industry again (also nobody talks enough abt how the hubologists quest is a really bad rip-off of come fly with me)
@@nicholastuttle2445 teleporting an entire synth division or see explosions everyehere as a third of surviving raiders change names to railroad agent as heavys charge through the front door.
There are two Dead Money Bugs that stand out to me: 1.)The Ghost People's perception is actually 0 believe it or not. However due to how the engine is coded, it registers it as infinite perception. This was most likely intentional so as to make them more of a threat. 2.) There is a way of getting all 37 gold bars. Walk up to the force field on the right before Elijah enters, when he lowers the field and walks forward, it knocks and teleports you behind him and you can just walk to the elevator. Now I did this back in the on the Xbox 360 back when Dead Money first released I don't know if its been patched, but I thought I'd bring it up.
Honest Hearts and Dead Money will always be some of my favorite. The varying atmospheres that are very unique to the Fallout universe makes me very happy. My only thing is I always wished I was able to go back after completion of Dead Money. For Fallout 3 Point Lookout is my top, and the Pitt as a 2nd, Mothership Zeta is my 3rd, and Anchorage would be my least favorite although it is still an awsome DLC. For New Vegas Lonesome Road is definitely tied for my Dead Money first place, Old World Blues is my least favorite but is still amazing
Dead money can be down right unfair your first couple of times. I had a character that was a guns character but had no science to get the police pistol and had to rely on other stats that were under levelled. Once you play it and know where to find deans staches you should have too much of a problem. Also get light touch
I played it for the first time as a kid I don’t remember straggling. Still many say it is difficult, so recently I downloaded fnv, made new character and tried to beat it lvl 1 with hardest difficulty and hardcore mode on. I didn’t die a single time(except 1 time final fight with Elijah witch is optional anyway) . Didn’t use holo rifle once, I even didn’t use companions to help me. So, I still don’t get why ppl say its hard. Can u please explain what gives you the hard time there? I am genuinely curious.
I have just finished my NV DLCs playthrough (all of them for the first time except for Lonesome Road), and Lonesome Road is my all-time favourite, the location is breathtaking, Ulysses is one of the best characters ever written in the history of games, it's challenging and the marked men are so cool lore-wise, I kinda want to replay this masterpiece even though less than a week has passed since I finished it OWB is really great, but it's like a sitcom gag, too much reliance on humour for me, and it's kinda sad that the game makes you run around 30 times to grab stuff from places where you have already been numerous times, other than that it's fantastic Dead Money's characters make it great, though I didn't like the gameplay part too much - it was cool, but for the most part it felt unnecessarily punishing, especially the moment when you open the casino gates and there is a whole army of ghosts, if the game could let you take med-x+slasher and use power armor, it would be ok, but I had to replay it like 40 times until I actually managed to run past the ghosts into the door (maybe the problem is, I run a modpack where something makes enemies take like 70% of your hp with every hit on very hard, and hardcore wouldn't let me heal instantly) Honest Hearts felt a bit too short and I couldn't care about the main story enough to actually enjoy it, but again characters pull it off and the side story with the terminals in cave is just sheer brilliance, so to me LR and OWB would go to S tier, DM and HH would go to A tier
OWB is by a country mile my favorite DLC for any Fallout (or Elder Scrolls, for that matter) game. The various labs are (mostly) cool and interesting to explore, I love the characterization throughout, especially DR. MOBIUS! and the way his mask slips once in a blue moon and you see the confused, well-meaning crackpot behind the performance, (and Muggy) and it incorporates hints at the other DLC better than most, with all the nods to Elijah, Ulysses, and Christine. Also, not a bonus to the DLC itself, but I love the Transportalponder in TTW, where people have extended it so it can be used to travel between the Sink, Mojave, and Capitol Wasteland.
I hate OWB. In dead money the "you are dead "ending had no indication, okay kinda bs but at least you can remember that trigger and avoid on subsequent runs. In OWB i still don't know what triggers that ending BECAUSE I THOUGHT I CHOSE THE ONE WHERE I SURVIVED. God i hate that shit.
Fonv is like playing fo3 on steroids. Both are great in their own right but fonv is so much better. The storyline and options are so much more vast than fo3. Love the content!
@@ReapeeRon the opening cutscene with the blank room turning into butterflies dispersing every direction is incredible if your lucky enough to do it at night, the sky box for shivering Isles is incredible
Personally, I think Dead Money is the best DLC (by a pretty good margin) on this list for a first playthrough because the storyline, characters, and novelty of having to scavenge gear are all really, really good. On repeat playthroughs, however, it can be pretty tedious compared to the others, and the rewards are only really worth it if you're running and Energy Weapons build and want the Holorifle.
Oddly enough, dead money is probably the dlc i've played the most. I just adore it. The rewards are actually pretty incredible. I always make it out of the dlc with around 11k chips and collect every single vending machine code. You effectively have infinite weapon repair kits, (super) stims, steady, buffout, med x, doctor's bags, mentats, heavier frag mines and 308 rounds/357. And you get free chips every week/can make them with fission batteries and scrap metal. Although the ammo is kinda meh, the great kahn vendor has a ridiculous amount of ammo in stock.
Dead Money belongs in S in my opinion. It's a more linear experience than OWB, but the story is second to none. It has all the emotional impact of The Survivalist's story fron Honest Hearts, except fully voice-acted. And I never felt more clever in a video game than I did figuring out how to take all the gold bars while trapping Elijah in the vault.
I love how The new vegas dlcs are all on a spectrum of seriousness to wackyness dead money being the most serious and OWB being the most wacky and lonesome road and honest hearts falling In between.
I want to sit down and play through Far Harbour and Nuka-World because a few of my friends always talk about how good it is. But o just cant play Fallout 4 man. Its so hard to get invested in any form of dialougue in that game. I have about 120 hours in there, which is really low for how long its been out, but i just wander around and collect things because the story and dialouge just sucks
Old World Blues while amusing early on, has very juvenile humor that wears thin quickly on multiple playthroughs, and the quests get repetitive and boring. The only reason I do it anymore is for the gear. Lonesome Road is loads of fun, especially the expanded lore for EDE.
IMO, the Pitt DLC is better that base F3 game with all other DLCs. I can can it is nearly New Vegas level with their grey moral choices. Also it feels like another game because they tried to explain how Pitt's society works, how did they manage to survive and why things work that way, and that really differences from the game where you can wind little lamplight
- Operation is a bad DLC. It doesnt fail at anything but sets you up as overpowered for no reason and can be done at the start of the game without weird shenanigans or roadblocks, like the DLC is scaled at that low level but still gives endgame gear that lasts for ever. No replayability, no story or characters basically, cool gameplay and theme. It's a C. - Broken Steel is a good endgame DLCs. Adds stronger enemies, higher cap, stronger weapons, and it does a good job at showing that even if you won the purifier battle, the wastland keeps moving and the war with the enclave hasnt ended. - Point Lookout i would say is S because i value the things it did best a lot. Best job at theme and worldbuilding (locations, side quests, NPCs, exploration...) in a fallout DLC, plus the ocultist lovecraftian horror theme was greatly executed. The main story i thought was nice, had some really cool mission. And I didnt mind the characters, thought they were nice. - Zeta is worst Operation, the first part is interesting because you are breaking out, learning about your situation and it hasnt felt repetitive yet. It feels bad to play, it's awesome that you are in a spaceship and that only matter twice and you are too bored of the same rooms, corridors, enemies and quest to enjoy the walk outside or the button mash that is the ship fight. If there's a D tier (story) dlc in fallout it's this one. - I put Dead Money S tier because again, i like the theme of the DLC. Robbing a super advanced prewar Casino with an elite super interesting team and a good villain that has been foreshadowed by people in the game (at the time of me playing it i had played NV for a while, knew of Elijah and was cool seeing him there), cool story and backstory to the casino... - Lonesome Road is another excelent endgame but it doesnt change the game, it adds and endgame area and that's good too. You get nice loot during the DLC, and after you complete it you bomb people at the end for nice faction loot, like a sidequest at the end and that's also neat. - Gun Runners i think is good enough of a weapon mod to award being A tier. Adds a lot of cool weapons, some with different effects and ultimately more variety to combat at no cost or story, just more items on vendors. - For Nuka World, I actually hated the start of Sierra's sidequest (the ending was awesome after getting the passcode, cool to see Sierra back and making sense with how much of a fanatic of Nukacola she is). To side with the slaves is not a real choice, since people wont try to because they are pushed towards the raider side, unless they "investigate" it and see the quest pop up. It's a choice but never hinted at and that's a good way to do it in my opinion. Worst part about the DLC btw: it was 100% made with fast travel in mind, play it in survival and every quest taking you back to the commonwealth takes like 4 trips of the train. Any of those quests takes 30mins for no reason instead of 5mins with fast travel. The building DLCs in fallout 4 are the only reason i wouldnt put Zeta as D tier. They are worst than Zeta. And Zeta is in between D and C.
@@aradan3913 Dude what you give gunners Arsenal an a but mothership Zeta an c or d Tier i mean is it really good no but you cannot tell me that a dlc where you get 3 or 4 weopons is better than one where you get more weopons a new Story Gear New npcs and more to explore
The only one of the Fallout 3 DLCs I really enjoy is Point Lookout. Despite the brutal unfairness of the swampfolk, I really enjoy the area and story. I never like playing through Dead Money and it's mostly due to the first half of it. The exterior of is too much of a maze, too many enemies keep spawning and, of course, the damned cloud is all over the place. Once I actually get into the hotel proper, I love the rest of the DLC. Old World Blues is New Vegas embracing the 50's B-movies that are a major component of Fallout's DNA and the cherry on the sundae is completing it gets you the best player home in the game. Honest Hearts just bores me to be honest. Zion is pretty and Joshua Graham is an interesting character, but to me the rest of it is just 'meh'. I don't like Lonesome Road for one reason. Ulysses. That hypocritical egotistical jackass just pisses me off with the sheer amount of bullshit he spews. I still complete it every time so I can get the upgrades for Ed-E and so I can shoot Ulysses in the face. Courier's Stash and Gun Runner's Arsenal are just gear packs which is nice, but it's just gear. I've never played any of the Fallout 4 DLCs.
Man i REALLY want a Fallout game totally centered around the pitt and the rest of Pennsylvania, hands down the most interesting location I've ever seen in a Fallout game. Fallout 76 just reaffirmed my wish when the expeditions came out.
I’ve been in such a game slump recently so I’ve been going through phases like crazy. Started playing fallout again abt 3 weeks ago and deep rock for the first time about a week ago. Then I stumbled onto your channel, my mind was blown. Keep making content m8
Yeah but it's also an essential part of the experience. Being constantly on edge. Dead Money may be my favorite DLC because it feels like a definite experience.
Mothership Zeta is a great way to start the game. If you rush to the site at early levels you can get one of the best energy weapons ( Alien Disintegrator) at the start of the game. That combined with the ability to be a samurai and the little side stories of all the characters and earth lore like the Giddy-up Buttercup make it one of my favorites.
I feel the same way about OWB as most people fo about Dead Money. It's just too difficult to be fun, and I find it tedious. If it weren't for all the cool loot, I wouldn't even bother.
