I searched and I found some information about how a human can stay in space without a space suit. The first point is oxygen and a human can live almost 2 minutes. But in these minutes a human will have many problems.
It's possible to survive decompression if the exposure is brief and immediate medical attention is provided. After sudden decompression, it is estimated that you have about 10 seconds of consciousness before passing out from lack of oxygen. If re-compression occurs within about one minute, you're mostly guaranteed to survive. Obviously, since you're passed out by that point, this is up to someone else. That said, while decompression is definitely unpleasant, the worst would be the direct exposure to the sun. The moon has no atmosphere, so Chell just got a nice dose of direct, unblocked solar radiation - *all* of it: ultraviolet, infrared, high energy particles... the whole deal.
I remember this part so well. How they talked about how the white goo was made of dust from the moon, and when the Moon showed up, in an instant, I was reminded. Damn, this was such a great and powerful scene.
I'm irritated because in every single clip of the end of the game, nobody ever lets Wheatley deliver the "Take one last look at your precious moon" line before shooting the portal. That line adds so much drama to the ending! Let him speak!
Also, it is genius, that you have to shoot a portal beneath Wheatley to reach the stalemate button, and then it will be the portal that suck him into space...
Yeah, there aren’t many scenes as great as this. Like when time froze in titanfall 2 or when bt first throws you or when you first get the sere kit or when bt thows you so you don’t die. (Tf2 fans trying not to talk about tf2 be like)
Or it could be like a magnet, where the moon is a supercharged portable wall. I did a little math and Wheatley got yeeted about 908mph (407m/s) assuming the portals are ovals with a square area of 76.9 ft2 (7.1m2) from 7ft by 3.5ft height and width based off of in game assets. This is also assuming free jet with Bernoulli's formula. Even this incredible velocity isn't enough to reach the moon's escape velocity, 5323mph (2.38km/s). So Wheatley and the Space Core will fall back to the moon the same velocity they left the portals about 4 minutes and 11 seconds later. Also Wheatley will float on water. Now I could try and do some newtonian gravity math with the space core orbiting Wheatley (because he's dense) at the end of the game, yet we only see a little of the orbit so figuring it out would be tedious.
more like the speed of light... took 2 seconds in the video, the time for a lightspeed signal to travel the round 300000km and back when we see it flash on Earth
@@quantumfreak8002 I like how you only had to say that the Moon was a supercharged portalable wall and we would understand, but you went the extra step of showing your work. You should get a job at Aperture.
@@supersillysammy272 no it isn't. The explosion was meant to kill Chell resulting in the stalemate being unresolved and Aperture self-destructed killing Wheatley.
@@wj11jam78 fun fact. Its established early in portal 2 that aperture AI constructs remain functional at energy levels as low as 1.1 volts, the exact output of her potato battery form. She was serious when she said she literally did not have the energy to lie to you.
@@caboose9843 just because they both work at 1.1 volts doesn't mean she can be powered by a potato The potato doesn't generate enough wattage to power her
He was floating through space, and although he wanted to die he could not, unable to die and floating through space, and so eventually, wheatley stopped thinking...
That's honestly an incredible detail. He's designed to make Glados less intelligent so he takes in everything she does, sees what happens when she does stuff, and then just makes it worse. Likewise when he was trying to improve a scenario he took in everything from the previous boss fight and their previous encounter with Glados and tried to full-proof everything. He just picked the worse arena to fight in with how many variables were in play to give Chell an edge and NOBODY could've predicted the ceiling opening up and showing the Moon.
Even though throughout that whole chapter, Wheatley was trying to kill me, I still feel really bad for him in the end. The true desperation in his voice with the “grab me grab me grab meeeee…” just makes me feel so bad for him.
@@SadatSharifAlternateactually not really. Wheatley is designed to have bad ideas, so when he took over the facility to help you escape, it was overwhelming and turned him insane. He was good and helpful until he was plugged in where the software was too much. So, yes I feel bad for him because it isn't his fault. He had no control. Now, for eternity, he is stuck in space.
