Unpopular Subnautica Opinions
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- Опубликовано: 8 сен 2024
- Subnautica’s been out of early access for over 6 and a half years now, and in that time, the community has come to a general consensus about most things. The hoverfish is adorable, glitches go brrrr, and reaper leviathans are absolutely terrifying. However, there are definitely some things I disagree with, and those are what I would like to share with you today.
I think the scariest part of Crabsquids is the sound design. It doesn't even remotely sound like an animal, they sound like something scratching metal or glass slowly cracking under the water pressure. This especially works well in the Degasi Seabase where it feels like the construction is falling apart or as if the Crabsquid is trying to trick you into thinking it's the seabase making these noises and not it
Idk crabsquids are more annoying than scary imo. Can't say they aren'n scary, they are, just not as much as they are annoying. The sound you mentioned is very eerie tho i aggree.
When I went to the degasi base I didn‘t realize there was a crabsquid. It did make sounds, which were unsettling, but I wasn‘t sure where they were from. Then it destroyed my seamoth and I probably died shortly after. That‘s when the real scare happened
I love their sound :)
The first time I visited the Degasi Seabase in the Deep Grand Reef, I forgot to turn my seamoth lights off, while exploring the base the crabsquids destroyed my seamoth, leaving me more than 400 meters under water. Since that day I don't let those thing get near me. People can say those things are not scary, for my game experience, they are.
I don't think they realise that we Aren't scared of dying in this game, all he pointed out about them was that they aren't strong or difficult to avoid, but that's Not the point.
People are scared of non-deadly spiders in real life, and they usually aren't dangerous, aggressive, fast, or hard to avoid either. There arw people scared of average money spiders, and they're tiny.
Crabsquids are Huge, even if they don't look it in-game, they are Several times Larger than humans, they look creepy, and their Databank entry says that they are intelligent, and use their limbs to Expertly Butcher their prey, before eating them, filling the large organ in their head, which is actually a large stomach, that they need to fill at a scarily frequent basis.
Their large spider-like limbs, allowing them to walk around or swim, their intelligence, and what they Would do if they really caught you irl, is what Makes them scarier than most leviathans, who would just eat you in one bite and move on, or realistically ignore you.
Sure, they're easy to avoid (Because Everything in this game is, if you know how), by turning off lights, but that usually means you need to move around in the Darkness, and even That doesn't gaurantee your safety. Plus they have their EMP to shut off your vehicle and force you into a helpless position, makes encounters with them scary, leaving you stuck in the dark.
There's also their strange eyes, and other features to make them look creepier. And as you mentioned, their sound effects.
Another fact, Crabsquids can't attack you when you're above them. Stand on their bigass forehead and they cant do anything about it.
This is like when the bully holds the other kid's head while he flails wildly towards him in disney xd ass shows.
@@brandonadam1665”hey nerd”
@@Chekmate-em3mccinder block!
The ultimate weakness 🤣
@@TennisWall Hey Watson, cinder blo-
Crabsquids are like the cave crawlers. They are so annoying that anything that would be scary about them just turns into hatred for them.
The unrelenting rage knows no bounds! :D
I hate Warpers more. They are sooo annoying, especially when you're trying to get out of a large cave through the ceiling with a PRAWN suit, and when you're finally almost done, A STUPID WARPER COMES OUT AND RESETS ALL YOUR PROGRESS, and especially when you're just trying to mine some resources with a PRAWN suit drill, they teleport you out of it.
I think they’re perfect, they’re not meant to be scary they’re just an organism on this planet
They literally just an emp
@@kittybossatronthey’re just aggressive and you have to turn your lights off
I literally completely forgot that the Pathfinder tool exists. And for crabsquids I only find the scary when they just jumpscare me when I'm exploring the 3rd degasi base
Fr man
I built one in my hardcore playthrough before exploring the big wreck in the Grassy Plateaus with the Battery Charger, and despite having a High Capacity Tank, I'm like 95% sure I would've died if I didn't have it.
I died getting lost inside a massive wreck one time and I’ve been carrying one ever since.
The pathfinder is way too specific to keep it with us when we have such a limited inventory. It's not efficient. When you enter a cave, just use your brain or drop something in the floor to remember where you came from. The pathfinder may have been useful but it's not worth it in relation to the other game mechanics.
Maybe if it worked as added function to the scanner or something like that.
@@Alfonso88279 It's not something I keep on me, but I'll bring it if I know I'm about to explore a big wreck.
I think with the copper the meme is that you never have enough of it and it’s annoying to farm. At least that was my experience. Copper gets used so much, but is only, and I mean only, found in limestone outcrops. other metals like titanium are also found in abundance through things like metal scrap and other metals get used so rarely a few mining trips will do the trick, but copper is in this middle ground where it‘s consistently used throughout the entire game, but also only available in outcrops. Yes there‘s the giant ore‘s for the drill arm, but I mean that‘s only really late game where you start to have enough of it. And also, limestone outcrops give only titanium and copper. Sure that means that you have a 50/50 chance for copper, but also for titanium, and when you constantly get that instead it‘s really demoralizing. At least with other metals you have outcrops where each drop is valuable, but getting titanium a bunch just sucks imo
Quick tip, try breaking barnacles on the back of reefbacks. A pod of reefbacks generally have 3-5 barnacles total, and they normally give copper. You generally get at least enough for a wire coil or two.
@@briishcabbage568 I didn‘t know that, thanks for the tip!