Best to Worst Old World Blues: Fallout at its best and every single character is pitch perfect Lonesome Road: Loved the development for the Courier's backstory but never really cared for Ulysses as a antagonist. Point Lookout: Unique setting and a solid story. Far Habour: Ditto. Dead Money: Like the idea of the DLC but somewhat flawed execution (especially with casino abuse and dropping all the gold bars behind the barrier) and way too easy to get lost. Honest Hearts: The setting and its use of colour is a breath of fresh air (literally) but the main story is kind of boring The Pitt: A decent DLC but needed more story and quest content to be great. Gun Runners Arsenal: Yeah its basically a weapons mod you pay for but its solid and contains some of the most fun weapons to use along with the nice challenges. Automatron: Completely forgettable, the robot companions are neat but not really amazing, wish they had done more with Jezebel. Mothership Zeta: Buggy and basically a corridor shooter. Had potential but not fully realized. Nuka World: A pretty cool themed dlc, shame you have to play an evil/amoral character to get the full experience. Broken Steel: A dlc that basically addressed a lot of the problems I had with Fallout 3, and should have been part of the story in the first place.... Courier's Stash: Pre order bs that now with all the dlc in the game makes the start way too easy. Picking which one you want ala alternate start mod feels like the best solution to me. Operation Anchorage: It basically serves the role as GRA for fallout 3 but tack on a throwaway story, horrible linear cover shooter FPS and just giving the player the most broken "I win every fight" gear in fallout history. It makes Turbo Plasma/Power Armour in Fallout 1 look absolutely balanced by comparison. Vault-Tec and the other ones: The world best argument for playing Fallout Shelter.
I looooathe Old World blues from its Rick and Morty style humor, to the world breaking story where it renders the fight over Hoover Dam irrelevant. Why care about this tiny 20th century facility, when there's this place with technology far above it? Also it just throws a bunch of "bosses" at you which are just scaled up versions of enemies which is pretty lame. But as a fun note, my charasmatic survivalist cowboy plowed through this. Animal friend renders Night stalkers neutral, and plenty of 357 and 44 ammo for my trail carbine and cowboy repeater.
I like having the settlement DLCs in my game. I like having couriers stash and gun runners arsenal in my game. But none of them are worth paying actual money for. They all should of been free updates. I'd put them all into D tier. Couriers stash and GRA are better admittedly than the settlement ones because they were much cheaper. The New Vegas ones launched being around £1 and the F4 ones being around £4. But either way I wouldn't buy any of these separately
Dead Money is a beautiful, tragic story about love, obsession and betrayal, featuring some of the best written characters in all of fallout. A good chunk of the story is told through terminals and visual storytelling, and if you want further understanding of the circumstances leading to the current state of the sierra madre and its surroundings you have to play Old World Blues. One might argue that this is asking too much of the player, but this approach allows the player to get more immersed in the story, and seeing all these accounts from random workers makes this world feel more alive. not to mention the gameplay is excellent, and the pure sense of death and depression is noticeable in every aspect of the DLC. I fell in love with Dead Money years ago and I still can't let go.
I really liked Old World Blues it was just so wacky and it was a melting pot of various other dlc elements like Elijah was there at the same time as Ulysses
I like him as well, but he failed monumentally at Sierra Madre. Not only does he get either trapped or killed by the Courier, but there are no signs of schematics or anything that would allow him to use the Holograms or the Cloud, there's just a ton of gold in the vault. Useful, yes, but useless for his mission of destroying the NCR.
Dead Money was the best on my first and second playthroughs, but after that I get so tired of it that I usually just no clip through a lot of the BS. It's still one of my favorites just for that amazing experience of the first time going in. The characters are some of my favorites, and the ghost people are honestly pretty terrifying if you face them at low levels.
I pretty much agree with all that. You hit Nuka world on the head. That’s exactly how I feel about it. I love all the New Vegas Dlcs. Joshua is my favorite character as well. Daniel was written well, but he kind of pisses me off a little bit tho. No matter how you end that dlc he’s never completely happy and he’s just to caught up in his own failures to really be a spiritual leader to these people. At least imo.
My friend: Hey so, another RUclipsr made a Fallout DLC tier list. He put Old World Blues in S tier. Me: Not surprising. My friend: And he also put a single FO3 and FO4 DLC in that tier too. The Pitt and Far Harbor. Me: Now that IS surprising. My friend: Whoaw, just wait till I tell you where he put the New Vegas weapon and item add-ons
A lot depends on what your gaming background was before coming to the Bethesda era Fallout games. A lot of the newer fans came from first person shooters so Operation Anchorage and Lonesome Road, where you have a clear linear progression and you're provided with a character to play rather than create, are going to be more entertaining. For rpg fans Honest Hearts and Old World Blues are going to be more popular because they provide you with objectives but then turn you loose in a wide open area with multiple methods to achieve the objectives so that the character you create doesn't have to be a combat optimized death machine. It's not a case of one style of gameplay being better than the other it's a matter of taste. Except for Gage. If you think Gage is more interesting than Nick you are just wrong;).
Automatron was my favorite, I was very excited to be able to build My very own robot companions. Also, in fallout 4 there's a perk you get where you can sit up provisioners for your settlements. You can build your own provisioners that way and basically make an army of death robots rolling around the Commonwealth. So this is why I think a lot of people didn't really like that DLC very much because I don't think they really put to good use of what it was designed for. With the death robot army provisioners rolling around you are basically fallout 4 as Mr House at that point lol😂
Lonesome Road definitly deserves to be in S tier. The entire subplot of your backstory and Ulysses is just masterpiece. Mostly Fallout New Vegas dlc deserves to be in S, or A tiers. For Fallout 3 dlc Mothership Zeta was the best in my opinion, but I can see why some people would put it lower. In case of Fallout 4 Far Harbor is the best dlc.
While some may find dead money good as it is challenging by taking away gear, I personally cheese it by doing the veronica multiple companion glitch and store my stuff (ammo, aid & guns) in the companions inventory and take them inside the dlc. If you're curious how to do this, just type in fallout new vegas companion glitch. I also have a video on how to take them into dead money. All that aside another great vid! 👍
Dead money is a weird one. For the story and location it’s absolutely awesome. For gameplay it’s just bad. Bethesda open world games are all about different ways to play and doing the same thing. Dead money really limits your options for build. First time I did it I was doing a ballistic rifle vats build and it felt awful trying to use weapons I didn’t build for in a difficult location. I ended up switching my build towards stealth and used stealth melee in dead money. At this point I don’t think I’d do dead money unless I was already doing a melee build.
Old World Blues was Wild Wasteland: The DLC. But as someone who loved the crazy nonsense from Fallout 2, that's a huge plus for me. Also: don't forget to wash the Walking Eye.
My favorite DLC of all of these is _Dead Money_ , hands down. I’ll share my opinions on the rest, though. _Operation: Anchorage_ - Among the _Fallout 3_ DLCs, this one is my personal favorite. I can understand why people may be indifferent about it, thinking it’s uninteresting or lacks replay-ability as you claim, however I like it for its lore as it’s the only time in any of the games that takes place in the Pre-War era. Yes, it’s a simulation, but still. Fighting in the Sino-American War that pretty much caused the apocalypse has always been a total, shall we say, nerd-gasm for me. To me, its unique setting makes it stand out. I’d put it in A-tier. _The Pitt_ - I wholeheartedly agree on everything you said. I personally like it when DLCs strip you of all your gear, forcing you to adapt to that DLC’s conditions (this is one reason I favor _Dead Money_ ). Excellent story, too, which is much to say for anything written by Bethesda. Excellent setting, too. No DLC makes the player feel as much dread from the local society as this one does. My favorite part was seeking the steel ingots. Yes, it’s tedious, but it’s a time of exploration and isolation, much like a survival horror experience, and clambering to the top of the highest points, getting rewarded… it’s wonderful. I would put it in A-tier. _Broken Steel_ - I agree on everything you said about this DLC, too. The only genuinely good thing about it is its allowance of the player to continue, after the main quest. The contents of the DLC itself were a little on the boring side for me, and slightly too time-consuming. Getting to the Adams Air Force Base felt overly-elongated, and the events that take place at the air force base aren’t very memorable, aside from the vertibird ride, and the choice you have of destroying the carrier, or the Pentagon, though if the player’s already gone that far fighting the Enclave, there’s really no good reason to destroy the Pentagon unless you’re doing a kill-everything run. I would put it in C-tier, too. _Point Lookout_ - This is one I disagree with you on; this DLC is quite forgettable for me personally. I’ve played every _Fallout 3_ DLC multiple times, and this is the only one I have little memory of aside from the creepy enemies. I like creepy aesthetics in general, but this is not my kind of creepy. Plus, this DLC was visually rather colorless and dull. I know the whole game is to some extent, but this DLC especially. It just felt like a big, empty swamp of dullness. I’d put it in C-tier. _Mothership Zeta_ - Again, I respectfully disagree, _Mothership Zeta_ is one of my favorites. I personally love the ship design, aesthetically, and the different sections do look similar, but different enough to feel distinct. I remember so vividly playing this, specifically the finale, for the first time, and was blown away by the space battle. It felt like _Star Trek_ ! The subsequent times playing that finale were more underwhelming, but still enjoyable. I love the characters, too. I don’t remember their names, but I do remember their personalities. The fact that an actual Samurai from the period after the fall of the Ashikaga Shogunate is present is just so awesome. The only real issue I have is that some areas get permanently locked away. I’d put it in A-tier. _Courier’s Stash_ - I always disliked the idea of having that starting bonus. I prefer to play my games in a challenging but fair way, and this DLC cheapens that, in my opinion. The JSawyer director’s cut mod scatters that gear throughout the wasteland, though. That feels far more appropriate. Before using that mod however, I always dropped all of those items in Doc Mitchell’s house and never used them. I’d also put this in C-tier. _Dead Money_- My favorite DLC. I get why people may dislike it; it is tedious and the Villa especially is a complete labyrinth, but for me, it contributes to the survival-horror aspect. You mentioned the inability to go back as a “downside,” which I can understand that, but I personally don’t mind, because it gives you one chance to collect everything you want. If you know you can just go back at any time, then that drastically reduces the incentive to collect things like playing cards and vending machine codes. I love, love, love the survival horror nature, where you have to really be smart and strategic with what you do and use since it strips you of all your gear, and I always play this DLC on Hardcore mode, and the rest of the game that way, for that matter. All of the characters are super interesting in their own ways, and the aesthetics of the casino look great, I adore the art-deco style. The lore and encounters you have due to it, are all very creepy and horrifying, but in an awesome way, like Vera Keyes’ hologram in the suites? That, was disturbing. I love it when games and entertainment show disturbing things, because it portrays the effects that evil has on human beings for all to see, something that _Fallout: New Vegas_ does very well. Easy S-tier for me. _Honest Hearts_ - Many people dislike this DLC due to its story, that they claim as boring, and whose only saving grace is of course Joshua Graham, which I can understand. I personally like this DLC all around; sure, it’s not the most exciting thing, but I do love exploring Zion National Park in this DLC, and discovering what secrets and bits of old lore I can find. The story of Randall Clark is especially touching. I’d also put it in A-tier. _Old World Blues_ - I agree with just about everything you said. I love the characters, the sci-fi style, and the exploration of the Big Empty. Personally, I think it’s a little too easy, and the power you get from the fully-upgraded Sink is just ridiculous, and trivializes the rest of the game (I love challenging but fair games, as I mentioned, and that includes fairness not in my favor). It makes sense to have this at some point in your playthrough, which is why I typically play it when I’m at a point where the Sink doesn’t give me too much of an unfair advantage beyond what I’ve already acquired. I do also agree that the starting dialogue drags on for too long, too. A-tier for me. _Lonesome Road_ - I agree with everything you said. As much as I love Ulysses, he’s much like dried pineapple; very good at first, but easy to grow tired of. I also appreciate the difficulty of this DLC; those Deathclaws, especially Rawr, are no joke, same with the enemies in the Courier’s Mile, the Long 15, and Dry Wells. I also appreciate the length of this DLC, it doesn’t take too long to get through it, nor is it done in mere minutes. I love the setting, too. The Divide is a scary place, but not the same kind of scary as the Sierra Madre. Part of what makes it scary is how other characters like Joshua Graham and whatnot say about it. “Terrible storms ripped entire companies apart.” In the game, the Courier is more or less impervious to the environmental hazards, but from a lore perspective, it’s terrifying. A-tier for me. _Gun Runners’ Arsenal_ - I agree that it’s not really necessary for players to have in order to enjoy the game, it’s more of a quality-of-life cherry on top. My only gripe is that it makes non-GRA weapons distinct from ones that are, which doesn’t really make sense to me, though thankfully, the JSawyer mod addresses that. I like this more than I do _Courier’s Stash_ because it feels more like a natural expansion to the game, rather than something that was shoved in out-of-place like _Courier’s Stash_ . I’d put this in B-tier. Recap: S - _Dead Money_ A - _Operation: Anchorage_ _The Pitt_ _Mothership Zeta_ _Honest Hearts_ _Old World Blues_ _Lonesome Road_ B - _Gun Runners’ Arsenal_ C - _Point Lookout_ _Broken Steel_ _Courier’s Stash_ I never played any of the _Fallout 4_ DLCs.
