Power generation - that is what your missing from that ship mate! Throw on a H2 Generator/engine which you can manually operate when you need/want to top up the batteries!
@SkyeStorme A few suggestions: 1. When you were testing your max load capacity, it was only half full (the bar graph above the numbered slots). I'd say you have twice as many cargo containers as needed. I'd remove the H2 tanks from the top and swap them in for a couple of the excess cargo containers to make the ship a tad lighter and sleeker and it'll help you avoid an unfortunate overload. 2. The large hydrogen thrusters are over 3.5 times the mass of the small ones, but put out nearly 5 times the thrust. The 4 you have on the side don't equal one large thruster. The small ones also are not as fuel efficient as the large, but that's less of an issue for side-thrusters. You could put quite a few more on with the ports you have available, but at the same time, they add more mass than swapping in a single large one (food for thought). 3. Look up "thrust override" controls. The best way to get to space without scripts or mods while using the least fuel is to use thrust override controls on your downward facing thrusters to keep the ship just under the 100m/s speed limit. You'll be amazed how little fuel you actually need to escape gravity. 🙂 4. Someone else already suggested parachutes. This is a good idea... I'd add 4, one close to each corner to try and keep your ship fairly level. Don't forget to load them with canvas! Set them all to go off at 500 feet so you have a safety net if you find out too late you can't slow down quickly enough. You can always turn them off before 500 feet if you find you slow to a hover when coming in loaded.
Your series got me looking more into this game and watching others. I saw an interesting improvement on the drill and welding ship, specifically mounting the welder on a hinge at the front of your ship instead of just straight forward or down. That way you don't need to rebuild your ship every time you go from welding the floor, to walls, to ceilings, instead you just rotate the hinge up or down and keep your ship level. The video it came from was from Engineered Coffee's Martian Engineering E15 at around the 35 minute mark.
Just some things to consider with your ship: 1) With the amount of battery power you have on board it may be a good idea to add some atmospheric thrusters somewhere so that you can counteract gravity better without using so much hydrogen fuel. 2) Definitely get some extra gas bottles filled up with both oxygen and hydrogen and store them in your cockpit. As well as a fuel critical components to repair your ships engines with in case you damage them on an asteroid. 3) Make sure the antenna is set to a good range, and consider adding a remote control block onto the ship so you can bring it to you if you end up a bit away from it. 4) As others have said having a way to generate power is very useful, whether that's a solar setup or a hydrogen engine. Parachutes are good too, just to give a bit of leeway if you run out of fuel on the way back. Magnetic landing pads might be good so you can touch down on an asteroid if you want to. 5) Also, while not something to consider immediately you could use the small rotor, large head trick to attach a large grid ore detector for greater range. 6) Based on the 48980kg of lift at 1g that a large hydrogen thruster outputs (source: space engineers wiki, thruster comparison), your 3 modular cargo containers and up to 4 drills (combined storage of 43500L, or 130500kg of ore) and 50 tonne of ship mass (hydrogen apparently weighs nothing) falls about 10 tonne under the lift capability of your 4 downwards hydrogen engines so you don't need more engines or a reduction in your storage. Just it will have very low acceleration at that weight so you will use a loooooot of hydrogen fuel to get up to 100m/s or slow down to touch down safely. Though if you pack the ship with items heavier than ores it will sink, such as uranium ingots or gravity components. 7) Lastly, for your first flight consider taking up enough materials to construct a simple asteroid station with a refinery (+ yield modules), assembler, solar power, beacon, antenna, battery, connector, and oxygen system. The space ores have a very low conversion ratio (base rates uranium: 1%, platinum: 0.5%) so it is far more efficient on fuel to refine them in space and bring back the refined products, otherwise you're carrying 100 or 200 times more weight than you need to be.
I would suggest putting enough drills on the front to cover the cross section of the front of the ship. Otherwise while drilling the hole will be too small for the “wings” to fit and you wont be able to drill as deep.
use like a wraparound window for the front mid section and please move the wind turbines to their own little platform under the deck so that you don't have to bother with them lol
Hey Skye! Always and will continue to love the videos - no matter what game or genre! We don’t deserve the amount of quality that you give us, but we will gladly take it! In my (probably wrong) opinion, you’re thinking too small with your space travel vehicle! I was really hoping to see something with 20 rear thrusters like a frigate from Halo or something! Basically a mobile base - ready and eager for space exploration! Regardless, as always I cannot wait until the next upload! Happy Holiday if you read this far sir 🇨🇦
Maybe throw some ion thrusters on the back of the ship to conserve fuel for long distrance travel while in space (or atmospheric as an alternative just incase u run out of fuel and haven't found ice)? Just a thought.
Never underestimate the importance of a good rollbar on anything with drills, it never fails when you find some ore you were needed and you really get a good load of it, then knock a couple thrusters off on your way out of the hole you created, also keeping some spare parts onboard is better than the solution I wind up having to implement.
I would add more thrusters on the back (your main thrusters) to match the amount of ventral thrust you have. All the other thrusters can actually be downsized if you want to operate as ACS instead of full drive. I never saw you add any oxygen tanks, youre going to need those in space. Also slap on a couple parachutes just in case. For a first ship, its actually really good! I think it will serve you well. 😊
sky don't forget to add O2 storage not just the hydrogen on the ship, also if you wish to have air in your base you need to cover all the rock with something ( glass if you wont to keep seeing the rock ) or you need to put an air lock into the areas that you wont air
Space ship is looking amazing as is, Skye. But you'll absolutely want to add on a few more drills so you have the full width covered. You'll want to be able to grab as much as you can, right? No sense denying a dig site just because you can only fit your nose into it. I'd also suggest adding a little gold to supplement the blue on the ship. Nothing too fancy, of course, but it never hurts to have some accents to the main colors.
Only 2 mins into the video and already smiling. You've outdid yourself Skye. The entrance looks incredible. I don't know anything about the game, but wouldn't making the gyroscope toggle on/off help to keep the ship horizontally aligned as it won't tilt to the sides when drilling? Don't take my word for it
Skye always put your gyros in where the weight of the ship is, because they will use more power to move if you put them too fat from the center of mass, like you did in the space ship.
