If you are doing fallen warden and you do the old part then once you play the new version (third quest) it's impossible to complete it. (I've done it 3 times to make sure I'm not losing my mind. And sadly its the case)
TDS' update schedule from last year was very awesome and i would probably be playing TDS... If btd6 wasn't an option, because the TDS community doesn't want an overhaul on basically everything that the game has, we need new mechanics and fixes, not complete overhauls of game modes, reworking of towers and things like that. don't get me wrong, TDS is introducing alot of new mechanics and is over-working themselves, but they should definitely slow down with the reworks and listen to what the community wants
they're getting better though? I'm seeing more community interaction in the discord server. Then again you probably wouldn't know because you've distanced yourself from TDS.
@@4dstrawberry-l9z42f because I've been sticking to another community, yet I'm still in the tds discord server, but it's not like I never interacted with them, I'm usually semi-active, and I know the devs don't give a s about their playerbase, don't even try to gaslight me also yes they are getting better, but it's just a whole bunch of new content and most of the time it feels repetitive, like they're just adding bs every single update, while the real issues haven't even been resolved, which is poor optimization
@@BlackDejoyer Gaslight you? You literally just said that "the devs don't give a s about their playerbase" and then not even two seconds later admitted that they're getting better. You're gaslighting yourself. You never interacted with them? Yeah explains a lot. If you ask a question in that channel (I forgot what it's called), there's a decent chance it'll get answered by the devs or a tester. And of course you're bringing "repetitive" content into this. Tower defense games by nature are very repetitive, and even then they did a good job in 2024 and 2025 with gamemode and tower reworks, new events, new towers and new features. If anything this is the LEAST repetitive era of TDS. What BS every update? You haven't elaborated at ALL in terms of that. And you might just have to get a better device or better wifi. Low-end phones and laptops aren't supposed to be used for gaming.
The eco system is definitely the first thing I noticed when Shotgunner entered the fray on wave 15. I'm worried about the power creep of TDS, even if it's artificially fueled by famine. This will turn casuals and even intermediate players into strat babies (instead of just playing the game) because they will be desperate to find any way to win. This also makes normal matchmaking quite questionable. Just like with hardcore, I'm dreading the inevitable "Need P2 for Pizza Punk NST* strat."
the entire wave is confusing and kinda hard with the tanky enemies, but at wave 40 or boss fight, the executioner have a whopping too much shields and was protected by damn minions until it reached close to our base and we died to it
Executioner didn't get his pay raise so he decided to give us nightmares Also don't be suprised if we will see a 3 million hp nuclearr monster in reworked polluted wasteland also here is a little suggestion: Heresy! (executioner's theme) should play on wave 35 so players will actually realise that they are about to fight a miniboss
This gamemode has a pretty unique wave structure and would over all be fun and not too challenging I mean its design and enemy structure is comparable to fallen so it should just be a tiny bit harder right??? WRONG! Honestly this entire reword might’ve been perfect and was decently balanced IF IT WAS THE OLD ECO SYSTEM… like everything is fr enjoyable and shit and heck most of the enemies aren’t even that bad in comparison to fallen just some of those enemies with more hp or traits to them It’s sad that the one thing holding it back is one of the main systems of the game…
3:14 fun fact the shotgunner appearing on wave 15 makes it the earliest spawning "very slow" enemy and the 3rd strongest, only beaten in health by fallen giant and amalgamation
I think the real problem its not adaptate to the new system, you see, times changes in the past of the updates for a better quality and chalenging game modes, this rework only adds challenge for this poor game mode cuz it was super easy to beat it,even if you re level 25 lol, but now you required to farm coins for better towers, remember, its a simulator, you need to farm for overpower towers to have a chance to beat the game mode, like hardcore or any kind of event, if you re not making any progress to beat this, or you re having a problem by having a strategy or you re just not paying attention to the new things, people will get adaptate to this change and it wil released a strat or documents,watev. Oh and btw, the farm its almost guaranted to bring it for every kind of game modes for a better eco, the new eco system might be bad but once i got adapt to this, it was a little bit more easy to get more money for the beggining. (Oh, btw, remember the economy will change depend of hiw much people will go, AND if you re lazy and gets frustrate to this joke of bad eco, just call for a supplie and thats it, of course, if you have one).