@briishcabbage568 it's copper and silver too, the two things you always seem to need
How to find MAD copper (early game)
1. Get the scanner room
2. Scan for limestone in one of the three starting biomes
3. Copper
(Optional: get all the range upgrades)
You can also scan for just copper in the Mushroom Forests or the Lost River, just that you need the Prawn Suit drill arm which is pretty easy to get imo
@@MRKeksi >Early game
>Requires a scanner room and PRAWN suit plus a Drill Upgrade
>Drill upgrade requires diamonds
>PRAWN suit requires plasteel, aerogel, copper, and enamled glass to create
>Moonpool is required to create PRAWN suit drill arm
>early game
That might be effective in lategame, but if you have a scanner room, moonpool, and PRAWN suit upgrade in early game... you aren't in early game.
If you're just talking about a scanner room, though? Sure, I guess that's early game if you can get some magnetite.
When you are in the dark, below ur crush depth and suddenly a crabsquid just appears in ur face. While all of ur escape routes are guarded by leviathans. Theyre pretty fuckin scary.
@ZACattack9805 is that supposed to make them any less scary?
That is very specific, did this happen to you?
Replace that with a crashfish. Still scary. This situation can make literally anything scary
crabsquids usually arent that aggressive i think, one did attack me yesterday but i dont think it has happened in any of my other playthroughs
Totally don't have PTSD from the crashfish charge sound :D Great video!
Thanks! After everything you’ve been through, Ima see to it that you get placed in the crashfish protection program :)
@@Breathtaker5000why the cuddlefish fuel😭 they are hard to get and you just waste them in fuel
Bro murdered more Cuddlefish than the entire Subnautica community 💀
When I was like 6 years old, I literally cried cuz I accidently killed my cuddlefish xD.
Yummy cuddlefish fuel go brrrrrr :)
@@Breathtaker5000 you monster
I threw cuddlefish egg in the bio-reactor just for fun. I don't regret.
Monsters
Brother I didn't even know the pathfinder tool EXISTED and having completed a hardcore run a while back this would've been PRETTY DAMN NICE.
Nothing more stressful than going into a large wreck in hardcore mode, I’m so terrified of getting lost and drowning
I once saw a RUclipsr's seamoth get destroyed by a crab squid while he wasn't even in it, and he died because he was too deep to get to the surface on the oxygen he had left. Ever since seeing that video, I'm scared of them. Wasn't really scared of them before that, but losing a fully upgraded seamoth is not an experience I am keen to try out.
Yea, I once saw it too. This was very sad, especialy he was my favorite youtuber. By the way, what youtuber are you Talking about? ROXMB maybe?
@@dominiks.9791 I think it was Laggin
Best way to avoid that is to always leave the lights off. Crabsquids are extremely sensitive to lights and will track anything brighter than a phone's flashlight.
If you have a Perimeter Defense module, zapping them a couple times can make them back off for a while. Zap once or twice, then park your Seamoth somewhere harder to reach (like under the Degasi base's foundation or such) and leave the lights off.
One time i was exploring the 3rd degasi base and 2 crabsquids destroyed my prawn suit and i ended up drowning because of it
A lot of these unpopular opinions just come down to knowledge, experience, and personal phobia.
Crash fish aren't scary to anyone who knows anything about them, but for beginners who aren't expecting them, they don't know how fast they are, how much damage they'll do if they catch you, and even when they'll pop out.
They just hear this scary sound and go fight-or-flight until they learn or wiki stuff.
Thermal energy is insanely good when you're finishing the game. The inactive lava zone is where it really does its best work. Bringing a thermal module for your prawn suit will let you refill it on the fly, and dropping a simple base down there will make sure a prepared player never has to make the long journey back to their main base for resupplying, for recharging, and for upgrading the cyclops.
Once you set off on your trip to the lost river, thermal generators can ensure you will never have to backtrack from there.
I've also seen it save the butts of a ton of people who go down, leave their cyclops because they don't know about the lava leeches, and then get stranded without power.
Crabsquids are kinda the same with the crashfish argument, but add the creepy factor of their eyes and how fking massive they are when you get close to scan them.
Their design is just creepy for some people, and when they camp the exit/window to the degasi habitat and you see them just filling up the entire view it gets a bit unnerving.
Also beginners probably wouldn't know about the trick with turning the lights off
A single crashfish is no big deal, but I have swum by like 4 together and another two around a corner and getting hit by three of those things will kill you.
I HATE the way crabsquids look at me. It's like they're possessed
I think they are more annoying than scary but yea. They are ugly as hell
HELPPP
I went to the degasi and as I was entering I went behind the building since it was in front of me then I went to the other side and it jump scared me there. I went back and forth a bunch until I could get in. I went in the degasi base and was using my sea glide light since I knew it couldn’t get me and I looked out the window to see it staring at me for 20 seconds straight then I look away and look back to it making it’s horrible sound and attacking at the glass. My fear of them is still not cured.
I cannot agree that thermal energy is useless. At some point, I even replaced a nuclear reactor with thermal energy. This was due to the fact that in a nuclear reactor the fuel rods have to be replaced and the another does not have this problem. Also, the feeling of creating my own energy transfer system was great and helped me get more into the atmosphere of the biome I live in.
Reactor rods have 5000 energy each, totaling 20000 for a full reactor, replacing a full reactor is only gonna happen if you're extremely energy intensive, and only once or twice per playthrough. Plus, a base thats chewing through reactor rods like that is not going to be sustained by thermal plants. I cant relate to the making your own energy system you described as ive never done thermal personally, so i cant touch on that, but nuclear still seems objectively better.
@@OMEGA_3541 In the main base I use both, but in addition to the base I have observatories that constantly draw energy from me even when I am not there, so infinite energy is very useful in these smaller bases. But I can agree with you that reactor is generally better.
