Commander "Would You Rather?" | EDHRECast 306

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  • Опубликовано: 7 мар 2024
  • Stax or chaos? Land destruction or extra turns? Matt and Joey play an EDH "Would You Rather" with some of Commander's saltiest subjects!
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Комментарии • 330

  • @raonair
    @raonair 4 месяца назад +58

    I really wish we could also have had Dana's perspective in this episode

  • @Agaures
    @Agaures 4 месяца назад +102

    "Prose and cons" is an AMAZING joke, Matt.

    • @chumbogrosso5133
      @chumbogrosso5133 4 месяца назад +5

      As a non-native speaker it took me a while to get that. Exactly what he was hoping for. 11/10 joke

    • @gilliganallmighty3
      @gilliganallmighty3 4 месяца назад +1

      ​@@chumbogrosso5133 perfect 5/7

    • @Kryptnyt
      @Kryptnyt 4 месяца назад +1

      The Prose and Cons of Tarkir, of course.

    • @Barloq133IC2S
      @Barloq133IC2S 4 месяца назад

      Truly captivating joke there ;p

    • @Molker
      @Molker 4 месяца назад +1

      As a non-native speaker I still don't get it 😔

  • @_savvi3_
    @_savvi3_ 4 месяца назад +52

    The cheating cmd tax I feel is more fair when it's like "this costs X less for Y variable"

    • @Kryptnyt
      @Kryptnyt 4 месяца назад +1

      More Emry and Dargo?

    • @Rice_Spicee
      @Rice_Spicee 4 месяца назад +4

      @@KryptnytI'm fine with Emry, but Dargo is so disgusting hahaha

    • @NateFinch
      @NateFinch 4 месяца назад +3

      Ghalta Stampede Tyrant and The Pride of Hull Clade are super fair. It's not an automatic reduction, you have to earn it with stuff in play. Or, whatever the Orzhov one where you pay 2 life instead of 2 mana...slightly less fair, but at least it's not just nothing.

    • @jacquesdespadas
      @jacquesdespadas 4 месяца назад +3

      @@NateFinchI play Liesa (Shroud of Dusk) and can confirm that the 2 life per cast can get steep without sufficient other sources of life gain to counteract it. She gets targeted hard because the (symmetrical) 2 life per spell is a real cost that people just don’t want to pay. I’ve had games in which I lost access to her because of that. She’s really not in the same class as Yuriko or Derevi.

    • @dougclendening5896
      @dougclendening5896 26 дней назад

      I think they did it best with liesa and marath.

  • @robboomsma6739
    @robboomsma6739 4 месяца назад +30

    You should create youtube polls to see what your viewers think of these choices!

  • @Orengi-kun
    @Orengi-kun 4 месяца назад +9

    I think the big problem you were seeing in the Eminence vs Cheating tax is that the examples you were presenting about Derevi and Yuriko were the most egregious. I think the main problem with both of these commanders is that you can just cheat them with Activated Abilities, which means you can put them into play even if they get killed immediately (for example if you attack with multiple unblocked creatures in Yuriko's case).
    I think if you make them Triggered abilities or restrict the activation to some sort of "quest" that is difficult to achieve then that could be an interesting design space (for example, you can cheat them for an alternative cost if your opponents milled 20 or more cards this turn only once per turn, whenever you attack with 6 or more creatures, if you had 4 or more creatures die this turn, etc).

  • @praisetherok3299
    @praisetherok3299 4 месяца назад +81

    For the Eminence Vs Cheating Tax, I feel like Eminence is such an underused mechanic where instead of giving you an insane ability like Egdar, Why not give us an insane commander with a downside like your maximum handsize at the start of the game is 4 but you draw 2 at your draw step or all your lands enter taps but taps for double kind of thing

    • @Onattamato
      @Onattamato 4 месяца назад +22

      I feel like they really nailed the appropriate power level for Sidar Jabari - needs to be built around a tribe to get the eminence thing that's just looting and can only happen once a turn

    • @BDbiogamer
      @BDbiogamer 4 месяца назад +13

      I would love to see them experiment more in the design space of commanders that impose a deckbuilding restriction like you’re suggesting. Sort of like the companion restrictions, but toned down in intensity

    • @chompyumyum4615
      @chompyumyum4615 4 месяца назад +8

      Yeah, Eminence is a pretty good design space, though people might hate it if they power creep and all legends need Eminence abilities, but used sparingly there are many interesting things they could do. Commander creatures are like playable characters anyway, and true passive abilities could be an interesting space, especially if they involve restrictions.

    • @Benevolent_sociopath
      @Benevolent_sociopath 4 месяца назад +7

      I agree on the underused part, however, it's a very dangerous mechanic to mess with. Your examples show exactly that, as both of them are insanely powerful, matching that if not stronger than Edgar and urdragon. No shade, since it's probably off the top of your head. But yea eminence is very cool and one of my favourite mechanics, though it is something to be tinkered with very carefully 😄

    • @chompyumyum4615
      @chompyumyum4615 4 месяца назад +5

      @@Benevolent_sociopath It can be designed responsibly, but that's hard to do when Magic has tens of thousands of cards competing against each other. Eminence is indeed dangerous, and could warp EDH if managed irresponsibly... as we have witnessed, of course. Mostly because they feel the need to make every card (especially legendaries) "win more" / all-upside. Downsides are a much more important part of card design than anyone gives credit to.

  • @Antare5
    @Antare5 4 месяца назад +26

    On the subject of cheating commander tax, I would at least be *interested* in things like Liesa, Shroud of Dusk where instead of paying mana for commander tax, you have to pay something else. There are only so many other things I feel would be a reasonable other cost to supplant commander tax, but I at least find that interesting.