the problem is totally with the new eco, to show how bad it is, if you do the least amount of damage you actually get more than whoever does more damage in non-solo game. This is of course a problem, the formula for cash in new tds eco always rounds down cash, which is why people keep getting +0 icon from the enemy despite doing reasonable amount of damage which is so stupid. The more player, the worse this issue gets. You can adapt to change like this, but it doesn't mean it shouldn't be changed
@maximocruz2326 hardcores eco is way different from the new system, because the hardcore eco actually awards the people who do the damage with the damage they dealt in cash
Remember lads Even if you complete it for the first time you will get a warden, A WARDEN, I MEAN ITS DECENT BUT U ARE LITERALLY UTILISING HIGH DPS TOWERS THAT REQUIRE HIGH LEVEL
@4dstrawberry-l9z42f tbh using a melee tower is almost heavily restricted as a early game defense But warden is not viable for it's early defense (u have to wait 2 waves or even more if u are doing multiplayer) But it has stun immune, Oh? Are you sure. It's more of a stun resistance not immunity. It will initiate a short shield uptime and will stop attacking. Unlike brawler who does not give a shit and keeps punching Why not spam it Boy, I don't think microing it will save you since it has hefty price and you gotta replace every 5 seconds (considering bosses does not stop walking) What bout stun? Get electric shocker it's better and can chain more enemies Overall I don't think it's worth the battle and should get rework as soon as possible (unlikely since most of the TDS players have the warden)
@@4dstrawberry-l9z42fyou are literally saying that is outclassed by others towers,warden is simply bad right now for dps you can get almost everything else than warden because his horrendous range and stun you get the electroshocker which can stun is every hit and have and amazing crowd control.
@@4dstrawberry-l9z42fhow good? The tower can barely keep up with the modern towers of tds. Especially with all these modes getting reworked, the warden is simply outclassed by electroshocker
@ It's used for speedrunning molten AND fallen as a good sub-dps and a stalling. Use it in combination with eshocker and/or brawler. I'm not SAYING it's outclassed, I'm saying that the other high-end towers need a NERF because of how OP they are, causing warden to be "bad" in a sense. In reality, warden is an easy A+ tower, it's just that the other towers are S++ and need nerfs in general.
Here’s a possible fix, let’s try to mix the old and new system respectively, you gain more money if your the player attacking while others make a quarter of it, increase wave clear rewards by 1.5 and normal after wave money 1.4 times more, then reduce the hp scaling, rework some enemies’ hp, and that should be a possible solution too for pizza party
Pizza party rework bad because of 1 thing. First very bad economy system. I get barely any money. (I understood, that lunar overtur event enemies are good) Event enemies actually pretty interesting opinion for this gamemode. And the best, that enemies are fitting the "FNAF" theme
There's nothing wrong with the devs putting event enemies into smth like Pizza Party. What matters is that it at least fits the theme well with FNAF. Also yes. Everyone does not like the current economy system
I think not only eco is trash, but enemy hp on wave debut aswell. A stunning enemy with dmg reduction and 40k hp appearing on wave 25 is just unbearable. Remember the gamemodes are accessible to lvl25+ players, what would be their reaction ?
I beated it first attempt with randoms from matchmaking, I got pretty good randoms, its challenging and I think it balanced not bad, the only problem is lost souls that insanely hard.
I'm glad that I'm not prepare for this because I already seen this from the other content creators on youtube before that the pizza party was absolutely pretty hard to deal with all the previous event enemies that brought it back from last year.
The system is flawed because it discouraged people from actually defending and focus more on farming, which significantly reduce the teamwork being put to it especially in public, so it's not perfectly fine.
posting this from the other video which i commented on Plans to fix this mode [1] - No Freeze modifier getting removed for Shotgunner and most enemies because this does not allow support towers like electroshocker or freezer to be used which is total bullshit [2] - Executioner Plushie getting it's shield decreased by 20,000 [3] - Wox Appearing a bit late in the last wave instead of straight up spawning after 5 seconds [4] - Monkey's spawning more i know this is increasing the enemies but they feel forgotten they spawn for a few waves and dip [5] - Wox having it's health butchered by a total 100,000 [6] Free 10,000 Cash pay at wave 35 [7] Shotgunner spawning delayed until wave 18 [8] Executioner Plush only spawning when Wox spawns so we can handle with the rest of the stuff before dealing with wox and the plushie [9] Base health increase to 250 [10] Citizen Plushie having it's health decreased by 50 or lowering the amount the wave it first spawned [11] Umbra Plushie having it's health decreased by a total 3,500 because? it's a corpse enemy that's super fast and tanky (12k hp i think) [12] Add corpse modifer to knight (some of them) [13] Commander when using it's call to arms (enemy commander) will get a aggro modifer for 5 seconds [14] Reduce bloated enemy counts [15] Minigunner health decrease by 5,000 [16] Reaper's Health Decrease by 3,500 and summons health decreased by 1,000 but reapers now have the chance to become aggro for a few seconds like a sub ability [17] In wave 40, you are given around 5,000 + Wave clear bonus being 2,525 [18] Umbra plushie corpse can sometimes turn into aggro [19] Monkey can be nimbled, bloated and have the corpse modifer now some feedback please :3 (edit - added new stuff)
You absolutely cooked man, maybe add Removed lead from knight enemies because those knights are annoying to kill Another suggestion: Commander spawns on wave 22 and reduced Health Another suggestion: You get more cash from damaging Enemies and killing them (this should hopefully fix the current economy problem)
I think Pizza Party is already perfect, it's not supposed to be a mode to grind, but a mode to win once. Because you only need it to unlock Warden tower, if it's too easy then getting warden is easier now. Also Cowboy is an op tower to use if you have its golden perk. So it's really a win win having these 2 towers.