Thermal energy is really nice on ur prawnsuit when you don't want to go back up to recharge, and it's awesome for a quick base in the lava zone so you can easily finish the game without ever resurfacing
@@OMEGA_3541fuel rods produce 20k energy each wdym
@@plaguenplay3516 I didn't remember the exact number chill
I do not think the cyclops is actually that useful but the feeling of driving a massive submarine while maintaining power and hiding from leviathans is peak
I'm the type of person who loves to build multiple bases every playthrough and decorate them, so I personally find the Cyclops very useful for that. Tons of locker space for building materials, growbeds, prawn storage, etc. I totally get others not seeing that appeal though
@@KaiTheMemeKing I don’t see the practical appeal to growbeds, they’re a good source of food if u eat them as soon a u harvest them but u can’t take them outside with u they take 4 slots of storage each
I could see that appeal, but this is something I feel that other games like Barotrauma do so much better.
The Cyclops is cool, don't get me wrong, and I loved using it, but the game doesn't feel like it's really built with it in mind. The Cyclops is only really useful as a mobile base, and by "mobile base", I really mean a "mobile storage unit". Carry too much loot, but want it all to come with you instead of leaving it behind somewhere? You put it in the Cyclops. They really doubled down on this with the Seatruck in Below Zero. I feel like submarines should be much more than that.
Can’t you use them for the bio thing (thing that makes power) and I’m pretty sure you can place a small growbead in the cyclops
@@johnparis4434 Yeah, anything you grow in a growbed can be used in the bioreactor. The Cyclops can host indoor growbeds (marblemelon, lantern fruit, etc.) but not underwater growbeds (gel sacs, mushrooms, creepvine, etc.)
You probably didnt play subnautica before the crashfish got nerfed to the hell so i get why you dont understand the hate. They are now easy to avoid, you can even kill them mid chase with a knife and avoid damage without running away so they can be annoying ant take you by surprise but they are not too bad.
But back in the days of early access that thing was an icbm, it could swim at the same speed of the seaglider, it was very nimble so it could do abrupt turns to chase you (literally a 180 degree turn instantly) and it could follow you to other planets, back in those days all creatures didnt have movement restrictions and crashfish was programmed to explode only near the player.
Nowadays the average damage it does is about 40 with a maximum of 60 and a minimum of 10 (depens on distance, the maximum roll is usually rare) but back in the day the average damage was 70 with a minimum of 40 and if you were unlucky it could instakill you.
It is one of those flashbacks from an era where reapers follow you to your base
also the 50/50 chance of the limestone is not true, limestone has a 30% chance of dropping copper and it has a guaranteed copper every 3 rocks you destroy
And i dont know how can people say thermals are a bad power source, it is literally the most op power source in the game since it does not need any type of fuel and has the second fastest charging rate (its not like it is easy to notice the difference anyway) so its a power source you just build and forget about dealing with it, lavazone and thermal vents are not optimal places for the generators, you need to put them in active volcanos (i forgot their name) thats where they shine
I KNEW it got nerfed. I remember reading back in the prerelease days that taking a crashfish explosion point blank would instakill you.
It also helps to add a couple of solar panels for cheap energy storage even if they can't generate anything
That sounds literally impossible to avoid. Thank god it isn't like that now.
@@speedude0164 there was a way to avoid them but it was so hard calling it impossible is more realistic.
So what we used to do is to bring several med kits to the caves and praise that they will not instakill you.
It was so bad that the maximum damage with the reinforced suit was about 90 which not even the sea dragon does (except with the instakill attack)
I have a phobia of crabs and seeing the crabsquid legs will always be... not fun.
Just kill them and cook em up with a nice pad of butter 😋
@@Breathtaker5000pretty sure that quantity of butter would kill you.
Or is that the hidden way crabsquids are actually deadly - via massive cholesterol side effects?
Idk if this is a hot take, But the Chelicerate is my favorite leviathan, it was the first leviathan to actually kill me in a Subnautica game, it’s got an amazing design, has the best animations of any leviathan, and people clown on it because it’s trying to be Below Zero’s Reaper
Yeah I agree, its a cool leviathan, my favorite is the sea treader but that one is amazing too
I like the ventgarden just because its so big and majestic
Don't get how people die
I love the idea of a huge organism that *needs* to live with its parasites to live and a fauna that is stable in the game because how many stable underwater organism exists in real life. My favorite is ventgardens
The main problem with it is that it's nowhere near as deadly as any of the leviathans from the first game
Crabsquids are cute! I love that they can be bred, what funny guys. They’re pretty nasty guard dogs too, they will attack other hostile fauna, even leviathans!
I really hope my first encounter with one will be good!
@@SandwichSlowmy first encounter was not good 💀
@@Ripp___ oh so should I be worried then?😭
@@SandwichSlow*be afraid*
Be warned they have an EMP burst attack so don't get too close with the seamoth or anything electrical lol@@SandwichSlow
Thank you for saying what you did about Below Zero, while it does have its flaws, it's disappointing to see that it is almost universally hated on.
Its not that bad honestly, its a very good game, i still think the original is better but below zero is amazing too
The idea that Below Zero is massively hated doesn't seem to have the evidence to support it to be honest. It's got great reviews on Steam(It's sitting at 91% positive atm)and other places I've looked. Has a tiny but loud minority managed to somehow makes enough people think that Below Zero is hated? It just doesn't add up to me.
I have both Subnautica and Below Zero. So when I want to play something in the subnautica universe, I have a choice. I will choose subnautica almost every time.
Below Zero is not bad. Subnautica is better.
I really miss the OG plot line for BZ, with the isolation, missing team member and the betrayal.
I would say people criticize Below Zero not because it's bad, but because it is a Subnautica game , which sets expectations very high.
In my most recent world I had a horrible experience with a Crabsquid. I took my Seamoth down to the Degasse base, parked it with the lights off, got all my goodies, and then I heard my Seamoth explode. I looked out the window and one of those jelly-headed mother fuckers had destroyed my Seamoth for NO REASON! I had to swim all the way back to the Surface with half a tank of O2, thankfully I had a Gravtrap in my inventory at the time, so when I inevitably drowned all of my stuff was sitting 75-100 below the floating Island.
