Thanks for the comment. You know a good build? I haven't found anything better than the roll build and the enchanters tome summoner. Very powerful! Thanks for the comment!
@@GameWithSki The one I recommend is a tanky melee build, but we can also make a better version of a rolling build if you enjoy that style of gameplay. Tanky melee build: Artifacts: Deathcap mushroom and Ironhide amulet are the 2 important ones. For the third artifact I recommend gong/satchel of elixirs/powershaker, but it's flexible and you can use whatever you enjoy for the third slot, as long as your 2 first atifacts are mushroom and iron hide and you have good armor. Armor: I recommend Wither armor, but other good options include Full Metal Armor, Stalwart armor and Renegade armor. Normal versions of Full Meatal Armor, Stalwart armor and Renegade armor also work, along with most other armors that have 35% damage reduction and the correct enchantments, but they will not be as solid as the top 4 armors. COOLDOWN! Regardless what armor you choose, you need to have 1 cooldown enchantment on it to get permanent mushroom and iron hide. rest of the enchantments can be any combination of Potion barrier, Snowball, Chilling, Deflect, cowardice and second cooldown (death barter also works if you have prospector on your bow) Melee: I recommend Double axe or either unique of it. But almost any medium to low speed weapon works as long as it has the right enchantments. Enchantments for melee being Void strike + any combination of Guarding strike, unchanting, crit, committed, weakening, sharpness and leeching (Enigma resonator if you are using a soul weapon and refreshment if you are using potion barrier) The 3 I recommend are Void, Guarding and Unchanting. But you need leeching if you have neither Wither armor or Anima conduit on your bow. Bow: The easiest thing you can get is just any soul bow or soul crossbow with anima conduit. If you get this you never need to worry about shooting your arrows and the anima conduit will heal you constantly as long as you kill mobs. For the other enchantments on the anima conduit bow you can either go for burst bowstring + cooldown shot to reduce your artifact cooldown even further. Or go for the other passive support enchantments, prospector and looting. If you get wither armor for healing you don't necessarily need the anima conduit bow. In that case you can choose a group damage bow such as Imploding crossbow or Bubble burster. Or if you choose a quiver artifact as your third, harp crossbow. Or a single target bow with Winters Touch or unique of the power bows or longbows. Group bows using enchantments like multishot and chain reaction. Harp using infinity for the quiver. Single target bows using overcharge + supercharge. Rolling build: Bow: Winters touch or Bubble Burster with Cooldown shot + Burst bowstring. Third enchantment doesn't matter, but for damage I recommend multishot or chain reaction. Armor: Wither armor. It has Lifesteal aura and 35% damage reduciton. Enchantments for armor are cooldown, death barter, deflect and potion barrier. Cooldown being the most important since your artifacts are even more important in this build than in the melee builds. Death barter and potion barrier are both there only to try and help your build survive mobs with deflect. Deflect on your armor is more important if you use Bubble burster than if you use Winters touch. (Deflect on your armor helps if your bubble burster shots get deflected back towards you by mobs with deflect. Artifacts: 1 feather. cooldown on your armor and burst bowstring + cooldown shot combo makes so that just 1 feather is enough. The other artifacts should be quiver artifacts. All of them having different upsides and downsides. Firework is best for damage and it ignores thorns and deflect, but it gives you just 1. Harpoon quiver is also really good for damage, but it is the most dangerous when it comes to mobs having deflect. Thundering quiver being average damage and slightly less dangerous when facing deflect mobs. Torment quiver requires souls but it ignores thorns and deflect. If you choose Bubble burster as your bow you can also try using aoe artifacts such as sachel of elements, blast fungus and updraft tome. Melee: We have a few options. Soul scythe (normal or unique) with anima conduit for healing and dynamo for boss damage + prospector for death barter to try and save you from deflect mobs. Encrusted Anchor or Vine Whip for good boss damage. Dynamo + prospector. What I like about the tanky melee build is that it's much more flexible than a rolling build. The minimum you need for the melee build to work is any tanky armor with 1 cooldown. Anima conduit on your bow. Any good melee weapon. And mushroom + iron hide amulet. Every upgrade you get for better armors and weapons just makes it better and more reliable. While the rolling builds starts really weak if you don't have the right stuff and you need much closer to the best possible items for it to work reliably in any situation. Summoner build being pretty much the opposite of rolling build. It works ok as long as you have enchanters tome + 2 strong summons. But you can't really do anything to make it strong.
This rolling build does look fun, but I recommend you get a more reliable build as your get closer to +25
Thanks for the comment. You know a good build? I haven't found anything better than the roll build and the enchanters tome summoner. Very powerful! Thanks for the comment!