I agree with 2,3,4,6,7,8,10,11,13,15,16,19. maybe 1 too, for me the only catastrophic problem is this rubbish echo system, the old one would fit perfectly with the HP scaling
how much time it took you to cook this? because the dude who 'balanced' the pizza party stated that he was given 1 week. He said that like its impossible to rebalance a SINGLE ONE gamemode in 7 days
Sup photon are you still doing tds civilization i would love to see more of that series :) also imo i feel like they added an unnecessary enemy like the reaper it doesn't rlly fit the theme yk
While I appreciate more lead enemies. I feel like slapping lead and on a moderately fast, beefy, and immune to stun and freeze was a bad idea(cobalt guard). And to fix a mistake in this video: No Engineer is not a good tower against cobalt guard or any other lead based enemy since it relies on sentries for it’s dps and those sentries don’t have lead detection(paired with engineer’s pitiful base dps without the sentries).
idk why they didnt fix that bug where you triumph a any gamemode example easy mode i won that i go back to sandbox and the easy gamemod is still locked even tho i beaten it
Why is there mutation is pizza party. that was the polluted wasteland 2 gimmick you know why (youll never believe it) cause its in a a a nuclear power plant. so the enemies get Mutated :O why does enemies from a pizza place have mutation....
I'm fine with this, a harder Pizza Party than it used to be is fulfilling the purpose of strategy. I know many will disagree with me but this is my take, sometimes we do have to adapt and think critically above all else.
I agree that it's fun to have a difficult mode but their approach is objectively bad when one of the main parts of pizza party (lost souls) is objectively impossible without consumables. The only way to have enough lead detection to deal with the lead enemies is to farm which you can't do because you can't bring both farm and lead detection towers in one loadout.
I respect that opinion. It’s a strategy game at the end of the day. So you gotta use your brain instead of just scrolling on your phone like in endless Tdx.
why is it that when something hard appears they come in groups (knight, sockpuppet) like dawg Shouldn't you only spawn 1 so the players can see it and say "oh we need lead detection" and "oh we need dps" and if not that add dialog. cause must i die every wave to know what to do? thats not fun at all.
@ EXACTLY. Like fallen is difficult and fun. You know why? Cause it doesn’t introduce fallen Necromancer with 2 fallen necromancers. Or introduce fallen giant with 2 fallen giants. Have they forgotten how to introduce hard enemies? They should make it so sock puppet has more health but only spawns one. And knights should have more health but less,of them. And there’s no dialogue so it’s just hopes and prayers on if the next wave will be hard or not. (For the first time) yes it isn’t boring anymore. But still it’s not fun. At all. After I beat it I’m not beating it again. But fallen I beat many times cause it’s fun. Yes it should be hard. I like difficulty. But is so hard that lost souls is impossible. (I think) What kinda ignorance is that? And eco is so bad 😭🙏
Isn't war machine mid anyways. Like ik the damage buff, but that's really all you'd use it for. Since it's super out dated, and actually has less dps that some other towers.
Personally I think they should only change lost soul Eco and not Pizza party Pizza party is alright i guess but they should reduce the enemies speed because it harder then the boss itself lol
The map also for pizza party is ass, most of the path is just straight so you wont have much time to kill the enemies, not even mentioning how they have such high hp and decent speed. Polluted wastleland isnt so horrendous because the map is super long so you got times to kill the enemies even if they have high hp.
badlands II and polluted wastelands II will get mini-reworks. probably wave structure changes while hardcore is gonna be a full rework. so get the logbooks in hardcore as soon as possible lol
It's the new economy system and leads are the biggest drawback in this mode it forces the players to farm. And punishing them for defending this mode was supposed to be beaten by scout, shotgunner, commander, minigunner and random tower after seeing meg's soloing it with lost souls it only took 1 golden cowboy which is much more harder to get and he almost died like 3 times that's how difficult it is due to the enemies immunities, lead detection And a terrible eco system If you think this isn't a problem think about lost souls requirements is 4.towers and 1 tower you can't even choose both lead detection and support
"Most outdated" IS WRONG. Hardcore is the most outdated. heck even Badlands 2 is more outdated than pizza party. and polluted wastelands 2 is more outdated than pizza party. pizza party came after them. >:(
Har har har har!
oh holly shit freddy fazballs
O crollea kit the freddy fazbear?