I empathize with this. I was doing a hardcore run and I’m starting to think that the real challenge of hardcore isn’t the one life factor, it’s that if something goes wrong, there’s no loading a save. Losing my seamoth to crabsquids in the Deep Grand was indeed something going very wrong.
I think one thing to add about the crab squid is that they roam freely and often end up in the main path it takes to go to the lost river. They aren't directly scary and more just annoying when they use an EMP and shut your seamoth off for 10 seconds. Other than that, I mostly agree with you as they don't do that much damage compared to creatures like the Warper which honestly irritates me so much in the lava zone.
Getting warped out of my prawnsuit in hardcore mode has to be one of the scariest experiences I’ve had in this game! 😬
the hover fish is the best boy i havent play subnautica without one in my hand at all times
He is truly adorable. I saw a video where one did a little yawn and my heart melted 🥰
The first thing i did when i got an Aquarium was placing a whole bunch of hoverfish into my base's bedroom. Alongside the picture of an adult ghost leviathan I killed.
Safe to say they knew not to bite.
I agree with Below Zero.
I love that game for exploring and just chilling. Although I wished that they added more open spaces and the Ice Dragon. I also want more sparser, realistic areas.
(Not saying BZ isn't realistic, I'm just saying that adding a sparse biome may make it more realistic.)
honestly below zero's map looks more beautiful than subnautica's map, both are peak though
My 3 and really only major problems for below zero was that the story is way too much in your face, map is way to contained and lacks any open space, and the removal of the cyclops due to the last problem.
Yeah, they need to hire a better writer or that writer needs to have more passion for that game.
As for the open space, I would also wish that.
There are several sparse biomes in below zero, what do you mean?
@@doomchromee8648
I mean like the Sparse reef, Dunes and Sea Treader's Path are deep, open sparse biomes that really spike the fear of a large ocean. The sparse Arctic and the Arctic biomes are just...Small.
Another thing about thermal power is since you usually need power transmitters to use them, you often have to replace them because prawn suits can actually destroy power transmitters by just walking over them.
wait what?
I actually didn’t know that, thanks for the info!
Really?! I've run into mine in a PRAWN several times, and all it did was keep me from moving forward.
That said, you would be surprised how far a thermal plant can beam power. Depending on your location and base layout, it's possible to avoid transmitters altogether.
Fun fact: you can also use transmitters with solar panels, allowing you to place panels at ideal depths while allowing your base to be deeper.
7:14 "i have seen a security hologram of him... using Cuddlefish as fuel"
hardcore mode where im only allowed to build a single moon pool for upgrade crafting and cyclops has been a blast to use efficiently instead of chucking a crafting station in the control room and a battery charger next to it
Personally crabsquids horrify me, i have no idea why but that design really terrifies me to my core
SAME i hate them so much and i dont know why, for me its the eyes... maybe? i'm fine with everything else but its so bad i had to mod them out so i didnt have to see them anymore😭
already not fan of squids and they make hostile alien version of it can't think of anything that's not scary or disgusting about it
😂😂😂ok
Crashfish aren’t too bad but they do always sneak up which is why I hate them but other then that they’re pretty cool!
Statistically crabsquids aren’t scary at all, but new players will hear the creepy sound design and will get jumpscared when their sea moth suddenly looses power.
It is pretty surprising when you get EMP’d for the first time
“Just use you glider to outrun the crash fish” dawg you need the materials in the crash fish caves before you can built it
You can literally find all the materials outside, though
@@Tenjeen you need cave sulfur to make batteries to make the glider
@@legendbee9579 No, batteries are made with copper and acid mushrooms.
0:07 that opening made me feel so old. I got into the game right before they added the Precursor stuff.
Tbh,i never feared crashfish,i always outran them,and no,i dont use volume so i cant even hear it until it explodes,just swim away.
Cooki3, you’re built different 💪
@@Breathtaker5000 💪
I’m a thalassaphobia person but I’ve also been fascinated by the ocean so occasionally I’ll decide to torture myself and open the game on my switch. Crash fish are My. Worst. Enemy. I didn’t know how to avoid them!! Thanks so much for that trick that I didn’t know! Time to load the game again! (Never left kelp forests, grassy plateaus and safe shallows)
No problem. Glad you were able to get something useful out of all my rambling :D
Seamoth is the best weapon in the game for non leviathan creatures. Just bring a repair tool and ram everything till the area is safe. No crabsquid or boneshark problems ever.
lol, who needs torpedoes
Prawn is probably better, it is much tankier and hits hard with the fist.
Thank god that I'm not the only one that rams My Seamoth into my enemies. I usually do that before an enemy attacks me, or just for the sake of revenge
Honestly some things aren’t scary I just don’t want to die or lose health from things like the crashfish or the stalkers same with the crabsquids
the first time I saw the pathfinder tool in use was this video
One of the many tools I go "Thank you for giving me this; I needed it twelve hours ago. I have achieved enough game mastery to make it obsolete. Thank you for making it into the game; I will never use it."
My unpopular opinion is the seaglide is over rated. You have maybe three hours of glory before it is replaced by the seamoth... which you will likely be using for a half day or more of time if not until near the end.
I suppose you could store an emergency seaglide in your deeper outposts. In case you soft lock yourself by spawning down there with no way to manually swim to the surface for a new ride.