For those interested, I have a couple stories involving the _Dead Money_ DLC. I’ll begin with the short one. In 2018, I designed an entire deck of _Dead Money_ -themed playing cards, and designed the suits myself using Adobe Illustrator. The royal cards are all elements from the DLC with photos to match: Spades: Post-War characters. Jack: Dog/God, image from the ending slides. Queen: Christine, image from the ending slides. King: Father Elijah, image from the vault screen. Hearts: Pre-War characters. Jack: Dean Domino, image of his framed portrait from the opening slides. Queen: Vera Keyes, image her framed portrait from the opening slides. King: Frederick Sinclair, image from the Sierra Madre mosaic, from the opening slides. Clubs: hazards in the DLC. Jack: Ghost People, image from their Fallout Wiki gallery, specifically the one captioned, “Close-up shot of a ghost trapper.” Queen: Hologram, image from a screenshot I took while it was firing at me. King: The Cloud, image of the Sierra Madre casino smothered in the cloud, from the opening slides. Diamonds: weapons in the DLC. Jack: Cosmic Knife, image from its Fallout Wiki page. Queen: Police Pistol, image from its Fallout Wiki page. King: Holorifle, image from its Fallout Wiki page. And of course, the numbers and letters are all in an art-deco style font. I still have the individual files for each card if any of you want to see them! My other story takes place around Christmastime 2023. So in November of 2019, I sold my gaming PC to rid myself of distractions. Honestly, it didn’t help anything. But that meant I wasn’t able to play my favorite video game anymore, so I have very few chances to do so until I buy a new one, which I won’t be able to do anytime soon. So when visiting my family on the other side of the country for Christmas last year, my dad permitted me to play on his laptop, which is good enough for gaming as he plays ESO on it all the time, and to download _Fallout: New Vegas_ . I was _dying_ to play it, specifically _Dead Money_ . So with the little time I had, I created a new character, then used console commands to adjust my character’s level to 20, assigned the skill points and perks to make him a thematic cowboy, then went straight to the Sierra Madre. I had an absolute _blast_ . My character was also thematically neutral in terms of karma, so the three companions all lost their lives, but while I was working with them in the Villa, specifically with Christine, I gave her the Holorifle and she actually was extremely effective with it! I was impressed. As a cowboy, I used the Police Pistol and Gas Bombs. I know the Cowboy perk affects neither of those weapons (it does the Police Pistol with the JSawyer mod), but I digress. There’s a reloading bench in the Police Station, and one perk I gave myself was Hand Loader, so I converted every .357 magnum round I found to semi-wadcutters for the extra damage at no durability cost, though I sometimes found hollow points too. There’s also a workbench in the Clinic as well as the Suites, which I used to craft Gas Bombs. I think a nice little addition to this DLC (which there is a mod for) would be to add Sierra Madre Chip Mines, just like Bottlecap Mines, all with the same ingredients, just replacing caps with chips. I also pretty much never use VATS, and instead just iron-sighted everything with the Police Pistol. I was a pretty good shot for how rusty I was! Especially after getting that perk from Dog/God that removes the need to chop the Ghost People apart. I used the Police Station as my main base of operations, since it was indoors with a sleep-able bed, something very rare in the Sierra Madre on Hardcore mode. That Christmastime playthrough was so memorable for me, after years of depravity and an unbearable itch to play the game. Will never forget.
I loved the characters and interactionbs in desd money, but the enemies are straight up bullet sponges. Even with max guns, the police pistol took so many shots just to cripple a limb and kill them. I love honest hearts, but i really really dislike the fact that siding with joshua is the "bad" ending. I dont understand why its the bad ending, and i feel as though it was only bad because the new vegas dlc's HAVE to have a "bad" ending and a "good" ending
It is not the bad ending, siding with him and having him execute salt-upon-wounds is the bad ending. If you tell him to let SUW duel you, or better, convince him to have mercy, his anger gets tempered and the sorrows and dead horses learn from the act of mercy rather than just becoming more militant.
Lonesome road is actually my favorite fallout dlc by a mile, it’s interesting to see other people don’t like it that much. The atmosphere is done so well and Ulysses is the greatest fallout character. My only big complaint is the stupid warheads you have to detonate around the map.
A problem with fnv is that once you get to the mid game or even get some good early weapons like rat slayer the game difficulty falls off a cliff. Dead money resets you back to the difficult early game in a way and that’s why it was my favorite
Agree 100% with your fallout 3 rankings. The Pitt and Point Lookout add memorable locations and characters. The other 3 are fun and have good loot but are too linear.
- Dead Money is S-Tier for the Vending Machines + unlimited money alone. Plus, if you’re smart, you can do the infinite Pre-War Money + SM Chips glitch to never run out of anything ever again 👍🏽 Oh…and thematically, it blows Hinest Hearts and Lonesome Road out of the water - Lonesome Road is A-Tier, but the rewards aren’t worth the trip…except for the Blade of the West, which by itself is the ONLY WEAPON you’ll ever need - OWB = S-Tier if you like collecting junk and getting lots of epic rewards for turning it all in. It’s also essential for Hardcore players due to how the Sink’s…Sink will refill your bottles. The Think Tanks bring it down a whole peg, though. Edit: OWB introducing the LAER (Laser Assisted Electrical Rifle) + the Elijah variant of it automatically makes it so much better as well! OWB really just ups the ante on how great the game can be at its best - Broken Steel = S-Tier. Post-Game epilogue with all sorts of excellent additions AND more purpose to play the other DLCs? Count me in! - Point Lookout: S-Tier. Prototype for Far Harbor, but with lots of incredible loot/weapons that can feasibly get you to the End-Game no problem. Plus, Desmond + evil brain man side-quest is 💯 - Mothership Zeta is B-Tier. Loot kind of sucks, but cool lore nonetheless - Honest Hearts? More like…honestly B-Tier. Joshua Graham’s drops + Salt-Upon-Wounds’s drops are the only thing that make it worth completing. - Courier’s Stash is S-Tier. It’s basically just Base Game+ and allows you to find cool play styles extremely early on. - Gun Runner’s Arsenal is C-Tier. Sure, extra Mods + weapons are cool…but not at the cost of making the game much more unstable 😒 - Operation: Anchorage is C-Tier. COD: Alaska is the last thing I’ve ever wanted…but the rewards are worth the experience. - The Pitt is A-Tier, just above Lonesome Road. It’s just that excellent! - Far Harbor = S-Tier. The only Bethesda anything that isn’t Broken Steel’s non-story content that really rivals anything in New Vegas, base game or DLC 👍🏽 - Nuka-World is A-Tier alone for introducing the Handmade Rifle and Nuka Cola Space Girl Costume.
Solid ranking, but I have to disagree with Courier's Stash being S-Tier. It breaks the early game balance and gives you way too much of an advantage. FNV is easy enough, no need to make it even easier.
@@ianfan1420 the game is broken to the point of unfixable, so I don’t see why it would be even more so. From what I’ve experienced/experimented with before leaving Goodsprings or the boundaries of it (Lvl 1-5), you can find some similar weapons to the ones you earn (sans the 10mm Pistol and Grenade Rifle) either by reloading your saves to basically reroll the “cell” of a Location(s) like The Devil’s Gullet, Goodsprings Source, Yangtze Memorial, just before Jean’s Sky Diving where you meet the guy who wants you to kill the Geckos, etc. to eventually find some loot that’s about on par (or better) than what you would normally get within those boundaries like a Lever-Action Shotgun/ 9mm SMG (besides the one in Doc Mitchell’s house)/ Frag Grenades/ Throwing Hatchets or Knives @ the shop with Chet/ Recharger Rifle from Chet/etc. I get that getting it all right away seems broken at first blush…but once you grind it out around the “Tutorial Area” and truly learn the basics (outside of Caps/ Infinite Speech Check/ Re-Rolling Perks & Traits Glitches), you may just find that all it does is expedite the OP-ness. At least…unless you’re going straight to Honest Hearts (best bet early on)/Lonesome Road (fairly tough below level 10 but doable) or The Thorn to grind it out there 🤷🏽♂️ In my experience, all it does is give you ammo/supplies for stuff you may or may not use or let sit in the Dumpster by Chet’s shop or the Lucky 38. - The Sturdy Caravan Shotgun + Light Leather Armor has wildly wide spread but more damage (so nearly useless against tough smaller enemies) but does get you by until you get Metal Armor (or the Reinforced version) - the Fallout 1-esqe “Weathered 10mm Pistol” + awesome Armored Vault 13 Jumpsuit is nominally better until you run out of ammo (hard to find 10mm ammo early on or in good amounts inside Goodsprings) but the Vault Jumpsuit is fairly hardy - Tribal Raider Armor + Broad Machete + Bleak Venom + 10 Throwing Spears is the closest thing to “not overpowered” here but does make for the optimal Early Game melee build! It teaches you (more like nudges you as to) how to use Poisons on your Melee Weapons, gives you a taste of thrown weapons AND Sneak since Throwing Spears are DEVASTATING at medium to high Melee Weapons skill, and gives you the best (imo) starting weapon of the bunch: a unique variant of the Machete that doesn’t have dogsh*t durability as well as fair damage for that point of the game (and even up to mid-game w/ Poisons); the Raider Armor sucks, but isn’t too huge of a leap like the Lightweight Leather or Metal Armor(s) are. It’s also nice to have if you’re the type to sell your weapons/gear you don’t use for caps. Personally, I just repair it all then pickpocket it all back from Raul after finishing Crazy Crazy Crazy lol - the most OP of them all is OBVIOUSLY the one with the Lightweight Metal Armor (Medium…but -1 AGI, 20 weight, 12 DT, a lot of durability), Mercenary’s Grenade Rifle (that can be modded just like the Weath. 10mm Pistol), and the 3x Doctor Bags/Super Stimpaks. That, I totally understand. However, due to how wonky the Grenade Rifle is in terms of blast area and “damage dispersal”, most new players would be pretty turned off by it since it’s a bit of a double-edged sword. Still…it’s very handy early on and the armor along with it practically makes it easier to manage. But the Super Stimpaks + Doctor Bags are what make this “Mercenary Pack” so OP 🤷🏽♂️ I mostly say it’s S-Tier not just because of the free stuff, but because it’s great for people who want to experiment on their second go-around with a new “build” while still having the fundamentals within each Pack. It incentivizes you to pretty much look at what you were given and figure out what skills make what work better while making the Tutorial area significantly quicker to get through. The tedium of going to the abandoned school to “dig around for stuff” and crush bugs, follow around Sunny to learn the basics (and save the Goodsprings Resident for Clout), and even the whole “save the town or take it over” section? Sorted and aborted in a fraction of the time! Or, if you’re like me, you’re just killing all the Geckos, Coyotes, Bark Scorpions, and that Malcolm weirdo looking for Blue Star Bottle Caps over and over to look Hides to sell -> check Chet’s inventory for the Recharger Rifle (or Turbo) and buy it…or a Single Shotgun and .22 Silenced Pistol to fix the one you can steal -> Sleep/Wait 3 Days outside to do it all over again to make more Caps or get lucky* to find the Recharger Rifle/.22 Sil. Pistol (or a Spare) -> rinse and repeat until you have 3-5 of them to last you to Level 5-10 and really get going *you can always Wait-Save @ 11pm in front of Chet to get to 12am of the day of his restock then immediately load up that save to check if he has anything you want/need (3x Turpentine, 3x Scrap Metal, guns, Mods, etc.)…then if he doesn’t, just reload the save again to clear that inventory and then do it again (wait from 11:xxpm to 12:xxam) and reload again to re-roll the inventory! It saves HOURS of retrying for it if you’re not wanting to do the physical IRL 1 1/2 to 2 minutes of waiting 3 In-Game Days! Edit: just remembered that Vault 13 Canteen from the Classic Pack. It’s fairly useless unless you’re playing on Hardcore, so you have a point there. Either way, you could always just drop it and use it as a decoration for your Lucky 38 Suite, Novac Motel Room, Victor’s Shack, or your Room at The Sink in OWB…or just sell it if you don’t want the advantage. Either way, all of them are just options you can opt out of. I always just immediately go for the Recharger Rifle from Chet (or Goodsprings Cave, REPCONN Test Site, or the Silver Rush), collect everything from whatever I merked with it, then immediately start repairing it through Raul and selling extras of what I don’t want. That’s OPtimal!