O kurwa czy to freddy fazbear?
If you are doing fallen warden and you do the old part then once you play the new version (third quest) it's impossible to complete it. (I've done it 3 times to make sure I'm not losing my mind. And sadly its the case)
UhM AcTuAlLy HaRdCoRe Is ThE mOsT oUtDaTeD gAmE mOdE iN tDs🤓🤓🤓
Broo that gamemode is just
*Famine Economy*
Mmm communism eco
stalin jump scare
truly accurate to the old pizza party where you also had almost no money at all
the great depression in tds real
lack of community interact and suggestions made me distancing myself from tds even more
Yeah it's sad
TDS' update schedule from last year was very awesome and i would probably be playing TDS... If btd6 wasn't an option, because the TDS community doesn't want an overhaul on basically everything that the game has, we need new mechanics and fixes, not complete overhauls of game modes, reworking of towers and things like that. don't get me wrong, TDS is introducing alot of new mechanics and is over-working themselves, but they should definitely slow down with the reworks and listen to what the community wants
they're getting better though? I'm seeing more community interaction in the discord server. Then again you probably wouldn't know because you've distanced yourself from TDS.
@@4dstrawberry-l9z42f because I've been sticking to another community, yet I'm still in the tds discord server, but it's not like I never interacted with them, I'm usually semi-active, and I know the devs don't give a s about their playerbase, don't even try to gaslight me
also yes they are getting better, but it's just a whole bunch of new content and most of the time it feels repetitive, like they're just adding bs every single update, while the real issues haven't even been resolved, which is poor optimization
@@BlackDejoyer Gaslight you? You literally just said that "the devs don't give a s about their playerbase" and then not even two seconds later admitted that they're getting better. You're gaslighting yourself.
You never interacted with them? Yeah explains a lot. If you ask a question in that channel (I forgot what it's called), there's a decent chance it'll get answered by the devs or a tester.
And of course you're bringing "repetitive" content into this. Tower defense games by nature are very repetitive, and even then they did a good job in 2024 and 2025 with gamemode and tower reworks, new events, new towers and new features. If anything this is the LEAST repetitive era of TDS.
What BS every update? You haven't elaborated at ALL in terms of that.
And you might just have to get a better device or better wifi. Low-end phones and laptops aren't supposed to be used for gaming.
The eco system is definitely the first thing I noticed when Shotgunner entered the fray on wave 15. I'm worried about the power creep of TDS, even if it's artificially fueled by famine. This will turn casuals and even intermediate players into strat babies (instead of just playing the game) because they will be desperate to find any way to win. This also makes normal matchmaking quite questionable. Just like with hardcore, I'm dreading the inevitable "Need P2 for Pizza Punk NST* strat."
How does a plushie have more heath than the menacing champion of the fallen
most menacing champion of the fallen commander has ever seen*
Because the plushie is an amalgamation of hundreds of souls of children who materialise their anger into defence for the plushie
Remeber guys, we still have Badlands II, Polutted Wastelands II and Hardcore rework
Oh no
I feel like those gamemodes will super from the same repetive trend
@@Uncle_sams suffer?
NOT HARDCORE😭
When the soul is lost.....
When the party has pizzas
When the wasteland is polluted
When the wave is hidden
when the land is bad
when the core is hard
for me the only problem is this horrible eco system
Fr a damn reaper boss only gave me like 250 dollars💀
the biggest problem is totally this
and they are about to ruin the other special game modes with the horrible eco system
@RizeWaterium imagine pw2 with this 💀💀💀
@@Exzequiel1203 probably because you dealt like 1 damage to it lol
Im scared for hardcore, badlands, & PW2
Hope they did not put the new economy system to all of this mode
@@Ezz-v8udon’t worry I bet hardcore will half the cash but still use the current cash system so it isn’t the same.
