Honestly I think security breach’s pizza plex being so “lively” is main reason the game isn’t scary. Imagine if the game went for a more liminal space feel. Like the game felt like you were inside a target at 3am with nobody else in it. That sorta desolate feeling would have worked amazingly in the game’s favour and would’ve given it a on edge atmosphere
Overall from what I’ve heard, RUIN fixed (nearly) all the issues. Open world is darker and scarier, it’s got less glitches, the open world is no longer big and empty
Honestly, yall haters have no idea what the eyes of a young one look like. (I act kinda like a kid tbh) In your eyes, a dark, scary place would probably be scarier to you. But we "kids" know what we're up against and would try to think of a plan. However, with the storyline of being there before AND after closing hours, the safe place is now the place of your doom. Think about it- false security is what makes horror truly scary. Also the pizzaplex is a new take on children's entertainment during open hours, so just like every other entertainment based horror game: THIS IS WHAT YOU ASKED FOR.
I think FNAF1’s strongest points are its atmosphere and resource management aspects. The second point especially: there’s a conflict between the two objectives of defending yourself now and conserving your power to be able to defend yourself later. That conflict caused me endless stress and nervousness when I first played, and the creepy atmosphere made it even worse.
If you like the concept of resource management and having to make decisions whether to defend yourself now and expend resources or save them for later and defend yourself later, which makes you feel more vulnerable at the moment... check out the resident evil franchise. Particularly RE1 remastered.
I'm surprised you didn't mention the voice acting for SL. All the voices fit the characters and designs perfectly. It's hard to imagine what the game would be without it.
MY OPINIONS: FNAF 1 - i think my favourite part of fnaf 1 is the animatronic design. i know a lot of people just dont find the fnaf 1 animatronics scaryat all, but i think they perfectly walk the line between being not so over the top in scariness that it doesnt make any sense for them to be kids attractions, but when placed in the context of the gameplay and when shown standing behind the fuzzy glitching cameras, they are actually really creepy. i think its kinda a mixture of the teeth and the eyes, along with the huge bulky body parts. FNAF 2 - i think the music box mechanic is the best thing about this game because it adds a constant level of pressure. of course fnaf naturally already has pressure from the onslaught of animatronics, but i think after a while the feeling of that kinda wears off because you just get into a gameplay loop that works, but i think the music box mechanic kinda keeps this feeling going in fnaf 2. it feels like it runs down so fast, and winds back up so slow, while all you can think about is how you need to get off the cameras as soon as possible. FNAF 3 - in the previous two games, while newer players use the cameras a lot to track the movement of the animatronics, by the later nights you kind of just ignore the cameras and block the animatronics when they get to your doors, taking out a lot of the immersion that comes from trying to keep track of them as they dart around the rooms. fnaf 3, having just one animatronic creates a much greater feeling of actually chasing springtrap around the cameras, trying to predict his movements, using audio lures to try to lure him away, etc. FNAF 4 - i think the scariness of this game is its best factor. this links in heavily with the audio based gameplay. something about the idea of standing at your door whilst trying to listen for the breathing of a giant terrifying beast just fills me with so much dread. the animatronics themselves are equally terrifying, and i still think nightmare fredbear is the scariest character in the game. hes just so huge, tattered and decaying, teeth everywhere. the end of night cutscenes are also weirdly eerie, its like you can feel that youre playing out the last few days of crying child's life. FNAF SL - i think everything about baby in this game is just amazing. baby is kind of hyped up throughout the early stages of the game, and after you are introduced to her, you start to view her very differently, changing as the game progresses. character progression in animatronics is something never seen again within the games themselves, at least not until security breach. the twist that baby was actually luring you to the scooping room to get scooped is also shocking. baby is just a great character overall FFPS - the contrast between the fun, ridiculous and lighthearted gameplay of the simulator part against the stress and realism of the nights is great in this game. normally fnaf just thrusts you immediately back into the next night, stifling your happiness with more dread, but pizzeria sim actually gives you time to rest and be happy for a while. i know its just one thing, but i also love the fact that you actually bring the animatronics in yourself. it makes you feel more responsible for what youre having to go through each night. UCN - this is my favourite fnaf game, and i think the best way i can explain why is how unique each of the characters mechanics are. its not just 50 animatronics chasing you through the cameras and knocking on your doors, they all have their own roles and things they do, which can create insanely technical gameplay as the difficulty ramps up. im not near good enough to do 50/20 mode, but i can imagine how cool it would feel to be blocking everything off, pressing keys and clicking things all over the screen to fend off 50 animatronics on max difficulty. the game has so much room for strategising, and i think its the most replayable fnaf game. FNAF HW - the scale. this ranges from the size of the animatronics themselves, to the huge gaping vents of fnaf 2 which seemed so small in the non vr version. it makes you feel so small, so vulnerable and exposed. the game really goes all out at points, making literally nowhere feel safe. on the main menu screen? foxy right behind you. in the ingame menu? glitchtrap laughing and waving in the corner. just completed a night? you might get jumpscared on the prize box. it wouldve been scary no matter what, being a vr game, but they really went the extra mile. FNAF SB - i know a lot of people hate the atmosphere of this game as it makes it less scary, but i think people ignore just how cool the atmosphere is. out of any game ive seen, it has one of the coolest atmospheres, not only capturing the feeling of old arcade locations perfectly but improving it, making it feel futuristic aswell. i dont really care how much it takes away from the fear factor, its still awesome.