One of my favorite things about this scene is that it's pretty plausible. A human can remain living in a vacuum for a minute or two, and provided that they're recovered and brought back to normal atmospheric conditions within a minute or so--which Chell was--can recover and pretty much walk it off. Chell also had the air from the facility buffeting her the entire time, which would mean even _then_ she never got exposed to a total vacuum, and could probably just about breathe throughout. She most certainly wasn't having a very pleasant time, but she'd live.
Though I do recall Game Theory calculating that the speed and force of the wind created by that portal would be fatal? Still, though. They had a moment in _space_ in their funky sci-fi video game with talking robots and got it pretty much right! You wouldn't expect that! A lot of stories set _in_ space don't get space right! Points for Valve!
@@moseptyagami606 Well yes, I was saying _other than_ that. She wouldn't be able to hear what GlaDOS and Wheatley are saying either, but you have to make some concessions for effective storytelling. I just think it's remarkable that they got such a crazy scene as relatively feasible as they did. They even included a speed-of-light delay for shooting the portal to the moon!
No game has a more powerful moment of realization on your first playthrough Everything about the moon rocks used for portal conductive surfaces leading up to this point, when you see the moon it just Clicks
Damn this has gotta be the best scene/moment in all of gaming. The way that they were able to tap into human suggestibility just by showing the moon. Its really remarkable when you think about it. And also the fact that this is the first time the portal gun has ever made a portal outside of the facility it was created in. On top of that that all, the moment they show the moon, you realize that the "portalable" walls have been made of moondust, so therefore it might work on the actual moon itself. Perfect conclusion to this amazing series. Fucking genius moment from Valve right here goddamn.
i absolutely love that it takes just over two seconds for the portal to appear. meaning the portals are shot at the speed of light, and then you also see it with a delay of the same amount because you basically have to wait for light to make a round trip.
The right way to have made more portal might've been with a prequel game focused on old aperture. But between all the multiplayer content, and the perpetual testing initiative, I think it was enough.
I remember playing this game and the moment the moon appeared I instinctively shot at it thinkning I was in a locked in cut scene and it ended the exchange a second or two earlier than intended.
Nothing like getting hit with the moon portal and “Goodbye Caroline” back to back for the first time. Crazy how Valve just didn’t miss for so many years in a row
The sheer excitement in Space Core was nice, but hearing Wheatley shout to grab him when he was so far, was sad. The fact that we could hear in space was also sad.
Am I the only one who feels sorry for wheatley I mean he got bullied by GLaDOS almost died multiple times had an extensial crisis knowing he was designed to be a failure and a moron and he could have stayed with chell if he wasn't so stubborn and corrupted by GLaDOS's body and not trapped the button now he drifts alone in space indefinitely thinking to himself into space without anyway to tell chell he is sorry the worst part he has to live with the actions he committed that weren't entirely his fault
My first thought was that it was just showing you the outside world. I was on the ground for about 20 seconds, I looked up at the moon and thought "No...."
Okay so, y'know how GlaDOS in the next scene spares Chell with the excuse "The best solution to a problem is usually the easiest one. And I'll be honest: killing you, is hard." This scene right here was GlaDOS being handed the opportunity to kill Chell on a silver platter--or really, to just _let her_ die, she's already in space without a spacesuit--and GlaDOS not only doesn't knock her off but grabs her wrist to keep her from flying off and pulls her back in before closing the portal. Going out of her way to _actively save_ Chell's life. For once, Chell is completely defenseless and at her mercy. And then, she collapses and passes out for what was likely a good couple hours at least for GlaDOS to get the facility and her chamber all in good shape again when we see it next. And this powerful homocidal supercomputer with nothing more to gain from her fragile human test subject waits that whole time for her to wake up and is relieved that she's okay. And then she gives Chell the freedom she'd been fighting for all along, and on the way has this whole turret opera (which might i add, mentions her by name, calls her "beautiful dear, my darling beauty" and sings her farewell), and returns the companion cube she got attached to back in Portal 1, and I just. She cares so much you guys. She'd never admit it but she does
addition: have just been informed that when Chell passes out you can faintly hear the part of "Love as a Construct" that plays the lietmotif of Cara Mia Addio and oh my god 2:26
Legit the music, when they get out of the portal at the moon, is "A Good Man" from Doctor who. Take a listen (around 3:12 mark on "A Good Man", and 1:50 in this video).
