This was such an awesome, broad overview of the workflow and functions of World Creator with other software. I love this kind of tutorial that provides an easy-to-digest appetizer of information without needing to go through hours of tutorial!
So it’s free? Hell yeah. Epic games needs to come through. Although, paying $200 for such a powerful software honestly is a good price.. Im thinking about buying it for my architecture projects..
@@federicomeneghini6947 haha i've doing CG on a windows pc for two years and never once has it crashed. i do have a mac too but it takes 9 hours to render something on the mac that takes 3 minutes to render on my pc
Anytime I export a heightmap from world creator, it ends up with a bunch of terraces when I bring it into another software for displacement. It seems like a compression issue, but I can't figure out how to fix it. Anyone have an idea what I'm doing wrong?
If you’re talking about a step effect then it’s probably the bit depth. Instead of 8 bit export 16 bit. Check also if you’re pushing the displacement height more than what is allowed on the map.
Thank you for the very informative video. May ask please, how would you compare World creator with Terragen and Vue? I am learning 3D, and I am trying to understand what is mostly used in the VFX industry, so as to learn it. Many thanks again for the video and for you time reading this :)
If you still haven’t received an answer, I believe Houdini is used, since it’s the most used thing for any VFX thing that needs anything procedurally generation
When building huge terrains (i.e a small world map with multiple continents) do you just create the entire globe map on one large bit of terrain (i.e. a massive version of 1:40), raise up the terrain in the areas that will be above sea level, then break up the finished version into multiple small grid plots before exporting to UE4? How does this bit of the process work? I assume you then add in the sea and fake horizon walls/fog in the sub levels for the individual grid plots of terrain. Obviously the grid plots need to fit together seamlessly for the level streaming to work, so I'm guessing creating every continent/land mass as a seperate terrain won't work. Or am I missing something?
If you want to create massive pieces of land you can definitely do that. It's going to be one big piece. In that sense it's going to be difficult to manage since the computation time will be long with every adjustment and also the resulting files will be huge as well. It'll be easier to do it in smaller land chunks. In this case the easiest way to ensure tiling is to always have the outer edges of the tile be the same and have whatever land variation you want on the centre of the tile.
Just to stress that all instabilities pointed out in the video, and even the fact that the Simulation doesn't work, are specific to Mac. Everything works perfectly on PC, and very stable too..
Hi Dimitris, Great videos, I just purchased WC Pro.. My only comment is you go too fast and it is hard to figure out what you are clicking on, and Why... Can you go slower? PS: Not everyone uses Mac.. and that's why WC crashes so much for you. I have a Win 10 Pro, 6 core CPU, 32Gb Ram and 24GB nVidia GPU.. Very Stable. and 30 to 100 milliseconds multi-frame generation. many thanks and have a great weekend :o)
Why do people put so much emphases on what is essentially an over complicated hill and mountain maker. What next? Paying $300 for software that only makes grass?
I think you've missed the whole point of how the software is used, and what is exported into the other different 3D programs. It's more powerful than you realize. Have a peek at other YT videos showing how it is used.. Enjoy :o)
Is there a way to make the map so you can take and tile it together so make say a 2k map being heightmap data into unreal and in open world use the heightmap several times to make say a mountain range
This was such an awesome, broad overview of the workflow and functions of World Creator with other software. I love this kind of tutorial that provides an easy-to-digest appetizer of information without needing to go through hours of tutorial!
Would love World Creator to join Epic Games like Quixel did :)
So it’s free? Hell yeah. Epic games needs to come through. Although, paying $200 for such a powerful software honestly is a good price.. Im thinking about buying it for my architecture projects..
The only time where I support monopoly
Great one, thanks.
WOW! So COOL! Have they updated on the bugs? Have you used it on any projects?
Great video - how do you add the displacement on the solid layer in mixer?
What kind of CG person still uses a mac?
The person who doesn’t want his computer to crash every 3 seconds because of windows bullshit
Haha that's 1990s problems.. don't you mac users love paying for a new PC when all you needed was a single component replaced.
@@yasaipicles6295 mhm.