Here’s my opinions: FNAF 1: The mystery of it all FNAF 2: The way how it kickstarted how lore would be shown in the franchise FNAF 3: Purple Guy FNAF 4: The gameplay with the core 4 is very fun to me, I like how there’s no luck needed SL: the custom night PS: Candy Cadet UCN: the challenge HW: Glitchtrap and Grimm Foxy are some of my favorite characters SB: DJ Music Man, or more broadly, how each animatronic is more characterized
My opinions: Fnaf 1. I love how mysterious everything is. We didn't know the lore back then, the only thing we got were some newspaper clippings and Golden Freddy. You don't know who killed the kids, or why, or if the suits are actually possesed. 2. I like how there's no more power management. A lot less stressful to play. 3. Springtrap is the coolest animatronic in the series, and I also like how there's 2 endings. 4. It's a unique departure from the formula, and the story is self contained. Kid gets brain damage, has nightmares, then dies. You don't need to play the other games to understand. Fnaf world: Fun little story, hidden darkness. I like the callbacks to Scotts other stuff. SL. I like how the animatronics have personality and talk to you. Makes them seem more malicious than anyone else. Pizzaria Simulator: Perfect ending. The children are at peace and William burns in hell. You can end here and pretend nothing else happens. UCN: its FREE! I have no complaints with a free game. Fnaf VR: The animatronics are in the room with you. That's scary. Security Breach: Each character has a distinct personality, and the scrapped animatronics are cool. Montys death roll jumpscare is AWESOME. Ruin: Made security breach scary and retconned Burn Trap. Fnaf AR: Thank god, Shadow Bonnie wasn't forgotten. Shadow Freddy was though :(
My choices: Fnaf 1: Power Outage Fnaf 2: Animatronics too Fnaf 3: Lore Fnaf 4: Scariness World: Absolute everything Fnaf 6: The ending (perfect) Ucn: Replayability (probably misspeled it) and the difficulty Help Wanted: VR game AR: Absolute nothing (jk, the skins) Security Breach: Uhhhh... Map bot? What about Sister Location? I dont really know. maybe the lore again? What about the ending? I have no idea.
For me in almost all the games is the sound design,but going game by game: 1- For me is that its the one that nails the atmosphere the most,you feel like you shouldn't be there and its really eerie 2- The animatronics are great and it has some different looking jumpscares which i really like,even if not all the animations are the best 3- Springtrap(i also like how the screen covers only part of the screen,idk why) 4- The room atmosphere is really great and really tense,and while the gameplay could be a little better i think is really good World- It's charming i guess?(and it's also pretty damn good) SL- Well...i like some parts of the lore,and baby,Ballora and ennard are cool characters PS- The atmosphere and gameplay(mostly),i even wish the salvage sections were a thing in other games UCN- The voice lines are great,i specially love that some characters are given a lot of personality on them,is just a shame that not all of them have it Help Wanted- The idea is pretty damn good even thought i haven't played it SB- I always like to see animatronics with their own personality and i think this game nails it,other than that the map looks amazing.
Very cool choices. Here’s mine Fnaf 1: the Easter eggs and secrets Honestly these are really cool. You got stuff like Bonnie staring into the camera in parts & service,the newspaper clippings,the crying child posters on cam 4. These are very spooky Easter eggs that can catch you off guard on your first play-through if encounter one. I really wish fnaf games would be filled with random Easter eggs again since a lot of them lead to interesting theories. Fnaf 2: the camera ambience As much as I like the chaos of fnaf 2 it honestly makes me sad you probably wouldn’t hear this. It’s a ambiance that plays when looking on the cameras and it’s honestly great,gives me the vibe of being in a dark building with the sounds of air conditioners being heard in the distance as they make the building colder and colder (this ambiance can also be heard in the first cutscene of fnaf world) Fnaf 3: springtrap’s lore Yeah I agree with you. Springtrap not only has a great design but the lore behind him is honestly creepy,with him being a child murder who hides and watches from the shadows. Only makes him creepier in the actual gameplay. Honestly I’m sad how the ghost story that was fnaf 1-3 got abandoned after fnaf 4,with the series introducing remnant and other goofy concepts. (I’m aware this is probably a hot take on remnant but I think remnant kinda takes away from the paranormal aspects of this series) I kinda miss when the story was just haunted animatronics. Fnaf 4: the atmosphere Idk if atmosphere if the right word (don’t correct me if me I’m wrong) but honestly something creeps me out about how most of fnaf 4’s gameplay is just,flashing your light at random spots,as if your waiting for something to appear. Kinda spooks me. Fnaf world: the designs The designs are cute and I can appreciate that :) Sister location: the facility I like to picture this: Your walking