    • @construct8295
      @construct8295 4 месяца назад +2

      Yeah or something like you can discard a card or sacrifice a permanent to pay for each 2 mana for the tax

    • @Controlqueen31
      @Controlqueen31 4 месяца назад

      ​@@construct8295 Dargo is precisely that and IS so "strong" because of that last part.
      Discarding cards? Maybe ok
      Sacrifice permanents? BIG NO

    • @Commander_Claw
      @Commander_Claw 4 месяца назад

      Camp Fire is a great card to avoid commander tax and paying anything else. Players don’t really look for other effects like that. It’s a great card for Gishath dinosaur decks! Your welcome

    • @swolegolisopod7340
      @swolegolisopod7340 2 месяца назад

      ​@Controlqueen31 dargo is different in that he counts all the creatures/artifacts sacced that turn. They were suggesting saccing a creature for each previous cast every time you cast it which would quickly become unwieldy if you tried playing it like dargo

  • @ACertainGuy0
    @ACertainGuy0 4 месяца назад +10

    I speak as someone who plays Tergrid intentionally, and I've found the way to make playing against her not completely unbearable: Group Hug. Yes, you read that correctly. Group Hug.
    The Idea is this: Make everyone mass draw as much as possible, then let the opponent choose what they want to discard instead of hand ripping them. They have the full control to decide what they give you (if anything, remember that Tergrid can only steal permanents, if you pitch an instant/sorcery she gets nothing!). If you try to dump your hand of creatures/artifacts/enchantments, then you have the removal for some of that (creatures mostly, remember black isnt exactly great at artifact/enchantment removal). So yes, Im still packing those mass sacrifice spells because I do eventually try to win with everyone elses stuff, but Im not trying to stop you from playing the game, Its the opposite: I want you to play MORE for fear of having to discard it yourself and give it to me completely cost free.

    • @drew-id
      @drew-id 4 месяца назад +2

      I like the take.
      I wanted to do background tribal with the new Jodah.... But much like your deck.... I feared no one would trust me when I say calm down guys.

    • @richardjohnson8991
      @richardjohnson8991 3 месяца назад +2

      I played Sheoldred the apocalypse as a combo deck using sheoldred for sustainability and a secondary wincon. It was not the forced draw deck everyone thought it was and it was still a generally miserable experience for everyone else if they didn't keep it off the field constantly.
      I took the thing apart because it was such a hated commander regardless of the spin I put on it to move away from the core idea of the card. Some things are just broken no matter what you do with them

  • @joshmountain9705
    @joshmountain9705 4 месяца назад +9

    Re: Eminence Vs Tax Fraud:
    Eminence is by far my favoured of the two. The main reason is that it has significantly more design space being a mechanic and not the result of one. While the examples we have now are pushed and widely considered a mistake there are so many ideas left unexplored with Eminence. One thing I'd love is a Eminence ability that sets up for when the creature enters the field. That way removing the commander stops the part of the effect you're worried about.

  • @yoricktop8649
    @yoricktop8649 4 месяца назад +6

    Counterpoint to stick together:
    I play it in my party deck, and opponents surprisingly often have about 2 party members. It has never been a 1 sided board wipe for me

  • @mfsoab
    @mfsoab 4 месяца назад +6

    Your take on infect surprised me! Around here, almost everybody hates infect decks, but has no problem with taking the L through Triumph of the hordes. Nobody really wants to have to race against a gazillion infect/toxic/poison and proliferate sources from tun 1 or 2 on. Taking a hit with Triumph almost always is perceived as any other overrun-like effect and more often than not the combat damage would have done pretty much the same without the infect, but the +1 and Trample was neccessary to push enough through to the dome.

    • @shorewall
      @shorewall День назад

      I feel like Poison just needs to be adjusted for Commander. As well as all cards that reference life totals. They were designed for a 20 life format. 10 Poison in Commander is like 5 poison in 20 life formats.

  • @TeaHauss
    @TeaHauss 4 месяца назад +5

    The Percy Jackson show is actually very good, close to the books with some fun additions, I recommend
    Edit: as for ward, I'd prefer more ward 1 or enters with shield counters, and treasures can exist as long as they enter tapped and are on more mana expensive cards and/or non-permanents non-repeatable effects

    • @drew-id
      @drew-id 4 месяца назад

      Top comment imo

  • @steelstiletto
    @steelstiletto 4 месяца назад +13

    Disagree that Anzrag's Rampage is an easy swap-in for Vandalblast. Every card exiled other than the creature chosen stay in exile. So you can easily be setting yourself up for failure, by exiling key strategy pieces.

    • @mfsoab
      @mfsoab 4 месяца назад +1

      Came here to say exactly that! Potentially loosing tens of cards into exile and the possibility of hitting some dork, or no creature at all, seems not really worth it. Vandalblast could at least get rid of the most problematic piece on the board when the artifact count is high, but not all of them are really problematic.

    • @tefin420
      @tefin420 4 месяца назад

      Love seeing challenge the challenge the stats 😂

  • @Stalzer2002
    @Stalzer2002 4 месяца назад +1

    I think Eminence can be a great ability for underplayed tribes. The problem with Edgar isn't just that it's a super pushed ability, it's also that Vampires are already a good tribe. Give Edgar's ability to something like Griffins and it isn't nearly as problematic.

  • @MEIZimm
    @MEIZimm 4 месяца назад +1

    Idea: to borrow from Companion a bit, have Eminence abilities that encourage building a certain way. Example: "Eminence: [do whatever.] This ability triggers only if ~ is in the command zone and all creatures you control have power 2 or less, or if ~ is on the battlefield."

  • @Unyubaby
    @Unyubaby 4 месяца назад +3

    After listening to this, I started making a Voja deck that's all wolves with just 3 Elves all named Tolsimir because of the lore connection.

  • @robertburns22
    @robertburns22 4 месяца назад +10

    @49:03 hahahaha "Who hurt you, Joey?" Immediate response: "ahhh"

  • @zdayzllc
    @zdayzllc 4 месяца назад +6

    One downside to Anzrag's Rampage, the remainder of the exiled cards, would remain in exile. If X was a large number you would lose access to a considerable portion of your deck.

    • @petesalzl1
      @petesalzl1 4 месяца назад

      Was just gonna say this. If I'm your opponent and I've got ten treasures etc, I'd let them get destroyed so you exile extra cards

    • @daneburke6592
      @daneburke6592 4 месяца назад

      Maybe if you’re a combo deck that relies on specific cards to combo off this is rough but if you’re just a deck full of synergistic cards it’s not that big of a deal

    • @zdayzllc
      @zdayzllc 4 месяца назад

      @@daneburke6592 I have a lot of food/clue/treasure tokens in our play ground, its not combo, its just dangerous when there are 30+ artifact tokens on the table

  • @andrueurbane7361
    @andrueurbane7361 4 месяца назад +11

    Voja is clearly designed to be a changeling commander... [shivers]

    • @51gunner
      @51gunner 2 месяца назад +1

      From everything I've seen with Voja, the "wolf" part is not anywhere near as important as the "elf" part, and while you can go changelings to take advantage of both I think it detracts from all the elf synergies. Namely, elves that tap for mana to get Voja out faster, and elves that already synergize with more elves.
      I wouldn't give those up just to have more draw for a changeling in play that draws an extra card relative to an elf.
      I consider changelings for creature types that aren't super well supported but elves are among the best supported. You don't need to kick out an elf with an A+ ability to get a C- changeling for typal support.
      Not to say that something like Maskwood Nexus isn't good, but I think it's just stronger as Elfball & the wolf in the command zone.