Not true. they can go anywhere relative to the centre of mass... Exactly the same reason why it doesn't matter where you place thrusters as they too only affect the centre of mass regardless of where they are placed
@@Garuthius No, @ShinyTinaVT is right. While thrusters press on the center of mass of a grid, gyros definitely affect and are effected by the moment of inertia. Splitsie proved this quite a few years ago. Very recently, Luca demonstrated it as well with ship rotation based on where the mass is concentrated. It makes a *big* difference. With that in mind, you also have to consider the density of the gyros. They're they most mass-dense block in the game so can make a big difference based on where they're placed.
@@glabifrons Well... we shall have to agree to disagree then, I have spent years just slapping them wherever they fit or wherever they work well as greeble.... Never had an issue... I will say, to be fair to your points, I am a RL electro-mechanical engineer and if this were RL I would absolutely agree with the principle of placement of Gyro's and Thrusters. But for the purposes of this game I am more concerned about having enough Gyro force to compensate for the differential between an empty and fully laden ship... So I place Gyros until I am happy with the turn rate whilst empty... Then I double the number and reduce the power to 50% so I have plenty of override for when the ship is full.... quick adjust controls on the hot bar... and way over-engineered power and fuel systems so I generally don't need to worry about about how much power the gyros are using. But fair play if you wish to min/max your builds I guess you would need to take the power consumption into consideration when building ships.
@@Garuthius The videos I mentioned are well worth watching. It's proven quite obviously and quickly how much of a difference placement makes. Luca's is a good quick demonstrations, while Splitsie's is more scientifically done (specific adjustments vs controls). Try this: Make a long row of blocks with a battery in the middle and toss 2 gyros near the battery. Either toss an antenna and remote on it or a cockpit and turn the gyros on max in the same direction to see how long it takes to get up to rotational speed. Then move those gyros out to the perimeter and repeat the the test and see how huge the difference is. A tip so you don't have to mess with your controls to adjust your gyro power: Use Event Controllers to enable/disable sets of gyros based on your current fill level of your cargo containers. With that, the ship will automatically compensate when the mass is increased. 🙂
@@glabifrons Yeah I use event controllers most of the time but manual controls if I just want quicker set up.... If I ever run into a problem with not being able to get enough gyro on a ship I will give it a try but honestly I have never had an issue. Will check out the videos thought. Not like I have much else to do with my time these days :D
Hey Skye, lovely ship for going to space. Got to say I am glad you put a couple more H2 tanks in the end. Was getting a bit worried what you had initially was not gonna be enough. It's a long way up... Also a few suggestions: 1. I would recommend replacing the antenna with a beacon. You would only be using it to find your ship if it gets lost and if I am not mistaken the beacon uses way less power to operate. 2. Add at least a couple of solar panels and a hydrogen engine. If you run out of battery power out in space you need fuel independent way to charge at least a little bit the batteries so they can run the H2/O2 production. And the H2 engine would be to provide more substantial amounts of power once you get started so you can run more H2/O2 generators at once. 3. It doesn't seem like there would be space in the design, but if you could accommodate some vertically pointed atmospheric thrusters they could be of great help during the ascend up to about 3000-3500 meters before their thrust completely cuts off. This way you would lose much less H2 in the initial stage of flying to space. 4. Parachutes! And at least some small directional atmospheric thrusters. If for some reason you don't find enough ice in space and all you can do is just point your ship vaguely in the direction of the base you would want to be able to recover it and maybe glide it towards your base. 5. Maybe have 1 emergency H2 tank that you keep OFF and if all else fails have it as a backup fuel for getting back. Good luck! ;) Great series so far! Keep up the good work!
Sir Skye, love the enthusiasm. For the ship, my suggestion is (as Splitsie would) group the upward thrusters and add two controls to the toolbar 1) increase thrust override, and 2) decrease thrust override. To use, get ~2km altitude up and then tap increase until you are just under the max speed. Then as you ascend, adjust increase/decrease as needed to stay near max until you reach 0 planet grav. Saves much H2.
Great lover of the game Space engineers, always knew u would love this game, the only thing i can see u could miss on ur vessel to space would be solar panel to recharge with sun for free if u stay longer in space and want to create something up there but dont think its gonna be a problem or otherwise a respawn point in ur ship, in case u dying in space but really do love what u doing continue like that ❤
I like the ship. It's sort of like the ships from Space 1999. On a different note, when you get to space I think you need to find a BIG asteroid and mine out a spherical base inside. I would love to see what you could do with that.
Id like the drills to be wide enough that the vehicle can build a tunnel. Even if u just planned to be able to add them. Maybe use smaller thrusters for reverse thrust.
It's simple: 1. Bookmark ice deposits on asteroids for survivability 2. Better forward drill setup so your ship's structure so you can fly your ship into the asteroid's core, ideally 4 forward quad drill setup will keep your ship's hull from bumping while moving into asteroid 3. Plan ahead for large block strategy in space, an outpost and large block ship, it will greatly enhance your experience up there.