1:41 Rick (Adventure Core) got sucked into space first before Space core (and probably got lost because in the end Rick wasn't with Wheatley and Space core)
Any know how fucking strong that robotic arm has to be to be completely un phased by the force of the vacuum of space and pull back a human, and strong Chell is to be able to hold on to Wheatley and the arm doesn't tear off when being pulled in??
I love how the endgame move was portal to the moon, it’s something no one would ever think of. You’re not even sure if the beam would shoot that far enough.
I loved the Bernoulli column that keeps you hovering over the portal on the moon for a few seconds, but I don't think it's technically correct. For that to work, it requires a higher-pressure air surrounding the column, which of course doesn't exist on the moon - despite the high-velocity air moving around you, the pressure would get less at the sides, so you'd just get blown off to one side pretty quickly.
If that portal was left open wouldn't it eventually drain the earth's atmosphere? The moon is too small to support one, so whatever of earth's atmosphere was sent to the moon would eventually just escape into the vacuum of space.
It's a phase of the Moon's orbit; remember, the ding showed up above the center of the Moon, which would mean that Chell would be able to see Earth from that part of the Moon by not looking up too far from the horizon.
I finished this game this week, and this particular scene really reminded of something - don't get me wrong, this scene is already perfect, but open 'Shoulder Touch from the Spiderman into the Spiderverse' soundtrack (ruclips.net/video/5U811mgRbu4/видео.html) in another tab, and then play from the start alongside this video, starting from 0:40. Absolutely magical.
@user-qy5eg3cj2q Not quite the bill, but Soyuz 11's crew cabin depressurized during re-entry preparations. Gregory Dobrovolsky, Vladislav Volkov, and Viktor Patsayev were all killed as, despite being in their capsule, they were essentially in space due to the leak. Fortunately, their deaths were likely quick. An incident in a NASA vacuum chamber, where the user's O2 line disconnected, rendered said user unconscious within 14 seconds (the last thing he recalled was the water on his tongue starting to boil). Thankfully, the chamber was repressurized and he lived the event.
The tendency of players to not look more the 45 degrees up is outstanding. Big lit up roof but doesnt notice it. Because humans are shit and not designed for this
How was chell able to survive in space without a space suit?
it can be the air flowing from the portals. :)
Eren Algan the pressure in space would still probably cause her head to explode. Idk
I searched and I found some information about how a human can stay in space without a space suit. The first point is oxygen and a human can live almost 2 minutes. But in these minutes a human will have many problems.
VALVE MAGIC
It's possible to survive decompression if the exposure is brief and immediate medical attention is provided.
After sudden decompression, it is estimated that you have about 10 seconds of consciousness before passing out from lack of oxygen. If re-compression occurs within about one minute, you're mostly guaranteed to survive. Obviously, since you're passed out by that point, this is up to someone else.
That said, while decompression is definitely unpleasant, the worst would be the direct exposure to the sun. The moon has no atmosphere, so Chell just got a nice dose of direct, unblocked solar radiation - *all* of it: ultraviolet, infrared, high energy particles... the whole deal.
They just went about 238,900 miles in an instant...
portals are cool
Chili Dog True
light speed
@@theadissons1372 not quiet
@@youreadthisinyourmindright2604 yea but close
They didnt, thats not how teleportation works, they went like 3 meters.
*_"I already fixed it, and you are NOT coming back"_*
-GLaDOS
OH NO! CHANGE OF PLANS! HOLD ON TO ME! TIGHTER! AH! GRAB ME GRAB ME GRAB ME! GRAB MEEEE-
That quote added with the background music "your precious moon" at that exact part is what makes the quote so awesome to hear
Fun Fact, to fix the Facility he just had to "Press any Button"
@@blazemenace1208 T
I remember this part so well. How they talked about how the white goo was made of dust from the moon, and when the Moon showed up, in an instant, I was reminded.
Damn, this was such a great and powerful scene.
I'm irritated because in every single clip of the end of the game, nobody ever lets Wheatley deliver the "Take one last look at your precious moon" line before shooting the portal.
That line adds so much drama to the ending! Let him speak!
@@McStebb i always listen to that part
@Alaskafish, Aperture calls it gel.