    • @andrewb378
      @andrewb378 2 месяца назад +3

      @@51gunner Yeah the Voja elfball deck is *so* good. I threw one together in like 15 minutes while they were talking about it and it's so consistent to get Voja out turn 3 where ward 3 is just backbreaking. Most decks are playing like land go, land talisman go, land commander, but voja is going land dork, land dork dork, land voja dork. It's so fast and asking an opponent to take their entire turn 4 to play a swords on someone else's commander feels bad, but voja decks have so much ramp that they'll almost certainly just be able to cast voja next turn again anyway.
      Also want to point out that ward 3 doesn't prevent people from running protection. It feels bad to pay 6 to beast within a voja, it feels *really* bad to pay 6 to *not* beast within a voja.

    • @51gunner
      @51gunner 2 месяца назад +1

      @@andrewb378 Oh yeah. Voja on turn 3 is so, so doable for a green deck full of elves. Voja on 4 is basically guaranteed - if it can't get Voja on 4 the deck is just built wrong.
      I think the counterplays to Voja are to bolt the birds (don't let them keep the elves that both ramp it AND add counters for each), be in a controlly deck that doesn't mind running a ton of wraths, or hold up a counterspell on the turn you know it's coming.
      Without those, the pure exponential power spam of elfball on steroids is going to run over anything. I think it'll even outrun Slivers.

    • @andrewb378
      @andrewb378 2 месяца назад +1

      @@51gunner it definitely outruns slivers. I still don't know if counterspells are enough though. Like if Voja goes before me, I can't play a talisman turn 2, I have to hold up counterspell mana for Voja. And if Voja goes after me I can't use turn 3 to play my commander, I have to hold up mana for a counterspell. In both scenarios, Voja is likely able to recast next turn anyway. Because I have to assume they can recast, I can't progress my board even if Voja doesn't come down next turn. It's just such a brutal commander.

  • @hansmelby5080
    @hansmelby5080 4 месяца назад +1

    Note: Anurag’s Rampage does have a downside, if there are a significant number of artifacts in play you may exile a large number of cards for only one creature.

  • @vincent-antoinesoucy1872
    @vincent-antoinesoucy1872 4 месяца назад +2

    Voja could have been ''when ETB or attack, if you control an elf, +1+1 counter on all your creature, if you control another wolf, draw a card'' They just put too much on cards.

  • @guyatanosavia8487
    @guyatanosavia8487 4 месяца назад +2

    I don't mind stax decks. If my deck is strong enough in interaction then I can keep up most of the time. There's a puzzle there and they usually have an end-game in mind: a wincon.
    Chaos decks feed on not working towards a win. They usually take longer because of this and the rules being a headache, and resolving every single spell takes a million years and trading cards hoping they don't get bent by other players. And here's the thing: the better/more synergistic your deck is compared to other peoples, the less likely you are to win. Because your strategy is both being dismantled and also being given to other people.

  • @90kalos1
    @90kalos1 4 месяца назад +13

    A lot of this can be boiled down to agency. The most annoying things are the ones that take away your agency in a game or prevent you from playing

    • @jaredcrawford923
      @jaredcrawford923 4 месяца назад +1

      This is it, I have a friend who is a great deck builder, but some of his decks are just so oppressive if he gets ahead. One is build entirely around deathtouch pingers so basically you cant play a single creature without it being insta-killed, another is build around admiral beckett brass with so many evasive pirates that your good stuff gets stolen the turn you play it. It basically makes me not want to play any cards for the whole game once he gets any kind of board presence or lead. If I don't top deck a board wipe the game is over 5 turns before it actually ends.

    • @90kalos1
      @90kalos1 4 месяца назад +4

      @@jaredcrawford923 one of my friends has a "steal your stuff deck", it's not even that strong of a deck and I can beat it more often than not. It's just really annoying to play against

    • @jaredcrawford923
      @jaredcrawford923 4 месяца назад

      i think everyone has an archetype that they hate playing against, theft is definitely mine lol @@90kalos1

    • @Controlqueen31
      @Controlqueen31 4 месяца назад

      ​@@90kalos1 especially when those decks get into "stealing mode" quickly. For example, a Gonti deck can be OK or even bad. But, if it hits sol ring turn 1 you are going to have a hard time if you are the first targeted player. You may say that a lot of decks do that, but steal decks, if they go wide in the early game, is not fun for the player that is going to get targeted more

  • @ty_sylicus
    @ty_sylicus 4 месяца назад +3

    I can't believe Voja gives +1/+1 counters instead of a static +X/+X until end of turn! That's bonkers!!

  • @evandill
    @evandill 4 месяца назад +20

    To the stax vs chaos debate: "Chaos is Stax for people who think they're quirky" - Tomer, 2023

    • @dyne313
      @dyne313 2 месяца назад

      WRONG!

  • @shayneweyker
    @shayneweyker 4 месяца назад +2

    Ward is intended as an answer to the problem of 1cc creature removal like plow/path/pongify making key expensive creatures bad and making lightning greaves necessary in most decks. If players move away from 1cc removal that now costs 3+ to different removal like (highest-cc) edict and mass removal/neutralization then key higher mana cost creatures get more playable (and lightning greaves worse). It's kind off like opposition agent and aven mindcensor answering the problem of too many tutors/fetches.