@@yeez13 It's true that the area around Goodsprings has plenty of powerful weapons, but in those cases, you at least have to walk somewhere and maybe kill a few enemies to get them. On the other hand, the DLC just gives them to you for free, no effort required at all, that's my main issue, it's not that the weapons themselves are anything fantastic, it's the way you instantly get them that's an issue for me. To me, it feels no different from just spawning them through the console.
Nice to see Far Harbor getting some appreciation, Fallout 4 is my least favourite 3d Fallout game but bethesda knocked it out of the park with that DLC. I actually think it's the best expansion pack of all the 3d fallout games.
i can understand that some ppl like dead money although elijah's motivations don't make much sense at times. but putting it above lonesome road? like bruh
Dead Money is my favorite. It's a great experience, but it also hard filters the worse players who only ever use guns and ignore everything else about the game's combat. Even a high level guns build with zero melee/unarmed investment would have a far easier time if the player just bothered to try out the clean cosmic knife spear or bear trap fist.
dead money is hands down my absolute favorite DLC. Love the story and the theme. Also love the difficulty spike it offered (this might not speak well about me)
I agree for the most part except I loved lonesome road probably my favorite dlc throughout all the games, owb would be on the high end of a tier not quite s tier, and the pitt would be more a tier, could almost put dead money on high b tier, it was a good dlc but it was stupidly hard for me, worse than lonesome road, it just kind of lacked the fun element, but told a good story
I breeze through Honest Heart, i cant say the same with the other 3. I can put both Old world and Lonesome on S while placing Dead Money in A while Honest can go elsewhere like i give a damn.
I just use the DLC games that I don’t like to prepare for the ones I do like. I like lonesome road but I play it like a psychopath. I go in at level 4 with easy Pete’s dynamite/ an arc welder so I can destroy all the sentry bots, then I blaze through the entire DLC by rushing lockpick so I can get some riot armor for free.
I think courier's stash breaks both the story AND the role-play aspect of the game. The courier shouldn't start with a full set of weapons and armor right at the start. Maybe this is just me but it bothered me so much that I downloaded a mod that scattered the items through the mojave wasteland
10:13 yes, it is a bit sad. We all want to pop to the vault afterwards for a little chat and a lot of a gloat with the old guy inside. (if you didn't kill him, that is)
I haven’t seen a single comment harping on far harbors tower defense section. I was astounded in a bad way at that creative decision, and I don’t think I could justify an S tier, so I think an A rating would be more fitting.
20:08 have you heard the holotapes of Dixie? There's one horror story for you. She is (was) totally evil. Actually, I love killing all of them. (except Harvey)
lonesome road is goated, it gives you a challenge that you can pop in and out of at any time, blowing up the legion and ncr camps for unique armor and lots of items, and the couriers mile is arguably the most difficult area in nv, lonesome road, me and my buddy on his xbox 360 did lonesome road inone go and it was hard (xbox360) but really fun at the end when he blew but both camps hahaha, IMO best DLC of any fallout and its not even close (except for old world blues)
Dead Money's definitely my favorite NV DLC, as I love the shift to survival horror and the characters are all really compelling. I get why people don't enjoy it, and it certainly has frustrated me in the past, but the pros outweigh the cons. Far Harbor is definitely the best part of Fallout 4 as a whole, the setting, quests and characters are fantastic, and I'm really glad they gave more focus to Nick, as he's the best character in the game. I wish Nuka World got the same amount of quality, as the setting is super cool, but the lack of a good path is very idiotic. As for 3... Point Lookout, I guess. Fallout 3 is pretty mid.
Honestly, for me, Dead Money is at the very top of the S tier, followed VERY closely by OWB. HH & LR are amazing DLCs, but I do agree with a few points you made about them, essentially lacking in certain aspects like quests etc. Fallout 3 DLCs were all memorable & fun enough to be deserving of B+, with the best of them being The Pitt imo (Point Lookout is pretty close).
I love honest hearts because of the survivalist. One of the best if not the best written stories in the series
And you never even speak to him. Now THAT'S good writing.
Yep. Absolute masterpiece.
It is also have Joshua Graham in my opinion the greatest 3d fallout character
Randall Clark lives on in all of us.
dead money is so atmospheric and challenging and plus the reward for beating it is a lot of caps plus the coolest gun in the game imo
And unlimited doctors bags, weapon repair kits, etc
Yeah, police pistol is easily coolest gun in the game /j
My first time playing Dead Money when I was like 15 I hated it because I got soft locked trying to get Dog to do his part at the start but when I went back at 25 and replayed the game it ended up being my favorite DLC by far from New Vegas.
Yea. When i started it as a kid, i hated it. It feelt tideius and boring.
Now? Its was amazing story, i ENJOYED haved my stuff taken abd being forced to try to figure out how to survive.
The only part I enjoyed is killing the old man and desecrating his body
Biggest gripe with mothership Zeta is that it locks you out of area's you previously visited, so if you missed out on some unique weapons, you're screwed.
That and the aliens can be bullet sponges.
Yeah I wish that you could go back though those areas.
Fallout 3 in general had a problem with bullet sponges, especially when you get high level. It's obnoxious.
wait, you can go back...you just have to travel to the crashed alienship on the wasteland, if i recall correctly. I remember doing that multiple times, but i can be wrong
I don’t think I would be out of line saying Mothership Zeta is one of the most unliked Fallout DLCs from the 3 third person games
Same thing with Dead Money for me. Just annoying that a lot of things are easily missable.
I always took Dead Money as an excellent practice mode for Hardcore Mode. Every piece of food, drink, ammo, and medicine is precious as you'll be paying extra attention to your health and choosing whether or not to fight enemies or sneak past.
Without unofficial patch those seekers or whatever they were called will always see you easily because their perception is so high and it was a mistake from devs
Two things about Nuka World:
I wish you could use the raiders to get into the institute
Also I wish there was a quest chain with Preston about getting the minutemen to wipe out the raiders and take nuka world for the commonwealth
A Raider ending in Fallout 4 would be awesome.
A Raider ending would be awesome. Also, there's a PC mod that lets you take over the main area with The Minute Men. You probably wanna combine it with something like "We Are The Minute Men" to buff them up though; otherwise you'll have a bunch of people in rags with pipe weapons getting slaughtered.
Thats kinda the biggest problem with fo4 - a lot of "why can't I do this very obvious and narratively satisfying thing?"
Fallout 4 isn't allowed to have good writing for factions sorry
Love love love Dead Money. The characters are amazing and nuanced, the setting is disturbing and suffocating (literally), and the questline is incredibly interesting with an amazing theme. Can definitely understand how people could not like it but I look forward to this DLC every time I do a playthrough. Without a doubt, my favourite DLC.
Awesome!
Lonesome road is actually my favorite fallout DLC, it gives some good new weapons, armors and enemies(shoulder mounted machine gun, elite riot gear, marked men, tunnelers etc). But what really makes Lonesome road my favorite is the atmosphere of the Divide and the story and overall message of the DLC. I love Ulysses and his cryptic way of speaking. And also who doesn’t like having Ed-e as a companion.
Feels the most like fallout compared to the rest
Ede is a good boy 😁
Same Ulysses it's the Best written chatacter of all fallouts
it’s my favorite too, ulysses is the best fallout character
Ulysses is the only part of FNV I despise, he seems like an edgy highschool philosophy student - a lot of words to essentially say nothing of value, none of his attempts at evoking player emotion worked for me, I was just annoyed at "bear and bull" for 2 hours lmao
Dead money is such an unusual DLC. Some people rightfully hate it for breaking the normal game formula, but then there's the fans which are absolute hardcore. I would even go as far as to say that dead money has gained a small cult following of its own.
i loved it and its art deco design enough that i have built part of the casino tower in minecraft lol
I would agree with the cult following; I actually hired a custom playing-cards maker to print a deck of _Dead Money_-themed cards for me that I designed myself, and I still have it after 5+ years!
You should post pictures of it online.
Ron you should try the Tale of Two Wastelands mod, it lets you seamlessly play fallout 3 and New Vegas in one playthrough and I'd argue it's one of the best mods ever made
Dead money was surprisingly easy the first time I played it, because my playstyle and build trivialized the ghost people. High energy weapons, sneak, and perception meant I could one-shot them with the holorifle before they even noticed me
To me Dead money is not a love it or hate it dlc, it's a love it and hate it at the same time dlc.
Nuka world was just terrible for me, Bethesda completely misunderstood the players who said they wanted the option to be bad, and made a dlc where being bad was the only real option.
After playing both Bethesda's Fallouts and Obsidian's New Vegas, I felt Bethesda's team doesn't understand players as well they should. The Bethesda games felt creatively less focused and just less polished as far world building. I suspect some of that is Bethesda's management meddling in the creative development of the game prioritizing features and set pieces for marketing purposes rather than a more better developed world for more immersive single player experience.
This, this is the reason I honestly despise Nuka World and it is wasted potential. It couldve given so many great options, like after the start you get out of Nuka World, get back to your faction and create a plan to save the people and crush the raider army. Then infiltrate Nuka World as the *Leader* of raiders and help them, only for an army to show up and have a massive battle in the wasteland around the park, then charging into the middle of the park and hit strategic objectives. This is what couldve happened, a gigantic climactic battle between good and evil and not between evil and butthurt crybaby evil that didnt get as much toys as them. After the one time I tried the dlc raider way, I blast Gage to bits every time when he gives the condo to me and then rip and tear starts playing, but this way 90% of the dlc is lost.
@@okupant880 same, I would have loved to be able to go back to the commonwealth, gather an army and return. Build artillery in the open areas outside and bombard the headquarters. Or use BoS troops to airdrop in, etc
95% of my hate for nuka-world comes from the star cores galactica quest, jesus christ is it infuriating. I honestly hope the guy who made this never even looks in the general direction of gaming industry again
(also nobody talks enough abt how the hubologists quest is a really bad rip-off of come fly with me)
@@nicholastuttle2445 teleporting an entire synth division or see explosions everyehere as a third of surviving raiders change names to railroad agent as heavys charge through the front door.