Also, it is genius, that you have to shoot a portal beneath Wheatley to reach the stalemate button, and then it will be the portal that suck him into space...
Yeah, there aren’t many scenes as great as this. Like when time froze in titanfall 2 or when bt first throws you or when you first get the sere kit or when bt thows you so you don’t die. (Tf2 fans trying not to talk about tf2 be like)
Portal Gun's projectile velocity is roughly around 58,073,178 m/s
lol that technology is great
Or it could be like a magnet, where the moon is a supercharged portable wall. I did a little math and Wheatley got yeeted about 908mph (407m/s) assuming the portals are ovals with a square area of 76.9 ft2 (7.1m2) from 7ft by 3.5ft height and width based off of in game assets. This is also assuming free jet with Bernoulli's formula. Even this incredible velocity isn't enough to reach the moon's escape velocity, 5323mph (2.38km/s). So Wheatley and the Space Core will fall back to the moon the same velocity they left the portals about 4 minutes and 11 seconds later. Also Wheatley will float on water. Now I could try and do some newtonian gravity math with the space core orbiting Wheatley (because he's dense) at the end of the game, yet we only see a little of the orbit so figuring it out would be tedious.
more like the speed of light... took 2 seconds in the video, the time for a lightspeed signal to travel the round 300000km and back when we see it flash on Earth
@@quantumfreak8002 I like how you only had to say that the Moon was a supercharged portalable wall and we would understand, but you went the extra step of showing your work. You should get a job at Aperture.
I think the portal gun, at least in Portal 2 is like a laser, (as a fix to an exploit from portal 1) so it's projectile has the speed of light.
This is, and always will be, the best and most epic ending scene in all of valve games.
Any game in my opinion
*only
Half Life's endings are amazing too.
This entire game is Valve's best work.
GLaDOS: Tries to kill Chell
Wheatley (designed to make *TERRIBLE* ideas): Tries to kill Chell
GLaDOS: 😐
Hold up-
wait a minute....
wait-
Except he actually makes a smart plan, he booby-trapped the stalemate button, something GladOS never thought of, Chell only survived by sheer luck
@@supersillysammy272 no it isn't. The explosion was meant to kill Chell resulting in the stalemate being unresolved and Aperture self-destructed killing Wheatley.
you guys discussing physics applied to the plot in a game where GLaDOS lives in a potato half the game
It's a potato battery. A toy, for children. And now, she lives in it.
It makes sense.
@@wj11jam78 no, because you can't turn on a computer with potato battery, it generate too low current and voltage
@@ottobass9193
Who knows? Aperture clearly has super advanced technology. Maybe running GLaDOS's AI doesn't take that much power?
@@wj11jam78 fun fact. Its established early in portal 2 that aperture AI constructs remain functional at energy levels as low as 1.1 volts, the exact output of her potato battery form. She was serious when she said she literally did not have the energy to lie to you.
@@caboose9843 just because they both work at 1.1 volts doesn't mean she can be powered by a potato
The potato doesn't generate enough wattage to power her
He was floating through space, and although he wanted to die he could not, unable to die and floating through space, and so eventually, wheatley stopped thinking...
wheatley probably will fall back to the moon and explode on impact
Eventually Kars stopped thinking
I knew I would find a fucking JoJo reference regarding Wheatley
Martin Perreke stop
He should have crashed into the moon. You can't make orbit in a single impulse especially a weak one
Wheatley boobytrapping the button was legitimately a good plan. When it comes to thinking ahead the guy's an idiot, but he has _excellent_ hindsight.
My favorite animation from the game is seeing chell's arms as she flies out of the area after the bombs explode
*Especially in third person*
Wheatley’s plans are only good when they contribute to his own destruction
HahahaahahHAHAHAHAHAHAH
That's honestly an incredible detail. He's designed to make Glados less intelligent so he takes in everything she does, sees what happens when she does stuff, and then just makes it worse. Likewise when he was trying to improve a scenario he took in everything from the previous boss fight and their previous encounter with Glados and tried to full-proof everything. He just picked the worse arena to fight in with how many variables were in play to give Chell an edge and NOBODY could've predicted the ceiling opening up and showing the Moon.