  • @starkiller182
    @starkiller182 4 месяца назад +1

    My biggest issue with Anzrags Rampage is that if you just exiled 10 cards from you deck, they just stay exiled. So i would only put in a deck, where this is less of an issue

  • @alexzavoluk2271
    @alexzavoluk2271 4 месяца назад +12

    I actually agree with y'all on eminence; there are definitely knobs that can be tweaked. It's not great game design, but something like Arahbo or Oloro is just so inoffensive.
    Triumph of the hordes isn't usually what "infect" brings to mind IMO. That's often the only infect card in the deck, and yes, it's just an overrun (or some decks play, like, blightsteel colossus and a haste enabler, but again it's the only infect in the deck). I generally dislike the "put 1 infect counter on everyone then proliferate a bunch" which I think is more common, and I think this is often like the combo decks that Matt describes, and are very tough to interact with for most decks. In the middle are infect decks like they describe that consistently play infect creatures, although I think those decks' play patterns are also not great. I would rather play against a combo, as long as it can be interacted with on the board. If you have to have counterspells to not die, then yes, infect is preferred.
    The discussion of the type and speed of combos is very good as well--"combo" in most other magic formats primarily means "fast combo" but that's not always true, especially in EDH.

    • @Tuss36
      @Tuss36 4 месяца назад +1

      I was also a bit amused by their seeming assumption that infect = Triumph/Blightsteel when there's a lot more cards than just that. Personally I would prefer infect because, while the counters aren't easy to interact with, it does present a clock that can create an interesting kind of pressure of "Can I take out this player before they get to 10" meanwhile a combo is often just "Have the answer now or die"

  • @tdimensional6733
    @tdimensional6733 4 месяца назад +4

    I hope they know that several Azami voltron decks will manifest in the wake of this episode and i hope they're happy about this development

  • @skinkintreeshade3673
    @skinkintreeshade3673 4 месяца назад +5

    Every time it comes up, i wonder why they cant just errata commander ninjutsu. I think it's a really cool ability that could see some more cool designs without the mana cheating. If it payed tax as usual then yuriko would be pushed to use more bounce effects and the like which would also be decent. Dunno.
    If they're willing to change the companions for power level why not also let the cool ninja lady.

    • @tristansherman9611
      @tristansherman9611 4 месяца назад

      I get your point, and I don’t think it would be a bad change, but the only reason companions got an errata is because they broke every single competitive format due to their ease of inclusion, Yuriko would have to be similarly broken in order for Wizards to errata the mechanic, and I don’t see that happening

  • @dave_8600
    @dave_8600 4 месяца назад +1

    Anzrag’s rampage strands potentially a lot of cards in exile, that’s probably why it’s not played often

  • @imawhalearoo
    @imawhalearoo 4 месяца назад +2

    “If you just slam a winter orb down I’m gonna be like ‘yo what is this? What is the game we are playing?’”
    *looks at Urza*
    *sweats profusely*

  • @crosshroomhead
    @crosshroomhead 4 месяца назад +1

    On the anzrags rampage, I can't get past the fact that you don't get the misses back. It's nice but vandalblast doesn't potentially exile your own key pieces.

  • @thechaotimagnet
    @thechaotimagnet 4 месяца назад +1

    I guess the way to get around ward while still making those cards interactable would be something like "This spell can't be countered by permanents". So counter spells would still work, but when ward tries to counter the kill spell it would still go through.

  • @coreyroberson4550
    @coreyroberson4550 4 месяца назад +4

    On cheating commander tax, you also have Liesa, Shroud of Dusk, which rather than eliminating tax altogether, it changes what you pay. I feel like this could have interesting design space. Sacrificing permanents is an obvious route, but what if there were a commander that said "Rather than pay {2} for each previous time you’ve cast this spell from the command zone this game, donate that many permanents to an opponent."

    • @ComstarAgent
      @ComstarAgent 3 месяца назад

      Sacrificng permanents already exists with Dargo the Shipwrecker

    • @coreyroberson4550
      @coreyroberson4550 3 месяца назад

      @@ComstarAgent Totally forgot about that card. Don't think I've ever actually seen it in play.

  • @benjaminhaile8334
    @benjaminhaile8334 4 месяца назад +3

    Eminence is also historically locked to a creature type which is important in think

  • @TonyStark-oi7pk
    @TonyStark-oi7pk 4 месяца назад +2

    Sidar Jabari might feel more fair than the other eminence commanders, but it is still extremely powerful. It essentially allows you to play a graveyard deck without having to worry about filling your graveyard or reanimating your creatures. It is a very dangerous mechanic that I think should not be revisited.

  • @olivergalitch5584
    @olivergalitch5584 4 месяца назад

    You can see infect comming.... Never been instantly killed by sneak attack + Blightsteel colossus or Mimeoplasm + Skithiryx, the Blight Dragon or even more commonly Triumph of the hordes?

  • @androo534
    @androo534 4 месяца назад +3

    For the eminence vs cheating commander tax, I agree eminence is the safer and more fun ability, but only if you restrict yourself to thinking about the commander itself. I think there is plenty of design space around things like instants that reset your commander tax, or an enchantment or artifact that you pay x and put your commander into play. Or even a non-legendary creature that has an etb to put your commander into play or into your hand.

    • @markbrierley6367
      @markbrierley6367 4 месяца назад

      Myth Unbound shows up in less than 1% of eligible decks and is mostly only abused for partner. I agree this is untapped design space. It appears that players are uninterested in this kind of effect.

  • @teradul2480
    @teradul2480 4 месяца назад +2

    Anzrag's Rampage is cool, but I personally much rather have a Structural Assault. If I'm taking my time to blow up all artifacts, I much more likely want to remove other threats as well, instead of having a single turn to play with something (and maybe lose access to other stuff I'd rather deploy later).

    • @daneburke6592
      @daneburke6592 4 месяца назад +1

      Anzrag’s rampage only hits your opponents artifacts while structural assault hits all artifacts so that is something to keep in mind. If you’re not artifact heavy it’s not really an issue though. I play both in my xenagos deck and they’re both great. I also play subterranean tremors which is an earthquake that destroys all artifacts if x is 4 or greater and an 8/8 lizard token is x is 8 or greater

  • @adammiranda384
    @adammiranda384 4 месяца назад +10

    I think there is actually a lot of design space in eminence abilities that are strictly negative. You could make a powerful commander that hurts you or makes you discard cards until you get it on the field

    • @MortonFMurphy
      @MortonFMurphy 4 месяца назад

      This would be a really interesting dimension to add to the design space

    • @markbrierley6367
      @markbrierley6367 4 месяца назад

      Every single one of those decks would run Command Beacon (and probably easy ways to fetch it like Expedition Map) thus minimizing the downside significantly. But I agree it's interesting in concept.

    • @jaredcrawford923
      @jaredcrawford923 4 месяца назад

      This could even be a way for veteran players to handicap themselves against beginners. Play the whole game with it in the command zone.