I think hc is fine because it's still trio eco
@@TotallyNotSnowy.True
3:56 that post nerf jester 🙏
the entire wave is confusing and kinda hard with the tanky enemies, but at wave 40 or boss fight, the executioner have a whopping too much shields and was protected by damn minions until it reached close to our base and we died to it
Executioner didn't get his pay raise so he decided to give us nightmares
Also don't be suprised if we will see a 3 million hp nuclearr monster in reworked polluted wasteland
also here is a little suggestion: Heresy! (executioner's theme) should play on wave 35 so players will actually realise that they are about to fight a miniboss
Balls
Relatable @LokeEnglund-s4t
The real reason it's disappointing is because of sock puppet's existence
This gamemode has a pretty unique wave structure and would over all be fun and not too challenging I mean its design and enemy structure is comparable to fallen so it should just be a tiny bit harder right??? WRONG!
Honestly this entire reword might’ve been perfect and was decently balanced IF IT WAS THE OLD ECO SYSTEM… like everything is fr enjoyable and shit and heck most of the enemies aren’t even that bad in comparison to fallen just some of those enemies with more hp or traits to them
It’s sad that the one thing holding it back is one of the main systems of the game…
3:14 fun fact the shotgunner appearing on wave 15 makes it the earliest spawning "very slow" enemy and the 3rd strongest, only beaten in health by fallen giant and amalgamation
I think the real problem its not adaptate to the new system, you see, times changes in the past of the updates for a better quality and chalenging game modes, this rework only adds challenge for this poor game mode cuz it was super easy to beat it,even if you re level 25 lol, but now you required to farm coins for better towers, remember, its a simulator, you need to farm for overpower towers to have a chance to beat the game mode, like hardcore or any kind of event, if you re not making any progress to beat this, or you re having a problem by having a strategy or you re just not paying attention to the new things, people will get adaptate to this change and it wil released a strat or documents,watev.
Oh and btw, the farm its almost guaranted to bring it for every kind of game modes for a better eco, the new eco system might be bad but once i got adapt to this, it was a little bit more easy to get more money for the beggining. (Oh, btw, remember the economy will change depend of hiw much people will go, AND if you re lazy and gets frustrate to this joke of bad eco, just call for a supplie and thats it, of course, if you have one).
the problem is totally with the new eco, to show how bad it is, if you do the least amount of damage you actually get more than whoever does more damage in non-solo game. This is of course a problem, the formula for cash in new tds eco always rounds down cash, which is why people keep getting +0 icon from the enemy despite doing reasonable amount of damage which is so stupid. The more player, the worse this issue gets. You can adapt to change like this, but it doesn't mean it shouldn't be changed
Tryna justify the new eco system 🤦🏾♂️
@@Photonive its quite the same problem it was with hc before. But it haves a different way of eco so i cant argue that too much
But hey,its from my perspective
@maximocruz2326 hardcores eco is way different from the new system, because the hardcore eco actually awards the people who do the damage with the damage they dealt in cash
After the fallen update , I never got back into this game and honestly , il keep it that way
Remember lads
Even if you complete it for the first time
you will get a warden, A WARDEN, I MEAN ITS DECENT BUT U ARE LITERALLY UTILISING HIGH DPS TOWERS THAT REQUIRE HIGH LEVEL
the other high-end towers like pursuit need a nerf and you'll see how good warden actually is
@4dstrawberry-l9z42f tbh using a melee tower is almost heavily restricted as a early game defense
But warden is not viable for it's early defense (u have to wait 2 waves or even more if u are doing multiplayer)
But it has stun immune,
Oh? Are you sure. It's more of a stun resistance not immunity. It will initiate a short shield uptime and will stop attacking. Unlike brawler who does not give a shit and keeps punching
Why not spam it
Boy, I don't think microing it will save you since it has hefty price and you gotta replace every 5 seconds (considering bosses does not stop walking)
What bout stun?
Get electric shocker it's better and can chain more enemies
Overall I don't think it's worth the battle and should get rework as soon as possible (unlikely since most of the TDS players have the warden)
@@4dstrawberry-l9z42fyou are literally saying that is outclassed by others towers,warden is simply bad right now for dps you can get almost everything else than warden because his horrendous range and stun you get the electroshocker which can stun is every hit and have and amazing crowd control.
@@4dstrawberry-l9z42fhow good? The tower can barely keep up with the modern towers of tds. Especially with all these modes getting reworked, the warden is simply outclassed by electroshocker
@ It's used for speedrunning molten AND fallen as a good sub-dps and a stalling. Use it in combination with eshocker and/or brawler.
I'm not SAYING it's outclassed, I'm saying that the other high-end towers need a NERF because of how OP they are, causing warden to be "bad" in a sense. In reality, warden is an easy A+ tower, it's just that the other towers are S++ and need nerfs in general.