1:13 I like how you missed that dramatic jump into the floor portal.
I like how Wheatley is like “grab me” yet is 30 feet away from chell
Desperation
Its denial, i mean if i was on the moon i'd be shaken too
@Comment why would he be programmed to yell “grab me” from 30 feet away from somebody in space stupid
Long arms
Well, he is an intelligence dampening sphere.
Even though throughout that whole chapter, Wheatley was trying to kill me, I still feel really bad for him in the end. The true desperation in his voice with the “grab me grab me grab meeeee…” just makes me feel so bad for him.
Same
he is very happy at space now he will arrive to another planet in 684454657684684 years later
Yeah like I feel so anxious just thinking about how it would feel like to be in Wheatley's position
I never really felt bad for Wheatley, he deserved the fate he met
@@SadatSharifAlternateactually not really. Wheatley is designed to have bad ideas, so when he took over the facility to help you escape, it was overwhelming and turned him insane. He was good and helpful until he was plugged in where the software was too much. So, yes I feel bad for him because it isn't his fault. He had no control. Now, for eternity, he is stuck in space.
One of my favorite things about this scene is that it's pretty plausible. A human can remain living in a vacuum for a minute or two, and provided that they're recovered and brought back to normal atmospheric conditions within a minute or so--which Chell was--can recover and pretty much walk it off. Chell also had the air from the facility buffeting her the entire time, which would mean even _then_ she never got exposed to a total vacuum, and could probably just about breathe throughout. She most certainly wasn't having a very pleasant time, but she'd live.
Though I do recall Game Theory calculating that the speed and force of the wind created by that portal would be fatal? Still, though. They had a moment in _space_ in their funky sci-fi video game with talking robots and got it pretty much right! You wouldn't expect that! A lot of stories set _in_ space don't get space right! Points for Valve!
Yeah but the wind is being blown out into his face and we can hear Wheatley so there has to have been some atmospheric pressure out there
Except the fact the wind was going over 700mph into her face
@@moseptyagami606 Well yes, I was saying _other than_ that. She wouldn't be able to hear what GlaDOS and Wheatley are saying either, but you have to make some concessions for effective storytelling. I just think it's remarkable that they got such a crazy scene as relatively feasible as they did. They even included a speed-of-light delay for shooting the portal to the moon!
It's funny that Wheatley spent half the game trying to fix the lab, only for GLaDOS to fix it in 30 seconds
he only had to press any button. the blue screen literally says so 💀
@@Lunarcreeperwheatley is giga brain
@@Lunarcreeperhe does not have any fingers to press it
the adventure core just gets yoinked without a word omg
i hope he is with the other two and isnt alone
@@zombiex63music he's off having an adventure, after flying off and crashing onto a planet occupied by the combine
This scene was so fucking amazing, better than most movies I’ve seen
That “grab me grab me grab meeee” at the end was so mental
Thats the sound of insanity
I like how it's calls back to when he detaches from the management rail and says "Catchmecatchmecatchmecatchmecatchme"
@@kuma477 he sounds more in panic and desperate to not be launched into space
No game has a more powerful moment of realization on your first playthrough
Everything about the moon rocks used for portal conductive surfaces leading up to this point, when you see the moon it just
Clicks
Damn this has gotta be the best scene/moment in all of gaming. The way that they were able to tap into human suggestibility just by showing the moon. Its really remarkable when you think about it. And also the fact that this is the first time the portal gun has ever made a portal outside of the facility it was created in. On top of that that all, the moment they show the moon, you realize that the "portalable" walls have been made of moondust, so therefore it might work on the actual moon itself. Perfect conclusion to this amazing series. Fucking genius moment from Valve right here goddamn.
i absolutely love that it takes just over two seconds for the portal to appear. meaning the portals are shot at the speed of light, and then you also see it with a delay of the same amount because you basically have to wait for light to make a round trip.
...Yeah, I'm actually glad they never tried Portal 3.
How the hell do you follow a brief trip to the fucking MOON?
A TRIP TO THE SUN
@@lewismartin3430 Unfortunately, Sun's surface is not portable.
Though it would still be cool as shit.
