8:34 this isn't a random bug. It may be an unintended interaction, but it works this way consistently from my experience playing paradox. The time slow on carbine actually affects the countdown timer of infernus' ult and makes it go off later. His ult didn't go off because you killed him before that slightly extended countdown timer ended.
You can for sure get away with hating on League players in League, no one hates LoL players more than LoL players. The same goes for hating on Lol itself.
Shout out to the Abrams playing the worse in the team, flaming teammates, wishing death on (mid) opponents and then that username to top it off. Couldn't get a better stereotype than this^^
3:22 this is because Paradox 3 is the same as haze 4, it benefits from weapon items. Unlike haze 4 though, both weapon and spirit items count, so you can do some nasty things with mystic shot + improved burst and bullet lifesteal + spirit lifesteal. Spiritual overflow also goes crazy
Disagree because both Haze autos, passive, and ult benefit from the same stats - fire rate and raw damage. And it scales exceptionally with fire rate cause you stack passive faster + benefit from your huge mid-late game mag Paradox 3 ONLY scales off weapon damage and some niche spirit things (spirit scaling doesn't actually scale the 3, but spirit resist shred does). It's why spiritual overflow is still mid on Paradox, because you don't care about the fire rate and Paradox has pretty bad spirit scaling. Especially since it takes about 4 bursts to proc on Paradox to get it in the first place. Tier 4s that I recommend on Paradox are Glass Cannon (huge weapon damage scaling for 3 and you typically are mid-backlining enough and wall provides some "tankiness" ) Frenzy (I generally think it's underrated as he'll, provides a ton of on-card damage and even more tankiness when below half) or Crippling Headshot (it's the most damaging as long as you can hit your shots)
with divine kevlar + veil walker + both shields, you actually have a lot of shield and can reset it in a veil but its a 4 item commitment and also requires playing around the veils
It's fine to just get spirit shield and veil walker since you're doing a ton of hit and run with paradox. It's crazy how good that item combo feels on her.
Nice one Mate. I am not playing atm myself because the skill level is through the ceiling and i cant compete, but I love your Videos. Always fun watching
@ethandafriendly2114 exactly my problem too and let me be honest, hitting heads beeing a must to kill someone with shooting is a big Problem too. I hit bodies while enemys hit only my head.
See a lot of carbine into bomb in this video, especially in lane, which is the inverse of the most effective combo since you can pull out bomb while carbine is charging: bomb for damage amp stack > carbine shot which now deals more damage from the bomb amp > now they're stuck in the bomb for at least one more tick, 2 if they roll badly
16:00 I am a HUGE fan of veil walker on paradox. When paired with combat and enchanters barriers and her other natural shield items, it gives you thousands of HP on a consistent refresh and paradox is the kind of character that can kite and move enough to make use of it.
6:33 paradox ult misses a lot close range because its not shot from the crosshair in the middle of the screen but from the gun wich is a bit left of it. you can clearly see in the slow mo and as infernus is going to the right of the screen it double down on that effect due to "bullet time" as thats not hitscan. thats the same as soldier tf2 (valve again hu) who shoot from the right of the screen. when very close range with paradox you may shooot the ult a bit to the right to compensate. edit: about the infernus ult thats the point of paradox stopping / slowing time. when you hit your 3 the target freeze in time only to continue after the effect. see that as a "pause" not only for the impacted hero but for his competence too.
About armours - I think they tend to be more reliable? Barriers have that nice bonus of giving bonus weapon and spirit whilst they are active and if you ult or carbine with it you can get a bit of bonus damage.
You can see in the shot from when it missed compared to his test that the orb should spawn on the hand, it just spawned behind infernus, something had a hiccup.