Old World Blues is such a great DLC... I love how incredibly bonkers all the dialogues are.^^
"Get your act together! You're making us look like a collection of round-Earthers!"
@@PolishGod1234 I can hear your tiny penis-tipped feet tromping around.
Muggy❤❤❤
@@thevoxdeusgive me my fucking mugs courier
There are two Dead Money Bugs that stand out to me:
1.)The Ghost People's perception is actually 0 believe it or not. However due to how the engine is coded, it registers it as infinite perception. This was most likely intentional so as to make them more of a threat.
2.) There is a way of getting all 37 gold bars. Walk up to the force field on the right before Elijah enters, when he lowers the field and walks forward, it knocks and teleports you behind him and you can just walk to the elevator. Now I did this back in the on the Xbox 360 back when Dead Money first released I don't know if its been patched, but I thought I'd bring it up.
This can be done without trickery just harder. You can sneak/slow walk out while he proceeds to trigger the trap and seal himself in.
Honest Hearts and Dead Money will always be some of my favorite. The varying atmospheres that are very unique to the Fallout universe makes me very happy. My only thing is I always wished I was able to go back after completion of Dead Money. For Fallout 3 Point Lookout is my top, and the Pitt as a 2nd, Mothership Zeta is my 3rd, and Anchorage would be my least favorite although it is still an awsome DLC. For New Vegas Lonesome Road is definitely tied for my Dead Money first place, Old World Blues is my least favorite but is still amazing
Dead money can be down right unfair your first couple of times. I had a character that was a guns character but had no science to get the police pistol and had to rely on other stats that were under levelled. Once you play it and know where to find deans staches you should have too much of a problem. Also get light touch
There's plenty of police pistols in containers in the police station
I played it for the first time as a kid I don’t remember straggling. Still many say it is difficult, so recently I downloaded fnv, made new character and tried to beat it lvl 1 with hardest difficulty and hardcore mode on. I didn’t die a single time(except 1 time final fight with Elijah witch is optional anyway) . Didn’t use holo rifle once, I even didn’t use companions to help me. So, I still don’t get why ppl say its hard. Can u please explain what gives you the hard time there? I am genuinely curious.
@@User-gg5ks try hardcore mode. Enemies are a lot stronger but yes probably 1 of the best dlcs ever
@coloneltaynov7314 it's not the pistols, to get the ammo in the machines you need science 75
@@michael2002_ oh right
Gotta say, I'm sad to see lonesome road so low. Always been my all time favorite
I like it most of the time.
I have just finished my NV DLCs playthrough (all of them for the first time except for Lonesome Road), and Lonesome Road is my all-time favourite, the location is breathtaking, Ulysses is one of the best characters ever written in the history of games, it's challenging and the marked men are so cool lore-wise, I kinda want to replay this masterpiece even though less than a week has passed since I finished it
OWB is really great, but it's like a sitcom gag, too much reliance on humour for me, and it's kinda sad that the game makes you run around 30 times to grab stuff from places where you have already been numerous times, other than that it's fantastic
Dead Money's characters make it great, though I didn't like the gameplay part too much - it was cool, but for the most part it felt unnecessarily punishing, especially the moment when you open the casino gates and there is a whole army of ghosts, if the game could let you take med-x+slasher and use power armor, it would be ok, but I had to replay it like 40 times until I actually managed to run past the ghosts into the door (maybe the problem is, I run a modpack where something makes enemies take like 70% of your hp with every hit on very hard, and hardcore wouldn't let me heal instantly)
Honest Hearts felt a bit too short and I couldn't care about the main story enough to actually enjoy it, but again characters pull it off and the side story with the terminals in cave is just sheer brilliance, so to me LR and OWB would go to S tier, DM and HH would go to A tier
The bull and the bear, bull bear and the bear and the bull and the bull and the bear
Lonesome road>>>>>>
Dean Domino is such a good character, like despite being an absolute monster, its so hard for me to pull the trigger on him, he's super charismatic.
OWB is by a country mile my favorite DLC for any Fallout (or Elder Scrolls, for that matter) game. The various labs are (mostly) cool and interesting to explore, I love the characterization throughout, especially DR. MOBIUS! and the way his mask slips once in a blue moon and you see the confused, well-meaning crackpot behind the performance, (and Muggy) and it incorporates hints at the other DLC better than most, with all the nods to Elijah, Ulysses, and Christine. Also, not a bonus to the DLC itself, but I love the Transportalponder in TTW, where people have extended it so it can be used to travel between the Sink, Mojave, and Capitol Wasteland.
I hate OWB. In dead money the "you are dead "ending had no indication, okay kinda bs but at least you can remember that trigger and avoid on subsequent runs. In OWB i still don't know what triggers that ending BECAUSE I THOUGHT I CHOSE THE ONE WHERE I SURVIVED. God i hate that shit.
I also like the no equipment in DLC. It's annoying when it's a surprise but if you know to store your crap you'll get all the cool new stuff
Fonv is like playing fo3 on steroids. Both are great in their own right but fonv is so much better. The storyline and options are so much more vast than fo3. Love the content!
I agree, I love fallout 3. But so far nothing has come close to Fallout New Vegas for me.
21:40 just while we're on Far Harbor, can I just put in how amazing the score is. (professional musician here).
That is very true, the music is amazing.
OWB and the Shivering Isles in Oblivion are two of my favourite Dlcs in any game ever, they still hold up very well.
Yeah those are both pretty fun. I haven't played the Shivering Isles in quite a while.
@@ReapeeRon the opening cutscene with the blank room turning into butterflies dispersing every direction is incredible if your lucky enough to do it at night, the sky box for shivering Isles is incredible
Fallout radio stations tier list when
Personally, I think Dead Money is the best DLC (by a pretty good margin) on this list for a first playthrough because the storyline, characters, and novelty of having to scavenge gear are all really, really good. On repeat playthroughs, however, it can be pretty tedious compared to the others, and the rewards are only really worth it if you're running and Energy Weapons build and want the Holorifle.
Oddly enough, dead money is probably the dlc i've played the most. I just adore it.
The rewards are actually pretty incredible. I always make it out of the dlc with around 11k chips and collect every single vending machine code. You effectively have infinite weapon repair kits, (super) stims, steady, buffout, med x, doctor's bags, mentats, heavier frag mines and 308 rounds/357. And you get free chips every week/can make them with fission batteries and scrap metal.
Although the ammo is kinda meh, the great kahn vendor has a ridiculous amount of ammo in stock.
Dead Money belongs in S in my opinion. It's a more linear experience than OWB, but the story is second to none. It has all the emotional impact of The Survivalist's story fron Honest Hearts, except fully voice-acted. And I never felt more clever in a video game than I did figuring out how to take all the gold bars while trapping Elijah in the vault.
Bear, bull, bear, bull, bear, bull, the bear, the bull. Is my favorite NV dlc
Take a shot everytime he mentions an animal, it quickly becomes the hardest dlc to beat
me too
*T H E D I V I D E*
@@HavocJcrb I N M Y A S S
I love how The new vegas dlcs are all on a spectrum of seriousness to wackyness dead money being the most serious and OWB being the most wacky and lonesome road and honest hearts falling In between.
Yeah they can be pretty interesting and sometime really goofy at times.
I want to sit down and play through Far Harbour and Nuka-World because a few of my friends always talk about how good it is.
But o just cant play Fallout 4 man. Its so hard to get invested in any form of dialougue in that game. I have about 120 hours in there, which is really low for how long its been out, but i just wander around and collect things because the story and dialouge just sucks
I do miss when dlcs were free and full of content to now being $10 to $30 with only a hour of gameplay and retextured armor and weapons 😔
Very true.
Old World Blues while amusing early on, has very juvenile humor that wears thin quickly on multiple playthroughs, and the quests get repetitive and boring. The only reason I do it anymore is for the gear. Lonesome Road is loads of fun, especially the expanded lore for EDE.
IMO, the Pitt DLC is better that base F3 game with all other DLCs. I can can it is nearly New Vegas level with their grey moral choices. Also it feels like another game because they tried to explain how Pitt's society works, how did they manage to survive and why things work that way, and that really differences from the game where you can wind little lamplight
- Operation is a bad DLC. It doesnt fail at anything but sets you up as overpowered for no reason and can be done at the start of the game without weird shenanigans or roadblocks, like the DLC is scaled at that low level but still gives endgame gear that lasts for ever. No replayability, no story or characters basically, cool gameplay and theme. It's a C.
- Broken Steel is a good endgame DLCs. Adds stronger enemies, higher cap, stronger weapons, and it does a good job at showing that even if you won the purifier battle, the wastland keeps moving and the war with the enclave hasnt ended.
- Point Lookout i would say is S because i value the things it did best a lot. Best job at theme and worldbuilding (locations, side quests, NPCs, exploration...) in a fallout DLC, plus the ocultist lovecraftian horror theme was greatly executed. The main story i thought was nice, had some really cool mission. And I didnt mind the characters, thought they were nice.
- Zeta is worst Operation, the first part is interesting because you are breaking out, learning about your situation and it hasnt felt repetitive yet. It feels bad to play, it's awesome that you are in a spaceship and that only matter twice and you are too bored of the same rooms, corridors, enemies and quest to enjoy the walk outside or the button mash that is the ship fight. If there's a D tier (story) dlc in fallout it's this one.
- I put Dead Money S tier because again, i like the theme of the DLC. Robbing a super advanced prewar Casino with an elite super interesting team and a good villain that has been foreshadowed by people in the game (at the time of me playing it i had played NV for a while, knew of Elijah and was cool seeing him there), cool story and backstory to the casino...
- Lonesome Road is another excelent endgame but it doesnt change the game, it adds and endgame area and that's good too. You get nice loot during the DLC, and after you complete it you bomb people at the end for nice faction loot, like a sidequest at the end and that's also neat.
- Gun Runners i think is good enough of a weapon mod to award being A tier. Adds a lot of cool weapons, some with different effects and ultimately more variety to combat at no cost or story, just more items on vendors.
- For Nuka World, I actually hated the start of Sierra's sidequest (the ending was awesome after getting the passcode, cool to see Sierra back and making sense with how much of a fanatic of Nukacola she is). To side with the slaves is not a real choice, since people wont try to because they are pushed towards the raider side, unless they "investigate" it and see the quest pop up. It's a choice but never hinted at and that's a good way to do it in my opinion. Worst part about the DLC btw: it was 100% made with fast travel in mind, play it in survival and every quest taking you back to the commonwealth takes like 4 trips of the train. Any of those quests takes 30mins for no reason instead of 5mins with fast travel.
The building DLCs in fallout 4 are the only reason i wouldnt put Zeta as D tier. They are worst than Zeta. And Zeta is in between D and C.
@@aradan3913 Dude what you give gunners Arsenal an a but mothership Zeta an c or d Tier i mean is it really good no but you cannot tell me that a dlc where you get 3 or 4 weopons is better than one where you get more weopons a new Story Gear New npcs and more to explore
The only one of the Fallout 3 DLCs I really enjoy is Point Lookout. Despite the brutal unfairness of the swampfolk, I really enjoy the area and story.
I never like playing through Dead Money and it's mostly due to the first half of it. The exterior of is too much of a maze, too many enemies keep spawning and, of course, the damned cloud is all over the place. Once I actually get into the hotel proper, I love the rest of the DLC.
Old World Blues is New Vegas embracing the 50's B-movies that are a major component of Fallout's DNA and the cherry on the sundae is completing it gets you the best player home in the game.