this series has me hooked, but you could add a couple of hydrogen engines to recharge the batteries in space , plus with adding extra hyd tanks and bodywork could probably do with a bit more thrust to counter extra weight in gravity when laden
Hey skye I know this is out of topic but love your timberborn series so if you can continue it it would be awesome But this is the real deal I don’t have timberborn yet but I want to learn the water mechanics of the game like magic tiles, compressing water and how to calculate if something like a dam will flood if you could make a in depth video explaining these topics or point to a video that already does that would be very helpful. I’m going to explain what I already know please correct me if I’m wrong. Let’s start with magic tiles do they work like a max thing or like max flow rate cap if it is then let’s say there is a 1 wide 1 deep Channel with no magic tiles the max flowrate that you can pump through the channel is 2.2 cms because you said that’s the downstream max flow per edge tile technically you can pump more water but it will flood. But let’s add a magic tile, for clarity this is what the channel cross-section looks like, it looks like a U shape, it’s 3 tiles wide the ends are 2 tiles tall and center is 1 tile high this is the first channel now lets add 1 tile at the end now we have 3 edges so 2.2 x 3 = 6.6 Cms max flow now here comes the part I don’t get, what if we keep adding tiles with 2 tiles extra we get 5 edge tiles so 2.2 x 5 = 11cms but if we keep adding tiles is it possible to get infinite max flow rate? We could also extend the tiles to an arrow shape and get even more cms. Let’s set those questions aside for now and let’s make the channel deeper a 1 wide 2 deep channel with no magic tiles the max flow for 1 edge tile is 2.2cms we only have 1edge so it should be the same right? Well no if it’s greater than 2.2cms it will flood 1 tile but because we have 2 tiles of flooding it should be double capacity so 2.2 x 2 = 4.4cms max flow rate this is the math I think is right but please correct me if I’m wrong. Now let’s have a 2 wide 1 deep channel so now magic tiles 2.2 x 2 = 4.4cms max so now add 2 magic tiles now we have 4edges so 4x2.2 = 8.8cms now we have same problem keep adding tiles you get infinite max flow rate but now let’s take out tiles from the channel so 1 tile out gives us still 8.8 cms max and still same problem of infinite max flow rate. This is the math I think is right I know this comment is long but this is not even taking into account the math of compressing the water and calculating if a dam will flood I saw in your mountain range series that you said the dam on the side of the gigadam would flood by the flow rate and you said 1/3 of a tile times 7 dams is 2.3 tiles of area for the water to flood but how did you calculate that was not enough. I will end my comment here.
You need more drills on your ship. General rule of thumb is have you drills drill a hole big enough for your ship to fly through and those 2 drills might be enough hight wise but definitely not wide enough
Hey Skye - love how Shagger Base is evolving. One thing that does bother me about the observation deck is that it cuts off the higher skyline. In your control tower you have full glass sloping out then back in again but the lower level it's just sloping out glass then the beautiful skye (see what I did there lol) above the mountains is blocked! Also the blast doors should have some kind of centre line indicator so you can more easily line up a ship as you come in to dock. I love the big red stripes, but perhaps they could be adapted to be more functional? Anyway, such fun to watch! Holiday greetings from British Columbia, Canada!
I have 0 idea on the game but my immediate thought is more thrust to get into space think bigger is my thought. Loving the series I found you way back on timberborne series glad I did love your building process and your attention to detail keep it up
Mining ship 1 = thunderbird 1 Welding ship 1 = thunderbird 2 Mining ship 2 (large cutting face) = thunderbird 3 Space mining ship 1 = thunderbird 4 Space station next will be thunderbird 5. You are quickly becoming intergalactic rescue! 😂😂😂 People please keep asking about timberborn 😛 I'm liking this series!😂😂😂
Daily positive comment Its to late for me to watch this right now. But i can't NOT comment. Trust me this vid will be the first thing i watch when i wake up. I'll be brushing my teath, looking Skye get into space. Also remember to pet Picture 😊
I like the ship, but I think you should put some extra left/right thrust on it using the ports on the up/down thrusters, but I am still a rookie here too, so I'm not sure.
You really should be using a piston mod pack for this. There's one piston that extends 145m. That's 14.5 vanilla pistons. You would've had this done several episodes ago. It also helps keep your PCU down.
MORE POWAH!⚡ It's really hard to have too much thrust in every direction in SE unless your docking or precise drilling. I make a group out of the large thrusters or 1/2 the thrust in a direction to switch on/off, if its a problem. The more balanced your thrust is in every direction the easier it is to fly, especially in combat. It takes 5 small thrusters to equal the thrust of 1 large thruster, *but* large thrusters take a 3x3 space in which you can fit 9 small thrusters. After 2700hrs in SE large thrusters are a visual choice now, small thrusters are more efficient. If your ship can't hold up its weight when full, it's an accident waiting to happen though, for a driller/hauler anyway. Parachutes are a good investment, takes a little set up not bad. I'd put a H2 generator on it, at least 1 to charge the batts while in space, solar is too hit/miss. If you need ice or count on finding it in space you never will, lol. Being able to fit in the whole you're drilling saves a lot of work on some deposits. A Gatling turret is easy to use (set and forget) and good not only if you encounter pirate drones, but also if they shoot rockets at you (Point Defense). You are an amazing engineer for being new to SE, loving watching, reminds me of when I was discovering it. 👍
Skye. Whilst I'm not as into space engineers as I am timberborn. I've found a game that might get your creative juices flowing. And at first you might think. Wth? No. But hear me out. Planet zoo. You literally design every single last detail of every habitat. Even down to designing walls and barricades and literally every last detail. You could spend hours making a warthog pen! Obviously the bigger and more extravagant ones will be insane. But just have a look at some of the creative videos on RUclips.
Did you add on a way to throw out rock? Also id add in some more small side thrusters and more bottom thrusters for when you land with the armour and extra weight, though as my playtime is far less than yours I may be wrong and speaking out my ars....
The only thing I think he missed is the fact that all the ice on the ship (except what was in the o2/h2 gens) will have been pulled into the base cargo and maybe a few situational lights, and a landing gear to lock on to other ships/asteroids. Personally I would have used a Beacon instead of an Antenna as pirates can easily detect antennas.
@@SkyeStorme that would be fine if you only ever intend to use this out of the gravity well, but if you do that on the planets you'll have to keep yourself from cratering manually. It can be nice to be able to glide for a bit, keeping your stationkeeping upwards thrust going, but not needing to constantly accelerate against your reverse thrusters.
@@squidwardo7074 it depends, idle while parked doesn't use anything but idle in atmospere keeps balance so it uses fuel. I always turn off my front thrusters when going to space or my upwards depending how I take off.
I’m not certain, but I think that the reverse thrusters might damage your drills. Might be worth hovering facing down for a bit with the ship and seeing if the drills need any repairs.