@@brianpembrook9164 seaglide is fantastic for exploring wrecks or tight caves, not to mention its far more manoeuvrable than any vehicle
afaik there's an algorithm in how the outcrops work:
sandstone: first 50/50, second 50/50 and for the third time you're GUARANTEED to obtain the mineral you didn't get in the first 2 outcrops. but if you get copper first and then titan, it's a 50/50 again (again, afaik)
limestone: basically the same, but you're guaranteed to get the mineral you got the least of from the previous outcrops. for example:
1st -- silver
2nd -- gold
3rd -- gold
4th will be lead now
shale and obsidian work basically the same, so no need to mention them
Copper gets even easier to find when you get the prawnsuit...*me going into a cave to find copper with my prawn suit and get stuck and never gets it out again*
Nooo 😂😂😂😂
When you can’t decide between having claustrophobia and thalassophobia:
No copper is definitely a 0% drop chance when you need it most and the game reads your mind and only gives you titanium at that point. I would know
I wonder what that base (the one powered by 4 thermal plants on lava) was using that power for. My personal main bases function well on 2 solar panels (water filtration not included)
Don't power sources that currently have no power continue generating some while the base is taking from another? By 800 his base was only taking power from one Thermal Plant, and the lower it gets the more Plants would be generating power at once. Otherwise, all adding more would do is delay the amount of time it takes for the base to lose power without actually changing the rate.
I had water filtration, scanner room, and I was charging an exosuit with 2 ion power cells. If you wanna see the full thing, the base tour is actually on my channel
@@Breathtaker5000it's the water filtration that really drains the thermal plants. thermal plants are good and all but they struggle a bit against it. they can barely handle them but if you drain them even more, then they become inadequate
8:07 We see here a fundamental misunderstanding of how base generators work.
A base ranks the generators in a specific order. That order used to be build order, but that was changed in updates and I never figured out the new pattern.
In any case, the base draws power from the first generator on the list, until it is out of power. Only then does it tap the second. Let's say those four generators are all 70 degrees, 59.4 per minute. You have three full generators in that clip, so you're only drawing 59.4 per minute. When power drops below 750, then you'll get the second generator kicking in at 118.8 per minute total. You don't get the full force of the 237.6 per minute until you drop below 250.
In other words, as you draw down more generators, your power will stabilize at 250, 500, 750, or 1000 depending on if the draw can be met by 4, 3, 2, or just 1 generator. It's not all-or-nothing the way a single nuclear generator is.
I don't think any leviathan is scary they just pop up that scares you
Crabsquids are only scary if they're in the dark (COUGH BLOOD KELP COUGH). Crabsquid sounds also make me change pants every time I venture below 400m.
honest opinion i actually prefer below zero over subnautica one i did a playthrough streaming my first blind playthrough of both games recently and i found myself enjoying streaming below zero a lot more than subnautica
although the story is a bit hit and miss at times having al-an and maregreite actually feels better because it doesnt take away from the isolated feeling yet still makes you feel like the world is more realistic with the company of the two
tbh the below zero biomes far surpass the original subnautica. the biomes are incredible looking and the way they match the resources to each biome is great and really helps improve the authenticity of each biome
one bone i have to pick with below zero tho is the lack of larger creatures often times the main three creatures you interact with are squidsharks, cyroptersuaras and the iceworm with the ocasional chelicerate (which btw the patrol on them is kinda stupid i had one swim into the safe shallows from over 500m away and kill me in my base)
the plant life in the game is amazing tho its so diverse and the plant life really adds to the emergion, the levaithans are a bit hit and miss tho as the ventgarden is kinda meh in my opinion they are cool for what they are but kinda useless, the chelicerates are more so annoying than they are scary and doesnt really have a lasting effect on the player, the shadow levaithan on the other hand that mf can be burned to hell when i was exploring the caverns looking for kyanite i got my first encounter with one of them as i slowly saw a dark large snake like figure swimming along the edge of the cavern almost like it was stalking me
i think thats what works best for the shadow leviathan though compared to chelicerates you only encounter them a small amount of times before the end of the game and having them in the tight dark caverns deep underground whilst trying to remember the path back up, compared to chelicerates who you encounter in just open easy to avoid spaces and just mainly serve as a way to keep you away from the map edge rather than having a good purpose and becomes more of an annoyance than a threat, same with the cryoesauras they are almost every where and they are more so just annoying than scary once you get the perimeter defence and their roar is just annoying to hear every 3 seconds
squidsharks are different tho i actaually really enjoy their design they look innocent till you approach them and then you realise they are actaually kinda deadly, many peoples first introduction to the squidshark is through the deep twisty bridges which is a great introduction to them because before you first go down there all you can see and hear is roars coming from the deep dark pit of darkness with no way to see what lurks down there giving the player a sense of terror of the unknown.
as for the story i actually really like sams story and robins relationship with her sister especially the mementos you find scattered around the bases, they did a great job of making the alterra crew feel like real individuals who could really exist and i think thats great!
also the diversity with below zero in terms of character design is great you got all sorts of characters of shapes,size,gender,species,sexuality,race and background you have emmanuel for gay represntation, you have sam questioning her potential to be lesbian, you have margreit who comes from an indeginious background, you have an entire other species with al-an, you have fred being very intelligent but a very self imposed character and then you have the contrast with emmanuel a very strong hard headed leadership character and (i forget his name) the sunglasses guy who comes off as a mean brute type character but is actually really sweet and just misses his kids back home
the base customisation is great as well with the little trinkets, collectibles and working bathroom tools such as a toilet and shower and sink is great plus the abiltiy to see everything with the control room and change the color pallet of the base is a nice addition that can really help your base feel homey, the seatruck depo is also a nice addition allowing you to store your modules and sea tuck saves you building a second moonpool and talking of which the seatruck modules are amazing as well being able to pick and choose which modules you need for which adventure is great, the snowfox though i feel is kinda useless the upgrades actaully dont affect the probability of being attacked and the jump upgrade is kinda useless and i honestly dont think the snowfox is worth the trouble crafting for the extra risk it brings
thats my conclusion of subnautica below zero thx for reading this if you read all this im sorry how bad my spelling was hope you enjoyed reading it tho
The beauty of BZs biomes is what truly got me to like the game more than the original
@@ykD3rkI know even though the map is smaller there’s no shortages of cool places to build a base.