Honest Hearts just bores me to be honest. Zion is pretty and Joshua Graham is an interesting character, but to me the rest of it is just 'meh'.
I don't like Lonesome Road for one reason. Ulysses. That hypocritical egotistical jackass just pisses me off with the sheer amount of bullshit he spews. I still complete it every time so I can get the upgrades for Ed-E and so I can shoot Ulysses in the face.
Courier's Stash and Gun Runner's Arsenal are just gear packs which is nice, but it's just gear.
I've never played any of the Fallout 4 DLCs.
_I've always said this; _*_Dead Money_*_ could've had a Stand Alone Release._
One great thing about dead money is that you get to hear elijah cry on the microphone forever
Yeah I guess.
Man i REALLY want a Fallout game totally centered around the pitt and the rest of Pennsylvania, hands down the most interesting location I've ever seen in a Fallout game.
Fallout 76 just reaffirmed my wish when the expeditions came out.
I’ve been in such a game slump recently so I’ve been going through phases like crazy. Started playing fallout again abt 3 weeks ago and deep rock for the first time about a week ago. Then I stumbled onto your channel, my mind was blown. Keep making content m8
Thanks! :)
Dead money would be better if you didnt have to worry about the bomb, it gets in the way of taking in the atmosphere.
Maybe, or if it was a bit lenient, I like it as a looming threat.
Yeah but it's also an essential part of the experience. Being constantly on edge. Dead Money may be my favorite DLC because it feels like a definite experience.
Vault tec dlc deserves a higher ranking. It has decent quests
You can never tell me dead money is fun to play
Mothership Zeta is a great way to start the game. If you rush to the site at early levels you can get one of the best energy weapons ( Alien Disintegrator) at the start of the game. That combined with the ability to be a samurai and the little side stories of all the characters and earth lore like the Giddy-up Buttercup make it one of my favorites.
I feel the same way about OWB as most people fo about Dead Money. It's just too difficult to be fun, and I find it tedious. If it weren't for all the cool loot, I wouldn't even bother.
Best to Worst
Old World Blues: Fallout at its best and every single character is pitch perfect
Lonesome Road: Loved the development for the Courier's backstory but never really cared for Ulysses as a antagonist.
Point Lookout: Unique setting and a solid story.
Far Habour: Ditto.
Dead Money: Like the idea of the DLC but somewhat flawed execution (especially with casino abuse and dropping all the gold bars behind the barrier) and way too easy to get lost.
Honest Hearts: The setting and its use of colour is a breath of fresh air (literally) but the main story is kind of boring
The Pitt: A decent DLC but needed more story and quest content to be great.
Gun Runners Arsenal: Yeah its basically a weapons mod you pay for but its solid and contains some of the most fun weapons to use along with the nice challenges.
Automatron: Completely forgettable, the robot companions are neat but not really amazing, wish they had done more with Jezebel.
Mothership Zeta: Buggy and basically a corridor shooter. Had potential but not fully realized.
Nuka World: A pretty cool themed dlc, shame you have to play an evil/amoral character to get the full experience.
Broken Steel: A dlc that basically addressed a lot of the problems I had with Fallout 3, and should have been part of the story in the first place....
Courier's Stash: Pre order bs that now with all the dlc in the game makes the start way too easy. Picking which one you want ala alternate start mod feels like the best solution to me.
Operation Anchorage: It basically serves the role as GRA for fallout 3 but tack on a throwaway story, horrible linear cover shooter FPS and just giving the player the most broken "I win every fight" gear in fallout history. It makes Turbo Plasma/Power Armour in Fallout 1 look absolutely balanced by comparison.
Vault-Tec and the other ones: The world best argument for playing Fallout Shelter.
I looooathe Old World blues from its Rick and Morty style humor, to the world breaking story where it renders the fight over Hoover Dam irrelevant. Why care about this tiny 20th century facility, when there's this place with technology far above it? Also it just throws a bunch of "bosses" at you which are just scaled up versions of enemies which is pretty lame. But as a fun note, my charasmatic survivalist cowboy plowed through this. Animal friend renders Night stalkers neutral, and plenty of 357 and 44 ammo for my trail carbine and cowboy repeater.
>Rick and Morty style humor
Bro... 💀💀💀
I like having the settlement DLCs in my game. I like having couriers stash and gun runners arsenal in my game.
But none of them are worth paying actual money for. They all should of been free updates. I'd put them all into D tier.
Couriers stash and GRA are better admittedly than the settlement ones because they were much cheaper. The New Vegas ones launched being around £1 and the F4 ones being around £4.
But either way I wouldn't buy any of these separately
Nuka Cola on the same page with dead money and honest hearts? Sir, you are clearly seeing things differently
Dead Money is a beautiful, tragic story about love, obsession and betrayal, featuring some of the best written characters in all of fallout. A good chunk of the story is told through terminals and visual storytelling, and if you want further understanding of the circumstances leading to the current state of the sierra madre and its surroundings you have to play Old World Blues. One might argue that this is asking too much of the player, but this approach allows the player to get more immersed in the story, and seeing all these accounts from random workers makes this world feel more alive. not to mention the gameplay is excellent, and the pure sense of death and depression is noticeable in every aspect of the DLC. I fell in love with Dead Money years ago and I still can't let go.
I guarantee we will not agree on all of these. let's see!
I already don't. Fallout 3s DLC is mostly C tier.
I kind of hope so because it might be kinda strange to totally agree on this.
@@ReapeeRon I said this because I absolutely agreed with your drinks rankings.
The Pitt, Honest Hearts and Far Harbor are my favorites of their games but The Pitt is my favorite of all
I really liked Old World Blues it was just so wacky and it was a melting pot of various other dlc elements like Elijah was there at the same time as Ulysses
Yeah, I think the story of DR Mobius sums that feeling up pretty well.
dead money is s tier for me. i love elijah. smart man. a little crazy.
only he could see how op the sierra madre vending machines were.
I like him as well, but he failed monumentally at Sierra Madre. Not only does he get either trapped or killed by the Courier, but there are no signs of schematics or anything that would allow him to use the Holograms or the Cloud, there's just a ton of gold in the vault. Useful, yes, but useless for his mission of destroying the NCR.
Dead Money was the best on my first and second playthroughs, but after that I get so tired of it that I usually just no clip through a lot of the BS. It's still one of my favorites just for that amazing experience of the first time going in. The characters are some of my favorites, and the ghost people are honestly pretty terrifying if you face them at low levels.
I pretty much agree with all that. You hit Nuka world on the head. That’s exactly how I feel about it. I love all the New Vegas Dlcs. Joshua is my favorite character as well. Daniel was written well, but he kind of pisses me off a little bit tho. No matter how you end that dlc he’s never completely happy and he’s just to caught up in his own failures to really be a spiritual leader to these people. At least imo.
My friend: Hey so, another RUclipsr made a Fallout DLC tier list. He put Old World Blues in S tier.
Me: Not surprising.
My friend: And he also put a single FO3 and FO4 DLC in that tier too. The Pitt and Far Harbor.
Me: Now that IS surprising.
My friend: Whoaw, just wait till I tell you where he put the New Vegas weapon and item add-ons
Great read on the DLC. Personally I have a hard time scoring The Pitt over Sierra Madre, but your opinions are whats interesting here.
Yeah that’s bonkers too me … and lonesome road at B …. Criminal
I love these videos. Nothing better than a ReapeeRon fallout tierlist
Great list man!
Thanks!
A lot depends on what your gaming background was before coming to the Bethesda era Fallout games. A lot of the newer fans came from first person shooters so Operation Anchorage and Lonesome Road, where you have a clear linear progression and you're provided with a character to play rather than create, are going to be more entertaining.
For rpg fans Honest Hearts and Old World Blues are going to be more popular because they provide you with objectives but then turn you loose in a wide open area with multiple methods to achieve the objectives so that the character you create doesn't have to be a combat optimized death machine. It's not a case of one style of gameplay being better than the other it's a matter of taste.
Except for Gage. If you think Gage is more interesting than Nick you are just wrong;).
Automatron was my favorite, I was very excited to be able to build My very own robot companions.
Also, in fallout 4 there's a perk you get where you can sit up provisioners for your settlements. You can build your own provisioners that way and basically make an army of death robots rolling around the Commonwealth.
So this is why I think a lot of people didn't really like that DLC very much because I don't think they really put to good use of what it was designed for. With the death robot army provisioners rolling around you are basically fallout 4 as Mr House at that point lol😂
Lonesome Road definitly deserves to be in S tier. The entire subplot of your backstory and Ulysses is just masterpiece. Mostly Fallout New Vegas dlc deserves to be in S, or A tiers.
For Fallout 3 dlc Mothership Zeta was the best in my opinion, but I can see why some people would put it lower. In case of Fallout 4 Far Harbor is the best dlc.
Your backstory: You're a courier. You once delivered a bad package somewhere, but you didn't know it. Dreadlock guy in a mask is big mad about it.
@@dianabarnett6886chain smoking dreadlocks guy who will talk your ears off
While some may find dead money good as it is challenging by taking away gear, I personally cheese it by doing the veronica multiple companion glitch and store my stuff (ammo, aid & guns) in the companions inventory and take them inside the dlc.
If you're curious how to do this, just type in fallout new vegas companion glitch.
I also have a video on how to take them into dead money.
All that aside another great vid! 👍
Dead money is a weird one. For the story and location it’s absolutely awesome. For gameplay it’s just bad. Bethesda open world games are all about different ways to play and doing the same thing. Dead money really limits your options for build. First time I did it I was doing a ballistic rifle vats build and it felt awful trying to use weapons I didn’t build for in a difficult location. I ended up switching my build towards stealth and used stealth melee in dead money. At this point I don’t think I’d do dead money unless I was already doing a melee build.
I personally love how it limits u like with the bomb collars and the cloud it really sees what ur character is made of.
try to rank fallout nv achievements based on enjoyment, awesome stuff btw :)
Old World Blues was Wild Wasteland: The DLC. But as someone who loved the crazy nonsense from Fallout 2, that's a huge plus for me.
Also: don't forget to wash the Walking Eye.
My favorite DLC of all of these is _Dead Money_ , hands down. I’ll share my opinions on the rest, though.
_Operation: Anchorage_ -
Among the _Fallout 3_ DLCs, this one is my personal favorite. I can understand why people may be indifferent about it, thinking it’s uninteresting or lacks replay-ability as you claim, however I like it for its lore as it’s the only time in any of the games that takes place in the Pre-War era. Yes, it’s a simulation, but still. Fighting in the Sino-American War that pretty much caused the apocalypse has always been a total, shall we say, nerd-gasm for me. To me, its unique setting makes it stand out. I’d put it in A-tier.
_The Pitt_ -
I wholeheartedly agree on everything you said. I personally like it when DLCs strip you of all your gear, forcing you to adapt to that DLC’s conditions (this is one reason I favor _Dead Money_ ). Excellent story, too, which is much to say for anything written by Bethesda. Excellent setting, too. No DLC makes the player feel as much dread from the local society as this one does. My favorite part was seeking the steel ingots. Yes, it’s tedious, but it’s a time of exploration and isolation, much like a survival horror experience, and clambering to the top of the highest points, getting rewarded… it’s wonderful. I would put it in A-tier.
_Broken Steel_ -
I agree on everything you said about this DLC, too. The only genuinely good thing about it is its allowance of the player to continue, after the main quest. The contents of the DLC itself were a little on the boring side for me, and slightly too time-consuming. Getting to the Adams Air Force Base felt overly-elongated, and the events that take place at the air force base aren’t very memorable, aside from the vertibird ride, and the choice you have of destroying the carrier, or the Pentagon, though if the player’s already gone that far fighting the Enclave, there’s really no good reason to destroy the Pentagon unless you’re doing a kill-everything run. I would put it in C-tier, too.