I'd say if you want to see when you're full and not overload your vessel an Event Controller and a alert system is your best friend so you don't crash into your base or a asteroid, it does happen
Seems to me you need to build a space station and a large interplanetary space ship that docs at the space station and holds minor ships. Also have cargo ships at the space station to transport between it and the base
You should add at least a couple of oxygen tanks. Also, I'd stick at least another couple of small engines on the sides, maybe even 4 to double them up - unless you're extremely careful you'll end up strafing in space and sometimes you may not see an asteroid coming until it's way too close :)
forgot h2 engine/solar power to charge batteries. drills attached to a hinge instead of a rotor creates square holes. timer or 2 event controllers to have the hinge switch direction at 70 degrees
This is definitely a matter of personal taste, but I can’t help but thinking the front of the base would look better if the viewing deck wrapped around the left side (stage right?) of the mountain and cantilevered out a bit (asymmetrically) on the side. I think it would make the face more dynamic. But again, that’s definitely personal aesthetics.
If you're looking at digging deep holes in asteroids, you might want to consider the height and width of the body in relation to the hole size you can make with 2 drills. Those thrusters stick up a fair way. Also I don't think you really need two large upward facing thrusters, you could mount small ones on the top connectors of the front and rear large thrusters. Let's face it, they're only there for manoeuvring in space, on earthlike, gravity's doing the work.
It's a good thing you swapped out the initial cargo container for larger ones, because I don't think it was piped up properly in the orientation you had it (small grid medium cargo has 3 small and 3 large ports), That being said, you only need large conveyor ports for larger items. Things like ores, gasses and ammo will also pass through small ports,
Love the vids! Are the drills going to be enough though? I mean, if you want to drill something it might look that you're not able to drill through with that juicy bodywork you're creating 🤪
The only thing I can think of is hydrogen engines. Didn't see you put any on. Either hydrogen engines or solar panels, but you need a source of power to make the ship have longer reach.
Great progress man, lovin the series. Is it just me (I don't play the game so, no idea) but did you install the antenna laying down. If you flipped it could it have stayed where it was? Anyway, the new ship looks good. I would liked to see move shapes to your ships soon though.
Can you call your spaceship Dogger 1? Jk Seriously though, shes looking good. So far I'm enjoying exploring your new holes and if you've wondering how i feel about the series? To be frank, well I'm loving it. Cheers.
To each their own, but personally I would lose 2 of the o2h2 gen's and swap them out with Hydrogen engines, being as you have all the capacity to mine, and store ice / hydrogen, would be a shame if your batteries were the failing point for being in space for a protracted amount of time. Oh and if your coming back down to Earth, to do so without it being with a bump and a boom... if your tanks and holds are full you will have to do your slow-down-burn using 3 thrust vectors.... What you have in thrust is fine for space flight but will take some careful thrusting to make planetfall with a full ship.... Nice job though, base is looking smart (I know it's a work in progress but even so, still looking good) you take the time to do the research and your not afraid to think big and build bigger, a man after my own heart.
is that an explosive hydrogen tank on top? Would be a shame if you bumped into anything. :P Hopefully your drills can cut a large enough hole through the asteroids so they're clear.
@@SkyeStorme throw in one or two small generators as backup plan in case you get in place wheres no sun and you run out of power (they are 1 block big so doesnt take much space) and getting uranium in space shouldnt be that difficult. Also you could implement small refinery and small assembler in case something breaks (by you hitting asteroid accidentally) so you could get materials to fix it on the spot. and once you get the resources needed for ion thrusters, you should add some of those to save on hydrogen or to alternate between ion and hydrogen. it will make the ship pigger but self sufficient on the go (trust me stuff happens and its better to be prepared for everything)
FULL SERIES PLAYLIST ► bit.ly/3ZoLirk
Got knocked out by Sonny Piston
you may want to slap on 2 more drills so you can cover the ship's width in case you need to bore into anything you mine
i second this comment
thruster damage
thrusters would melt them, wont work
might want to put a parachute (or 2) on it in case you get overloaded so you dont crater yourself
Power generation - that is what your missing from that ship mate! Throw on a H2 Generator/engine which you can manually operate when you need/want to top up the batteries!
A hydrogen powered ship does not need much battery power so those 2 batteries should last for days.
@SkyeStorme A few suggestions:
1. When you were testing your max load capacity, it was only half full (the bar graph above the numbered slots). I'd say you have twice as many cargo containers as needed. I'd remove the H2 tanks from the top and swap them in for a couple of the excess cargo containers to make the ship a tad lighter and sleeker and it'll help you avoid an unfortunate overload.
2. The large hydrogen thrusters are over 3.5 times the mass of the small ones, but put out nearly 5 times the thrust. The 4 you have on the side don't equal one large thruster. The small ones also are not as fuel efficient as the large, but that's less of an issue for side-thrusters. You could put quite a few more on with the ports you have available, but at the same time, they add more mass than swapping in a single large one (food for thought).
3. Look up "thrust override" controls. The best way to get to space without scripts or mods while using the least fuel is to use thrust override controls on your downward facing thrusters to keep the ship just under the 100m/s speed limit. You'll be amazed how little fuel you actually need to escape gravity. 🙂
4. Someone else already suggested parachutes. This is a good idea... I'd add 4, one close to each corner to try and keep your ship fairly level. Don't forget to load them with canvas! Set them all to go off at 500 feet so you have a safety net if you find out too late you can't slow down quickly enough. You can always turn them off before 500 feet if you find you slow to a hover when coming in loaded.
Air Traffic Control should have some windows in the floor so they can keep eyes on as ships fly under into the facility.
Your series got me looking more into this game and watching others. I saw an interesting improvement on the drill and welding ship, specifically mounting the welder on a hinge at the front of your ship instead of just straight forward or down. That way you don't need to rebuild your ship every time you go from welding the floor, to walls, to ceilings, instead you just rotate the hinge up or down and keep your ship level. The video it came from was from Engineered Coffee's Martian Engineering E15 at around the 35 minute mark.
Nice cut and edit and rebuild after you realised the Large cargo wasnt lined up to the H tanks xD :P
Yes this was driving my OCD nuts too :D
My advice... bring a towel!
Never travel in space without a towel. It's literally in the guide.
The most useful item one can have
Just some things to consider with your ship:
1) With the amount of battery power you have on board it may be a good idea to add some atmospheric thrusters somewhere so that you can counteract gravity better without using so much hydrogen fuel.
2) Definitely get some extra gas bottles filled up with both oxygen and hydrogen and store them in your cockpit. As well as a fuel critical components to repair your ships engines with in case you damage them on an asteroid.
3) Make sure the antenna is set to a good range, and consider adding a remote control block onto the ship so you can bring it to you if you end up a bit away from it.
4) As others have said having a way to generate power is very useful, whether that's a solar setup or a hydrogen engine. Parachutes are good too, just to give a bit of leeway if you run out of fuel on the way back. Magnetic landing pads might be good so you can touch down on an asteroid if you want to.
5) Also, while not something to consider immediately you could use the small rotor, large head trick to attach a large grid ore detector for greater range.
6) Based on the 48980kg of lift at 1g that a large hydrogen thruster outputs (source: space engineers wiki, thruster comparison), your 3 modular cargo containers and up to 4 drills (combined storage of 43500L, or 130500kg of ore) and 50 tonne of ship mass (hydrogen apparently weighs nothing) falls about 10 tonne under the lift capability of your 4 downwards hydrogen engines so you don't need more engines or a reduction in your storage. Just it will have very low acceleration at that weight so you will use a loooooot of hydrogen fuel to get up to 100m/s or slow down to touch down safely. Though if you pack the ship with items heavier than ores it will sink, such as uranium ingots or gravity components.
7) Lastly, for your first flight consider taking up enough materials to construct a simple asteroid station with a refinery (+ yield modules), assembler, solar power, beacon, antenna, battery, connector, and oxygen system. The space ores have a very low conversion ratio (base rates uranium: 1%, platinum: 0.5%) so it is far more efficient on fuel to refine them in space and bring back the refined products, otherwise you're carrying 100 or 200 times more weight than you need to be.
Now this... This is advice ladies and gentleman.
I can’t get enough of this series. Super excited to see what you’re able to do with this game.
I would suggest putting enough drills on the front to cover the cross section of the front of the ship. Otherwise while drilling the hole will be too small for the “wings” to fit and you wont be able to drill as deep.
Make sure you've got the blueprint saved, hydrogen tanks like to pop when damaged you see!
May I recommend, A few large skylights in the control tower would really open it up, and allow you to see up the mountain. Keep up the great vids!!
Name association...mountain killer?.....the hound... the hound ?......GO 👍👍 ( omg what have I done )
use like a wraparound window for the front mid section and please move the wind turbines to their own little platform under the deck so that you don't have to bother with them lol
Hey Skye! Always and will continue to love the videos - no matter what game or genre! We don’t deserve the amount of quality that you give us, but we will gladly take it!
In my (probably wrong) opinion, you’re thinking too small with your space travel vehicle! I was really hoping to see something with 20 rear thrusters like a frigate from Halo or something! Basically a mobile base - ready and eager for space exploration!
Regardless, as always I cannot wait until the next upload! Happy Holiday if you read this far sir 🇨🇦
Maybe throw some ion thrusters on the back of the ship to conserve fuel for long distrance travel while in space (or atmospheric as an alternative just incase u run out of fuel and haven't found ice)? Just a thought.
Never underestimate the importance of a good rollbar on anything with drills, it never fails when you find some ore you were needed and you really get a good load of it, then knock a couple thrusters off on your way out of the hole you created, also keeping some spare parts onboard is better than the solution I wind up having to implement.
Some form of power generation, Hydrogen Engine + Solar Panels, and you should be set. Nothing worse than being stranded in space with no power.
I would add more thrusters on the back (your main thrusters) to match the amount of ventral thrust you have. All the other thrusters can actually be downsized if you want to operate as ACS instead of full drive.
I never saw you add any oxygen tanks, youre going to need those in space. Also slap on a couple parachutes just in case.
For a first ship, its actually really good! I think it will serve you well. 😊
It already has an oxygen tank
sky don't forget to add O2 storage not just the hydrogen on the ship, also if you wish to have air in your base you need to cover all the rock with something ( glass if you wont to keep seeing the rock ) or you need to put an air lock into the areas that you wont air
Space, the Final Frontier...
These are the tales of the mishaps of Skye, our favourite RUclipsr
Space ship is looking amazing as is, Skye. But you'll absolutely want to add on a few more drills so you have the full width covered. You'll want to be able to grab as much as you can, right? No sense denying a dig site just because you can only fit your nose into it. I'd also suggest adding a little gold to supplement the blue on the ship. Nothing too fancy, of course, but it never hurts to have some accents to the main colors.
Only 2 mins into the video and already smiling. You've outdid yourself Skye. The entrance looks incredible.
I don't know anything about the game, but wouldn't making the gyroscope toggle on/off help to keep the ship horizontally aligned as it won't tilt to the sides when drilling? Don't take my word for it
Skye always put your gyros in where the weight of the ship is, because they will use more power to move if you put them too fat from the center of mass, like you did in the space ship.
Not true. they can go anywhere relative to the centre of mass... Exactly the same reason why it doesn't matter where you place thrusters as they too only affect the centre of mass regardless of where they are placed
@@Garuthius No, @ShinyTinaVT is right. While thrusters press on the center of mass of a grid, gyros definitely affect and are effected by the moment of inertia. Splitsie proved this quite a few years ago. Very recently, Luca demonstrated it as well with ship rotation based on where the mass is concentrated. It makes a *big* difference.
With that in mind, you also have to consider the density of the gyros. They're they most mass-dense block in the game so can make a big difference based on where they're placed.
@@glabifrons Well... we shall have to agree to disagree then, I have spent years just slapping them wherever they fit or wherever they work well as greeble.... Never had an issue...
I will say, to be fair to your points, I am a RL electro-mechanical engineer and if this were RL I would absolutely agree with the principle of placement of Gyro's and Thrusters. But for the purposes of this game I am more concerned about having enough Gyro force to compensate for the differential between an empty and fully laden ship... So I place Gyros until I am happy with the turn rate whilst empty... Then I double the number and reduce the power to 50% so I have plenty of override for when the ship is full.... quick adjust controls on the hot bar... and way over-engineered power and fuel systems so I generally don't need to worry about about how much power the gyros are using.
But fair play if you wish to min/max your builds I guess you would need to take the power consumption into consideration when building ships.
@@Garuthius The videos I mentioned are well worth watching. It's proven quite obviously and quickly how much of a difference placement makes. Luca's is a good quick demonstrations, while Splitsie's is more scientifically done (specific adjustments vs controls). Try this: Make a long row of blocks with a battery in the middle and toss 2 gyros near the battery. Either toss an antenna and remote on it or a cockpit and turn the gyros on max in the same direction to see how long it takes to get up to rotational speed. Then move those gyros out to the perimeter and repeat the the test and see how huge the difference is.
A tip so you don't have to mess with your controls to adjust your gyro power: Use Event Controllers to enable/disable sets of gyros based on your current fill level of your cargo containers. With that, the ship will automatically compensate when the mass is increased. 🙂
@@glabifrons Yeah I use event controllers most of the time but manual controls if I just want quicker set up.... If I ever run into a problem with not being able to get enough gyro on a ship I will give it a try but honestly I have never had an issue. Will check out the videos thought. Not like I have much else to do with my time these days :D
Lights, you gonna need lights on the sides. (Did you put in a Oxygen tank? Might have missed it 🤔) Other than that, its a really good ship
Yes it already has an oxygen tank ...
Hey Skye, lovely ship for going to space. Got to say I am glad you put a couple more H2 tanks in the end. Was getting a bit worried what you had initially was not gonna be enough. It's a long way up...
Also a few suggestions:
1. I would recommend replacing the antenna with a beacon. You would only be using it to find your ship if it gets lost and if I am not mistaken the beacon uses way less power to operate.
2. Add at least a couple of solar panels and a hydrogen engine. If you run out of battery power out in space you need fuel independent way to charge at least a little bit the batteries so they can run the H2/O2 production. And the H2 engine would be to provide more substantial amounts of power once you get started so you can run more H2/O2 generators at once.
3. It doesn't seem like there would be space in the design, but if you could accommodate some vertically pointed atmospheric thrusters they could be of great help during the ascend up to about 3000-3500 meters before their thrust completely cuts off. This way you would lose much less H2 in the initial stage of flying to space.
4. Parachutes! And at least some small directional atmospheric thrusters. If for some reason you don't find enough ice in space and all you can do is just point your ship vaguely in the direction of the base you would want to be able to recover it and maybe glide it towards your base.
5. Maybe have 1 emergency H2 tank that you keep OFF and if all else fails have it as a backup fuel for getting back.
Good luck! ;)
Great series so far! Keep up the good work!
Sir Skye, love the enthusiasm. For the ship, my suggestion is (as Splitsie would) group the upward thrusters and add two controls to the toolbar 1) increase thrust override, and 2) decrease thrust override. To use, get ~2km altitude up and then tap increase until you are just under the max speed. Then as you ascend, adjust increase/decrease as needed to stay near max until you reach 0 planet grav. Saves much H2.
There probably already is one there but if not make sure you have an antenna at your base so you can find it after your trip 😅
The piston incident got me :)
I respawned laughing
You might want to add some ion thruster to the back in case you run out of fuel so you can fly to some ice and generate hydrogen
He can't add ion thrusters until he gets platinum from space, but good suggestion.
Great lover of the game Space engineers, always knew u would love this game, the only thing i can see u could miss on ur vessel to space would be solar panel to recharge with sun for free if u stay longer in space and want to create something up there but dont think its gonna be a problem or otherwise a respawn point in ur ship, in case u dying in space but really do love what u doing continue like that ❤
the front of the base is awesome really like control tower the ship is starting to look great be awesome carrying capacity great job love series
GUNS , Its missing guns put some Gatlin turrets on it
I like the ship. It's sort of like the ships from Space 1999. On a different note, when you get to space I think you need to find a BIG asteroid and mine out a spherical base inside. I would love to see what you could do with that.
If Sky is not busy on earth already and not finished yet ;-)
Id like the drills to be wide enough that the vehicle can build a tunnel. Even if u just planned to be able to add them. Maybe use smaller thrusters for reverse thrust.
Lol just asking.... Have ya thought about an elevator up and down the control tower/observation deck?
Looks great. Stairs are great too btw.
Go to he workshop and find a small large grid ship with a assembler and refinery
It's simple:
1. Bookmark ice deposits on asteroids for survivability
2. Better forward drill setup so your ship's structure so you can fly your ship into the asteroid's core, ideally 4 forward quad drill setup will keep your ship's hull from bumping while moving into asteroid
3. Plan ahead for large block strategy in space, an outpost and large block ship, it will greatly enhance your experience up there.
