As a Hotzone enjoyer myself, I can confirm, that I lose 80% of 1v1's if enemy is in an off-angle. However, the satisfaction of prefiring someone when you don't even adjust is such a drug, I just can't stop...
Except when the opponent checks you from behind a wall with an interval. You can slice their angle, but then they'll show up there in a few seconds when you're already not looking.
@@theseangle are you talking about lag or that people aren't in the position you just checked and then move back to it after you checked it? Because that happens in real life too, people don't stay in the same place in every situation. They might be jumpy or patrolling or whatever.
The difference between my aim when I was at high silver vs DMG was pretty much just pre-aiming vs just running without really aiming and then reacting. My actual flick aim ability barely changed
You have to use both. It’s not about which one you use more (tho you’ll use what you call phased more). It’s about what you need in that moment. You explained it really well; the later in the round the more uncertainty there is so you need to start hugging the corners of walls more to clear out off angles. But with initial peeks or especially trades you want to treat their location like a hotzone. Any time you’re trying to refrag/trade your teammate you should have looked at your map and then you want to pre aim that spot and go for it.
Completely depends on the situation/round time/info/strat/etc. Also, important note about the "phased" style, you should still be focused on giving tight, quick peeks to certain angles. You will lose more fights against the common angles if you clear them like an off angle.
I see that fake Howl 👀 One thing I think you could have mentioned is the relation to angle advantage. When you have angle advantage, a slower, more methodical tracking the corner approach works better bc you will always see the enemy first. If you have angle disadvantage, going slow is not an option because the enemy will always see you first.
I have very recently gotten used to clearing incrementally and taking calculated risks when swinging and my friends think I'm a god now. Took 1200 hours for me to feel confident doing this
I'll often play ridiculous and creative off angles on ct to abuse hotzone aimers. It works surprisingly well (until they start clearing their angles of course haha)
LMAO very true. The clip I used wasn’t that bad, but it is a mirror image of how most people play CS. XQC is very focused on frequent positions as opposed to possible off-angles and CT tendencies
@@CrusheryCS the clip being fine works in favor for your point, it shows his gameplay style and people are aware of the potential weakness since you described it beforehand
I try to use both - but I lean more towards Hotzoning as I do prefer being at the front of the pack and entrying. But if I'm lurking or in a clutch i slow it down and phase up.
What I like to do when I can't be slow is to shoulder peek or just bait the opponent into revealing their position (they could shoot, run, throw util after seeing you); now that you got their position - you zone them, make them lose their ammo if you can, troll them hard, or in other words maximize your chances of winning the duel (util can help), and that's a free site. I watched a demo of one of my games yesterday, and from the perspective of the enemies I was at three places at once, zoning them hard and being all over the map. That was hilarious how they were focused on me and hesitant of commiting to site while I was far gone. The trick is to allow yourself to switch targets mid-fight, and have three 1v1s at once instead of one 1v3. That allows for more map control which is crucial - they can't flank you. Focusing for too long on an opponent who's there to only waste your time allows his teammates to gain more map control, since there's no opposition. Another rule is to never hesitate and plan your actions branchingly (meaning having plans for everything the opponent CAN do, not just one linear plan); and adapt the plans on the fly. This will make you act proactively and react to things VERY quickly which will win lots of rounds. In other words, make it so that nothing that the opponent does can come out as unpredictable or unexpected on every scale. This goes both sides
Also when entering a site with lots of possible angles, or when defenders smoked your entrance off (imagine entering through Mirage pit), I like to throw a smoke in front of THEIR smoke so that you can leave their smoke without being exposed. Then you can play around your smoke and use it kind of as a wall that you can peek around. Everything I wrote is very useful when Solo Queueing, it allows carrying a team of mediocre players, because just frags/aim can't do that; map control does. Make the opponent hesitant, make them useless even while they're alive, is analogous to fragging them but with less risks. If they don't kill you they will be hesitant to advance forward and take position.
Positioning is calculated by trade kills in game. Leetify is great at giving numerical values to mechanics, but that one is irrelevant for the most part.