Here’s a possible fix, let’s try to mix the old and new system respectively, you gain more money if your the player attacking while others make a quarter of it, increase wave clear rewards by 1.5 and normal after wave money 1.4 times more, then reduce the hp scaling, rework some enemies’ hp, and that should be a possible solution too for pizza party
Correction: No it doesnt have its own wave structure thats basically Reworked fallen mode with earlier hiddens
i knew they would add fallen mode's wave structure anyway
I don't like how later the waves end very early.
I guess the balancing team was off duty
Pizza party rework bad because of 1 thing. First very bad economy system. I get barely any money. (I understood, that lunar overtur event enemies are good) Event enemies actually pretty interesting opinion for this gamemode. And the best, that enemies are fitting the "FNAF" theme
First, please get better at English, I nearly had to read your comment three times
Second, the event enemies mostly fits the theme
Yeah and atleast event enemies become more seen now and not a waste of effort just for them to release for a month and be gone forever
yes, the economy system is bad, but wtf did the event enemies do to you
There's nothing wrong with the devs putting event enemies into smth like Pizza Party. What matters is that it at least fits the theme well with FNAF.
Also yes. Everyone does not like the current economy system
@JaidenGaming0550 I read it just fine, fully understandable just with bad grammar. there's something wrong with you.
I think not only eco is trash, but enemy hp on wave debut aswell. A stunning enemy with dmg reduction and 40k hp appearing on wave 25 is just unbearable. Remember the gamemodes are accessible to lvl25+ players, what would be their reaction ?
Atleast it’s not as bad like violent night
DONT EVER DISS MY GOAT
Take it bacc!
I beated it first attempt with randoms from matchmaking, I got pretty good randoms, its challenging and I think it balanced not bad, the only problem is lost souls that insanely hard.
I'm glad that I'm not prepare for this because I already seen this from the other content creators on youtube before that the pizza party was absolutely pretty hard to deal with all the previous event enemies that brought it back from last year.
Imagine a literal plushie has more health than the most champion of the Fallen
THATS WHY I COULDNT WIN PIZZA PARTY WITH ACCEL 😭
Imo final wave has way too many HPs considering the eco, the need for consumables is just insane
When you beat Lost souls Mini reworked Pizza Party (what a mouthful…) just call yourself a Lost Soul.
Make special mode SPECIAL by giving it different eco system
my favorite part is killing the commander boss fairly toward the middle, then the minigunner boss making it to the end with barely half health lost 👍
they need to remove the mutation modifier dawg
offtopic but istg if they added another 40 level bp for valentine or the next upcoming events i'm going to crashout
Why can't the devs just use shared cash?
1. Simple.
2. Doesn't discourage using supports.
3. Nobody complained about it.
4. It's perfectly fine.
They love doing useless changes
The system is flawed because it discouraged people from actually defending and focus more on farming, which significantly reduce the teamwork being put to it especially in public, so it's not perfectly fine.
a mod saying THIS is wild man
yo bro you are goated i love your content keep it up man and dont stop godbless you
Wox the fox got that bullet penetration armour😭💀
posting this from the other video which i commented on
Plans to fix this mode
[1] - No Freeze modifier getting removed for Shotgunner and most enemies because this does not allow support towers like electroshocker or freezer to be used which is total bullshit
[2] - Executioner Plushie getting it's shield decreased by 20,000
[3] - Wox Appearing a bit late in the last wave instead of straight up spawning after 5 seconds
[4] - Monkey's spawning more i know this is increasing the enemies but they feel forgotten they spawn for a few waves and dip
[5] - Wox having it's health butchered by a total 100,000
[6] Free 10,000 Cash pay at wave 35
[7] Shotgunner spawning delayed until wave 18
[8] Executioner Plush only spawning when Wox spawns so we can handle with the rest of the stuff before dealing with wox and the plushie
[9] Base health increase to 250
[10] Citizen Plushie having it's health decreased by 50 or lowering the amount the wave it first spawned
[11] Umbra Plushie having it's health decreased by a total 3,500 because? it's a corpse enemy that's super fast and tanky (12k hp i think)
[12] Add corpse modifer to knight (some of them)
[13] Commander when using it's call to arms (enemy commander) will get a aggro modifer for 5 seconds
[14] Reduce bloated enemy counts
[15] Minigunner health decrease by 5,000
[16] Reaper's Health Decrease by 3,500 and summons health decreased by 1,000 but reapers now have the chance to become aggro for a few seconds like a sub ability
[17] In wave 40, you are given around 5,000 + Wave clear bonus being 2,525
[18] Umbra plushie corpse can sometimes turn into aggro
[19] Monkey can be nimbled, bloated and have the corpse modifer now
some feedback please :3
(edit - added new stuff)
You absolutely cooked man, maybe add Removed lead from knight enemies because those knights are annoying to kill
Another suggestion: Commander spawns on wave 22 and reduced Health
Another suggestion: You get more cash from damaging Enemies and killing them (this should hopefully fix the current economy problem)
I think Pizza Party is already perfect, it's not supposed to be a mode to grind, but a mode to win once. Because you only need it to unlock Warden tower, if it's too easy then getting warden is easier now. Also Cowboy is an op tower to use if you have its golden perk. So it's really a win win having these 2 towers.