By actually going to the MOON!. Are you telling me the Cave Johnson and Aperture science dont have a moon base?. :D of course they do.
The right way to have made more portal might've been with a prequel game focused on old aperture. But between all the multiplayer content, and the perpetual testing initiative, I think it was enough.
@@Timeward76 I have never more agreed and disagreed with an opinion.
I love how you can see Rick fly into the portal before Chell and Wheatley
Wheatley: 🎶FLY ME TO THE MOON and let me play among the stars🎵
Love how glados sounds like a badass when she is bonking wheatus into space
i love how you chell clearly forgave wheatley.
but she may or may not have a very minor case of serious brain damage so it's hard to tell.
I like to imagine that GLaDOS decided not to kill chell because Wheatley, a personality core designed to make bad ideas, also tried to kill her
now i do
I would be neat if you could see city 17 from the moon
This is far in the future. Maybe it doesn't exist anymore? We'll have to wait until HL3 comes out .. around the time that Portal 2 is set.
Maybe Gordon and Chell will meet up for HL3?
Cormboy After the citadel exploded in episode 1, I doubt theres anything left of it.
city 17 was destroyed in half-life 2 episode 1
I remember playing this game and the moment the moon appeared I instinctively shot at it thinkning I was in a locked in cut scene and it ended the exchange a second or two earlier than intended.
I remeber playing, and when this scene appeared. it was fantastic.
Chell was much less likely to survive that explosion than 30 seconds in space.
I wish I didn't know the ending to Portal 2, so I could experience for the first time again
Nothing like getting hit with the moon portal and “Goodbye Caroline” back to back for the first time. Crazy how Valve just didn’t miss for so many years in a row
One plot hole I noticed
It is clearly night time while from the Moon, North America is facing the sun.
Also, how could Chell even see the moon from there? Considering the Aperture Labs are deep underground
the more obvious plot hole is that the Earth should be in the zenith
@@voxelamateur the most obvious plothole is that both the moon and the earth are too big
But it's a videogame about portals, so who cares
@@guilhermefarias5255 Maybe Aperture's experiments (and other stuff) caused the Moon to move closer to the earth?
@@42carlos You have given Valve the perfect idea for Portal 3.
1:46 that face.
Yıllar önce oynadığım zamanı hatırladım,gerçekten çok etkileyici bi son ya o günden bu güne adam gibi iyi oyun oynamadığımı fark ettim
“WE’RE IN SPACE!”
“ *space…* *Space?* *SPAAAAAAaace-* ”
LET GO! LET GO! I’M STILL CONNECTED! I CAN PULL MYSELF IN! I CAN STILL FIX THIS!
@@teaoftraffici already fixed it, and You are NOT coming back
@@dustinadolfelisan9846 Oh no, change of plans! Hold onto me! TIGHTER! GAH!
GRAB ME GRAB ME GRAB ME GRAB MEEEEEEEEEeeeee…
@@teaoftraffic **cue in GlaDOS pulling chell back to earth and getting her head back**
That's why I was looking for this clip
The sheer excitement in Space Core was nice, but hearing Wheatley shout to grab him when he was so far, was sad. The fact that we could hear in space was also sad.
God when I first played it I didn’t want to have to let go of him! When he shouts to grab him then gets sucked away, I went “NOOOOOO!” 😂
There was Air, sound travels through air, just very windy 🤣
@@dominichadley2712 Must gotten out during the lab-moon vacuum.
@@corndog_clubb Exaclty, the Air is still present, just escaping outwards :3
there's air from the portal, so we could breathe and hear him.
Am I the only one who feels sorry for wheatley I mean he got bullied by GLaDOS almost died multiple times had an extensial crisis knowing he was designed to be a failure and a moron and he could have stayed with chell if he wasn't so stubborn and corrupted by GLaDOS's body and not trapped the button now he drifts alone in space indefinitely thinking to himself into space without anyway to tell chell he is sorry the worst part he has to live with the actions he committed that weren't entirely his fault
I fucking LOVE this ending sequence
Imagine being an astronaut on a mission to the moon and while there this fucking happens from some research facility that nobody knew about.
So I'm guessing that the portal gun would be useless outside of Aperture Labs, because it only works on walls painted with lunar sediment.
