Level Design Beginner Course: #6 Blockout

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  • Опубликовано: 27 окт 2024

Комментарии • 4

  • @nathanrompa1834
    @nathanrompa1834 2 месяца назад +1

    Absolutely loving this series. It helps so much! Thank you!!

  • @CrazyFist89
    @CrazyFist89 2 месяца назад +1

    Love the content! Please keep doing these videos we really need level design content like this! I also love that you mention structuring your map and keeping it clean with folders. I always love any Person on my team that does this right from the beginning because it is SO beneficial later on! Do you have any Addition Tricks in ue5 for upping the Felder game? I also love the ability to multi name certain files etc. But there ue5 doesn't seem to have a great function like a classic "Rename only a keyword of multiple selected actors".

    • @timdoesleveldesign
      @timdoesleveldesign  2 месяца назад

      @CrazyFist89 Thanks! Well, regardless of engine, I'd recommend setting up a standard folder structure and naming convention across all levels in your project.
      This way, other people can navigate your content without issue. Handy in case of handovers, or when anyone needs to hop in and fix bugs or add other content.

  • @attben
    @attben 2 месяца назад +1

    Hellooo again! Amazing ❤