  • @beurtalvarez
    @beurtalvarez 4 месяца назад

    the whole Idea of chaos decks is that we have no idea what will go on, and if I'm smiling like a troll when something weird happens, it's not swagger or mockery. It is just innocent glee, cause I love those weird gamestates. However, I NEVER play chaos in a pod which is fully aware that I am NOT aware what I'm doing, and never more than once a game night (and definitely not on webcam games).
    To ellaborate, I remember fondly falling off my chair with laughter once when someone casted an overloaded Mizzix Mastery while I had a Hive Mind on board, thinking we would all swoop, but the stack was so absurd we decided to resolve it properly, taking us 54 dang minutes

  • @ty_sylicus
    @ty_sylicus 4 месяца назад +1

    It's unusual how little I run into the Eldraine Brawl commanders at my LGS.
    I will keep my eye out for Voja though.

  • @Magnafiend
    @Magnafiend 4 месяца назад +1

    Even better reason Stick Together works, the card says UP TO one of each.... even if you do have other party cards in play you just choose not to, revive what you want, and bam, instant value lol.

  • @AlexM-nl6nx
    @AlexM-nl6nx 4 месяца назад

    As far as combo conversation goes, that’s a turn 0 thing for me, one of my go to questions, what kind of fun combos can you do? People like to talk about their decks so they will usually tell you. I don’t mind combo, I just don’t wanna be blindsided. Of course, part of this responsibility falls on my own shoulders, for knowing what is possible under the banner of their chosen commander. As far as combo or infect, neither bother me, show me what you got!

  • @ryansprenkle6356
    @ryansprenkle6356 4 месяца назад

    I think there an interesting design space available for ward that would feel less disruptive.
    - target opponent gains 5 life
    - each player draws a card
    - put two +1/+1 counters or another creature controlled by "target's" controller (I like this one specifically because it effectively gives hexproof if its their only creature but gives a slight advantage if they have more)
    You could also give a strickly beneficial ward on a creature with a dies trigger or whatever yo encourage it being targeted (though I guess whether or not it need to be "ward" is up for debate then)

  • @Couldnt_Be_Bothered
    @Couldnt_Be_Bothered 4 месяца назад

    On the topic of tergrid, my friend actually pulled her one time and was going to build a fun little commander deck around her. He quickly realized how miserable it would be to play against before he even finished building it lol

  • @benjaminwileman4771
    @benjaminwileman4771 3 месяца назад

    The chaos cards are really fun when there are fewer permanents on the field. And easier to resolve. Highly recommend

  • @zramirez5471
    @zramirez5471 4 месяца назад +1

    This was an awesome topic - I'm always down for more!

  • @OriginalMokthol
    @OriginalMokthol 4 месяца назад

    Between Ward and Treasures, before now, I would have said give me more Ward. But you're absolutely right that treasures can be made with drawbacks or weaker by having them ETB tapped, make sacrificing harder/more painful, but Ward only has drawbacks for the opponent, unless they start doing conditional Ward where you also have to give up something to give it ward.
    Between Eminence and Cheating Tax. 100% give me more Eminence. The problem we've had in the past is that Eminence has only been upside with little to no work behind it. We also haven't really explored the possibilities of what it can do. What if it was something that opponents could interact with.
    In my Inalla deck, I don't even care about casting my commander, to the point where if I have to cast her, I'm in trouble because I would rather cast ANYTHING else.
    Another problem with Eminence is, most of the time, you have no incentive to cast the commander. An Eminence could work if it was much better while the creature was on the battlefield, or encouraged the play it. For example. Let's say we have a Green/Red Eminence commander that gives you're other creatures +1/+1 for each time it has been cast from the command zone this game.

  • @k9commander
    @k9commander 4 месяца назад +11

    My views on Ward vs Treasures.
    The problem with Treasures is the treasure itself. Even if it comes in tapped, it's still treasure being piled up. Having more treasure cards makes the problem worse.
    The problem with Ward is not the ward, but the creatures it's on.
    Toadstool Admirer
    Armguard Familiar
    Dancing Sword
    Drawven Forge-Chanter
    Tomakul Honor Guard
    You guys listed many problematic creatures with ward. You didn't name any of the ones I listed. Why? Because despite having ward, or giving ward, those cards pretty much suck.
    The problem with ward is who they give it to. If WotC is more careful with who gets it, having 1000 creatures with ward won't be a problem. Most won't see play outside of limited. Imagine they gave Yargle ward 3. Would that alone make him a terrifying commander? Would he be as powerful and dangerous as Voja? No. Ward doesn't make the card dangerous. Keep it away from dangerous cards, and ward won't be a problem.
    That's why I would let ward stay and have treasures stop.
    I still enjoyed your conversation.

    • @l337suxx0r
      @l337suxx0r 4 месяца назад

      Preach!

    • @markbrierley6367
      @markbrierley6367 4 месяца назад +2

      Treasures also potentially lead to victory in themselves. They keep printing Murkwood Bats and Nadier's Nightblade cards. Every new treasure card adds to their value while ward appearing doesn't generally make older cards better.

    • @TelepathicWhale
      @TelepathicWhale 4 месяца назад

      Colossal agree.

  • @ServbotNumba40
    @ServbotNumba40 4 месяца назад

    The argument where hexproof is harder to interact with falls apart, when the costs of ward come at such a huge tempo disadvantage that it's almost essentially hexproof without the keyword, and you realize there are multiple colorless cards that remove hexproof...

  • @CaptainCharisma0
    @CaptainCharisma0 4 месяца назад +1

    I don't know if this is a hot take or not. But I think Commander Ninjutsu is a fantastic ability in terms of both mechanic, and flavor. They gave a flavorful commander to lead a tribal deck that people had wanted for years.
    I think the problem is Yuriko herself. It's the combination of the potent static ability, and that the commander ninjutsu cost is just 2 mana.
    But I'd be very much down with them taking another swing at a legendary ninja commander that is maybe dialed back a bit.

  • @theonedraven8007
    @theonedraven8007 4 месяца назад +14

    Ward.. ward never changes

  • @Alico_Reborn
    @Alico_Reborn 4 месяца назад +1

    For cheating Commander Tax, I think the design space needs to be more along the line of cards like Karador, Ghost Chieftain. It has a way of cheating mana cost, but it is by reducing the cost in a limited way because of what is happening in the game. Having an esper legend that costs less mana via how much health you lost this turn, or your storm count, ect, is an open design space that feels less broken than Derevi or Yuriko.