@@iamahiphopfan3759 Yea
9:00 The last thing I expect from my Subnautica game is using a slow, clunky vehicle to go through a dull, barren expanse, and spending half my game walking around with no direction.
The Crabsquid terrifies me the most. I hate creatures with a lot of legs with a burning passion *cough cough cave crawlers cough*... Those and the mushroom snakes 😅😅
Cave crawlers are my least favourite creatures in the game, along with the warpers.
0:35 "i am correct and there is nothing you can do to change that assertion" is infinitely cooler and funnier than "oh this is just my opinion its all subjective!" like pop off take no survivors
I agree, it’s obvious that their joking
Fun fact you can kill fish and reapers leviathan with cameras and sick an army of normally hostile + gaspod hatched fish on all hostile and nonhostile fish yes this includes reapers
Not yet tested on warmers and ghost leviathan seadragon
This is how reaper #2 died for me
Reaper #1 was death by cameras
How
how do cameras even deal damage?
They do you just gotta hit them in their hitbox that You'll see a small blood. Come off the creature Indicating that a small amount of damage has been done it's really quite fun
The Cyclops is just super hard to navigate through places with creatures that can hurt it, making it not worth it to go through the Lost River with all of its ghost juveniles. Every single thing you turn on/off (shield, sonar) uses so much energy I swear. Once you get the blueprint for ion power cells, you can just go through the teleporter with the prawn and it's 3000x faster. So while the Cyclops isn't totally useless, for most of the game I find it HARDER to use it than to not.
...and when you DO find the alien thermal plant, you should head straight for the containment facility to cure youself, so that you can explore without warpers attacking you. There are 4 teleporters there.
Also I don't need 4 scanner rooms in my outpost in the lost river, all I have there is a moonpool with some stuff in it, and 2 thermal plants work just fine.
1:54 It's kinda funny that lead got the correct percentage, but silver's got rounded up in the pie chart to not match what you're saying. I swear that kinda thing happens to me all the time.
Also, crabsquids are kinda cute and moving entire mountains of materials is super handy for base building.
Edit: 7:14 Never mind. You're a monster.
Yeah, excel be weird like that…
Would you like a fresh omelette in these trying times?
one time i was mining in a safe shallows cave and got swarmed by crashfish, causing me to flee into the path of that one volcanic vent near the lifepod. i died in such a stupid way that i had to get up and take a walk
Me: Alright I'm going to go into this with an open mind and not judge any of his opinions.
Breathtaker: Crash fish aren't that bad.
Me: MOTHER F-
He isn't wrong. They're only an issue early game.
They just arent
You're wrong about thermal power.
I make fairly big bases that are completely sustained by 4-5 thermal plants. The key to my success is realising I don't need 50 power cell chargers.
I hope breathtaker opens a discrod server soon
That’d be cool
Crab squid in concept art & pre-release materials: Spoopy.
Crab Squid in-game: Derpy bellend with creepy sound design, but ultimately a nuisance.
When your on low health and you turn around and see a crab squid it's terrifying
IMO the Mesmer is the scariest fish in subnautica. The psychological aspect, especially if you read the lore, gives me the heebie jeebies
my first encounter with one, it just never noticed me, so i thought it was passive. i just swam straight up to it, scanned it, thought it was pretty, and swam off. i was horrified reading the corrupted data entry later lmao
7:14 You are a monster (if you dont get it pause the video and look at the eggs)
Hoverfishes are cuter anyway
@@keidkirk6905real
If you’re feeling sad, I can make you a nice omelette with some locally sourced eggs…
You can source much of your copper and silver from the barnacles on reefbacks. They usually come in herds so you can have a decent bit if you farm enough. Crashfish can also be dispatched easily with the heat blade so they aren't a threat. Same goes for much of the bigger fauna like crab squids, and bone sharks.
0:23 Fair enough
The Cyclops might my favorite for far base exploring. When I use nitrox with some of my friends and we make one megabase, using the Cyclops is the easiest way of travelling together!
You also forgot bout the reefback barnacles, which give you pretty much exclusively silver and copper
In my experience, the reason I always find myself running out of Copper is that unlike its limestone buddy, there are no alternatives to get it outside of the ore deposits. You can get a whole bunch of Titanium by finding Metal Salvage and scanning fragments of blueprints you already have, and this makes it so I'm not looking for limestone nearly as often and thus missing out on a lot of Copper.
I was never scared of the ghost leviathan until I discovered it's hostile.
And then after discovering it's only territorial and screws off for like 5 minutes after one bite, it yet again became not scary. Also, the sea dragon was never scary either. I don't have any clue why people think it is.
Sea Dragon is the only enemy in the game that can one-shot kill you at full health.
@@secondavenger9775 What's your point?
@@ZoofyZoofmeaning it should be at least somewhat feared because of that. Otherwise it’s not scary
@@sums6969 That makes it annoying, not scary. This is a video game, not real life. A creature's kill power doesn't make it scary, its design and sounds do.
The faster a monster can kill you, the more irritating it becomes, not more scary. This is why horror games like Amnesia: The Bunker aren't actually scary at all.
Fr I was only scared of the sea dragon on my first hardcore run
Only reason I’m killing all leviathans is because I’m making a massive base that goes through every biome in permadeath, I’m risking nothing
“if you do happen to disagree with something I say don't feel too bad I mean we can't all be perfect“ BreathTaker Saying That He Is Perfect
!!! This Is Not Supposed To Be Mean I Just Think It’s Funny The Way He Said It !!!
i don't find Crabsquids scary at all, i just find them annoying with the seemingly constant EMP blasts that disable the Cyclops just long enough for the damn thing to charge another blast so me and it can repeat this stupid cycle and make very little progress. and the fact that there's a bunch of them in the deep grand reef is even worse because that's the only area with a Lost River entrance that my dum dum brain can remember how to get to, so I gotta switch on silent running and say hi to the local Crabdouche population every time i want to need to get down there and see the River Prowlers and Ghost Leviathan, and it seems like even with silent running and moving at a sloth's pace, the Crabpricks still always end up getting closer.