@@GameWithSki The one I recommend is a tanky melee build, but we can also make a better version of a rolling build if you enjoy that style of gameplay.
Tanky melee build:
Artifacts: Deathcap mushroom and Ironhide amulet are the 2 important ones. For the third artifact I recommend gong/satchel of elixirs/powershaker, but it's flexible and you can use whatever you enjoy for the third slot, as long as your 2 first atifacts are mushroom and iron hide and you have good armor.
Armor: I recommend Wither armor, but other good options include Full Metal Armor, Stalwart armor and Renegade armor. Normal versions of Full Meatal Armor, Stalwart armor and Renegade armor also work, along with most other armors that have 35% damage reduction and the correct enchantments, but they will not be as solid as the top 4 armors.
COOLDOWN! Regardless what armor you choose, you need to have 1 cooldown enchantment on it to get permanent mushroom and iron hide. rest of the enchantments can be any combination of Potion barrier, Snowball, Chilling, Deflect, cowardice and second cooldown (death barter also works if you have prospector on your bow)
Melee: I recommend Double axe or either unique of it. But almost any medium to low speed weapon works as long as it has the right enchantments. Enchantments for melee being Void strike + any combination of Guarding strike, unchanting, crit, committed, weakening, sharpness and leeching (Enigma resonator if you are using a soul weapon and refreshment if you are using potion barrier) The 3 I recommend are Void, Guarding and Unchanting. But you need leeching if you have neither Wither armor or Anima conduit on your bow.
Bow: The easiest thing you can get is just any soul bow or soul crossbow with anima conduit. If you get this you never need to worry about shooting your arrows and the anima conduit will heal you constantly as long as you kill mobs. For the other enchantments on the anima conduit bow you can either go for burst bowstring + cooldown shot to reduce your artifact cooldown even further. Or go for the other passive support enchantments, prospector and looting.
If you get wither armor for healing you don't necessarily need the anima conduit bow. In that case you can choose a group damage bow such as Imploding crossbow or Bubble burster. Or if you choose a quiver artifact as your third, harp crossbow. Or a single target bow with Winters Touch or unique of the power bows or longbows. Group bows using enchantments like multishot and chain reaction. Harp using infinity for the quiver. Single target bows using overcharge + supercharge.
Rolling build:
Bow: Winters touch or Bubble Burster with Cooldown shot + Burst bowstring. Third enchantment doesn't matter, but for damage I recommend multishot or chain reaction.
Armor: Wither armor. It has Lifesteal aura and 35% damage reduciton. Enchantments for armor are cooldown, death barter, deflect and potion barrier. Cooldown being the most important since your artifacts are even more important in this build than in the melee builds. Death barter and potion barrier are both there only to try and help your build survive mobs with deflect. Deflect on your armor is more important if you use Bubble burster than if you use Winters touch. (Deflect on your armor helps if your bubble burster shots get deflected back towards you by mobs with deflect.
Artifacts: 1 feather. cooldown on your armor and burst bowstring + cooldown shot combo makes so that just 1 feather is enough. The other artifacts should be quiver artifacts. All of them having different upsides and downsides. Firework is best for damage and it ignores thorns and deflect, but it gives you just 1. Harpoon quiver is also really good for damage, but it is the most dangerous when it comes to mobs having deflect. Thundering quiver being average damage and slightly less dangerous when facing deflect mobs. Torment quiver requires souls but it ignores thorns and deflect.
If you choose Bubble burster as your bow you can also try using aoe artifacts such as sachel of elements, blast fungus and updraft tome.
Melee: We have a few options. Soul scythe (normal or unique) with anima conduit for healing and dynamo for boss damage + prospector for death barter to try and save you from deflect mobs. Encrusted Anchor or Vine Whip for good boss damage. Dynamo + prospector.
What I like about the tanky melee build is that it's much more flexible than a rolling build. The minimum you need for the melee build to work is any tanky armor with 1 cooldown. Anima conduit on your bow. Any good melee weapon. And mushroom + iron hide amulet. Every upgrade you get for better armors and weapons just makes it better and more reliable.
While the rolling builds starts really weak if you don't have the right stuff and you need much closer to the best possible items for it to work reliably in any situation.
Summoner build being pretty much the opposite of rolling build. It works ok as long as you have enchanters tome + 2 strong summons. But you can't really do anything to make it strong.
@@lordforce5546 Thanks! Yeah at this point I don't really have all those aligned enchantments. I am still pushing for Apocalypse 25.
@@GameWithSki That's why I recommended the melee build. It's the easiest to start with even when missing some stuff
Thanks!