You want veil walker, you can stack into the other barriers if you really want, but veil walker is so great for her for engage and survivability, getting those shields mid fight has turned it for me far more often that spirit armor or bullet armor. Paradox is gonna get bursted down even with improved armor and such so you wanna just have an anti burst shield to get away instead of trying to tank the fight with more expensive armor
My Paradox build is a close range one with lots of shields and veilwalker. I’ve found that veilwalker as a sustain item during team fights is very underrated. (Coming from an Archon II player)
Don’t quote me on this but I’m pretty sure the reason your paradox ults weren’t hitting is because you weren’t giving it enough time to target the enemy so it ends up just being wasted. I’ve had this happen a few times with Yamato’s 2 where I immediately click after activating it and it doesn’t do anything and it just ends up being wasted
I really only play paradox so I noticed her ult feels buggier after the 2 rework idk if they changed something with it, but i was getting like 1-2 phantom ults a game hope this is fixed soon.
Yes. Q on Overwatch is our hero's Ultimate ability. Our 4 in a MOBA style game like Smite. Also, I liked Overwatch. Still do, kind of. Watch my betters play the game because I just rage at how bad I am instead of having real fun. I just keep crawling back to the game once or twice a year to do it all over again. 😂☠
Swap not swapping is more common than you think, It's probably the most infuriating thing about maining Paradox. I've been robbed valuable plays because of that bug and speeding up her ult did not fix it.
Source tick bullshittery. One tick the swap is in front of the enemy running at you. The next tick, it's behind the enemy running at you, and as far as hitboxes go they never connect. Is my best guess.
I have no idea if it's confirmation bias or something but I swear to god since the new patch hitboxes just seem so fucked. I swear I'm getting hit around the corner by abilities constantly, ults seemingly bugging out, skill shots missing when you're aimed straight at them, etc. It's been weird
@justsomedude77 hating who? Mast? Love the guys content. Wouldn't these types of comments constitute hate toward the content creator? I'm sorry your brain is the size of a peanut that you find this sort of thing funny 😂😂😂
Paradox isn't as skill intensive as people say she is. The kinetic carbine isn't that hard to hit, cause the projectile travels very fast, and the average range of engagement isn't high enough where you have to considerably lead your shots, and a hit from the carbine pretty much guarantees a swap.
and btw mast 11:20 don t steal the kill to mo krill when he ult thats the whole point of mo killing with his ult grant him a forever stack of HP building him into a tank for the late game. so don t be a dick thats like silencing an ennemi that your beebop has bombed he needs his stacks too.
That isnt how mo and krill works lmao.... Combo:Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health. If they die during combo not if they die TO combo. They gains HP if they die during the channel thats the whole point of the skill. Your team kills them for you and you get insanely tanky Same thing with bebop.. He gains stacks as long as the enemy died within 12s of bomb dealing damage. It has no impact on if the bomb is what kills or not
8:34 this isn't a random bug. It may be an unintended interaction, but it works this way consistently from my experience playing paradox. The time slow on carbine actually affects the countdown timer of infernus' ult and makes it go off later. His ult didn't go off because you killed him before that slightly extended countdown timer ended.
That makes sense, it scuffed the animation so I figured it just broke entirely
Its funny you can extend the duration of an enemy dynamo ult the same way (any hero with a timed ult really)
The time slow on carbine also bugs out Wraith's teleport.
tbh thats kinda a cool interaction
The messages from future mast are funny for no reason lmao
You can for sure get away with hating on League players in League, no one hates LoL players more than LoL players.
The same goes for hating on Lol itself.
Shout out to the Abrams playing the worse in the team, flaming teammates, wishing death on (mid) opponents and then that username to top it off. Couldn't get a better stereotype than this^^
3:22 this is because Paradox 3 is the same as haze 4, it benefits from weapon items. Unlike haze 4 though, both weapon and spirit items count, so you can do some nasty things with mystic shot + improved burst and bullet lifesteal + spirit lifesteal. Spiritual overflow also goes crazy
Disagree because both Haze autos, passive, and ult benefit from the same stats - fire rate and raw damage. And it scales exceptionally with fire rate cause you stack passive faster + benefit from your huge mid-late game mag
Paradox 3 ONLY scales off weapon damage and some niche spirit things (spirit scaling doesn't actually scale the 3, but spirit resist shred does). It's why spiritual overflow is still mid on Paradox, because you don't care about the fire rate and Paradox has pretty bad spirit scaling. Especially since it takes about 4 bursts to proc on Paradox to get it in the first place.