In reality, any white surface would work, it's just that moon dust is the best portal conductor that aperture is aware of
My first thought was that it was just showing you the outside world. I was on the ground for about 20 seconds, I looked up at the moon and thought "No...."
ah ne ne güzel günlerdi
Okay so, y'know how GlaDOS in the next scene spares Chell with the excuse "The best solution to a problem is usually the easiest one. And I'll be honest: killing you, is hard."
This scene right here was GlaDOS being handed the opportunity to kill Chell on a silver platter--or really, to just _let her_ die, she's already in space without a spacesuit--and GlaDOS not only doesn't knock her off but grabs her wrist to keep her from flying off and pulls her back in before closing the portal. Going out of her way to _actively save_ Chell's life.
For once, Chell is completely defenseless and at her mercy. And then, she collapses and passes out for what was likely a good couple hours at least for GlaDOS to get the facility and her chamber all in good shape again when we see it next. And this powerful homocidal supercomputer with nothing more to gain from her fragile human test subject waits that whole time for her to wake up and is relieved that she's okay.
And then she gives Chell the freedom she'd been fighting for all along, and on the way has this whole turret opera (which might i add, mentions her by name, calls her "beautiful dear, my darling beauty" and sings her farewell), and returns the companion cube she got attached to back in Portal 1, and I just. She cares so much you guys. She'd never admit it but she does
(And yeah, alright, seeing her go from just absolutely loathing Chell to saving her life at her most vulnerable DOES make me feel things.)
addition: have just been informed that when Chell passes out you can faintly hear the part of "Love as a Construct" that plays the lietmotif of Cara Mia Addio and oh my god 2:26
Legit the music, when they get out of the portal at the moon, is "A Good Man" from Doctor who. Take a listen (around 3:12 mark on "A Good Man", and 1:50 in this video).
Grounded moon rocks in portal is the best Chekhov's gun in history of tbe games, fight me.
I agree completely, incredible ending and plot device usage
bro the Sniper glint at 1:38 💀💀💀
Keşke bütün oyunu unutup bu sahneyi tekrar oynayabilsem
1:41 Rick (Adventure Core) got sucked into space first before Space core (and probably got lost because in the end Rick wasn't with Wheatley and Space core)
1:07
I can hear the cogs click in his brain
when Wheatley said: "I'm still connected! I can pull myself! I can still fix this!". what would have happened if he had done that?
The facility would’ve still exploded
1:20 if you wanna get right to the moment
My first thought when playing Portal 1 was that I wanted to get outdoors with that portal gun so I could shoot it at the moon.
Portal 2 says hello
Still wondering how chell survived this
Any know how fucking strong that robotic arm has to be to be completely un phased by the force of the vacuum of space and pull back a human, and strong Chell is to be able to hold on to Wheatley and the arm doesn't tear off when being pulled in??
Wheatley space core and Rick are all now together forever in space. What a great ending
Mükemmel bir sahne. Oyunu sırf burayı tekrardan görmek için binlerce kez bitirdim :)
1:36 is the, “oh shit” moment
I love how the endgame move was portal to the moon, it’s something no one would ever think of. You’re not even sure if the beam would shoot that far enough.
I loved the Bernoulli column that keeps you hovering over the portal on the moon for a few seconds, but I don't think it's technically correct. For that to work, it requires a higher-pressure air surrounding the column, which of course doesn't exist on the moon - despite the high-velocity air moving around you, the pressure would get less at the sides, so you'd just get blown off to one side pretty quickly.
And for the rest of the 30 seconds it’s either Wheatley still being attached or GlaDOS pulling you back in
It's not a Bernoulli column though, Wheatley's just attached by wire to his body still.
The real questions are
How did space core unplugded himself
What happend with the portal gun
If that portal was left open wouldn't it eventually drain the earth's atmosphere? The moon is too small to support one, so whatever of earth's atmosphere was sent to the moon would eventually just escape into the vacuum of space.
things on the moon:
1. Lower stage of the LM (Lunar Module), possibly from the Apollo 11 or later missions
2. Lunar Rover
3. Flag of the United States
Couldn't be 11, there's a lunar rover. Rovers were only carried on 15,16,17 ;)
@@dylantb619 oh thx
Some people would argue otherwise on the 3rd one
@@Insert_Name_Here908 what why
Wow portals are like wormholes
No "like", they are
thats what portals are
Plot twist the announcer says
Are you ready to start the procedure
At the end
Are you ready to start
i only just noticed now that the portal gun gets sucked into space as well as the very first thing
The moon is about 1.3 light seconds away and it takes about 2.6 seconds between firing the portal gun and seeing the twinkle.