I'm phased style. I'm kind of bad on hotzones but for example, I know that on inferno cts have awp. If I'm to pick banana i will try to risk it with wide swing to get awp on car with preaim on that position. I have kind of 50/50, if awp plays car I should get a kill. If he plays near wall, I have a chance of him missing a shot thanks to my wide swing. On the other side, if I want to pick a fight on vertigo on mid as ct I will first take a hotzones like someone is holding an angle from behind a generator but later I will focus more on phased clear, trying to get all off angles
I used to play a ton of quake, so my aim style is heavily influenced by that. That sometimes leads to wild frags (especially with the scout), but ofc it often get's me killed. If i really focus i tend towards phasing.
I play both aiming styles. However, the more concentrated i am, the more phased aiming i do, so it depends on what i do more. However, i probably still do, on average, more hotzone aiming
@@CrusheryCS I see, which one do you mainly use? I typically use slicing the pie to clear angles then hard preaiming on the common spots that players hold.
I couldn't possibly imagine this type of a video for any other sort of game. CS players have boiled down the game to such mathematics that they have formed a general formula and exploitative explanations for every single sightline in a map for something as basic as looking. You ask this outro question so casually, personally I need to say, I just check my corners dude.
Now that you mention it, I've just been 🦧ing the hotzones for everything. Come out long? Just stare at the corner and pray they haven't crossed yet. Coming out B but i heard a guy car? Aimlock that shitter through the wall and die when he is in an off-angle while strafing me with an mp3 because my "aimlock" was off by a bit. Don't even consider the guy coming up the B ramp, just trying to get my one 😂. I use phased in Valorant for basically everything, not sure why i play CS like i did 10 years ago. Thank you for this video 😎 I'll give it more thought going forward, at least until it is second nature in this game.
Is there like, a community glossary or smth? Coming from the fgc with infil's 16 game glossary, feels weird that cs doesnt(?) have something similar, despite having such a huge community. Are there just not enough things besides maybe callouts to warrant it?
@deadfromhell1235 I guess I'm just thinking about it from the fgc perspective, where people regularly play together in person and travel, so different game communities just all use the same terminology so we can all understand each other. For online only games, it makes sense it's way more segregated, and top players don't/won't talk and share ideas cuz they're all on different teams and shit. Tho, ig coaches fill that strategy/game knowledge role in improving for the players
@@altokia2724 Well they don't when they are on opposite teams of course, but there is always roster changes. Coaches and players swap teams, meet new teammates, make their gameplans with them. Experience is at this point shared throughout all old teams.
phased most the time but when a particular read comes up to preaim someone hotzone, but sometimes i have a bad habit of autopiloting a loose hotzone style where im not really aiming probably, something i have to fix
As a Hotzone enjoyer myself, I can confirm, that I lose 80% of 1v1's if enemy is in an off-angle.
However, the satisfaction of prefiring someone when you don't even adjust is such a drug, I just can't stop...
Prefiring people just standing there is better than the free lunch 🥪
stop
Juicers about to flock to this video now
I’m ready for war ⚔️
@@CrusheryCS juicer here. why r u making fun of my friend he has god aim and is the gaming warlord
Tf is a juicer
Except juicers would make fun of him too so wtf are you even implying
AHHHHHH I GOT GOT
In the military "phased" is called "slicing the pie." And it is a very effective strat.
Except when the opponent checks you from behind a wall with an interval. You can slice their angle, but then they'll show up there in a few seconds when you're already not looking.
@@theseangle are you talking about lag or that people aren't in the position you just checked and then move back to it after you checked it? Because that happens in real life too, people don't stay in the same place in every situation. They might be jumpy or patrolling or whatever.
@@Bagginsess How do you call in the military "sub-tick"?
@@noobdestroyer5454 you good brah? Is mentioning a realistic tactic so aggravating to you that you have to seethe?
@@noobdestroyer5454 or are you just joking about peakers advantage?
The difference between my aim when I was at high silver vs DMG was pretty much just pre-aiming vs just running without really aiming and then reacting. My actual flick aim ability barely changed
xqc : why he sayin fuck me for?
You have to use both. It’s not about which one you use more (tho you’ll use what you call phased more). It’s about what you need in that moment. You explained it really well; the later in the round the more uncertainty there is so you need to start hugging the corners of walls more to clear out off angles. But with initial peeks or especially trades you want to treat their location like a hotzone. Any time you’re trying to refrag/trade your teammate you should have looked at your map and then you want to pre aim that spot and go for it.
