Generating Landscapes with World Creator

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  • Опубликовано: 20 сен 2024

Комментарии • 46

  • @JaredKuvent
    @JaredKuvent 3 года назад +1

    This was such an awesome, broad overview of the workflow and functions of World Creator with other software. I love this kind of tutorial that provides an easy-to-digest appetizer of information without needing to go through hours of tutorial!

  • @vrheadstrap_com8925
    @vrheadstrap_com8925 4 года назад +11

    Would love World Creator to join Epic Games like Quixel did :)

    • @LaSombraa
      @LaSombraa 3 года назад +3

      So it’s free? Hell yeah. Epic games needs to come through. Although, paying $200 for such a powerful software honestly is a good price.. Im thinking about buying it for my architecture projects..

    • @julianas.3352
      @julianas.3352 3 года назад

      The only time where I support monopoly

  • @icarustanovic3097
    @icarustanovic3097 2 года назад

    Great one, thanks.

  • @fayyazb
    @fayyazb 3 года назад

    WOW! So COOL! Have they updated on the bugs? Have you used it on any projects?

  • @ianjohnson3115
    @ianjohnson3115 4 года назад +1

    Great video - how do you add the displacement on the solid layer in mixer?

  • @gusmendez2564
    @gusmendez2564 5 лет назад +16

    What kind of CG person still uses a mac?

    • @federicomeneghini6947
      @federicomeneghini6947 4 года назад +1

      The person who doesn’t want his computer to crash every 3 seconds because of windows bullshit

    • @yasaipicles6295
      @yasaipicles6295 4 года назад +9

      Haha that's 1990s problems.. don't you mac users love paying for a new PC when all you needed was a single component replaced.

    • @moduleheadindependentcreat8158
      @moduleheadindependentcreat8158 4 года назад

      @@yasaipicles6295 mhm.

    • @changes12
      @changes12 4 года назад

      @@yasaipicles6295 what single component u mean? specify?

    • @voyagervessels2398
      @voyagervessels2398 4 года назад +3

      @@federicomeneghini6947 haha i've doing CG on a windows pc for two years and never once has it crashed. i do have a mac too but it takes 9 hours to render something on the mac that takes 3 minutes to render on my pc

  • @johnnyguitar33
    @johnnyguitar33 Год назад

    Anytime I export a heightmap from world creator, it ends up with a bunch of terraces when I bring it into another software for displacement. It seems like a compression issue, but I can't figure out how to fix it. Anyone have an idea what I'm doing wrong?

    • @marvelousdecay
      @marvelousdecay  Год назад

      If you’re talking about a step effect then it’s probably the bit depth. Instead of 8 bit export 16 bit.
      Check also if you’re pushing the displacement height more than what is allowed on the map.

  • @erickendoka2953
    @erickendoka2953 4 года назад

    Thanks for your video mate !

  • @nikolaostsimpetonidis4243
    @nikolaostsimpetonidis4243 4 года назад +1

    Thank you for the very informative video. May ask please, how would you compare World creator with Terragen and Vue? I am learning 3D, and I am trying to understand what is mostly used in the VFX industry, so as to learn it. Many thanks again for the video and for you time reading this :)

    • @IyeViking
      @IyeViking 3 года назад +1

      If you still haven’t received an answer, I believe Houdini is used, since it’s the most used thing for any VFX thing that needs anything procedurally generation

    • @nikolaostsimpetonidis4243
      @nikolaostsimpetonidis4243 3 года назад

      @@IyeViking Thank you very much for your answer, much appreciated.

  • @shikharshankhdhar5394
    @shikharshankhdhar5394 3 года назад

    can we render in world creator itself

  • @LDT7Y
    @LDT7Y 4 года назад

    When building huge terrains (i.e a small world map with multiple continents) do you just create the entire globe map on one large bit of terrain (i.e. a massive version of 1:40), raise up the terrain in the areas that will be above sea level, then break up the finished version into multiple small grid plots before exporting to UE4? How does this bit of the process work? I assume you then add in the sea and fake horizon walls/fog in the sub levels for the individual grid plots of terrain. Obviously the grid plots need to fit together seamlessly for the level streaming to work, so I'm guessing creating every continent/land mass as a seperate terrain won't work. Or am I missing something?