around an office building (idk why but I always imagined that there’s a office building above the sister location facility,where people register appointments for renting animatronics for their kid’s birthday party) everything seems normal,just other workers talking and answering calls,but then you go down the elevator. gone are the chatter of other workers. You are now in a cold and very dark facility underground,where metal face splitting human-like animatronics crawl around. They act like your friends but really they’re just using you for a bigger purpose,maybe even just planning to kill you randomly. Only thing you have is your light. the deeper you go,the farther you are away from the elevator,meaning if an animatronic decides to attack,you’d have to run as fast as you can to the elevator or else they’ll find you and drag you to the scooping room. This is kind of the vibes I get from sister location and that’s what I like about it. Pizzeria simulator: the gameplay The gameplay of one the creepiest in the series. The salvage sections are so creepy with how animatronics will silently move and you have to keep an eye on them. And the actual nights are very creepy. Just having these two massive vents next to you,with stuff like your flashlight randomly flashing at times. Its honestly creepy. I’m excited to see if he’ll wanted 2 will have this in VR UCN: the voice lines These voice lines are so good. They give so much character to these animatronics and i honestly love it Help wanted: the VR experience Playing fnaf 1-3 in VR is so terrifying and I love it Security breach: the pizzaplex Yeah I agree with you pizzaplex is so big and fun to explore. I really like it
I don’t think your take on Remnant is as controversial as you think. At least among my friends who know a lot about FNAF, the lore shift with the books and Remnant is widely disliked
@@treyebillups8602 i agree, things like remnant start making the lore way too technical. it does explain some weird stuff, like how micheal is able to survive after getting scooped, but its just too specific for my liking.
sister location's facility is actually underneath william afton's house, but its very likely theres another entrance. other people have worked there, and its not like theyll all be entering through afton's secret back entrance, so there probably is an office building or something like that.
For me, Springtrap in FNAF 3 is such a brilliantly executed character design that it honestly terrifies me every single time I see it. I feel like you can eventually get used to the jumpscares in other FNAF games, but for some reason Springtrap's is so understated that it's still the scariest to me, especially when you know this animatronic holds the body of the Purple Guy...you know...the dude that was out here murdering kids. Just the idea of this decomposing, moss-green bunny man who has a permanent smile etched onto his face walking up to me while staring at me with those vacant, sinister eyes is extremely unsettling. Like, I have seen playthroughs of these games, but it was FNAF 3 that made me say, "Yeah, I am NOT playing these myself at any point. Way too scary for me." Actually scratch that, it was Withered Bonnie in FNAF 2 that made me decide to never play these. That thing freaks me out almost as much as Springtrap. I don't want any of ya'll animatronics near me. In the early games the security guards should have taken metal baseball bats to work. They can't get you if you smash them to pieces. XD lol Nice video! Best wishes and God bless you.
What I like about each fnaf game 1: The mystery and the unique atmosphere and animatronics and Golden Freddy and the power outages and checking the cameras 24/7 2: The new set of animatronics and the hard strategies and the fast clicking 3: Springtraps lore and design, and the phantoms and how it narrates more of the FNAF lore and how we learn purple guy is springtrap 4: The feeling of knowing something is under your bed or in the hallway and constantly checking everywhere SL: The talking animatronics and the fun tasks given FFPS: The new animatronics and salvaging UCN: The cutscenes HW: The 3d version of the original games and VR SB: Absolutely nothing
My Choice: Fnaf 1: The Gameplay Fnaf 2: The Animatronics Fnaf 3: The Lore Fnaf 4: The Scariness Sister Location: The Gameplay Pizzeria Simulater: The Salvaging Ucn: The Challenges Help Wanted: Glitchtrap Security Breach: The Personalities Security Breach Ruin: The Jumpscares Help Wanted 2: The Mechanics
See, this is what we need in the community. We need just some general positivity when it comes to the games instead of people complaining about how terrible the characters and the lore are.
Things I like about all of the games: (Except anything past UCN) FNaF: The atmosphere and the different animatronic patterns, FNaF 2: My personal favorite game, but I like the gameplay loop. FNaF 3: I hate this game but that Marionette jumpscare is one of the greatest in the series. FNaF 4: The return of game crashing enemies to punish the player. FNaF SL: The dark parts of the story. FNaF PS: I like watching a small restaurant grow. FNaF UCN: The fixes they made to Springtrap and Foxy's jumpscares.