Crabsquids aren't scary, they just suck.
oh yeah, and thermal power also sucks, i regret wasting all my time making a base in the lava lakes right outside the Primary Containment Facility just to be met with that shocker that thermal is trash.
My unpopular opinion the Giants Skellington Leviathan should remain a skeleton I'm sick of seeing it in mods I'm sick of people Fang over the thing should remain dead. The point of the giant skeleton is to give a sense of mystery and or it's an ocean planet so of course is going to be with it's the equivalent of dinosaurs so the giant Leviathan should remain f****** dead. Sorry this video seems like a good place to rent
"Oh my gosh guy we got a mod that adds super big leviathan, it's so big we had to shove it in the void because the map is too small, also it's AI has trouble with pathfinding. "
Virgin Modder stance
Below Zero is a fantastic Subnautica game. Just like you said: Beautiful biomes. And the seatruck with the music is just so much fun to treck around in.
For thermal power, I just don't think that there's any argument that it is worse than the bioreactor. The bioreactor is something I could only ever see being used very early on when you don't have access to many materials, and in that case you would probably be using solar panels. And in my experience the bioreactor is extremely annoying to constantly refill for a minimal power output. Thermal power has the advantage of being constant without any need to maintain, which gives it a purpose against the other power sources with the trade off being having to be near a heat source. Personally, I love the immersion of looking for heat sources and connecting your power source to part of the world, but I can see that that might be annoying if you just want to build wherever. In a functional base, moonpool and a couple chargers, I've only ever needed a couple thermal plants to reliably power. Realistically if you're going for a huge base for fun with tons of power consumption you'd obviously use nuclear, but in a normal playthrough that really isn't necessary.
(this is way too much detail for something not important but I just enjoy talking about it)
For below zero, I think the general sentiment around the game is that its disappointing when compared to subnautica, not that its a terrible game (arguable). I think that a lot of the hate comes from below zero actively making choices that not only don't improve on subnautica, but go back on subnautica's design choices leading to the gameplay/story/atmosphere suffering. In all the videos I've seen I think 'The Casual Gamer' explains it the best if you're interested in hearing more about that. In my personal experience I was disappointed with below zero because after playing subnautica countless times, I was hoping that a sequel would add a whole new level to one of my favorite games, and if not, at the very least be more of a thing I liked.
Crabsquids look, move and sound terrifying. Their EMP blast that can turn off your lights or movement options is the cherry on top, I'll never forget the moment when I was still new to the game and one turned off my Seamoth, leaving me in the dark and stationary.
I never had a problem with finding limestone or silver, there’s lots by the biomes near the shallows
my first encounter with a crabsquid was when i found that degasi base. i was excited to have found a new structure, and drove straight towards it in my seamoth without a care in the world. then i heard the screech, and saw giant tentacle-like legs emerging from the other side of the base, and i knew i had made a mistake.
i was able to get out and stasis rifle it before it finished demolishing my seamoth, but that was still one hell of a first impression
The thermal vents at the bottom of the underwater islands and the jellyshroom caves both reach above 100C, I have 4 thermal plants at 105 and they produce the same amount of energy as a nuclear reactor and a bioreactor combined. With just one foundation and one power transmitter as well. It's not that much in materials and I never have to refuel them.
Those thermal spots in the jellyshroom caves might actually be the best power spot in the entire game…
@@Breathtaker5000 They're equal with the ones at the bottom of the underwater islands. But yeah it's insane that the active lava zone doesn't get that hot. In below zero there is a specific spot where the temperatures reach 250C.
@@raymondgradzewiczwhat spot is that, and coordinates if you have them for an easier find
@@elfametesar632 Here are the coordinates:
Jellyshroom Cave Thermal Vent: -347, -250, -54
Underwater Island Thermal Vents: -53, -470, 943
There are 4 vents right next to each other at the underwater island coordinates, beware of sharks.
@@elfametesar632 Here are the coordinates:
Jellyshroom Cave Thermal Vent: -347, -250, -54
Underwater Island Thermal Vents: -53, -470, 943
There are 4 vents right next to each other at the underwater island coordinates, beware of sharks.
The only crabsquid that scares me is the one on the final Degassi wreck. I need light to see what I'm doing, I can't swim quickly, and I only have one way out.
Als, "this little guy" Sir when you are in a multipurpose room, look up, and see that thing's four eyes completely filling a window, your sense of scale COMPLETELY recalibrates. I don't care that it's smaller than a leviathan, I care that its eyes are bigger than my torso.
Crabsquids are more creepy than scary IMO. Sure, once you know what you’re doing they become much less threatening, but I still don’t wanna turn a corner to look at the flying four-eyed techno-spider Megamind lookin’ sumbitch.
I agree about the crab squids big time. Of all hostile creatures in the game, they’ve given me the least trouble, not scary at all. However, the crab squids have my favorite audio and visual designs, so they’re probably my number 1 favorite animal in the games
Honestly IMO the bioreactor is the best almost not only because it is stupid easy to grow/harvest things to feed it, but also when that piece of lantern fruit you totally didn't forget about finally goes bad in your inventory you can then just stuff it in the bioreactor and feel like it wasn't a complete waste.
"Oh no! I didn't forget about this food item and legit go bad by accident! I was just, uh, getting it pre-ready for the bioreactor!'
