Houdini Simple suspension using Slider and Spring Constraint

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  • Опубликовано: 11 дек 2024

Комментарии • 13

  • @utubeparpankaj
    @utubeparpankaj Год назад +2

    Cool bro, keep up

  • @carlherner9458
    @carlherner9458 Год назад +1

    nice! please do more houdini experiments!

    • @wat2k
      @wat2k  Год назад

      Yeh. We will make a tank out of it.

  • @DanialJang-y2y
    @DanialJang-y2y Год назад

    thank you sir, it helped very much

    • @wat2k
      @wat2k  Год назад

      Glad to hear that

  • @dj_multiple_one
    @dj_multiple_one Год назад

    yes, but without cone_twist it is not a suspension rig... I am trying to do it, but can not understand how to combine that

  • @blented
    @blented Год назад

    primitive -> 0 scale is the most crucial tip in here, messed around for way too long trying to figure out why everything was going sailing...

    • @wat2k
      @wat2k  Год назад

      Me too. Find it out by accident

    • @user-sl309jd90
      @user-sl309jd90 Год назад

      @@wat2k Do you know why scaling it down to zero for the slider constraint?

    • @user-sl309jd90
      @user-sl309jd90 Год назад

      @@wat2k Oh I got it. It's because the default slider range is zero. So as long as you adjust the range, the constraint scale doesn't need to be zero. Thank you for the video

  • @JTCVFX
    @JTCVFX Год назад

    Have you ever tried to experiment with a high-precision car suspension model, so far this ball and square is just a test.Dozens of parts interact.If you can make it, I would like to buy the tutorial and become your student.😊

    • @wat2k
      @wat2k  Год назад

      You can check my test on double wishbone.

    • @wat2k
      @wat2k  Год назад

      here
      ruclips.net/video/duZAciX_CuQ/видео.html