Impending Doom Pathfinder - Crafting guide + Minmax PoB. FINAL UPDATE!

Поделиться
HTML-код
  • Опубликовано: 30 янв 2025
  • ИгрыИгры

Комментарии • 46

  • @L33Tco
    @L33Tco Год назад +1

    107% phys taken as, could swap eldritch implicit on helmet to either duration of ailments or reservation efficiency and reserve vitality on mana with enlighten

    • @void2412
      @void2412  Год назад

      Definitely can! good point :)

  • @strangepippis
    @strangepippis Год назад +2

    This is some crazy item there! But I can say with much less investement (no flask-no plus 3 staff or 4 in some cases) I have almost same dps . Only 55 stacks of poisons with 100k more dps per stack. The build need more cooldown recovery to apply more stacks and do easy uber elders! But yea at the momment one of the best out there! Thanks mate! Amazing job as always! Continue the good work!

  • @inextremo1616
    @inextremo1616 Год назад +3

    tank you for the build and the videos! the leagues before i always got stuck on crafting expensive fire trap/rf gear and never made progress, this build is easy to build (as a poe noob) and way more fun, it makes fire trap feel like a wheelchair 😷

  • @Garchomp10501
    @Garchomp10501 Год назад +1

    I love you best video made my day

  • @DaleMira
    @DaleMira Год назад +1

    hello, I'm trying to build following your guide.... I just don't understand the idea of ​​agnostic in the crucible tree, his interaction, shouldn't I have more mana for it to work well? I don't understand this mechanic very well, if you can give me an idea of ​​how it works. thanks

    • @void2412
      @void2412  Год назад

      We are simply using agnostic to set our energy shield to 0, so that we get stunned with every hit thanks to bloodnotch/immutable flesh. All of our skills cost 0 mana, so the mana drain doesn't affect the build at all. The regen is a side benefit.
      The main purpose of agnostic is setting our energy shield to 0, like I mentioned earlier, purely so that we can remove gluttony as our belt and use a rare belt instead (which has better stats, more flask effect, gives better flask uptime, etc.).

    • @DaleMira
      @DaleMira Год назад

      @@void2412 Ah, now I understood. thank you for the explanation.

  • @leonhewitt4744
    @leonhewitt4744 Год назад +1

    Brilliant!!

  • @dazzelator-5160
    @dazzelator-5160 Год назад +1

    Thanks, the crafting guide is very well done!

  • @jasperoomen235
    @jasperoomen235 Год назад +1

    Well done duude!

  • @JustPeter69420
    @JustPeter69420 Год назад +1

    Im currently crafting the helmet and it seems that you cannot aisling slam onto a korell phys taken as fire. Any thoughts?

    • @void2412
      @void2412  Год назад

      This is highly unfortunate. In that case you should eldritch exalt/annul for t1 life and finish with benchcraft focus ailment duration. Updating guide accordingly.

    • @JustPeter69420
      @JustPeter69420 Год назад +1

      @@void2412 i wanted the damage more so i gave up chaos res (i still have 67% against hits and with soul of arakalli its capped against DoT) and went with a fractured delve phys taken as fire mod instead, then just went for t1 life and t1 hybrid life along with the ailment duration focus mod.

  • @meshnj
    @meshnj Год назад +1

    What is the purpose of Agnostic? Just for a little more regen? Thanks!
    Edit: Figured it out. It is to get 0 energy shield for the stun tech to allow using rare belt instead of Gluttony.

    • @void2412
      @void2412  Год назад

      Yep. The regen is an additional benefit though :)

  • @emminx4175
    @emminx4175 Год назад

    why i cant hit +1 to socketed gems on the staff, i doing exactly the same that's in the docs :( it doesnt show the mod in the mod pool even

    • @void2412
      @void2412  Год назад

      make sure you are using a warstaff base

  • @提莫和小花
    @提莫和小花 Год назад +1

    awesome!

  • @pandabanda7085
    @pandabanda7085 Год назад

    I don't understand. "Start with modifier slot t4. This slot can be increased by 25% CDR". But this mod gives "10% reduced Skill Effect Duration", you don't have this part listed anywhere on the weapon. Is there a way to get rid of the negative effect?

    • @void2412
      @void2412  Год назад

      Negative effect was not mentioned because negative effect is irrelevant in comparison to 25% cdr.

  • @monki288
    @monki288 Год назад +2

    I see the new POB still has Unwaveringly Evil, I thought that was a no no with the stun tech?

    • @void2412
      @void2412  Год назад

      Thanks for telling me, changed accordingly.

  • @Fr-vn4su
    @Fr-vn4su Год назад

    Hey Void, what are your thoughts on this build in 3.22? Are there any things from crucible that will be catastrophic to lose? And what are your thoughts on the "Eternal Damnation" (sanctum amulet) + Loreweave defensive combo?

    • @void2412
      @void2412  Год назад +1

      Update video should be out in a couple of hours. Loreweave + eternal damnation is definitely very strong, however its not the option that I'm personally recommending this league. