How to Use Blender to Render a STL 3d Printer Model

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  • Опубликовано: 28 июн 2024
  • This video will teach you in under 20 minutes how to turn STL files into beautiful images for posting on blogs, user forums, and websites. You will learn just enough about Blender to use it for rendering images that you save as PNG or JPEG files.
    00:00 Introduction
    03:48 Generating Models from Templates
    07:00 Verify your Model with a Slicer
    07:29 Getting Started with Blender
    13:00 Working with STL Files
    16:00 Adding the 2nd Light to a Scene
    17:00 Adding Materials to a Model
    19:15 Exporting an Image as JPEG
    19:35 Updating model.makewithtech.com templates
    Link to download Blender:
    www.blender.org/
    Link to Model @ MakeWithTech to Create Models from 3d Templates
    models.makewithtech.com
    Link to discuss everything 3d printer:
    forum.makewithtech.com
    ---
    The MakeWithTech channel teaches people how to use desktop technology to create, innovate and make things. If you are a "maker" and want to learn more about 3d Printing, 3d Printers, 3d Printing Slicers, Computer-Aided Design (CAD), or 3d Modeling, this is a place you should visit often. The channel includes additional content about using a wood lathe, woodworking, program a single-board computer such as the Raspberry Pi, Adafruit Circuit Playground, ESP32, and Python. Available reviews are about Prusa, Creality, Monoprice, ANET, Flsun, Fokoos, JG Maker, and Flashforge 3d Printers. Slicers covered include MatterControl, Cura, PrusaSlicer, Flashprint, and IdeaMaker. CAD design videos cover TinkerCAD, FreeCAD, OpenSCAD, and Shapr3D. Slicers covered include MatterControl, Cura, PrusaSlicer, Flashprint, and IdeaMaker.
    ---
    Let's continue to learn together. Irv
    ---
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    ---
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Комментарии • 44

  • @rexrey1979
    @rexrey1979 Год назад +3

    Sir, your voice is so relaxing, you are the Bob Ross of 3D printing.

  • @GbHandlebar
    @GbHandlebar Год назад +4

    One simple thing you could do to improve the look of the end result would be to place a simple Plane object underneath your model, effectively replacing the default background you’re currently using. You can then assign a material to that plane object, giving far more control over what the background will look like. The plane will also receive shadows from the object, which will improve the look of things further.
    Another tip…instead of entering the same scale value into the X,Y and Z parameters individually, first click the X parameter and drag the mouse down into the other two slots. Then, when you enter the scale, it’ll appear in all three at once.
    Thanks for the very clearly presented video!

  • @gabrielspangler6964
    @gabrielspangler6964 Год назад +1

    This is a great example of using blender for specific purposes. Part of blenders intimidating factor is that it can do so much all at once and this really narrows down the important tools for a particular task

    • @MakeWithTech
      @MakeWithTech  Год назад

      I agree. I will also be looking at using the Blender command mode to do this without even bringing up the UI.

    • @gabrielspangler6964
      @gabrielspangler6964 Год назад

      @@MakeWithTech I believe there are also lighting/photo templates that will generate a scene for you to render images

  • @peircedan
    @peircedan Год назад +1

    Keep thinking I will get around to using blender some day. Sounds like a good project for retirement. Looks like you demonstrated a simple usage case. Thanks for that.

  • @fierceflyer5
    @fierceflyer5 Год назад +1

    Learned blender in a week 🤦🏻‍♂️ in my dreams. Wish I had the capacity to learn anything that quickly. Your tutorial was very helpful

    • @MakeWithTech
      @MakeWithTech  Год назад

      If I help people use software tools to get things done I have accomplished my goal. I learn new software stuff as a hobby. Yes I know that makes we a strange duck -- but then I try and teach the basics to other people.

  • @thevolatilegentlemen
    @thevolatilegentlemen Год назад +1

    This is perfect Irv. Thank you so much for making this.

  • @AndreasIhm
    @AndreasIhm 7 месяцев назад

    Amazing presentation. Thanks!

  • @hanskonig3338
    @hanskonig3338 Год назад

    Great demo tutorial!

  • @henryrummins973
    @henryrummins973 Год назад +1

    Clever laddie Irv, cheers!

  • @mbarton98
    @mbarton98 Год назад +1

    This is the first Blender tutorial I have come across that seems simple enough to implement into my workflow. Most of the ones I have seen have done amazing things but were very hard to follow the steps or why certain steps were needed.

    • @darrennew8211
      @darrennew8211 Год назад

      If you want to *model* things with Blender, I suggest checking out Maker Tales playlist on Precision Modeling. It takes it slow and easy from scratch. Blender is great because you can do CAD-like stuff, sculpting (think mini figurines), and edit other peoples' STLs, all with the same set of skills and software.

    • @mbarton98
      @mbarton98 Год назад

      @tradde11 No, I have not, but may check it out. The one I saw was many years ago about adding a puddle in the walkway with a reflection of city lights. I was thinking to myself it would be much quicker to shoot video of the wet walkway. At that point, I appreciated Blender as a tool that could do 3D effects very well, but that was not what I was really looking to do at the time. I had seen some more recent videos from maker tales, but at that time Blender was not really good at functional prints, although now there is an "add-on/plug-in" that allows more designing like in a CAD system. I'm trying to focus on using FreeCad to develop my CAD skills for functional prints, but curious how people are using Blender.

