Thanks for sharing, this really helped me with delta robot rigging. Blender can directly control the rotation of the X, Y, and Z axes through the bone option in IK. There seems to be a limit option in the bone --kinematics option of CINEMA 4D, but it doesn't work at all. I hope it can be improved and the rigging function can be made more powerful. There is also corresponding IK in 3dsmax to complete it, which can not only limit the rotation, but also limit the sliding distance in three axes. Very sadly for Cinema 4d users, IK rigging has been forgotten and not updated in many years. No offense to the comparison between software, I just hope that CINEMA 4D will get better and better.
Although using constraints may solve some problems, it is far less convenient and efficient than IK setting. Because the priority of constraints is very abstract and not intuitive enough. If you use IK (ik solver is set to 3d mode), the current cinema 4d bone settings --kinematics --limits (X, Y, Z axis rotation) do not work at all, and the X, Y, Z axis scaling of each bone cannot be set. This is very annoying。 These features are very, very important in mechanical rigging.
Thanks for sharing, this really helped me with delta robot rigging.
Blender can directly control the rotation of the X, Y, and Z axes through the bone option in IK. There seems to be a limit option in the bone --kinematics option of CINEMA 4D, but it doesn't work at all. I hope it can be improved and the rigging function can be made more powerful.
There is also corresponding IK in 3dsmax to complete it, which can not only limit the rotation, but also limit the sliding distance in three axes.
Very sadly for Cinema 4d users, IK rigging has been forgotten and not updated in many years.
No offense to the comparison between software, I just hope that CINEMA 4D will get better and better.
Instead of three or four per month, could we do 15 or 20, minimum of 1:45:00 each. Could that be done? Thanks.
Although using constraints may solve some problems, it is far less convenient and efficient than IK setting. Because the priority of constraints is very abstract and not intuitive enough.
If you use IK (ik solver is set to 3d mode), the current cinema 4d bone settings --kinematics --limits (X, Y, Z axis rotation) do not work at all, and the X, Y, Z axis scaling of each bone cannot be set. This is very annoying。 These features are very, very important in mechanical rigging.