  • @lightfut
    @lightfut 4 месяца назад

    Eldraine brawl was a heckin time - the two "would you rathers" with brawl commanders back to back ☠️

  • @hansmelby5080
    @hansmelby5080 4 месяца назад

    “Chulane, Teller of Tales” has the issue that they have exceedingly long turns when attempting to go off.

  • @troacctid
    @troacctid 4 месяца назад +7

    Chaos decks are honestly just a subset of stax decks.

    • @abesmith115
      @abesmith115 4 месяца назад

      Well, I do think cards like Yidris and Maelstrom Wanderer are cool chaos cards, and cards like wrong turn are very fun. Those are non-stax chaos cards! Yusri can be cool too, if you like coin flips!
      Just keep in mind, "random" isn't "chaos"

    • @guyatanosavia8487
      @guyatanosavia8487 4 месяца назад

      I honestly disagree. Stax is about keeping other people from playing with Law effects and then breaking parity with that to accrue value over everyone else for a win. And they usually have combos they can eventually win with.
      Chaos decks are not about breaking parity. They are about "lolrandom" for the sake of it and involve me handing other people I may or *may not* know my cards to play with, and actively hurts stronger decks. You could say that they are an equalizer archetype which could also be said for stax, but again, one looks to break parity while the other does not

    • @scaredycat3146
      @scaredycat3146 4 месяца назад

      ​@@guyatanosavia8487 I'd argue they are equalizing in the sense that now everyone has to play snakes'n'ladders instead of magic the gathering.

    • @Shikigami6
      @Shikigami6 4 месяца назад

      Depends on the Chaos. I have a Ian Malcolm Deck which is def Chaos but more on the Group-Hug side I would say becuase it gives opponents Resources and wants them to play cards from your opponents.

  • @dgreenlonghorn1
    @dgreenlonghorn1 4 месяца назад +1

    Ward is easy to interact with. Run more board wipes.
    The EDH format (even casually) has begun to shy away from board wipes and most decks now run 1-3.
    The solution to ward is to run 1-2 extra wipes. Get your board wipes up to the 3-5 range and problem solved.
    People are just to adverse to playing control. Control players have always adapted their “removal package” to the meta.

    • @jeffe2267
      @jeffe2267 4 месяца назад

      Everyone adding 1-2 wipes can make your games last 20-30 minutes longer, so I think there's some wisdom in avoiding overloading on them.

    • @dgreenlonghorn1
      @dgreenlonghorn1 4 месяца назад

      @@jeffe2267 people complain about short games. People also complain about long games.
      I’ve no problem with games being 20-30 mins longer on average; I also can’t prevent some people from getting salty.
      Thus I will do what’s best for me and my gameplan (ie playing 5 board wipes because of how prevalent ward is). If someone wants to get mad about my running more than 1 or 2 board wipes, then I know not to include them in future pods I make.

  • @APack0fWolves95
    @APack0fWolves95 4 месяца назад +1

    I think Eminence is a very cool idea, basically a free enchantment everyone gets to start the game with, with the main problem being balancing

  • @tefin420
    @tefin420 4 месяца назад

    I would like to see these questions compete in brackets and see which is the overall most ok. I'd also love to see more of these questions.

  • @SWNJim
    @SWNJim 4 месяца назад

    1) Treasures: lately they’ve been having them come in tapped which I think helps mitigate a lot of the problems with them.
    2) Eminence: Edgar Markov was egregious and I HAVE an Edgar Markov deck. Better designs can lead to future fun commanders that will actually cast. Meanwhile the game NEVER benefits from free spells or in this case, dodging commander tax.
    3) I’d much rather be taken out by poison than some bs infinite combo of cards never meant to be played together. It’s like they never learned from combo winter. Combo leads into those “do arbitrary x, you win the game” that everyone seems to hate.
    4) I’m with Joey, only because Tergrid is a known quantity, therefore not beyond a level of control. You MIGHT get something of mine, but I can always destroy it or take it back.
    5) Speaking of overpowered commanders from brawl decks, I NEVER want to play against Chulane again. There’s ways to mitigate Voja since it’s really just an overrun effect. Yes, ward on everything is a problem. Even if Voja wins, we shuffle up and play again. I don’t want to sit there and watch Chulane basically #%*^ off.
    6) In the same vein, I despise extra turns. I’m building a Mardu mass land destruction, so it will be designed to end, rather than prolong the game. With extra turns, I’m just watching other people play.
    7) Stax are far more interesting than chaos. Stax are a puzzle, one that I consider any time I build a deck. Chaos wastes time just trying to resolve anything.

  • @LoneSkag
    @LoneSkag 3 месяца назад

    Treasures In tapped or once per turn in most cases would make them more manageable.
    Ward - pay x life sounds way better than higher mana costs. Fleshgorger is a great example.
    Dockside really needs an errata next printing to make it once per turn or treasures enter tapped. Limit creation or give the table a turn to react.

  • @ty_sylicus
    @ty_sylicus 4 месяца назад +1

    Wow, after 12 years they finally printed "Vandalblast with upside".
    I never thought I'd see the day.
    Pour one out for another RTR card gone.

    • @jeffe2267
      @jeffe2267 4 месяца назад

      Nah, Vandalblast's modality makes it still relevant (and arguably better).

  • @ty_sylicus
    @ty_sylicus 4 месяца назад +1

    My initial feeling was that Treasure is a bigger issue but, after listening to your points, it is cleae to me that ward is worse in high volumes.

    • @drew-id
      @drew-id 4 месяца назад

      Ward is a straight up better design space than hexproof, but I agree.
      I can pay for your ward with treasures. And the more treasure cards get printed, the more accessible and varied they becomes.
      Don't make ward creatures kill-on-sight. And tone down the fast mana, thats the real treasure problem.

  • @adoo765
    @adoo765 4 месяца назад

    1 - treasures (ward is making target removal less and less usefull wich makes us play more board wipes, wich leads to fast mana not beeing so effective and therefore making games longer, BUT not in a fun way)
    2 - eminence ( that one was hard but when you dont need to manage your resources magic becomes yugioh)
    3 - hoard effects ( combos are anticlimatic wins sometimes)
    4 - korvold (i dont have a lot of free time to play so when i get the chance to, well i want to use the cards!!!)
    5 - voja ( chulane either takes 15 min turns to pass or win and voja is not different of other elf decks, wipe the board or die )
    6 - land destruction ( time is precious for those who dont have much to play, if you destroy everything but your board everybody can agree on defeat but extra turns just get back to my chulane opinion )
    7 - chaos ( play the game its better that not doing it!!!!)