My opinion! Fnaf 1: the atmosphere fnaf 2: Mangle fnaf 3: the watermelon animatronics Fnaf 4: LOREEEE! Fnaf Sister location: The designs of the animatronics: Fnaf 6/Pizzeria sim: the tycoon segment Fnaf UCN: Please insert 5 coins! Fnaf world: The cool art style Security breach: MUSIC MANNN!
idea of mine of why the pizzaplex was run down in Ruin is because when Gregory did escape the animatronics went back to there usual jobs. including performing. once the kids saw them that kinda ruined there reputation (also the missing Freddy) even after they tried replacing Freddy with another Freddy it didn't really matter. after a while the whole place was left behind and the animatronics withered away
1:20 11 animatronics Toy Freddy Toy Bonnie Toy chica Withered Freddy Withered Bonnie Withered Chica Withered Foxy Puppet Balloon boy Mangle Withered golden Freddy
ucn is good and it is challenging for new players. How ever it is widely regarded that sister location 10/20 is harder than 50/20 mainly due to the fact that there's alot of cheese in ucn.
Now, for what I love about each FNAF game FNAF 1: Bonnie. Him being an outlier in the main 4 really makes him creepy af. FNAF 2: The Withereds (including Mangle) FNAF 3: Watermelon Chica (I’m serious) FNAF 4: Atmosphere FNAF SL: Voice acting FNAF PS: Also Voice Acting UCN: Voice acting, again… FNAF HW: Setting. It just does it the best because it feels like you are inside these locations physically. FNAF SB: The fact you can destroy Glamrock Chica and make her screech for the rest of the game. I just find that funny tbh. FNAF SB RUIN: Nothing about it interests me. It’s just a walking simulator with the same repetitive tasks over and over and over again until the endgame. FNAF World: The silliness :p
What I like about every FNAF game is FNAF 1 - The very spooky atmosphere and sound design FNAF 2 - The fact that it’s very challenging and the vast amount of animatronics makes it more stressful FNAF 3 - Springtrap, I love Springtrap and he’s one of my all time favorite characters in the series FNAF 4 - The fact that it doesn’t take place in a restaurant but in a kid’s bedroom, That’s really creative and cool, I also love the designs of the Nightmare animatronics FNAF SL - The setting and lore, The fact it takes place underground is really cool and I love the Funtime animatronics, Funtime Freddy is one of my top 10 favorite characters in the series, I love the voice acting too FNAF 6 - The ending is very awesome and an amazing conclusion to the Afton era FNAF Help Wanted - The VR experience is terrifying and I love the minigames FNAF SB - The Pizzaplex is the best map in the series in my opinion and the characters like the Glamrock animatronics and the Daycare Attendant are amazing and are among some of my favorites in the series, I love their designs and voices and pretty much everything about them, I love that they have so much character to them FNAF Ruin - I love that they brought back the scary atmosphere from older FNAF and the relationship between Cassie and Roxy is so heartwarming and I want to see more of these 2 in the future
Fnaf is 9 years old not 12 years, idk I always think its 12 sorry 🤣
Lol
I always thought it was 12 too
I guess It makes sense cuz there are 12 games.
Lol alg
@@spidey645bro there are literally only 9 games
Honestly I think security breach’s pizza plex being so “lively” is main reason the game isn’t scary. Imagine if the game went for a more liminal space feel. Like the game felt like you were inside a target at 3am with nobody else in it. That sorta desolate feeling would have worked amazingly in the game’s favour and would’ve given it a on edge atmosphere
Yeah
Overall from what I’ve heard, RUIN fixed (nearly) all the issues. Open world is darker and scarier, it’s got less glitches, the open world is no longer big and empty
IRL the pizzaplex wouldn't have so many lights still on after closing hours
Honestly, yall haters have no idea what the eyes of a young one look like. (I act kinda like a kid tbh)
In your eyes, a dark, scary place would probably be scarier to you. But we "kids" know what we're up against and would try to think of a plan.
However, with the storyline of being there before AND after closing hours, the safe place is now the place of your doom. Think about it- false security is what makes horror truly scary.
Also the pizzaplex is a new take on children's entertainment during open hours, so just like every other entertainment based horror game: THIS IS WHAT YOU ASKED FOR.
@@AdrieneTheDarkestHorse if you put it that way that’s a whole new way of being terrifying than any other FNAF game that’s a great point of view
I think FNAF1’s strongest points are its atmosphere and resource management aspects. The second point especially: there’s a conflict between the two objectives of defending yourself now and conserving your power to be able to defend yourself later. That conflict caused me endless stress and nervousness when I first played, and the creepy atmosphere made it even worse.
If you like the concept of resource management and having to make decisions whether to defend yourself now and expend resources or save them for later and defend yourself later, which makes you feel more vulnerable at the moment... check out the resident evil franchise. Particularly RE1 remastered.
I'm surprised you didn't mention the voice acting for SL. All the voices fit the characters and designs perfectly. It's hard to imagine what the game would be without it.
MY OPINIONS:
FNAF 1 - i think my favourite part of fnaf 1 is the animatronic design. i know a lot of people just dont find the fnaf 1 animatronics scaryat all, but i think they perfectly walk the line between being not so over the top in scariness that it doesnt make any sense for them to be kids attractions, but when placed in the context of the gameplay and when shown standing behind the fuzzy glitching cameras, they are actually really creepy. i think its kinda a mixture of the teeth and the eyes, along with the huge bulky body parts.