Completely depends on the situation/round time/info/strat/etc.
Also, important note about the "phased" style, you should still be focused on giving tight, quick peeks to certain angles. You will lose more fights against the common angles if you clear them like an off angle.
I see that fake Howl 👀
One thing I think you could have mentioned is the relation to angle advantage.
When you have angle advantage, a slower, more methodical tracking the corner approach works better bc you will always see the enemy first.
If you have angle disadvantage, going slow is not an option because the enemy will always see you first.
exactly what i was gonna post, the inferno top mid example might already be hard to "phase" at least as close to the corner as he was
I have very recently gotten used to clearing incrementally and taking calculated risks when swinging and my friends think I'm a god now. Took 1200 hours for me to feel confident doing this
Don't talk shit about my jooser
I'll often play ridiculous and creative off angles on ct to abuse hotzone aimers. It works surprisingly well (until they start clearing their angles of course haha)
The xqc clip wasnt even that bad. You should do a utility video and show the xqc molly/flash fail and friendly fire kill clip
LMAO very true. The clip I used wasn’t that bad, but it is a mirror image of how most people play CS. XQC is very focused on frequent positions as opposed to possible off-angles and CT tendencies
@@CrusheryCS the clip being fine works in favor for your point, it shows his gameplay style and people are aware of the potential weakness since you described it beforehand
I try to use both - but I lean more towards Hotzoning as I do prefer being at the front of the pack and entrying. But if I'm lurking or in a clutch i slow it down and phase up.
>Rarifag
>Entry
Checks out.
What I like to do when I can't be slow is to shoulder peek or just bait the opponent into revealing their position (they could shoot, run, throw util after seeing you); now that you got their position - you zone them, make them lose their ammo if you can, troll them hard, or in other words maximize your chances of winning the duel (util can help), and that's a free site.
I watched a demo of one of my games yesterday, and from the perspective of the enemies I was at three places at once, zoning them hard and being all over the map.
That was hilarious how they were focused on me and hesitant of commiting to site while I was far gone.
The trick is to allow yourself to switch targets mid-fight, and have three 1v1s at once instead of one 1v3. That allows for more map control which is crucial - they can't flank you.
Focusing for too long on an opponent who's there to only waste your time allows his teammates to gain more map control, since there's no opposition.
Another rule is to never hesitate and plan your actions branchingly (meaning having plans for everything the opponent CAN do, not just one linear plan); and adapt the plans on the fly. This will make you act proactively and react to things VERY quickly which will win lots of rounds.
In other words, make it so that nothing that the opponent does can come out as unpredictable or unexpected on every scale.
This goes both sides
Also when entering a site with lots of possible angles, or when defenders smoked your entrance off (imagine entering through Mirage pit), I like to throw a smoke in front of THEIR smoke so that you can leave their smoke without being exposed. Then you can play around your smoke and use it kind of as a wall that you can peek around.
Everything I wrote is very useful when Solo Queueing, it allows carrying a team of mediocre players, because just frags/aim can't do that; map control does.
Make the opponent hesitant, make them useless even while they're alive, is analogous to fragging them but with less risks. If they don't kill you they will be hesitant to advance forward and take position.
i use Leetify to kind of see how my aim improves and every time my aim goes up, my positioning goes down and the opposite
Positioning is calculated by trade kills in game. Leetify is great at giving numerical values to mechanics, but that one is irrelevant for the most part.
I'm phased style. I'm kind of bad on hotzones but for example, I know that on inferno cts have awp. If I'm to pick banana i will try to risk it with wide swing to get awp on car with preaim on that position. I have kind of 50/50, if awp plays car I should get a kill. If he plays near wall, I have a chance of him missing a shot thanks to my wide swing. On the other side, if I want to pick a fight on vertigo on mid as ct I will first take a hotzones like someone is holding an angle from behind a generator but later I will focus more on phased clear, trying to get all off angles
very informative!
Respect for XQC Slander.
I used to play a ton of quake, so my aim style is heavily influenced by that. That sometimes leads to wild frags (especially with the scout), but ofc it often get's me killed. If i really focus i tend towards phasing.