  • @saltylemonaid7006
    @saltylemonaid7006 4 месяца назад

    Treasures and ward are solutions for each other. You can use your treasures to pay for ward. On the other hand, ward is needed because there are so many treasures. Also if they get rid of ward they would just get hexproof.

  • @WiLDRAGE777
    @WiLDRAGE777 4 месяца назад

    1. Treasures vs Ward: Treasures for the exact reasons expressed. Games will just devolved into constant Board Wipes which makes everything miserable.
    2. Emminence vs Cheating: I rather cheating the commander tax so long as it does not circumvent casting or the tax entirely. Liesa, Shroud of Dusk is absolutely fine, for example.
    3. Infiite Combos vs Poison: I rather Infinite Combos; the game ends and you play another. Poison decks rarely kill everyone at once which means it's more likely to have one person get knocked out early and be a spectator for an extended period of time while the poison player struggles to finish anyone else as they get ganged on by the remaining players.
    4. Korvold vs Tergrid: Tergrid. Korvold can't be stopped once it starts, even if you kill it. Tegrid you can prepare for and you can knee-cap and knock it out of the game a lot easier.
    5. Chulane vs Voja: Chulane. Voja is a pushed mistake that should not exist. That he is a pseudo-lord for the creature type that can ramp the easiest is just silly. It's like they got creatures confused and put all the keywords to Voja instead of giving some Duskana (the other Naya commander which I've not seen anywhere).
    6. MLD or Extra Turns: Mass Land Destruction and it's not even close. Extra Turns that are not also infinite combos that end the game immediately just become tedious and I would rather not watch someone durdle for 20 minutes straight.
    7. Stax or Chaos: Stax. I absolutely despise Chaos decks. Stax gives you a problem to work around or solve; Chaos makes your deck choices irrelevant because you don't get to play it.

  • @drew-id
    @drew-id 4 месяца назад

    Lol, I had Matts exact thought, but in reverse. "What *kind* of chaos."... Cause I love me some chaos warp, tibalts trickery, wild magic surge, etc.
    But Scrambleverse sucks. And if you're breaking parity on cards like Possibility Storm, your just playing stax with extra steps. (And can similarly backfire on you like MLD).

  • @VentBoy311
    @VentBoy311 4 месяца назад +3

    37:00 imagine if chulane was printed now, with an additional "ward 3".

  • @mabrewer64
    @mabrewer64 4 месяца назад +1

    Voja with changelings, elf wolves.

  • @blairbrook1336
    @blairbrook1336 4 месяца назад +1

    I have not had a problem with voja yet :) mind you I played Sarulf cause I wanted a wolf war. The voja player had to take a 10 min break after the game.

  • @BrassWhole
    @BrassWhole Месяц назад

    Amazing video, i just gotta say id take Korvold 9/10 times. The issue i have is Tergrid decks are built to be controlling from turn 1. Unless you are a card draw deck, you will never have a full hand, even if tergrid isnt on the field yet. If I sit down at game night and someone showsnup with tergrid, I immediately pull out konrad. If someone sits down with Korvold, I can play a lot of different decks.

  • @Achjakommaherkommadu
    @Achjakommaherkommadu 4 месяца назад

    thanks for financing my next dual. My Anzrag's Rampages (150 full art foil) are waiting to get shipped :)

  • @DraggaRyuu
    @DraggaRyuu 4 месяца назад +1

    I legit don't get the fuss about ward outside of the niche examples of incredibly specific costs. It's just a more balanced hexproof. Commander players just really hate paying the 1 ( or 2, or 3) even when you're outright saying the thing is likely worth paying that extra mana to get rid of.

  • @zacharyripley5850
    @zacharyripley5850 4 месяца назад +3

    Id rather play against mld than turns, generally there are treasures and rocks so it doesn't actually 0 people out as often, and if it does it's easy to read the board, scoop and play again. Extra turns I have to sit and watch solitaire until my opponent presents something

    • @markbrierley6367
      @markbrierley6367 4 месяца назад

      While I disagree that reading the board and everyone giving up is an acceptable end to a commander game, your argument can easily apply to the turns deck as well.

    • @zacharyripley5850
      @zacharyripley5850 4 месяца назад

      @@markbrierley6367 as someone who used to be a much less considerate player, there are certainly games where I would cast a time warp, then cast another extra turn spell on that extra turn, then present actual "infinite" 4 or 5 turns down the line. Mld is like "okay next game" usually right off the rip. I do agree, I don't like either, but if I HAD to pick, that's my reasoning I guess.

  • @ty_sylicus
    @ty_sylicus 4 месяца назад +2

    The prison joke is aces! 😂 🤣

  • @hanschristopherson8056
    @hanschristopherson8056 4 месяца назад +1

    Voija being worse than chulane is nuts, I really don’t think they realized how bonkers that card would be

  • @richardjohnson8991
    @richardjohnson8991 3 месяца назад

    I get to play more vs you get to play less is MASSIVE when it comes to the feel of a game. Nobody enjoys when they don't get to contribute at all but it can still be fun to watch someone else's deck pop off

  • @TheBraxton17
    @TheBraxton17 4 месяца назад

    I think the best way to have the reduced commander tax is already existing key words like affinity, exploit, artifact offering. Affinity is so vague you can put affinity for treefolk on a 10 mana 10/10 will be played because it can be cheated or the this cost x less based on x factor making it scale with you board state

  • @ArcticAlpaca275
    @ArcticAlpaca275 4 месяца назад

    More balanced command tax workaround: This creature costs 1 colorless less for each time it was cast from the command zone. I think the base cost would have to not include any colorless so it would only take effect after being played once and going back. This means the command tax is only 1 instead of 2.

    • @markbrierley6367
      @markbrierley6367 4 месяца назад

      There already is this card. Almost nobody plays it.