    • @mbarton98
      @mbarton98 Год назад

      @@darrennew8211 Yes, I'm monitoring that. Maker Tales got me using FreeCad initially, but the move to Blender just has me cautious of how Precision Modeling will turn out in the years to come. I might be interested in modifying models I had created in the past, so adopting new solutions often run a higher risk that the project files structure can change while the product matures and may not respect backwards compatibility. I think it is great this is available in Blender and the Blender community is very active, so the chances of success are higher.

    • @darrennew8211
      @darrennew8211 Год назад

      @@mbarton98 You can open projects crafted in Blender 1.0 today. Also, Blender is just working with meshes, so if you've got something you want to ensure will work for a long time, export the pieces as STLs alongside the Blend file. The only part where you *might* have forward-compatibility problems would be with CAD Sketcher, but again that's open source. Probably better compatibility than any proprietary solution.
      The one thing Blender doesn't give you (yet) is simulation - you're not going to be doing any stress analysis on the parts to see how fast you can spin your 3d-printed helicopter blades before they break apart. Animation, construction from separate parts, stuff like that is probably not going to be as sophisticated as something like F360.

  • @compedsushi9030
    @compedsushi9030 Год назад

    obligatory comment and like, the bell always rings for something I'm interested in.

  • @Slymanus
    @Slymanus Год назад +1

    More blender please. Thank you

  • @RPrice_OG
    @RPrice_OG Год назад

    Thank you for this one. I have installed/gotten frustrated at/uninstalled blender many times. Now I can finally get past the enigmatic block in the middle of the screen.

  • @Sembazuru
    @Sembazuru Год назад +1

    Another thing you can do from PrusaSlicer, (I'm not sure if other slicers have this functionality simply from lack of experience), is once you've sliced an object you can export the tool paths as an obj file. Then when you load it into blender you can see the layer lines (or how the intended object should look if it is designed to be printed in vase mode).

    • @MakeWithTech
      @MakeWithTech  Год назад

      Yes OBJ format is supported in many of the slicers.

    • @Sembazuru
      @Sembazuru Год назад

      @@MakeWithTech What I meant was _outputting_ a file (that happens to be obj) that is a 3d model representation of the resulting g-code. By your response, I'm not sure if you quite grokked that.

  • @yeroca
    @yeroca Год назад +2

    Great little tutorial. One of the things that's confusing about using these 3D manipulation tools is that all of them to have chosen their own standards for which mouse button to press (or not) to rotate, translate, zoom, etc. I noticed this with OpenSCAD and Cura right away, and Blender appears to suffer from the same issue. But it's not a big deal.. just needs some time in the saddle to get used to it.

    • @MakeWithTech
      @MakeWithTech  Год назад +1

      I agree. It would be nice if there was one standard. Freecad tries to solve this by letting select between a number of mouse configurations based on other programs.

  • @tinashemaposa6567
    @tinashemaposa6567 Год назад +1

    This is perfect

  • @ecokestove
    @ecokestove Год назад

    I like this guy.

  • @3dtechnik
    @3dtechnik Год назад +1

    This is a great start. I am wondering how I can automate this, since I want to render a lot (about 400) of STL files. Do you folks have any suggestions for me?

    • @MakeWithTech
      @MakeWithTech  Год назад +1

      You can use macro's written in Python in Blender.

  • @darrennew8211
    @darrennew8211 Год назад

    Every time I see you presenting, I wonder "are you like that in real life, or did someone teach you to look and talk that way for the camera?" I'm not criticizing. You just come across as really intense. :-) Excellent content, though! I frequently recommend your videos to others when they have specific problems you've covered.
    BornCG is a great resource for learning Blender. But if you want to make 3D printer models with it, check out Maker Tales and his Precision Modeling playlist.

    • @MakeWithTech
      @MakeWithTech  Год назад +1

      You should probably ask my kids or my former employees when I was running software companies. :-)

  • @johnsix7055
    @johnsix7055 Год назад

    Have seen really nice tutorials here. Where can I find information on a way to design a tutorial on creating a rounded top around the curves with various widths. I have a heat design that is laid flat but the top of it would like to roundover as it goes around the top of the heart.

  • @karenkoller9394
    @karenkoller9394 11 месяцев назад

    Can I make a plastic lid with holes in it, an opening to put things in?

  • @aymezemouri2942
    @aymezemouri2942 Год назад +1

    please help me I have a problem with my JGMaker Artist D-Pro that bothers me. When I level the bed, everything is working fine till now, but when I finish printing, it goes back to how it was at the first time, so I have to repeat the whole process over and over ( leveling the bed ). Another thing is that when i pause and resume the printing, the nozzle is high.

    • @MakeWithTech
      @MakeWithTech  Год назад

      You can add a G29 to your slicer start code after the home command to run bed leveling every time automatically.
      You can also add a M420 S to the start code to use the last bed leveling values.
      You need one of these commands in your start code for ABL to work properly. Do NOT do a G28 in the start code after one of these commands as it disables the use of bed leveling statistics.

  • @bernardtarver
    @bernardtarver Год назад +1

    Going from Tinkercad videos to Blender is a giant leap.

  • @Alasdair-Morrison
    @Alasdair-Morrison Год назад

    G'Day 🇦🇺

  • @budgiefriend
    @budgiefriend Год назад

    Here's a glimpse of the future. A time will soon be on us, where we will need a cleverly phrased sentence or counter software, to reveal if the "person" on the other end of the phone is in fact a Human, and not some arbitrary AI armed with intimate knowledge about you and everyone you know. The end goal for said arbitrary AI can be myriad, but most probably connected to monetary gain.

    Heard of evolution ?