I play both, but probably phase more, usually I phase and only hotzone for important angles, or if I heard an opponent in a certain spot.
nice video bro, whats ur ress?
my man magnificent knife glove combo
not the XQC roast haha
I play both aiming styles. However, the more concentrated i am, the more phased aiming i do, so it depends on what i do more. However, i probably still do, on average, more hotzone aiming
real
I never heard anyone used these terms only heard preaiming and slicing the pie
That’s true! All I’m doing is attempting to make the concepts easy to understand :)
@@CrusheryCS I see, which one do you mainly use? I typically use slicing the pie to clear angles then hard preaiming on the common spots that players hold.
I couldn't possibly imagine this type of a video for any other sort of game. CS players have boiled down the game to such mathematics that they have formed a general formula and exploitative explanations for every single sightline in a map for something as basic as looking.
You ask this outro question so casually, personally I need to say, I just check my corners dude.
😂😅 CS players might be the the most vicious form of nerd. I mainly asked the question to see if people even care about this topic :)
Most underrated cs2 RUclipsr
then that means the 'phased' style is much better to utilize in any given situation
Exactly
Phased when I’m sober hard swap to hotzone when I’m baked
Now that you mention it, I've just been 🦧ing the hotzones for everything. Come out long? Just stare at the corner and pray they haven't crossed yet. Coming out B but i heard a guy car? Aimlock that shitter through the wall and die when he is in an off-angle while strafing me with an mp3 because my "aimlock" was off by a bit. Don't even consider the guy coming up the B ramp, just trying to get my one 😂. I use phased in Valorant for basically everything, not sure why i play CS like i did 10 years ago. Thank you for this video 😎 I'll give it more thought going forward, at least until it is second nature in this game.
I'm full pre aiming and lose most fights to someone who is close to the angle so I skipped where they are.. should train to phase more
Is there like, a community glossary or smth? Coming from the fgc with infil's 16 game glossary, feels weird that cs doesnt(?) have something similar, despite having such a huge community.
Are there just not enough things besides maybe callouts to warrant it?
Doesn’t exist in cs because of the battles between regions. In CS, we can’t even agree on callouts internationally (in English)
@CrusheryCS that makes sense. With each community being so large and having so many languages, it'd be a miracle if anything was consistent lol.
@@altokia2724 Tho technically it is consistent, bcs you only play with people from your region, so the callouts are almost always the same
@deadfromhell1235 I guess I'm just thinking about it from the fgc perspective, where people regularly play together in person and travel, so different game communities just all use the same terminology so we can all understand each other. For online only games, it makes sense it's way more segregated, and top players don't/won't talk and share ideas cuz they're all on different teams and shit. Tho, ig coaches fill that strategy/game knowledge role in improving for the players
@@altokia2724 Well they don't when they are on opposite teams of course, but there is always roster changes. Coaches and players swap teams, meet new teammates, make their gameplans with them. Experience is at this point shared throughout all old teams.
is that a new knife glove combo Crush? 👀
I swapped skins with a few friends for a week :) I’m really liking this new look though
phased most the time but when a particular read comes up to preaim someone hotzone, but sometimes i have a bad habit of autopiloting a loose hotzone style where im not really aiming probably, something i have to fix
really nice
I do all this, but I still suck at hitting the enemies.
Definitely more phased, although my mouse movement can be awkward to watch
🗿
Where can i find ur cs2 settings?
third style: Rush B Cyka blyat!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I’m the style that buys SMGs and Tec-9s every round and hope my team carries me.
p10 is actually good for peaking angles
i preaim to where only where they can peek never staring at the wall for no reason
XQC just joined navi don't you know?
welp, thats a sub
winston main cant aim
To be fair fair xqc was a pro, just not of an actual game 😂
omE
btw good vid sent it to a friend of mine who is kinda new, good u kept it short
Ridiculous naming. Hotzones and Phased lol.
Why? Seems fitting to me 😅
@@CrusheryCSagreed
Prefiring is more intuitive, phased is alright but smoothing is better@@CrusheryCS
you gotta change that AK47 skin does NOT match the skins brother
The glove and the knife isn’t mine, so that would explain the clash 😅
xQc lost to a whale