@@wat2k Oh I got it. It's because the default slider range is zero. So as long as you adjust the range, the constraint scale doesn't need to be zero. Thank you for the video
Have you ever tried to experiment with a high-precision car suspension model, so far this ball and square is just a test.Dozens of parts interact.If you can make it, I would like to buy the tutorial and become your student.😊
Cool bro, keep up
nice! please do more houdini experiments!
Yeh. We will make a tank out of it.
thank you sir, it helped very much
Glad to hear that
yes, but without cone_twist it is not a suspension rig... I am trying to do it, but can not understand how to combine that
primitive -> 0 scale is the most crucial tip in here, messed around for way too long trying to figure out why everything was going sailing...
Me too. Find it out by accident
@@wat2k Do you know why scaling it down to zero for the slider constraint?
@@wat2k Oh I got it. It's because the default slider range is zero. So as long as you adjust the range, the constraint scale doesn't need to be zero. Thank you for the video
Have you ever tried to experiment with a high-precision car suspension model, so far this ball and square is just a test.Dozens of parts interact.If you can make it, I would like to buy the tutorial and become your student.😊
You can check my test on double wishbone.
here
ruclips.net/video/duZAciX_CuQ/видео.html