Tier 4s that I recommend on Paradox are Glass Cannon (huge weapon damage scaling for 3 and you typically are mid-backlining enough and wall provides some "tankiness" )
Frenzy (I generally think it's underrated as he'll, provides a ton of on-card damage and even more tankiness when below half) or Crippling Headshot (it's the most damaging as long as you can hit your shots)
Paradox 3 deals spirit damage, but only directly scales with weapon damage. Bullet lifesteal will do nothing because it deals a bullet hit of 0.
with divine kevlar + veil walker + both shields, you actually have a lot of shield and can reset it in a veil but its a 4 item commitment and also requires playing around the veils
It's fine to just get spirit shield and veil walker since you're doing a ton of hit and run with paradox. It's crazy how good that item combo feels on her.
Nice one Mate. I am not playing atm myself because the skill level is through the ceiling and i cant compete, but I love your Videos. Always fun watching
Same, I'm getting 1-10 because I can't aim
@ethandafriendly2114 exactly my problem too and let me be honest, hitting heads beeing a must to kill someone with shooting is a big Problem too. I hit bodies while enemys hit only my head.
Close range swaps currently just phase through enemies. MikaelS has been complaining about it for at least a week
Getting bullet shred resist early after mystic shot is a great damage spike as it does more gun damage with the proc from mystic shot
See a lot of carbine into bomb in this video, especially in lane, which is the inverse of the most effective combo since you can pull out bomb while carbine is charging: bomb for damage amp stack > carbine shot which now deals more damage from the bomb amp > now they're stuck in the bomb for at least one more tick, 2 if they roll badly
16:00 I am a HUGE fan of veil walker on paradox. When paired with combat and enchanters barriers and her other natural shield items, it gives you thousands of HP on a consistent refresh and paradox is the kind of character that can kite and move enough to make use of it.
6:33 paradox ult misses a lot close range because its not shot from the crosshair in the middle of the screen but from the gun wich is a bit left of it. you can clearly see in the slow mo and as infernus is going to the right of the screen it double down on that effect due to "bullet time" as thats not hitscan. thats the same as soldier tf2 (valve again hu) who shoot from the right of the screen. when very close range with paradox you may shooot the ult a bit to the right to compensate.
edit: about the infernus ult thats the point of paradox stopping / slowing time. when you hit your 3 the target freeze in time only to continue after the effect. see that as a "pause" not only for the impacted hero but for his competence too.
About armours - I think they tend to be more reliable? Barriers have that nice bonus of giving bonus weapon and spirit whilst they are active and if you ult or carbine with it you can get a bit of bonus damage.
You can see in the shot from when it missed compared to his test that the orb should spawn on the hand, it just spawned behind infernus, something had a hiccup.
Its impressive how many bugs there were and that you spotted them
You want veil walker, you can stack into the other barriers if you really want, but veil walker is so great for her for engage and survivability, getting those shields mid fight has turned it for me far more often that spirit armor or bullet armor.
Paradox is gonna get bursted down even with improved armor and such so you wanna just have an anti burst shield to get away instead of trying to tank the fight with more expensive armor
Thanks for the upload mastaroni
My Paradox build is a close range one with lots of shields and veilwalker. I’ve found that veilwalker as a sustain item during team fights is very underrated. (Coming from an Archon II player)
Love paradox vids 😊
Just got to work and a mast video drops?? Looks like I'm taking an early lunch
12:54 not going back to kill the last vending machine was a war crime.
4:36 this bug is common with short range swaps. Sometimes it just disappears. 😢
I really want to see some of the hero labs characters. Not seeing many good videos on them. Still up to you its your channel.
7:25 I changed my binds for abilities to be tab q e r, so that might make sense to me lol
let me be your pocket Ivy Mast
you should try melee cancel paradox/abrams it is very fun and flashy
With your active items, how do you bind it to always be highlighting enemies? I see with your Withering Whip. This isn't the case with my settings
In the Keybinds settings there is an option to set items as instant cast. It's the first drop-down in Keybinds in general
@@michaeliccutreb6321 thank you!