this series has me hooked, but you could add a couple of hydrogen engines to recharge the batteries in space , plus with adding extra hyd tanks and bodywork could probably do with a bit more thrust to counter extra weight in gravity when laden
Hey skye
I know this is out of topic but love your timberborn series so if you can continue it it would be awesome
But this is the real deal I don’t have timberborn yet but I want to learn the water mechanics of the game like magic tiles, compressing water and how to calculate if something like a dam will flood if you could make a in depth video explaining these topics or point to a video that already does that would be very helpful. I’m going to explain what I already know please correct me if I’m wrong. Let’s start with magic tiles do they work like a max thing or like max flow rate cap if it is then let’s say there is a 1 wide 1 deep Channel with no magic tiles the max flowrate that you can pump through the channel is 2.2 cms because you said that’s the downstream max flow per edge tile technically you can pump more water but it will flood. But let’s add a magic tile, for clarity this is what the channel cross-section looks like, it looks like a U shape, it’s 3 tiles wide the ends are 2 tiles tall and center is 1 tile high this is the first channel now lets add 1 tile at the end now we have 3 edges so 2.2 x 3 = 6.6
Cms max flow now here comes the part I don’t get, what if we keep adding tiles with 2 tiles extra we get 5 edge tiles so 2.2 x 5 = 11cms but if we keep adding tiles is it possible to get infinite max flow rate? We could also extend the tiles to an arrow shape and get even more cms. Let’s set those questions aside for now and let’s make the channel deeper a 1 wide 2 deep channel with no magic tiles the max flow for 1 edge tile is 2.2cms we only have 1edge so it should be the same right? Well no if it’s greater than 2.2cms it will flood 1 tile but because we have 2 tiles of flooding it should be double capacity so 2.2 x 2 = 4.4cms max flow rate this is the math I think is right but please correct me if I’m wrong. Now let’s have a 2 wide 1 deep channel so now magic tiles 2.2 x 2 = 4.4cms max so now add 2 magic tiles now we have 4edges so 4x2.2 = 8.8cms now we have same problem keep adding tiles you get infinite max flow rate but now let’s take out tiles from the channel so 1 tile out gives us still 8.8 cms max and still same problem of infinite max flow rate. This is the math I think is right I know this comment is long but this is not even taking into account the math of compressing the water and calculating if a dam will flood I saw in your mountain range series that you said the dam on the side of the gigadam would flood by the flow rate and you said 1/3 of a tile times 7 dams is 2.3 tiles of area for the water to flood but how did you calculate that was not enough. I will end my comment here.
The Control tower needs a Commanders office!
Edit: ship needs to named HMS Beaverton
I liked the Timberborn series, but this is totally great.
Maybe you can hire some Players for building assistance. To speed things up.
Piston Elevator in the middle of the stairs would be nice =D
You need more drills on your ship. General rule of thumb is have you drills drill a hole big enough for your ship to fly through and those 2 drills might be enough hight wise but definitely not wide enough
Love it!!
Would love to see a ship with wings to make it stand out from the others but that’s just me being nick picky lol. 💙👍🏻
Hey Skye - love how Shagger Base is evolving. One thing that does bother me about the observation deck is that it cuts off the higher skyline. In your control tower you have full glass sloping out then back in again but the lower level it's just sloping out glass then the beautiful skye (see what I did there lol) above the mountains is blocked!
Also the blast doors should have some kind of centre line indicator so you can more easily line up a ship as you come in to dock. I love the big red stripes, but perhaps they could be adapted to be more functional?
Anyway, such fun to watch! Holiday greetings from British Columbia, Canada!
Like I said .. it's not finished yet :)
@@SkyeStormefair point - plus everyone is shoving a million ideas at you all at once must be a challenge to filter and sort it all!
Just thinking you are already near the design of the Y-Wing….soooooo
I have 0 idea on the game but my immediate thought is more thrust to get into space think bigger is my thought. Loving the series I found you way back on timberborne series glad I did love your building process and your attention to detail keep it up
Mining ship 1 = thunderbird 1
Welding ship 1 = thunderbird 2
Mining ship 2 (large cutting face) = thunderbird 3
Space mining ship 1 = thunderbird 4
Space station next will be thunderbird 5.
You are quickly becoming intergalactic rescue! 😂😂😂
People please keep asking about timberborn 😛 I'm liking this series!😂😂😂
Daily positive comment
Its to late for me to watch this right now. But i can't NOT comment.
Trust me this vid will be the first thing i watch when i wake up. I'll be brushing my teath, looking Skye get into space.
Also remember to pet Picture 😊
space engineers 2 is comming out love your vids keep up my sir..🎉🎉🎉
Worth the wait😊
I like the ship, but I think you should put some extra left/right thrust on it using the ports on the up/down thrusters, but I am still a rookie here too, so I'm not sure.
The refinery is a beauty.
You really should be using a piston mod pack for this. There's one piston that extends 145m. That's 14.5 vanilla pistons. You would've had this done several episodes ago. It also helps keep your PCU down.
MORE POWAH!⚡ It's really hard to have too much thrust in every direction in SE unless your docking or precise drilling. I make a group out of the large thrusters or 1/2 the thrust in a direction to switch on/off, if its a problem. The more balanced your thrust is in every direction the easier it is to fly, especially in combat. It takes 5 small thrusters to equal the thrust of 1 large thruster, *but* large thrusters take a 3x3 space in which you can fit 9 small thrusters. After 2700hrs in SE large thrusters are a visual choice now, small thrusters are more efficient. If your ship can't hold up its weight when full, it's an accident waiting to happen though, for a driller/hauler anyway. Parachutes are a good investment, takes a little set up not bad. I'd put a H2 generator on it, at least 1 to charge the batts while in space, solar is too hit/miss. If you need ice or count on finding it in space you never will, lol. Being able to fit in the whole you're drilling saves a lot of work on some deposits. A Gatling turret is easy to use (set and forget) and good not only if you encounter pirate drones, but also if they shoot rockets at you (Point Defense). You are an amazing engineer for being new to SE, loving watching, reminds me of when I was discovering it. 👍
Maybe adding a hydrogen engin to the ship is a good idea as a backup in case your bateries run low, that or solar panels
Skye. Whilst I'm not as into space engineers as I am timberborn. I've found a game that might get your creative juices flowing. And at first you might think. Wth? No. But hear me out. Planet zoo. You literally design every single last detail of every habitat. Even down to designing walls and barricades and literally every last detail. You could spend hours making a warthog pen! Obviously the bigger and more extravagant ones will be insane. But just have a look at some of the creative videos on RUclips.
Make some small grid hydrogen tanks around your building areas so that you can fill your bottles
Did you add on a way to throw out rock? Also id add in some more small side thrusters and more bottom thrusters for when you land with the armour and extra weight, though as my playtime is far less than yours I may be wrong and speaking out my ars....
The only thing I think he missed is the fact that all the ice on the ship (except what was in the o2/h2 gens) will have been pulled into the base cargo and maybe a few situational lights, and a landing gear to lock on to other ships/asteroids. Personally I would have used a Beacon instead of an Antenna as pirates can easily detect antennas.
The mountain killer reminds me of that bugs Bunny episode where bi planes are more like skyscrapers
Make group for front facing thrusters,turn off/on,will save a lot of fuel.Also you can use gyro's override function to keep ship dead straight.