_Point Lookout_ -
This is one I disagree with you on; this DLC is quite forgettable for me personally. I’ve played every _Fallout 3_ DLC multiple times, and this is the only one I have little memory of aside from the creepy enemies. I like creepy aesthetics in general, but this is not my kind of creepy. Plus, this DLC was visually rather colorless and dull. I know the whole game is to some extent, but this DLC especially. It just felt like a big, empty swamp of dullness. I’d put it in C-tier.
_Mothership Zeta_ -
Again, I respectfully disagree, _Mothership Zeta_ is one of my favorites. I personally love the ship design, aesthetically, and the different sections do look similar, but different enough to feel distinct. I remember so vividly playing this, specifically the finale, for the first time, and was blown away by the space battle. It felt like _Star Trek_ ! The subsequent times playing that finale were more underwhelming, but still enjoyable. I love the characters, too. I don’t remember their names, but I do remember their personalities. The fact that an actual Samurai from the period after the fall of the Ashikaga Shogunate is present is just so awesome. The only real issue I have is that some areas get permanently locked away. I’d put it in A-tier.
_Courier’s Stash_ -
I always disliked the idea of having that starting bonus. I prefer to play my games in a challenging but fair way, and this DLC cheapens that, in my opinion. The JSawyer director’s cut mod scatters that gear throughout the wasteland, though. That feels far more appropriate. Before using that mod however, I always dropped all of those items in Doc Mitchell’s house and never used them. I’d also put this in C-tier.
_Dead Money_-
My favorite DLC. I get why people may dislike it; it is tedious and the Villa especially is a complete labyrinth, but for me, it contributes to the survival-horror aspect. You mentioned the inability to go back as a “downside,” which I can understand that, but I personally don’t mind, because it gives you one chance to collect everything you want. If you know you can just go back at any time, then that drastically reduces the incentive to collect things like playing cards and vending machine codes. I love, love, love the survival horror nature, where you have to really be smart and strategic with what you do and use since it strips you of all your gear, and I always play this DLC on Hardcore mode, and the rest of the game that way, for that matter. All of the characters are super interesting in their own ways, and the aesthetics of the casino look great, I adore the art-deco style. The lore and encounters you have due to it, are all very creepy and horrifying, but in an awesome way, like Vera Keyes’ hologram in the suites? That, was disturbing. I love it when games and entertainment show disturbing things, because it portrays the effects that evil has on human beings for all to see, something that _Fallout: New Vegas_ does very well. Easy S-tier for me.
_Honest Hearts_ -
Many people dislike this DLC due to its story, that they claim as boring, and whose only saving grace is of course Joshua Graham, which I can understand. I personally like this DLC all around; sure, it’s not the most exciting thing, but I do love exploring Zion National Park in this DLC, and discovering what secrets and bits of old lore I can find. The story of Randall Clark is especially touching. I’d also put it in A-tier.
_Old World Blues_ -
I agree with just about everything you said. I love the characters, the sci-fi style, and the exploration of the Big Empty. Personally, I think it’s a little too easy, and the power you get from the fully-upgraded Sink is just ridiculous, and trivializes the rest of the game (I love challenging but fair games, as I mentioned, and that includes fairness not in my favor). It makes sense to have this at some point in your playthrough, which is why I typically play it when I’m at a point where the Sink doesn’t give me too much of an unfair advantage beyond what I’ve already acquired. I do also agree that the starting dialogue drags on for too long, too. A-tier for me.
_Lonesome Road_ -
I agree with everything you said. As much as I love Ulysses, he’s much like dried pineapple; very good at first, but easy to grow tired of. I also appreciate the difficulty of this DLC; those Deathclaws, especially Rawr, are no joke, same with the enemies in the Courier’s Mile, the Long 15, and Dry Wells. I also appreciate the length of this DLC, it doesn’t take too long to get through it, nor is it done in mere minutes. I love the setting, too. The Divide is a scary place, but not the same kind of scary as the Sierra Madre. Part of what makes it scary is how other characters like Joshua Graham and whatnot say about it. “Terrible storms ripped entire companies apart.” In the game, the Courier is more or less impervious to the environmental hazards, but from a lore perspective, it’s terrifying. A-tier for me.
_Gun Runners’ Arsenal_ -
I agree that it’s not really necessary for players to have in order to enjoy the game, it’s more of a quality-of-life cherry on top. My only gripe is that it makes non-GRA weapons distinct from ones that are, which doesn’t really make sense to me, though thankfully, the JSawyer mod addresses that. I like this more than I do _Courier’s Stash_ because it feels more like a natural expansion to the game, rather than something that was shoved in out-of-place like _Courier’s Stash_ . I’d put this in B-tier.
Recap:
S -
_Dead Money_
A -
_Operation: Anchorage_
_The Pitt_
_Mothership Zeta_
_Honest Hearts_
_Old World Blues_
_Lonesome Road_
B -
_Gun Runners’ Arsenal_
C -
_Point Lookout_
_Broken Steel_
_Courier’s Stash_
I never played any of the _Fallout 4_ DLCs.
For those interested, I have a couple stories involving the _Dead Money_ DLC. I’ll begin with the short one.
In 2018, I designed an entire deck of _Dead Money_ -themed playing cards, and designed the suits myself using Adobe Illustrator. The royal cards are all elements from the DLC with photos to match:
Spades: Post-War characters.
Jack: Dog/God, image from the ending slides.
Queen: Christine, image from the ending slides.
King: Father Elijah, image from the vault screen.
Hearts: Pre-War characters.
Jack: Dean Domino, image of his framed portrait from the opening slides.
Queen: Vera Keyes, image her framed portrait from the opening slides.
King: Frederick Sinclair, image from the Sierra Madre mosaic, from the opening slides.
Clubs: hazards in the DLC.
Jack: Ghost People, image from their Fallout Wiki gallery, specifically the one captioned, “Close-up shot of a ghost trapper.”
Queen: Hologram, image from a screenshot I took while it was firing at me.
King: The Cloud, image of the Sierra Madre casino smothered in the cloud, from the opening slides.
Diamonds: weapons in the DLC.
Jack: Cosmic Knife, image from its Fallout Wiki page.
Queen: Police Pistol, image from its Fallout Wiki page.
King: Holorifle, image from its Fallout Wiki page.
And of course, the numbers and letters are all in an art-deco style font. I still have the individual files for each card if any of you want to see them!
My other story takes place around Christmastime 2023. So in November of 2019, I sold my gaming PC to rid myself of distractions. Honestly, it didn’t help anything. But that meant I wasn’t able to play my favorite video game anymore, so I have very few chances to do so until I buy a new one, which I won’t be able to do anytime soon. So when visiting my family on the other side of the country for Christmas last year, my dad permitted me to play on his laptop, which is good enough for gaming as he plays ESO on it all the time, and to download _Fallout: New Vegas_ . I was _dying_ to play it, specifically _Dead Money_ . So with the little time I had, I created a new character, then used console commands to adjust my character’s level to 20, assigned the skill points and perks to make him a thematic cowboy, then went straight to the Sierra Madre. I had an absolute _blast_ .
My character was also thematically neutral in terms of karma, so the three companions all lost their lives, but while I was working with them in the Villa, specifically with Christine, I gave her the Holorifle and she actually was extremely effective with it! I was impressed. As a cowboy, I used the Police Pistol and Gas Bombs. I know the Cowboy perk affects neither of those weapons (it does the Police Pistol with the JSawyer mod), but I digress. There’s a reloading bench in the Police Station, and one perk I gave myself was Hand Loader, so I converted every .357 magnum round I found to semi-wadcutters for the extra damage at no durability cost, though I sometimes found hollow points too. There’s also a workbench in the Clinic as well as the Suites, which I used to craft Gas Bombs. I think a nice little addition to this DLC (which there is a mod for) would be to add Sierra Madre Chip Mines, just like Bottlecap Mines, all with the same ingredients, just replacing caps with chips.
I also pretty much never use VATS, and instead just iron-sighted everything with the Police Pistol. I was a pretty good shot for how rusty I was! Especially after getting that perk from Dog/God that removes the need to chop the Ghost People apart. I used the Police Station as my main base of operations, since it was indoors with a sleep-able bed, something very rare in the Sierra Madre on Hardcore mode.
That Christmastime playthrough was so memorable for me, after years of depravity and an unbearable itch to play the game. Will never forget.
I loved the characters and interactionbs in desd money, but the enemies are straight up bullet sponges. Even with max guns, the police pistol took so many shots just to cripple a limb and kill them.
I love honest hearts, but i really really dislike the fact that siding with joshua is the "bad" ending. I dont understand why its the bad ending, and i feel as though it was only bad because the new vegas dlc's HAVE to have a "bad" ending and a "good" ending
It is not the bad ending, siding with him and having him execute salt-upon-wounds is the bad ending. If you tell him to let SUW duel you, or better, convince him to have mercy, his anger gets tempered and the sorrows and dead horses learn from the act of mercy rather than just becoming more militant.
Light step is such a key perk to have to enjoy Dead Money.
When i played Honest Hearts for the first time a few months ago, i was very surprised to see rain in Zion.
Lonesome road is actually my favorite fallout dlc by a mile, it’s interesting to see other people don’t like it that much. The atmosphere is done so well and Ulysses is the greatest fallout character. My only big complaint is the stupid warheads you have to detonate around the map.
A problem with fnv is that once you get to the mid game or even get some good early weapons like rat slayer the game difficulty falls off a cliff. Dead money resets you back to the difficult early game in a way and that’s why it was my favorite
Agree 100% with your fallout 3 rankings. The Pitt and Point Lookout add memorable locations and characters. The other 3 are fun and have good loot but are too linear.
- Dead Money is S-Tier for the Vending Machines + unlimited money alone. Plus, if you’re smart, you can do the infinite Pre-War Money + SM Chips glitch to never run out of anything ever again 👍🏽
Oh…and thematically, it blows Hinest Hearts and Lonesome Road out of the water
- Lonesome Road is A-Tier, but the rewards aren’t worth the trip…except for the Blade of the West, which by itself is the ONLY WEAPON you’ll ever need
- OWB = S-Tier if you like collecting junk and getting lots of epic rewards for turning it all in. It’s also essential for Hardcore players due to how the Sink’s…Sink will refill your bottles. The Think Tanks bring it down a whole peg, though.
Edit: OWB introducing the LAER (Laser Assisted Electrical Rifle) + the Elijah variant of it automatically makes it so much better as well! OWB really just ups the ante on how great the game can be at its best
- Broken Steel = S-Tier. Post-Game epilogue with all sorts of excellent additions AND more purpose to play the other DLCs? Count me in!
- Point Lookout: S-Tier. Prototype for Far Harbor, but with lots of incredible loot/weapons that can feasibly get you to the End-Game no problem. Plus, Desmond + evil brain man side-quest is 💯
- Mothership Zeta is B-Tier. Loot kind of sucks, but cool lore nonetheless
- Honest Hearts? More like…honestly B-Tier. Joshua Graham’s drops + Salt-Upon-Wounds’s drops are the only thing that make it worth completing.
- Courier’s Stash is S-Tier. It’s basically just Base Game+ and allows you to find cool play styles extremely early on.
- Gun Runner’s Arsenal is C-Tier. Sure, extra Mods + weapons are cool…but not at the cost of making the game much more unstable 😒
- Operation: Anchorage is C-Tier. COD: Alaska is the last thing I’ve ever wanted…but the rewards are worth the experience.