FNAF 2 - i think the music box mechanic is the best thing about this game because it adds a constant level of pressure. of course fnaf naturally already has pressure from the onslaught of animatronics, but i think after a while the feeling of that kinda wears off because you just get into a gameplay loop that works, but i think the music box mechanic kinda keeps this feeling going in fnaf 2. it feels like it runs down so fast, and winds back up so slow, while all you can think about is how you need to get off the cameras as soon as possible.
FNAF 3 - in the previous two games, while newer players use the cameras a lot to track the movement of the animatronics, by the later nights you kind of just ignore the cameras and block the animatronics when they get to your doors, taking out a lot of the immersion that comes from trying to keep track of them as they dart around the rooms. fnaf 3, having just one animatronic creates a much greater feeling of actually chasing springtrap around the cameras, trying to predict his movements, using audio lures to try to lure him away, etc.
FNAF 4 - i think the scariness of this game is its best factor. this links in heavily with the audio based gameplay. something about the idea of standing at your door whilst trying to listen for the breathing of a giant terrifying beast just fills me with so much dread. the animatronics themselves are equally terrifying, and i still think nightmare fredbear is the scariest character in the game. hes just so huge, tattered and decaying, teeth everywhere. the end of night cutscenes are also weirdly eerie, its like you can feel that youre playing out the last few days of crying child's life.
FNAF SL - i think everything about baby in this game is just amazing. baby is kind of hyped up throughout the early stages of the game, and after you are introduced to her, you start to view her very differently, changing as the game progresses. character progression in animatronics is something never seen again within the games themselves, at least not until security breach. the twist that baby was actually luring you to the scooping room to get scooped is also shocking. baby is just a great character overall
FFPS - the contrast between the fun, ridiculous and lighthearted gameplay of the simulator part against the stress and realism of the nights is great in this game. normally fnaf just thrusts you immediately back into the next night, stifling your happiness with more dread, but pizzeria sim actually gives you time to rest and be happy for a while. i know its just one thing, but i also love the fact that you actually bring the animatronics in yourself. it makes you feel more responsible for what youre having to go through each night.
UCN - this is my favourite fnaf game, and i think the best way i can explain why is how unique each of the characters mechanics are. its not just 50 animatronics chasing you through the cameras and knocking on your doors, they all have their own roles and things they do, which can create insanely technical gameplay as the difficulty ramps up. im not near good enough to do 50/20 mode, but i can imagine how cool it would feel to be blocking everything off, pressing keys and clicking things all over the screen to fend off 50 animatronics on max difficulty. the game has so much room for strategising, and i think its the most replayable fnaf game.
FNAF HW - the scale. this ranges from the size of the animatronics themselves, to the huge gaping vents of fnaf 2 which seemed so small in the non vr version. it makes you feel so small, so vulnerable and exposed. the game really goes all out at points, making literally nowhere feel safe. on the main menu screen? foxy right behind you. in the ingame menu? glitchtrap laughing and waving in the corner. just completed a night? you might get jumpscared on the prize box. it wouldve been scary no matter what, being a vr game, but they really went the extra mile.
FNAF SB - i know a lot of people hate the atmosphere of this game as it makes it less scary, but i think people ignore just how cool the atmosphere is. out of any game ive seen, it has one of the coolest atmospheres, not only capturing the feeling of old arcade locations perfectly but improving it, making it feel futuristic aswell. i dont really care how much it takes away from the fear factor, its still awesome.
Lmao nobady reading that
U forgot FNAF world
I ain’t readin allat 🔥🔥🗣️🗣️💯💯🗿🗿
I genuinely hate the music box tho
why music box tho
Been saying the same thing about SB. I never hated it but actually playing it was so much better
I like the faceplates in SL, I jus like the way they move an flow to reveal the endo inside the animatronics
Here’s my opinions:
FNAF 1: The mystery of it all
FNAF 2: The way how it kickstarted how lore would be shown in the franchise
FNAF 3: Purple Guy
FNAF 4: The gameplay with the core 4 is very fun to me, I like how there’s no luck needed
SL: the custom night
PS: Candy Cadet
UCN: the challenge
HW: Glitchtrap and Grimm Foxy are some of my favorite characters
SB: DJ Music Man, or more broadly, how each animatronic is more characterized
My opinions:
Fnaf 1. I love how mysterious everything is. We didn't know the lore back then, the only thing we got were some newspaper clippings and Golden Freddy. You don't know who killed the kids, or why, or if the suits are actually possesed.
2. I like how there's no more power management. A lot less stressful to play.
3. Springtrap is the coolest animatronic in the series, and I also like how there's 2 endings.
4. It's a unique departure from the formula, and the story is self contained. Kid gets brain damage, has nightmares, then dies. You don't need to play the other games to understand.
Fnaf world: Fun little story, hidden darkness. I like the callbacks to Scotts other stuff.
SL. I like how the animatronics have personality and talk to you. Makes them seem more malicious than anyone else.