I agree with 2,3,4,6,7,8,10,11,13,15,16,19. maybe 1 too, for me the only catastrophic problem is this rubbish echo system, the old one would fit perfectly with the HP scaling
Wont call electroshocker less used due to no stun attribute
But yea, most off idea is fine
how much time it took you to cook this?
because the dude who 'balanced' the pizza party stated that he was given 1 week. He said that like its impossible to rebalance a SINGLE ONE gamemode in 7 days
i love ur videos bro
In think the reason it’s too hard is because it’s locked on lost souls and you can’t play normal pizza party.
Sup photon are you still doing tds civilization i would love to see more of that series :) also imo i feel like they added an unnecessary enemy like the reaper it doesn't rlly fit the theme yk
its cancelled... maybe i will reboot it at 50k subs 😃
Firework tech is pretty good in this mode since it gives all detections.
The only reason its harder than lazt pizza party is because...oh you know...THE NORMAL ONE HAS LOST SOULS
I just want the animatronic logbook to be useable in sandbox mode
While I appreciate more lead enemies. I feel like slapping lead and on a moderately fast, beefy, and immune to stun and freeze was a bad idea(cobalt guard). And to fix a mistake in this video: No Engineer is not a good tower against cobalt guard or any other lead based enemy since it relies on sentries for it’s dps and those sentries don’t have lead detection(paired with engineer’s pitiful base dps without the sentries).
I'm pretty sure engineer's sentries got lead detection in one of the latest updates
@@ИванХоменко-о2к huh. I didn’t see that
The reason they should make the ghost enemy rename too lost soul as like the gamemode resamble
If pizza party was poorly executed then we shoudn't have high hopes on a good badlands rework...
If they already done with pizza party..HOW ABOUT BADLANDS II💀
...HOW ABOUT POLLUTED WASTELANDS II 💀" 3M health nuclear monster let's go ""
Waiting for nuclear fallen king to be added on wave 35 of pw2
Imagine badlands II and PW2 just impossible and no one can win them anymore
idk why they didnt fix that bug where you triumph a any gamemode example easy mode i won that i go back to sandbox and the easy gamemod is still locked even tho i beaten it
beat it before the hp player scaling didn’t work so wox had 450k hp in a squad
Why is there mutation is pizza party. that was the polluted wasteland 2 gimmick you know why (youll never believe it) cause its in a a a nuclear power plant. so the enemies get Mutated :O why does enemies from a pizza place have mutation....
bro I went to solo it with gold cowboy,commander,ranger,pursuit and mortar and lost to the sock puppets on wave 26
I'm fine with this, a harder Pizza Party than it used to be is fulfilling the purpose of strategy. I know many will disagree with me but this is my take, sometimes we do have to adapt and think critically above all else.
I agree that it's fun to have a difficult mode but their approach is objectively bad when one of the main parts of pizza party (lost souls) is objectively impossible without consumables. The only way to have enough lead detection to deal with the lead enemies is to farm which you can't do because you can't bring both farm and lead detection towers in one loadout.
Yes but the eco system is something else
I respect that opinion. It’s a strategy game at the end of the day. So you gotta use your brain instead of just scrolling on your phone like in endless Tdx.
So this is why they buffed engis sentries by giving them lead detection
I didn’t like lost souls or the fact they added an enemy that appears twice as I’m an 100 percenter
why is it that when something hard appears they come in groups (knight, sockpuppet) like dawg Shouldn't you only spawn 1 so the players can see it and say "oh we need lead detection" and "oh we need dps" and if not that add dialog. cause must i die every wave to know what to do? thats not fun at all.