  • @kiritokaguya9180
    @kiritokaguya9180 4 месяца назад

    1. I have to say I'm just thankful to WotC that the didn't invent ward earlier. Some legends like Edgar, Ur-Dragon, Teysa Karlov and so on could have gotten a kind of Ward effect. I play lot of decks centered around my commanders, but I dont need Ward on all of them. Just be prideful to be a problem for the table sometimes ;) so yeah just more Treasures I guess.
    2. Cheating the CMDR Tax is just so evil 😄 I understand people if they hate Eminence, but it really depence on which commander you play and what your deck makes out of it. Yuriko is just a problem in all powerlevels and every player needs to be aware of this.
    3. For Combos/Poison/infect I dont really see a problem with both of them, but if a had to pick I would rather play against infect. The game gets another twist and if he gets it, mostly he has to work for it and afterwards the table will try and get him, so with the new commanders I like Toxic and poison much more.
    4. Well I played both Tergrid and Korvold but I changed my Tergrid pretty fast to Tinybones ^^ I just like to play on discard theme, if someone has a problem with this maybe we should talk ahead of the game. ^^
    5. MLD/Extra Turns: well I hate extra turns because in my opinion I just can watch someone else play solitude, so there is a slim chance that I will live through to MLD and can get him back for this horrible expierence.
    6. Stax/Chaos: well chaos I would say, but please let the players know before hand!

  • @Wojtek36762
    @Wojtek36762 4 месяца назад

    I’m with you guys on Eminence vs. ignoring commander tax. Liesa, Shroud of Dusk is one of the fairer versions of that and it still feels like she’s impossible to get rid of.

  • @rizzzou
    @rizzzou 4 месяца назад

    The best part about tergrid is their asshole plan is broadcasted in the command zone so you can easily refuse to play against it.

  • @olivierdebilde4292
    @olivierdebilde4292 4 месяца назад +1

    I wanted to play Voja so bad and I felt it was pretty strong. I saw it in action first and gave up building her. Overtuned tribal commanders are sometimes really sad ideas :-(

  • @bloodfox29
    @bloodfox29 4 месяца назад

    One could say, ward was made to compensate and counteract the speed that treasures bring to a game. 😂

  • @Lucarioguild7
    @Lucarioguild7 4 месяца назад

    I agree with most of these except the MLD vs Extra Turns discussion, in my opinion extra turns falls into both categories of not letting you play and they play too much

  • @Todesnuss
    @Todesnuss 3 месяца назад

    With all this talk about ward there's one neat thing it can do. It can free up a few slots that would otherwise be occupied by some cards you see in every other deck. Commanders with protection are more fun to build since I don't have to put in shoes and such. Certainly something as insta-win as Voja shouldn't have ward 3 but there's a tier right below that where ward 2 is just perfect. Currently tinkering with Ratadrabik and if I had to worry about protection from the first turn cycle I'd be turned off by all the staples I don't want to buy or play.

  • @CharlotteMimic
    @CharlotteMimic 4 месяца назад

    This was fun to watch!

  • @jamesclare1858
    @jamesclare1858 4 месяца назад

    I would like it if they had a way to give mono-color commanders eminence. It would be a good way to retroactively boost mono-color decks across the board without helping 2+ color decks. It feels like any strong card they print for a mono color can just as easily go in 2+ color decks (and likely be better there).

  • @ty_sylicus
    @ty_sylicus 4 месяца назад +1

    Few things annoy me more than a player tutoring up their game ending combo.
    It feels like, "Hey y'all, I'm going to cheat by putting into my hand exactly what I need to end the game, right now, bc I've decided this game is over."
    It's a shallow victory.

  • @AlexM-nl6nx
    @AlexM-nl6nx 4 месяца назад

    If I had to pick ward vs treasures, I would rather see varied, interesting ward, rather than free lotus petals. Adding a hexproof but with a puzzle is way more interesting than more lotus petals. Maybe wizards could add ward interaction into the design space, adding even more variation!

  • @arkb0t379
    @arkb0t379 4 месяца назад

    Regarding the cautionary example given at 10:00, where Ward might lead to "can't be countered" removal and an arms race around restricting interaction: MKM has three pieces of removal that can't be countered, which I hope isn't a sign that we'll be heading that way.

  • @GrandLineLogPort
    @GrandLineLogPort 4 месяца назад

    This was such a fun idea
    But now, I reaaaally wanna see a "never have I ever" EDH episode

  • @sleekgeekcollectibles
    @sleekgeekcollectibles 3 месяца назад

    They need to print a few cycles of removal spells and abilities that use a new keyword that gets around or ignores Ward.

  • @GallantLee
    @GallantLee 4 месяца назад

    Stax over chaos every day for me - I also think a lot of people have different definition for stax too. You can interact and solve stax. Chaos is just annoying with no real purpose… it’s just a time sink.

  • @Tuss36
    @Tuss36 4 месяца назад +2

    One thing to note about ward is if it's on EDH designed cards or if it's on Standard/Modern set cards. Cheap removal is the bread and butter of the latter, which means expensive threats rarely make headway. Thus ward allows them to be more viable by making the tempo hit against removal much less. Not that they couldn't still be putting it too much on EDH-focused cards (and I know the joke is that everything's for EDH but you know what I mean), but it's an important thing to keep in mind to judge it more fairly.

    • @51gunner
      @51gunner 2 месяца назад

      I think you're onto something. Voja is absolutely meant to be a Commander.
      But for some reason, it got pushed out in a Standard set. It's Standard/Pioneer/Modern legal, so they realized that it'd just instantly get removed in those formats. So it gets a truly obnoxious ward cost on it to try and keep it alive in formats running playsets of Destroy Target creature.
      I tried to draft up a Standard deck based around it and just couldn't. There's just not the same quantity and quality of elves, even worse for Wolves (they're almost all about to rotate anyway), and the deck just doesn't have the ramp and inherent safety of the commander format to ramp in.
      So it's a super powerful commander that got a solid layer of protection to enable it in a format it doesn't belong in.

  • @AlexM-nl6nx
    @AlexM-nl6nx 4 месяца назад

    I would prefer more eminence rather than tax evasion. I agree that commanders that never go away or at least feel like that, is way different than a small effect from the command zone. Of course that depends on the effect, have you seen M’odo? That heroes realm card?! That’s a win from the command zone by t2 without interaction.

  • @tankergear9857
    @tankergear9857 4 месяца назад +3

    Anzrags rampage doesnt destroy target turn 1 sol ring which is half the reason i run vandalblast

  • @Mulletdog1
    @Mulletdog1 4 месяца назад

    Having one of stax pieces to supplement a strategy is fine imo, building a deck that breaks the push and pull symmetry of a social game is another thing