Pizzaria Simulator: Perfect ending. The children are at peace and William burns in hell. You can end here and pretend nothing else happens.
UCN: its FREE! I have no complaints with a free game.
Fnaf VR: The animatronics are in the room with you. That's scary.
Security Breach: Each character has a distinct personality, and the scrapped animatronics are cool. Montys death roll jumpscare is AWESOME.
Ruin: Made security breach scary and retconned Burn Trap.
Fnaf AR: Thank god, Shadow Bonnie wasn't forgotten. Shadow Freddy was though :(
Bro really said “20/50 mode” 💀
Imo the best part of fnaf 6 is the ending, hardest monologue of all time
Fnaf 1: Atmosphere
Fnaf 2: Animatronics
Fnaf 3: Lore
Fnaf 4: Jumpscare
SL: Gameplay
FFPS: Balance of everything
UCN: Challenges
VR: Everything
AR: Skins
SB: Nothing
Ruin: Personalities
security breach is sick wym
@@beepduckong it wasn't even bad
Security breach for its graphics
Like sb or not that's pretty unfair
SB: World Building
My choices:
Fnaf 1: Power Outage
Fnaf 2: Animatronics too
Fnaf 3: Lore
Fnaf 4: Scariness
World: Absolute everything
Fnaf 6: The ending (perfect)
Ucn: Replayability (probably misspeled it) and the difficulty
Help Wanted: VR game
AR: Absolute nothing (jk, the skins)
Security Breach: Uhhhh... Map bot?
What about Sister Location? I dont really know. maybe the lore again? What about the ending?
I have no idea.
For me in almost all the games is the sound design,but going game by game:
1- For me is that its the one that nails the atmosphere the most,you feel like you shouldn't be there and its really eerie
2- The animatronics are great and it has some different looking jumpscares which i really like,even if not all the animations are the best
3- Springtrap(i also like how the screen covers only part of the screen,idk why)
4- The room atmosphere is really great and really tense,and while the gameplay could be a little better i think is really good
World- It's charming i guess?(and it's also pretty damn good)
SL- Well...i like some parts of the lore,and baby,Ballora and ennard are cool characters
PS- The atmosphere and gameplay(mostly),i even wish the salvage sections were a thing in other games
UCN- The voice lines are great,i specially love that some characters are given a lot of personality on them,is just a shame that not all of them have it
Help Wanted- The idea is pretty damn good even thought i haven't played it
SB- I always like to see animatronics with their own personality and i think this game nails it,other than that the map looks amazing.
I wish Fnaf world was still available, maybe even on consoles. It’s so unique and has always intrigued me
Bro You're so underrated. Just subbed.
Same
"Being the 20/50 mode." as a 50/20 victor that is painful to hear
Very cool choices.
Here’s mine
Fnaf 1: the Easter eggs and secrets
Honestly these are really cool. You got stuff like Bonnie staring into the camera in parts & service,the newspaper clippings,the crying child posters on cam 4. These are very spooky Easter eggs that can catch you off guard on your first play-through if encounter one. I really wish fnaf games would be filled with random Easter eggs again since a lot of them lead to interesting theories.
Fnaf 2: the camera ambience
As much as I like the chaos of fnaf 2 it honestly makes me sad you probably wouldn’t hear this. It’s a ambiance that plays when looking on the cameras and it’s honestly great,gives me the vibe of being in a dark building with the sounds of air conditioners being heard in the distance as they make the building colder and colder (this ambiance can also be heard in the first cutscene of fnaf world)
Fnaf 3: springtrap’s lore
Yeah I agree with you. Springtrap not only has a great design but the lore behind him is honestly creepy,with him being a child murder who hides and watches from the shadows. Only makes him creepier in the actual gameplay. Honestly I’m sad how the ghost story that was fnaf 1-3 got abandoned after fnaf 4,with the series introducing remnant and other goofy concepts. (I’m aware this is probably a hot take on remnant but I think remnant kinda takes away from the paranormal aspects of this series) I kinda miss when the story was just haunted animatronics.
Fnaf 4: the atmosphere
Idk if atmosphere if the right word (don’t correct me if me I’m wrong) but honestly something creeps me out about how most of fnaf 4’s gameplay is just,flashing your light at random spots,as if your waiting for something to appear. Kinda spooks me.
Fnaf world: the designs
The designs are cute and I can appreciate that :)
Sister location: the facility
I like to picture this:
Your walking around an office building (idk why but I always imagined that there’s a office building above the sister location facility,where people register appointments for renting animatronics for their kid’s birthday party) everything seems normal,just other workers talking and answering calls,but then you go down the elevator. gone are the chatter of other workers. You are now in a cold and very dark facility underground,where metal face splitting human-like animatronics crawl around. They act like your friends but really they’re just using you for a bigger purpose,maybe even just planning to kill you randomly. Only thing you have is your light. the deeper you go,the farther you are away from the elevator,meaning if an animatronic decides to attack,you’d have to run as fast as you can to the elevator or else they’ll find you and drag you to the scooping room.