- The Pitt is A-Tier, just above Lonesome Road. It’s just that excellent!
- Far Harbor = S-Tier. The only Bethesda anything that isn’t Broken Steel’s non-story content that really rivals anything in New Vegas, base game or DLC 👍🏽
- Nuka-World is A-Tier alone for introducing the Handmade Rifle and Nuka Cola Space Girl Costume.
Solid ranking, but I have to disagree with Courier's Stash being S-Tier. It breaks the early game balance and gives you way too much of an advantage. FNV is easy enough, no need to make it even easier.
@@ianfan1420 the game is broken to the point of unfixable, so I don’t see why it would be even more so. From what I’ve experienced/experimented with before leaving Goodsprings or the boundaries of it (Lvl 1-5), you can find some similar weapons to the ones you earn (sans the 10mm Pistol and Grenade Rifle) either by reloading your saves to basically reroll the “cell” of a Location(s) like The Devil’s Gullet, Goodsprings Source, Yangtze Memorial, just before Jean’s Sky Diving where you meet the guy who wants you to kill the Geckos, etc. to eventually find some loot that’s about on par (or better) than what you would normally get within those boundaries like a Lever-Action Shotgun/ 9mm SMG (besides the one in Doc Mitchell’s house)/ Frag Grenades/ Throwing Hatchets or Knives @ the shop with Chet/ Recharger Rifle from Chet/etc.
I get that getting it all right away seems broken at first blush…but once you grind it out around the “Tutorial Area” and truly learn the basics (outside of Caps/ Infinite Speech Check/ Re-Rolling Perks & Traits Glitches), you may just find that all it does is expedite the OP-ness. At least…unless you’re going straight to Honest Hearts (best bet early on)/Lonesome Road (fairly tough below level 10 but doable) or The Thorn to grind it out there 🤷🏽♂️
In my experience, all it does is give you ammo/supplies for stuff you may or may not use or let sit in the Dumpster by Chet’s shop or the Lucky 38.
- The Sturdy Caravan Shotgun + Light Leather Armor has wildly wide spread but more damage (so nearly useless against tough smaller enemies) but does get you by until you get Metal Armor (or the Reinforced version)
- the Fallout 1-esqe “Weathered 10mm Pistol” + awesome Armored Vault 13 Jumpsuit is nominally better until you run out of ammo (hard to find 10mm ammo early on or in good amounts inside Goodsprings) but the Vault Jumpsuit is fairly hardy
- Tribal Raider Armor + Broad Machete + Bleak Venom + 10 Throwing Spears is the closest thing to “not overpowered” here but does make for the optimal Early Game melee build! It teaches you (more like nudges you as to) how to use Poisons on your Melee Weapons, gives you a taste of thrown weapons AND Sneak since Throwing Spears are DEVASTATING at medium to high Melee Weapons skill, and gives you the best (imo) starting weapon of the bunch: a unique variant of the Machete that doesn’t have dogsh*t durability as well as fair damage for that point of the game (and even up to mid-game w/ Poisons); the Raider Armor sucks, but isn’t too huge of a leap like the Lightweight Leather or Metal Armor(s) are. It’s also nice to have if you’re the type to sell your weapons/gear you don’t use for caps. Personally, I just repair it all then pickpocket it all back from Raul after finishing Crazy Crazy Crazy lol
- the most OP of them all is OBVIOUSLY the one with the Lightweight Metal Armor (Medium…but -1 AGI, 20 weight, 12 DT, a lot of durability), Mercenary’s Grenade Rifle (that can be modded just like the Weath. 10mm Pistol), and the 3x Doctor Bags/Super Stimpaks. That, I totally understand. However, due to how wonky the Grenade Rifle is in terms of blast area and “damage dispersal”, most new players would be pretty turned off by it since it’s a bit of a double-edged sword. Still…it’s very handy early on and the armor along with it practically makes it easier to manage. But the Super Stimpaks + Doctor Bags are what make this “Mercenary Pack” so OP 🤷🏽♂️
I mostly say it’s S-Tier not just because of the free stuff, but because it’s great for people who want to experiment on their second go-around with a new “build” while still having the fundamentals within each Pack. It incentivizes you to pretty much look at what you were given and figure out what skills make what work better while making the Tutorial area significantly quicker to get through.
The tedium of going to the abandoned school to “dig around for stuff” and crush bugs, follow around Sunny to learn the basics (and save the Goodsprings Resident for Clout), and even the whole “save the town or take it over” section? Sorted and aborted in a fraction of the time!
Or, if you’re like me, you’re just killing all the Geckos, Coyotes, Bark Scorpions, and that Malcolm weirdo looking for Blue Star Bottle Caps over and over to look Hides to sell -> check Chet’s inventory for the Recharger Rifle (or Turbo) and buy it…or a Single Shotgun and .22 Silenced Pistol to fix the one you can steal -> Sleep/Wait 3 Days outside to do it all over again to make more Caps or get lucky* to find the Recharger Rifle/.22 Sil. Pistol (or a Spare) -> rinse and repeat until you have 3-5 of them to last you to Level 5-10 and really get going
*you can always Wait-Save @ 11pm in front of Chet to get to 12am of the day of his restock then immediately load up that save to check if he has anything you want/need (3x Turpentine, 3x Scrap Metal, guns, Mods, etc.)…then if he doesn’t, just reload the save again to clear that inventory and then do it again (wait from 11:xxpm to 12:xxam) and reload again to re-roll the inventory! It saves HOURS of retrying for it if you’re not wanting to do the physical IRL 1 1/2 to 2 minutes of waiting 3 In-Game Days!
Edit: just remembered that Vault 13 Canteen from the Classic Pack. It’s fairly useless unless you’re playing on Hardcore, so you have a point there. Either way, you could always just drop it and use it as a decoration for your Lucky 38 Suite, Novac Motel Room, Victor’s Shack, or your Room at The Sink in OWB…or just sell it if you don’t want the advantage. Either way, all of them are just options you can opt out of. I always just immediately go for the Recharger Rifle from Chet (or Goodsprings Cave, REPCONN Test Site, or the Silver Rush), collect everything from whatever I merked with it, then immediately start repairing it through Raul and selling extras of what I don’t want. That’s OPtimal!
@@yeez13 It's true that the area around Goodsprings has plenty of powerful weapons, but in those cases, you at least have to walk somewhere and maybe kill a few enemies to get them.
On the other hand, the DLC just gives them to you for free, no effort required at all, that's my main issue, it's not that the weapons themselves are anything fantastic, it's the way you instantly get them that's an issue for me. To me, it feels no different from just spawning them through the console.
Nice to see Far Harbor getting some appreciation, Fallout 4 is my least favourite 3d Fallout game but bethesda knocked it out of the park with that DLC. I actually think it's the best expansion pack of all the 3d fallout games.
I agree Far Harbor is one of the best DLCs in any of the Fallout games. Maybe the best overall.
i can understand that some ppl like dead money although elijah's motivations don't make much sense at times. but putting it above lonesome road? like bruh
Elijah is literally insane though, he's not supposed to "make sense"
Dead Money is my favorite. It's a great experience, but it also hard filters the worse players who only ever use guns and ignore everything else about the game's combat. Even a high level guns build with zero melee/unarmed investment would have a far easier time if the player just bothered to try out the clean cosmic knife spear or bear trap fist.
Yeah I like Dead Money a lot too.
dead money is hands down my absolute favorite DLC. Love the story and the theme. Also love the difficulty spike it offered (this might not speak well about me)
I agree for the most part except I loved lonesome road probably my favorite dlc throughout all the games, owb would be on the high end of a tier not quite s tier, and the pitt would be more a tier, could almost put dead money on high b tier, it was a good dlc but it was stupidly hard for me, worse than lonesome road, it just kind of lacked the fun element, but told a good story
I love how hard lonesome road is and the whole hell on earth vibe it really feels like an apocalypse more than any other dlc
I would bump Dead Money and Lonesome Road to S-tier, and bump the Pitt and Anchorage to A tier. I basically agree with everything else.
"Y'all can stay enslaved because I'm not killing a baby. Sorry."
I breeze through Honest Heart, i cant say the same with the other 3. I can put both Old world and Lonesome on S while placing Dead Money in A while Honest can go elsewhere like i give a damn.
I just use the DLC games that I don’t like to prepare for the ones I do like. I like lonesome road but I play it like a psychopath. I go in at level 4 with easy Pete’s dynamite/ an arc welder so I can destroy all the sentry bots, then I blaze through the entire DLC by rushing lockpick so I can get some riot armor for free.
I think courier's stash breaks both the story AND the role-play aspect of the game. The courier shouldn't start with a full set of weapons and armor right at the start. Maybe this is just me but it bothered me so much that I downloaded a mod that scattered the items through the mojave wasteland
10:13 yes, it is a bit sad. We all want to pop to the vault afterwards for a little chat and a lot of a gloat with the old guy inside. (if you didn't kill him, that is)
If you do Lonesome Road and grab Rawrs Talon but hold onto it until you get into Dead Money then make it there that DLC becomes much easier
love your channel, great stuff!
Glad you enjoy it!
Honestly, Far Harbor is my all time favourite, like everything's perfect imo. I may be a bit biased since 4 was my first
Lonesome Road should been A tier easily but oh well other people believe that dead money should been C tier too, it's a preference.
"No mater what you choose in the pit you are going to be the badguy"
I raise you a double down on the bad guy meter....eat the baby
My favorites were aiding the outcast, the space ship one in fallout3 and the thinktank one in vegas
I haven’t seen a single comment harping on far harbors tower defense section. I was astounded in a bad way at that creative decision, and I don’t think I could justify an S tier, so I think an A rating would be more fitting.
20:08 have you heard the holotapes of Dixie? There's one horror story for you. She is (was) totally evil. Actually, I love killing all of them. (except Harvey)
lonesome road is goated, it gives you a challenge that you can pop in and out of at any time, blowing up the legion and ncr camps for unique armor and lots of items, and the couriers mile is arguably the most difficult area in nv, lonesome road, me and my buddy on his xbox 360 did lonesome road inone go and it was hard (xbox360) but really fun at the end when he blew but both camps hahaha, IMO best DLC of any fallout and its not even close (except for old world blues)
Considering the Fallout NV mod for Fallout 4 is still ongoing, I wonder how they will tackle doing the NV dlcs.
I will admit, Fallout 4's DLCs are lacking, compared to New Vegas, and 3's DLCs. My Favorite DLC has to be Dead Money and The Pitt hands down!
Dead Money's definitely my favorite NV DLC, as I love the shift to survival horror and the characters are all really compelling. I get why people don't enjoy it, and it certainly has frustrated me in the past, but the pros outweigh the cons.
Far Harbor is definitely the best part of Fallout 4 as a whole, the setting, quests and characters are fantastic, and I'm really glad they gave more focus to Nick, as he's the best character in the game. I wish Nuka World got the same amount of quality, as the setting is super cool, but the lack of a good path is very idiotic.
As for 3... Point Lookout, I guess. Fallout 3 is pretty mid.
My Favourite Fallout 4 DLC is Automatron. Ada is my favourite companion and i love being able to make my own robots
Honestly, for me, Dead Money is at the very top of the S tier, followed VERY closely by OWB.
HH & LR are amazing DLCs, but I do agree with a few points you made about them, essentially lacking in certain aspects like quests etc.
Fallout 3 DLCs were all memorable & fun enough to be deserving of B+, with the best of them being The Pitt imo (Point Lookout is pretty close).
That is fair to say, and I totally understand that logic.
Dead money seems to be a bit of a 50/50, some people don't like it, but some people adore it
Dead Money is SSS+ tier. I won't accept any differing opinions on this.