Tbh the scary part for me about the crab squid is just my arachnophobia. They’re fine normally but one was floating down at me from above and I just so happened to look up at that moment. Seeing its disgusting spindly legs stick out like a spider freaked me out and I got the hell out of there
Other than that, they’re just silly guys. I have a alien containment specifically dedicated to them and then release my army around my base in the grassy plateaus so they can move around as they please
I 100% agree with the Below Zero part. The story is worse, but the fauna and flora designs are amazing and so are the base building improvements and more care for land-dwelling life. I prefer the original, but Below Zero is a worthy game on its own.
The Seatruck was a big shot in the foot though, who thought it was a good idea to replace such iconic vehicles as the Seamoth and Cyclops with a stupid truck with a modular gimmick? It would be cool as a separate workhorse vehicle, but it's awkward in both Seamoth and Cyclops roles. Also it's ugly.
I understand why they didn’t include the cyclops given all the caves and the smaller size of the map, but they definitely botched the seatruck as it’s replacement :/
5:30 Instructions unclear all 3 ghosts are dead in Lost River
edit: also most of reapers
The problem with Below Zero is that it diverged so much from the original in feeling and tone that it became a spin-off, and not the Subnautica 2 fans were wanting. Fortunately we will be getting Subnautica 2 soon.
Thank you for mentioning below zero! I love everything about both subnautica games, but I can only play below zero.
I have a panic disorder, and no matter how hard I try I cannot beat subnautica because I end up having severe panic attacks. But below zero has a custom world where you can change certain rules, including creature aggression. I can only play below zero because it has the option to completely turn it off. Unfortunately, subnautica doesn’t have this option so I’m never going to be able to play it because it affects my mental health too much.
I love both games, but below zero is my favorite because it has accessibility functions that make me able to play it while subnautica doesn’t
while i don't think they're terrifying by any means, crabsquids are my absoloute favourite creature in this game. their sound design is a very impressive piece in my opinion, it's so cleverly composed. i love that it's two animals from our world combined, but then still manages to look so incredibly alien. they don't do too much damage, but they're also not something to mess around with. i always love collecting their eggs and having a little tank of them in my bases :))
Crabsquids are honestly the only things that creep me out. They did a good job at making a "creepy" presence with them, though not as scary, and neither are reapers. The log hypes them up with the "if you can hear it, they can see you", which lore wise yeah sure, but gameplay wise they can only get you if you get in their way or their ai randomly crosses paths with you.
Crabsquids might look fearsome but next to bonesharks, bleeders, they're the most likely thing that I'll actually kill just because they're hanging around being annoting, lol.
They're super easy to take down too.
I think it's funny he never spoke about the crabsquid EMP. What really made them scary for me is multiple creatures attacking me. In retrospect, this basically never happened, but at the time, the idea of a crabsquid disabling my Seamoth and some other monster swooping in was terrorfying. If the crab squids were in the lost river, this fear would have been a lot more justified I guess.
Hotter take: The pathfinder tool is entirely outclassed by the concept of paying attention, and maybe aside form the caves in the mushroom forest there isn't a situation where I found myself ever getting lost aside from my very first time in the Jellyshroom caves
During my recent play through a crab squid found it’s way to my seamoth and combod it to death with a bunch of upgrades in it… safe to say the crab blood(?) juice(?) rained thick that day
I view thermal power as more of a backup source. It won't ever be the main one you use, but it's good for if your other stuff stops producing power for whatever reason.
Also I completely agree with BZ being great as well! :3
Can we all agree that cuddlefsh in the bioreactor is the prime way to make power
Of course!
The main hazzard of the crashfish is that the terror it inspires is likely to disorient you, and you get lost in those caves and die.
5:04 real
Crabsquids destroyed my fully upgraded seamoth on a hardcore run. I was left paddling back to my base dehydrated with half my supplies lost.
I was so furious that after I rebuilt the first thing I did was go back to the Grand Reef and start a crabquid killing spree. I don’t care if they aren’t scary; I don’t like those things.
Well the thing about the cyclops is, no matter what, you need it to beat the game. To finish the rocket you need a cyclops shield generator, which can only be built via a special fabricator exclusive to the cyclops.
On the subject of unpopular opinion: Vehicles and the Stasis Rifle make the game worse.
There is absolutely no risk factor when exploring regions because anything short of a leviathan poses no threat to you at all. And even with leviathans, the prawn suit and cyclops can shrug them off with ease. The Stasis rifle meanwhile just enables you to kill everything, with no downside.
So here is challenge to help you appreciate Subnautica and it's world more. Play through the entire game on HARDCORE without a Stasis Rifle, Sea Moth, Sea Truck, Prawn Suit or Cyclops. (You will need the shield generator from the cyclops for the rocket but just ignore it).
You will find yourself building more bases as in between checkpoint, have trouble with resources, and actually feel in danger again from the fauna. Also you will probably end up building long lines of Airpipes.
Cyclops is easy to drive and is very helpful, the reapers and Juvi ghosts aren’t scary and are easy to kill, the default arm is better than the drill, nuclear reactors are cool, sea moth is kinda obsolete after prawn and likes to hang around in the sky a lot which is annoying when I just upgraded it
The regular arm being better than the drill needs to be talked about more…
Crabsquids are more skeevy than scary. Their design is more about making your skin crawl than actually being terrified of them.
Saying that, they will mess up your playthrough if you forget to turn your seamoth's lights off when investigating a building, because they'll wreck your seamoth's and punt it somewhere inconvenient while you're so deep that you stand no hope of reaching the surface before death occurs.
Whatever it’s, stasis rifle and knife can deal with.
Also, something not mention about limestone. Yes, it’s true that the odds are 50/50 but if you break the limestone and Titanium come out, then the next time you break limestone copper will come out and vice versa.
Basically you won’t get titanium in a row, when breaking limestones.
For me, the thing about Crab Squids is that they're fucking MASSIVE. They look uncanny, sure, but combined with their size and the way they move, and the places you usually find them in, they become fucking horrifying