This is kind of the vibes I get from sister location and that’s what I like about it.
Pizzeria simulator: the gameplay
The gameplay of one the creepiest in the series. The salvage sections are so creepy with how animatronics will silently move and you have to keep an eye on them. And the actual nights are very creepy. Just having these two massive vents next to you,with stuff like your flashlight randomly flashing at times. Its honestly creepy.
I’m excited to see if he’ll wanted 2 will have this in VR
UCN: the voice lines
These voice lines are so good. They give so much character to these animatronics and i honestly love it
Help wanted: the VR experience
Playing fnaf 1-3 in VR is so terrifying and I love it
Security breach: the pizzaplex
Yeah I agree with you pizzaplex is so big and fun to explore.
I really like it
respect for writing that
Respect for write this
For the SB ruin the best thing is roxy lore and relation ship with cassie
I don’t think your take on Remnant is as controversial as you think. At least among my friends who know a lot about FNAF, the lore shift with the books and Remnant is widely disliked
@@treyebillups8602 i agree, things like remnant start making the lore way too technical. it does explain some weird stuff, like how micheal is able to survive after getting scooped, but its just too specific for my liking.
sister location's facility is actually underneath william afton's house, but its very likely theres another entrance. other people have worked there, and its not like theyll all be entering through afton's secret back entrance, so there probably is an office building or something like that.
“ fnaf 2 has 6 more animatronics than the first game” golden freddy left the chat
For me, Springtrap in FNAF 3 is such a brilliantly executed character design that it honestly terrifies me every single time I see it. I feel like you can eventually get used to the jumpscares in other FNAF games, but for some reason Springtrap's is so understated that it's still the scariest to me, especially when you know this animatronic holds the body of the Purple Guy...you know...the dude that was out here murdering kids. Just the idea of this decomposing, moss-green bunny man who has a permanent smile etched onto his face walking up to me while staring at me with those vacant, sinister eyes is extremely unsettling. Like, I have seen playthroughs of these games, but it was FNAF 3 that made me say, "Yeah, I am NOT playing these myself at any point. Way too scary for me."
Actually scratch that, it was Withered Bonnie in FNAF 2 that made me decide to never play these. That thing freaks me out almost as much as Springtrap. I don't want any of ya'll animatronics near me.
In the early games the security guards should have taken metal baseball bats to work. They can't get you if you smash them to pieces. XD lol
Nice video! Best wishes and God bless you.
What I like about each fnaf game
1: The mystery and the unique atmosphere and animatronics and Golden Freddy and the power outages and checking the cameras 24/7
2: The new set of animatronics and the hard strategies and the fast clicking
3: Springtraps lore and design, and the phantoms and how it narrates more of the FNAF lore and how we learn purple guy is springtrap
4: The feeling of knowing something is under your bed or in the hallway and constantly checking everywhere
SL: The talking animatronics and the fun tasks given
FFPS: The new animatronics and salvaging
UCN: The cutscenes
HW: The 3d version of the original games and VR
SB: Absolutely nothing
I think that with SB will be personalities of the characters but its okey if you dont like it
Springtrap slaps
The best part of FNAF 3 is Springtrap's desing
My Choice:
Fnaf 1: The Gameplay
Fnaf 2: The Animatronics
Fnaf 3: The Lore
Fnaf 4: The Scariness
Sister Location: The Gameplay
Pizzeria Simulater: The Salvaging
Ucn: The Challenges
Help Wanted: Glitchtrap
Security Breach: The Personalities
Security Breach Ruin: The Jumpscares
Help Wanted 2: The Mechanics
See, this is what we need in the community. We need just some general positivity when it comes to the games instead of people complaining about how terrible the characters and the lore are.
Things I like about all of the games: (Except anything past UCN)
FNaF: The atmosphere and the different animatronic patterns,
FNaF 2: My personal favorite game, but I like the gameplay loop.
FNaF 3: I hate this game but that Marionette jumpscare is one of the greatest in the series.
FNaF 4: The return of game crashing enemies to punish the player.
FNaF SL: The dark parts of the story.
FNaF PS: I like watching a small restaurant grow.
FNaF UCN: The fixes they made to Springtrap and Foxy's jumpscares.
Bro "toy chica the favourite-beep"cuaght me off guard💀
the cutscenes in sb and ruin are great
This guy is the definition of underrated.