@@yasaipicles6295 what single component u mean? specify?
@@federicomeneghini6947 haha i've doing CG on a windows pc for two years and never once has it crashed. i do have a mac too but it takes 9 hours to render something on the mac that takes 3 minutes to render on my pc
Anytime I export a heightmap from world creator, it ends up with a bunch of terraces when I bring it into another software for displacement. It seems like a compression issue, but I can't figure out how to fix it. Anyone have an idea what I'm doing wrong?
If you’re talking about a step effect then it’s probably the bit depth. Instead of 8 bit export 16 bit.
Check also if you’re pushing the displacement height more than what is allowed on the map.
Thanks for your video mate !
Thank you for the very informative video. May ask please, how would you compare World creator with Terragen and Vue? I am learning 3D, and I am trying to understand what is mostly used in the VFX industry, so as to learn it. Many thanks again for the video and for you time reading this :)
If you still haven’t received an answer, I believe Houdini is used, since it’s the most used thing for any VFX thing that needs anything procedurally generation
@@IyeViking Thank you very much for your answer, much appreciated.
can we render in world creator itself
When building huge terrains (i.e a small world map with multiple continents) do you just create the entire globe map on one large bit of terrain (i.e. a massive version of 1:40), raise up the terrain in the areas that will be above sea level, then break up the finished version into multiple small grid plots before exporting to UE4? How does this bit of the process work? I assume you then add in the sea and fake horizon walls/fog in the sub levels for the individual grid plots of terrain. Obviously the grid plots need to fit together seamlessly for the level streaming to work, so I'm guessing creating every continent/land mass as a seperate terrain won't work. Or am I missing something?
If you want to create massive pieces of land you can definitely do that. It's going to be one big piece. In that sense it's going to be difficult to manage since the computation time will be long with every adjustment and also the resulting files will be huge as well.
It'll be easier to do it in smaller land chunks. In this case the easiest way to ensure tiling is to always have the outer edges of the tile be the same and have whatever land variation you want on the centre of the tile.
Just to stress that all instabilities pointed out in the video, and even the fact that the Simulation doesn't work, are specific to Mac. Everything works perfectly on PC, and very stable too..
How compatible is it with octane render 3 on C4D?
Can you add real world location and make terrain ?
No real world data are not supported so far.
what i dont get is how you create tiles...... :(/
World Creator or Gaea? Anyone tried both?
You're on a Mac of course its slow
*you're
**FACEPALM**
@@MarCuseus I'm gonna go now have fun
good to know that we can't export trees, water and stuff like that, for now I'll pass, I don't think it's worth 150 bucks just for terrains
Waaw, a Mac can do almost anything a real computer can these days !
Tell me about it, they're finally catching up!
Modulehead Independent Creative If now they would start putting real GPU’s in their systems, they could name it pro :)
@@HH-xf9il Hahahaha lol, man u have me laughing here
How to download it on mobile
Hi Dimitris, Great videos, I just purchased WC Pro.. My only comment is you go too fast and it is hard to figure out what you are clicking on, and Why... Can you go slower?
PS: Not everyone uses Mac.. and that's why WC crashes so much for you. I have a Win 10 Pro, 6 core CPU, 32Gb Ram and 24GB nVidia GPU.. Very Stable. and 30 to 100 milliseconds multi-frame generation.
many thanks and have a great weekend :o)
Why do people put so much emphases on what is essentially an over complicated hill and mountain maker.
What next? Paying $300 for software that only makes grass?
I think you've missed the whole point of how the software is used, and what is exported into the other different 3D programs. It's more powerful than you realize. Have a peek at other YT videos showing how it is used.. Enjoy :o)
Mac was Good in 1995 for Photoshop now use PC man! xD
Ahahahah a Mac??? aw thats cute
Is there a way to make the map so you can take and tile it together so make say a 2k map being heightmap data into unreal and in open world use the heightmap several times to make say a mountain range
Yep. There are two options/checkboxes in the Base Tab. (Base, Filters, General). Seamless X and Seamless Z. Check both and you’ll get what you need!