Warhammer The Old World Elementalism Magic! Deep Dive!

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  • Опубликовано: 24 янв 2025

Комментарии • 21

  • @pigzy9807
    @pigzy9807 11 месяцев назад +1

    Travel mystical pathway seems very very strong.
    If your unit is 8" long, I can move 20" side ways.
    It seems like you can pivote your unit how ever you like as well. It seems like it would also ignore the restriction for models being about to move twice their movement. So you can pick up massive like hammer units and rotate them so models on the end are moving insane amounts.
    You can leap over units that are about to charge you, or maybe you just gave ground.
    You can move backward as well which is normally very hard to do.
    So many plays.

  • @WindlordRyu
    @WindlordRyu 11 месяцев назад +1

    My favorite part of Elementalism is that Flaming Sword is the only real miss, so you're pretty much guaranteed 4 useful spells with your in faction lore. Elemental Spirit is probably worthless for LoS blocking as it's gonna wander off at the start of the enemy turn, it's just a damage spell.

    • @discomute
      @discomute 11 месяцев назад

      Depends on your wizard. I think it's my second favourite lore for lizardmen but no Slann would ever take that

  • @ThePaintedHope
    @ThePaintedHope 11 месяцев назад +1

    Excellent video lads.
    I'm very interested in you guys' take on Illusion magic!

  • @poxous3854
    @poxous3854 11 месяцев назад

    Plague of Rust with WEs and hagbane... very very strong.

  • @bobolegentil9026
    @bobolegentil9026 11 месяцев назад

    Question on the give ground spell 5 (wind blast). If I have a spellcaster in the back of an opponent unit and I do it, is the unit give ground toward the wizard?

    • @NineInchCharge
      @NineInchCharge  11 месяцев назад

      Yeah, you give ground against what caused it is my reading

    • @bobolegentil9026
      @bobolegentil9026 11 месяцев назад

      So, if you are in the side, they give ground on the side? or they reform? @@NineInchCharge

    • @NineInchCharge
      @NineInchCharge  11 месяцев назад +1

      Yeah, there's a diagram in the rulebook. You give ground directly away.

  • @stoephil
    @stoephil 11 месяцев назад

    From the perspective of a Damsel buried in a knight lance (adding magical attacks and magic resistance 2 to the unit), that wants to get in combat, the only spell here I would be able to cast in melee is the Flaming sword. I think the plague of rust can target units in melee but cannot be cast if you are in melee, am I right ?

    • @Beakyscience1987
      @Beakyscience1987 11 месяцев назад +1

      Can only cast self or assailment spells

  • @jolamber
    @jolamber 11 месяцев назад

    Dangerous terrain hits any unit type ya?

  • @RyanForT3hWin
    @RyanForT3hWin 11 месяцев назад

    Elementalism took my WE list from 10 to 11

  • @David-mx1os
    @David-mx1os 5 месяцев назад

    Vortex spells can't be placed touching unit bases, and this lore's vortex goes in random directions so it may do no damage at all, plus they get a 2nd chance to dispel before moving their units - I think elemental spirit isn't that great.
    I think this lore requires the lore familiar as the spells are a really mixed bag - curse of rust, pathway, windblast and ramparts are good, the other 3 are pretty weak IMO

  • @poxous3854
    @poxous3854 11 месяцев назад

    -1M on a unit having to charge through terrain is now -2M... not saying the spell is good but it can be played some...maybe?

  • @GilthosDrakoniss
    @GilthosDrakoniss 11 месяцев назад +1

    😊

  • @bobbym.1367
    @bobbym.1367 6 месяцев назад

    This game sounds like an exploitive train wreck. Oathmark seems a bit more my style.