Or just press Z ...
@@SkyeStorme that would be fine if you only ever intend to use this out of the gravity well, but if you do that on the planets you'll have to keep yourself from cratering manually. It can be nice to be able to glide for a bit, keeping your stationkeeping upwards thrust going, but not needing to constantly accelerate against your reverse thrusters.
shouldn't it use no fuel if it's not being used anyway? or does idling use some fuel?
@@squidwardo7074 it depends, idle while parked doesn't use anything but idle in atmospere keeps balance so it uses fuel. I always turn off my front thrusters when going to space or my upwards depending how I take off.
I’m not certain, but I think that the reverse thrusters might damage your drills. Might be worth hovering facing down for a bit with the ship and seeing if the drills need any repairs.
I'd say if you want to see when you're full and not overload your vessel an Event Controller and a alert system is your best friend so you don't crash into your base or a asteroid, it does happen
a couple extra gyroscopes would help with the turning
Hi Skye, nice 1st space ship but I think you didn’t install an ore detector, and you should add more drills as well.
Seems to me you need to build a space station and a large interplanetary space ship that docs at the space station and holds minor ships. Also have cargo ships at the space station to transport between it and the base
you still need power generation to survive , remove one of the o2 genz to be replaced by a h2o motor
Thank you 😊
You should add at least a couple of oxygen tanks. Also, I'd stick at least another couple of small engines on the sides, maybe even 4 to double them up - unless you're extremely careful you'll end up strafing in space and sometimes you may not see an asteroid coming until it's way too close :)
It already has one oxygen tank ... and one is enough :)
Don't forget your towel.
Ooooohhh good reference :)
forgot h2 engine/solar power to charge batteries. drills attached to a hinge instead of a rotor creates square holes. timer or 2 event controllers to have the hinge switch direction at 70 degrees
This is definitely a matter of personal taste, but I can’t help but thinking the front of the base would look better if the viewing deck wrapped around the left side (stage right?) of the mountain and cantilevered out a bit (asymmetrically) on the side. I think it would make the face more dynamic. But again, that’s definitely personal aesthetics.
If you're looking at digging deep holes in asteroids, you might want to consider the height and width of the body in relation to the hole size you can make with 2 drills. Those thrusters stick up a fair way. Also I don't think you really need two large upward facing thrusters, you could mount small ones on the top connectors of the front and rear large thrusters. Let's face it, they're only there for manoeuvring in space, on earthlike, gravity's doing the work.
It's a good thing you swapped out the initial cargo container for larger ones, because I don't think it was piped up properly in the orientation you had it (small grid medium cargo has 3 small and 3 large ports),
That being said, you only need large conveyor ports for larger items.
Things like ores, gasses and ammo will also pass through small ports,
put a couple of atmos on it jic and a parachute use the atmos to preserve fuel as well
The fighter cockpit has a
Large connector on the back
paint it green and call it The Turtle
Love the vids!
Are the drills going to be enough though?
I mean, if you want to drill something it might look that you're not able to drill through with that juicy bodywork you're creating 🤪
The only thing I can think of is hydrogen engines. Didn't see you put any on. Either hydrogen engines or solar panels, but you need a source of power to make the ship have longer reach.
Great progress man, lovin the series. Is it just me (I don't play the game so, no idea) but did you install the antenna laying down. If you flipped it could it have stayed where it was? Anyway, the new ship looks good. I would liked to see move shapes to your ships soon though.
The front of your base looks like Dr.Robotnik
Can you call your spaceship Dogger 1? Jk Seriously though, shes looking good. So far I'm enjoying exploring your new holes and if you've wondering how i feel about the series? To be frank, well I'm loving it. Cheers.
Perfect! Right on time!
Grats on first ;)
two questions, first do you have peaceful mode turned on? second, if not if you have antennas itll be a good idea to have some sort of defense
No I don't .. and I'll just run away :)
@SkyeStorme lol it'll be a good idea, I usually get destroyed. If you need sometime in the back ground I'll be happy to help
Some lamps or markers! Looking very good otherwise!
May I make a suggestion if you are going to do 2 more drills. Torvill and Dean
It needs wings and fins 👍
To each their own, but personally I would lose 2 of the o2h2 gen's and swap them out with Hydrogen engines, being as you have all the capacity to mine, and store ice / hydrogen, would be a shame if your batteries were the failing point for being in space for a protracted amount of time. Oh and if your coming back down to Earth, to do so without it being with a bump and a boom... if your tanks and holds are full you will have to do your slow-down-burn using 3 thrust vectors.... What you have in thrust is fine for space flight but will take some careful thrusting to make planetfall with a full ship....
Nice job though, base is looking smart (I know it's a work in progress but even so, still looking good) you take the time to do the research and your not afraid to think big and build bigger, a man after my own heart.
with hydrogen production on board you coud refill with ice in space
Love the Grendizer feel to it. Skye do you think that inspired you?
Never heard of it ...
is that an explosive hydrogen tank on top? Would be a shame if you bumped into anything. :P Hopefully your drills can cut a large enough hole through the asteroids so they're clear.
how do you recharge your batteries in the space?
Solar panels
@@SkyeStorme throw in one or two small generators as backup plan in case you get in place wheres no sun and you run out of power (they are 1 block big so doesnt take much space) and getting uranium in space shouldnt be that difficult. Also you could implement small refinery and small assembler in case something breaks (by you hitting asteroid accidentally) so you could get materials to fix it on the spot. and once you get the resources needed for ion thrusters, you should add some of those to save on hydrogen or to alternate between ion and hydrogen. it will make the ship pigger but self sufficient on the go (trust me stuff happens and its better to be prepared for everything)
I don’t think my comment will be seen but , u could put some ion truster on for maniability on 0g area or it’s a modded think?
are you blueprinting your ship designs incase you crash and loose them?
well that was defenetly late for me its 00:07 but I probably wont Go to bed anyway so im Just gonna enjoy this😄
No emegency Lights in the stairway? What a shame there is one checkmark on your saftycheck gone🤣🤣