Its like they forgot they were making this game for 5 years. and reverted back to monke. 💀
Tds players forgot that tds is supposed to be fun and not just difficult
@ EXACTLY. Like fallen is difficult and fun. You know why? Cause it doesn’t introduce fallen Necromancer with 2 fallen necromancers. Or introduce fallen giant with 2 fallen giants. Have they forgotten how to introduce hard enemies? They should make it so sock puppet has more health but only spawns one. And knights should have more health but less,of them. And there’s no dialogue so it’s just hopes and prayers on if the next wave will be hard or not. (For the first time) yes it isn’t boring anymore. But still it’s not fun. At all. After I beat it I’m not beating it again. But fallen I beat many times cause it’s fun. Yes it should be hard. I like difficulty. But is so hard that lost souls is impossible. (I think) What kinda ignorance is that?
And eco is so bad 😭🙏
Isn't war machine mid anyways. Like ik the damage buff, but that's really all you'd use it for. Since it's super out dated, and actually has less dps that some other towers.
has more dps than engineer with more placement limit and range
Instead of lost soul is losing my mind
I'm the moon and tds is the earth......
I'm slowly moving away..
Hardcore is the most outdated mode nothing has changed since the second void reaver was removed
hardcore is so easy rn, managed to solo it first try
@Be0mqyu yeah I beat it on mobile with no Strat I’m not joking
Personally I think they should only change lost soul Eco and not Pizza party
Pizza party is alright i guess but they should reduce the enemies speed because it harder then the boss itself lol
I can see that it was hard for newbie but its not even that hard and the eco i still can get maxed farm below wave 20 and maxed level tower
Yes, I was correct because reused enemies and made pizza party most hated
It’s bad because there’s no skibidi…
I beat it once it was so close like 1 sec from entering the base but brawlers killed it
Wow can't believe they added me to pizza party starting from wave 18 that's so cool thanks devs
🤡
Different title: dev rants about his boss
the funny thing is that im not even dev, i dont participate in developing the game at all.
he's not a dev lol
@@Photonive oh
Pizza party was suppose to be a easy and for people to get the warden while that still challeging people ( quote on quote old fallen re-skin )
The map also for pizza party is ass, most of the path is just straight so you wont have much time to kill the enemies, not even mentioning how they have such high hp and decent speed. Polluted wastleland isnt so horrendous because the map is super long so you got times to kill the enemies even if they have high hp.
wave 35 100k executioner plush my beloved 💔💔💔💔
Bro the enemies are just too fast bruv..they should have the same speed as before..or just make the map moree lkke crossroads
badlands 2 is gonna be next BELOWNATURAL IS COMING TO UPDATE RUN YOU ALL
I got a senior mod named panda to help me beat it
No one mentioned about hardcore mini rework?
Mini rework? It's gonna be a full rework.. we are cooked
badlands II and polluted wastelands II will get mini-reworks. probably wave structure changes while hardcore is gonna be a full rework. so get the logbooks in hardcore as soon as possible lol
@ oh gosh no…
me and my teammates spammed supply drops 🤣
now i wait for strat docs cuz i'm lazy
No way they added Great Depression to tds😭
Ngl this shi is hard, on the first me and my friend need use 2 molten monster and nuke 💀
I quit tds i was trying to grind for minigunner
man lost souls is some bs now you already could barely even beat it and now they make it a fuck ton harder? Well rip nst guide makers
How did bro skip wave 39
never let zeuse balance again :fire:
You what i hate about this update i didn't get the skin after beating lost souls mode 😢
idk whats so hard about it honestly
It's the new economy system and leads are the biggest drawback in this mode it forces the players to farm. And punishing them for defending this mode was supposed to be beaten by scout, shotgunner, commander, minigunner and random tower after seeing meg's soloing it with lost souls it only took 1 golden cowboy which is much more harder to get and he almost died like 3 times that's how difficult it is due to the enemies immunities, lead detection And a terrible eco system
If you think this isn't a problem think about lost souls requirements is 4.towers and 1 tower you can't even choose both lead detection and support
we must save the ecosystem
Eco is as same as north korea's gdp
Oh wth you bring war machine?
Russian famine level economy
Photon finally not changing my name to sum random in tds 🔥
ANYTHING BUT SOCK PUPPET 😭
lost soul is almost impossible
"Most outdated" IS WRONG. Hardcore is the most outdated. heck even Badlands 2 is more outdated than pizza party. and polluted wastelands 2 is more outdated than pizza party. pizza party came after them. >:(
And more boring is also hardcore.
Let me tell you how much i HATE the new eco system IT SUCKS AND YOU GET PUNISHED FOR DEFENDING IT'S TERRIBLE
Below when hidden enemies before boss 😂😂😂😂😂😂😂😂😂😂😂😂😂
HAND PUPPET ARE SO ANNOYING, RAAAAAAAHHHHHHHHHHHH🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥
are you a moderator?