1:50 Why is the earth not above the moon ???
It's a phase of the Moon's orbit; remember, the ding showed up above the center of the Moon, which would mean that Chell would be able to see Earth from that part of the Moon by not looking up too far from the horizon.
Because the moon is round
ngl the first time i was playing the game, the ending had me at the edge of my seat
this is such an awesome game
Everyone talks about Wheatley and space core but everyone ignores the adventure core also being sucked out into space
Space Orb was so happy 😂
Luckily chell managed to find a perfectly flat part of moon
I finished this game this week, and this particular scene really reminded of something - don't get me wrong, this scene is already perfect, but open 'Shoulder Touch from the Spiderman into the Spiderverse' soundtrack (ruclips.net/video/5U811mgRbu4/видео.html) in another tab, and then play from the start alongside this video, starting from 0:40.
Absolutely magical.
No, I don't think I will.
@@Master.Jedi.Kenobi Ok, suit yourself Big Bashi, fits very well all the same.
THAT is so cool!!!! how did you figure thst out??
@@applejustice The two scenes reminded me of each other
So if the portal didn’t close….
no one gonna talk about how fast the portal gun can shoot and land a portal on the moon...
yeah, it is almost same with light speed
This is my FAVORITE part!
2:12 nice call back
1:41 poor Rick :(
2:11 And to think, if it werent for the space core wheatley wouldve made it back
Space SPACE Spaa aAace
Can we talk about how rick was also sucked into space
Does anyone know the name of that song that played while Wheatley and Chell were in the moon portal?
i think its Your Precious Moon
@@ιθκ-κ4ο Thank You❣️
@@ιθκ-κ4ο You are correct it is "your precious moon"
@@InsertName0001 wh
why are you commenting on a resolved question from 10 months ago
😳😳😳😳😳😳
@@ιθκ-κ4ο I don't know
IF THERE US ONE THING THAT IS BUGGING ME, WHEN YOU SHOOT THE PORTAL TO THE MOON UTS DARK OUTSIDE BUT WHN YOU LEAVE APERTURE ITS BRIGHT AND SUNNY
Not only did chell become the first woman on the moon, she also become the first person to be in space without a spacesuit.
Why do I feel like that’s sadly not true?
@user-qy5eg3cj2q Not quite the bill, but Soyuz 11's crew cabin depressurized during re-entry preparations. Gregory Dobrovolsky, Vladislav Volkov, and Viktor Patsayev were all killed as, despite being in their capsule, they were essentially in space due to the leak.
Fortunately, their deaths were likely quick. An incident in a NASA vacuum chamber, where the user's O2 line disconnected, rendered said user unconscious within 14 seconds (the last thing he recalled was the water on his tongue starting to boil). Thankfully, the chamber was repressurized and he lived the event.
Who solved the stale state so that Glados could go back in control?
If someone made a mod where you actually get to press the stalemate button.
Still one of the craziest scenes in video games
No crazier than your fandom
when I play to this, I feel so
It hit me so hard seeing Wheatley in space😢..
This scene was GOLDEN! 😍🌔
Aaaa videoyu yapan adam Türk’müş🇹🇷🇹🇷🇹🇷🇹🇷🇹🇷🇹🇷
teşekkürler eren bey
The end of Jojo part 2:
I just realized. How did Glados regain control when the stalemate button was never pressed?
Weatley ihanet etnese iyi karakter
I like wheatly so I want him to be alive
The tendency of players to not look more the 45 degrees up is outstanding. Big lit up roof but doesnt notice it. Because humans are shit and not designed for this
That is the most harrowing situation ever.
Videonun türkçe olması ancak hiç türkçe yorumunun olmaması :)
Am I the only one who saw that there should be 3 cores in space