"Something Borrowed" "Something New"
One of the best FNAF RUclipsrs
Fnaf 2 has 11 animatronics, 15 if you add the easter egg ones
the smoke detector beep at 5:14
My opinion! Fnaf 1: the atmosphere fnaf 2: Mangle fnaf 3: the watermelon animatronics Fnaf 4: LOREEEE! Fnaf Sister location: The designs of the animatronics: Fnaf 6/Pizzeria sim: the tycoon segment Fnaf UCN: Please insert 5 coins! Fnaf world: The cool art style Security breach: MUSIC MANNN!
you deserve better , you are such a good FNaF RUclipsr I'm so happy i found your channel
SPRINGTRAP GOAT
You’re the first person I’ve seen who considers Night 4 of Sister Location to be a plus.
been watching you for 2 weeks, I hope you become big on RUclips
idea of mine of why the pizzaplex was run down in Ruin is because when Gregory did escape the animatronics went back to there usual jobs. including performing. once the kids saw them that kinda ruined there reputation (also the missing Freddy) even after they tried replacing Freddy with another Freddy it didn't really matter. after a while the whole place was left behind and the animatronics withered away
Toy Chica 🤤
I love 20/50 mode :)
Bro this guy is so Underrated definitely Needs more attention
Bro said there are 10 animatronics in fnaf two. And then 2 seconds later said the 11th by name
Fnaf 2 has 11 animatronics
Golden Freddy
Withered bonnie Freddy chica and foxy
Toy bonnie freddy chica
Mangle and balloon boy
Puppet
You forgot shadow bonnie freddy
Endo01
@@fluffmore9103 yeah but they aren’t actual threats so it doesn’t count they aren’t in custom night either
Your mike sounds like the sister location ai voice
Who said my name
1:20 11 animatronics
Toy Freddy
Toy Bonnie
Toy chica
Withered Freddy
Withered Bonnie
Withered Chica
Withered Foxy
Puppet
Balloon boy
Mangle
Withered golden Freddy
Fnaf moment
1:26 we dont talk about toy chica😅😅😅😅
“One of the favourites”
Fair.
Bro is in 2026
Actually fnaf 2 had five more animatronics because you forgot to include golden Freddy in fnaf 1
For FNaF AR I Love..................................................
Fnaf 2 has 14 animal, Tronics, withered, Freddy withered Bonnie withered chica withered foxy withered golden Freddy toy Bonnie toy Freddy toy chica puppet Mangal endo shadow Freddy shadow Bonnie
your so underrated you should have 10000 views
Cool video :)
slappy moment
I got scared when i saw 12 years old. Holy crap
Bro I always get scared cause I’m new
ucn is good and it is challenging for new players. How ever it is widely regarded that sister location 10/20 is harder than 50/20 mainly due to the fact that there's alot of cheese in ucn.
Fnaf 3 is my favorite
This is truly amazing!
Ok, so, the Withered Animatronics in FNAF 2 are in no way related to the original 4. Look at their body shape and you’ll see what I mean.
Now, for what I love about each FNAF game
FNAF 1: Bonnie. Him being an outlier in the main 4 really makes him creepy af.
FNAF 2: The Withereds (including Mangle)
FNAF 3: Watermelon Chica (I’m serious)
FNAF 4: Atmosphere
FNAF SL: Voice acting
FNAF PS: Also Voice Acting
UCN: Voice acting, again…
FNAF HW: Setting. It just does it the best because it feels like you are inside these locations physically.
FNAF SB: The fact you can destroy Glamrock Chica and make her screech for the rest of the game. I just find that funny tbh.
FNAF SB RUIN: Nothing about it interests me. It’s just a walking simulator with the same repetitive tasks over and over and over again until the endgame.
FNAF World: The silliness :p
i think you are a little late buddy
@@LiterallyMe459 I know
Do help wanted 2
Woooooo
3:22 AMONG US AAAAAAAAAAAA
sorry
What I like about every FNAF game is
FNAF 1 - The very spooky atmosphere and sound design
FNAF 2 - The fact that it’s very challenging and the vast amount of animatronics makes it more stressful
FNAF 3 - Springtrap, I love Springtrap and he’s one of my all time favorite characters in the series
FNAF 4 - The fact that it doesn’t take place in a restaurant but in a kid’s bedroom, That’s really creative and cool, I also love the designs of the Nightmare animatronics
FNAF SL - The setting and lore, The fact it takes place underground is really cool and I love the Funtime animatronics, Funtime Freddy is one of my top 10 favorite characters in the series, I love the voice acting too
FNAF 6 - The ending is very awesome and an amazing conclusion to the Afton era
FNAF Help Wanted - The VR experience is terrifying and I love the minigames
FNAF SB - The Pizzaplex is the best map in the series in my opinion and the characters like the Glamrock animatronics and the Daycare Attendant are amazing and are among some of my favorites in the series, I love their designs and voices and pretty much everything about them, I love that they have so much character to them
FNAF Ruin - I love that they brought back the scary atmosphere from older FNAF and the relationship between Cassie and Roxy is so heartwarming and I want to see more of these 2 in the future
nice
Where is Ruin and Ar??
Is there anyone in this world who hates Withered Bonnie? just curious
this guy is going places trust me
you forgot ruin
Fnaf ar:
FNAF AR?
fnaf is around 10-13 years old
No it's 9
2412th
Pickle
How am I so early😂
U forgot FNaF ar
2,193rd viewer and 197th liker and 38th commenter!
1 Like = 1 Balloon Boy Dies LET THE GAMES BEGI-
yo btw you did a editing mistake fnaf is actualy 9 yrs 🤓🤓
lol (:
hi buddy