Don’t quote me on this but I’m pretty sure the reason your paradox ults weren’t hitting is because you weren’t giving it enough time to target the enemy so it ends up just being wasted. I’ve had this happen a few times with Yamato’s 2 where I immediately click after activating it and it doesn’t do anything and it just ends up being wasted
They made headshot stuff proc with carbine in the latest patch
I really only play paradox so I noticed her ult feels buggier after the 2 rework idk if they changed something with it, but i was getting like 1-2 phantom ults a game hope this is fixed soon.
4:13 Bronny James Jr has been demoted to the G Leagues so he isn’t doing bad in the NBA anymore because he no longer plays in the NBA
mast my beloved!!!
Yes. Q on Overwatch is our hero's Ultimate ability. Our 4 in a MOBA style game like Smite.
Also, I liked Overwatch. Still do, kind of. Watch my betters play the game because I just rage at how bad I am instead of having real fun. I just keep crawling back to the game once or twice a year to do it all over again. 😂☠
how did you set the recoil little dot?
6:20 hit dynamo with the mpreg shot
8:05 clearly kevin use his healing to viscous
Swap not swapping is more common than you think, It's probably the most infuriating thing about maining Paradox. I've been robbed valuable plays because of that bug and speeding up her ult did not fix it.
You might need a monitor that is better with it's colours, darks and sharpness if your depth perception could do with some help
Day 2 of Late Night Mast Gang 🎉
ggs i was haze :)
You got so many bugs in the first 10 mins from the ults missing for no reason goo man I sta healing 300hp
Source tick bullshittery. One tick the swap is in front of the enemy running at you. The next tick, it's behind the enemy running at you, and as far as hitboxes go they never connect. Is my best guess.
What a banger
I have no idea if it's confirmation bias or something but I swear to god since the new patch hitboxes just seem so fucked. I swear I'm getting hit around the corner by abilities constantly, ults seemingly bugging out, skill shots missing when you're aimed straight at them, etc. It's been weird
22:03 idk why, but the fact that you only broke 1 of the breakables tilted me, lmao.
Kindlasti mitte kõigi maitsele, aga see oli vaimukas.
I want to enjoy this game but I'm just no good at it which sucks.
31 seconds no views? bros cooked
Do these comments not get old? Like you do realise no one is laughing with you.
@@chrischavez6780how does it feel to be a hater?
@@chrischavez6780 I am
HAHAHAHAHHA
@justsomedude77 hating who? Mast? Love the guys content. Wouldn't these types of comments constitute hate toward the content creator? I'm sorry your brain is the size of a peanut that you find this sort of thing funny 😂😂😂
Deadlocks a Valve game, league hate is welcomed
you can get away with it in league
Day 145 of asking on behalf of that other guy for Bacchus adc with full mage adc build/attack speed so late game when autoing you become a beyblade
When he calls the paradox nerfs , "quality of life" 🙄
Paradox isn't as skill intensive as people say she is. The kinetic carbine isn't that hard to hit, cause the projectile travels very fast, and the average range of engagement isn't high enough where you have to considerably lead your shots, and a hit from the carbine pretty much guarantees a swap.
Day 6 i believe play some smite pls
and btw mast 11:20 don t steal the kill to mo krill when he ult thats the whole point of mo killing with his ult grant him a forever stack of HP building him into a tank for the late game. so don t be a dick thats like silencing an ennemi that your beebop has bombed he needs his stacks too.
That isnt how mo and krill works lmao....
Combo:Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health. If they die during combo not if they die TO combo. They gains HP if they die during the channel thats the whole point of the skill. Your team kills them for you and you get insanely tanky
Same thing with bebop.. He gains stacks as long as the enemy died within 12s of bomb dealing damage. It has no impact on if the bomb is what kills or not
Alternative video title: Timebot Prime unleashes its chronotrigger on the enemy
I need to learn some of these characters lore wtf is paradox
31 sec no views? bro fell off
i like your videos, but please change the intro music. i beg you