    • @marvelousdecay
      @marvelousdecay  4 года назад +1

      If you want to create massive pieces of land you can definitely do that. It's going to be one big piece. In that sense it's going to be difficult to manage since the computation time will be long with every adjustment and also the resulting files will be huge as well.
      It'll be easier to do it in smaller land chunks. In this case the easiest way to ensure tiling is to always have the outer edges of the tile be the same and have whatever land variation you want on the centre of the tile.

  • @arturrosa3166
    @arturrosa3166 2 года назад

    Just to stress that all instabilities pointed out in the video, and even the fact that the Simulation doesn't work, are specific to Mac. Everything works perfectly on PC, and very stable too..

  • @ShanMukhopadhyay
    @ShanMukhopadhyay 4 года назад

    How compatible is it with octane render 3 on C4D?

  • @TheMusicaddictgirl
    @TheMusicaddictgirl 4 года назад +1

    Can you add real world location and make terrain ?

    • @marvelousdecay
      @marvelousdecay  4 года назад

      No real world data are not supported so far.

  • @peter486
    @peter486 3 года назад

    what i dont get is how you create tiles...... :(/

  • @MrKarolWlodarczyk
    @MrKarolWlodarczyk 3 года назад

    World Creator or Gaea? Anyone tried both?

  • @angelosanti9761
    @angelosanti9761 4 года назад +3

    You're on a Mac of course its slow

    • @MarCuseus
      @MarCuseus 3 года назад +1

      *you're
      **FACEPALM**

    • @angelosanti9761
      @angelosanti9761 3 года назад

      @@MarCuseus I'm gonna go now have fun

  • @AutumnRed
    @AutumnRed 4 года назад +1

    good to know that we can't export trees, water and stuff like that, for now I'll pass, I don't think it's worth 150 bucks just for terrains

  • @HH-xf9il
    @HH-xf9il 4 года назад +6

    Waaw, a Mac can do almost anything a real computer can these days !

    • @moduleheadindependentcreat8158
      @moduleheadindependentcreat8158 4 года назад +2

      Tell me about it, they're finally catching up!

    • @HH-xf9il
      @HH-xf9il 4 года назад +4

      Modulehead Independent Creative If now they would start putting real GPU’s in their systems, they could name it pro :)

    • @moduleheadindependentcreat8158
      @moduleheadindependentcreat8158 4 года назад +1

      @@HH-xf9il Hahahaha lol, man u have me laughing here

  • @ifyoureadthisurfatherless6579
    @ifyoureadthisurfatherless6579 4 года назад

    How to download it on mobile

  • @StevenRNoble
    @StevenRNoble 4 года назад

    Hi Dimitris, Great videos, I just purchased WC Pro.. My only comment is you go too fast and it is hard to figure out what you are clicking on, and Why... Can you go slower?
    PS: Not everyone uses Mac.. and that's why WC crashes so much for you. I have a Win 10 Pro, 6 core CPU, 32Gb Ram and 24GB nVidia GPU.. Very Stable. and 30 to 100 milliseconds multi-frame generation.
    many thanks and have a great weekend :o)

  • @HalkerVeil
    @HalkerVeil 4 года назад +5

    Why do people put so much emphases on what is essentially an over complicated hill and mountain maker.
    What next? Paying $300 for software that only makes grass?

    • @StevenRNoble
      @StevenRNoble 4 года назад +2

      I think you've missed the whole point of how the software is used, and what is exported into the other different 3D programs. It's more powerful than you realize. Have a peek at other YT videos showing how it is used.. Enjoy :o)

  • @anarkiamusicmovie7036
    @anarkiamusicmovie7036 2 года назад

    Mac was Good in 1995 for Photoshop now use PC man! xD

  • @jd808
    @jd808 4 года назад +6

    Ahahahah a Mac??? aw thats cute

  • @proflooney
    @proflooney 2 года назад

    Is there a way to make the map so you can take and tile it together so make say a 2k map being heightmap data into unreal and in open world use the heightmap several times to make say a mountain range

    • @marvelousdecay
      @marvelousdecay  2 года назад +1

      Yep. There are two options/checkboxes in the Base Tab. (Base, Filters, General). Seamless X and Seamless Z. Check both and you’ll get what you need!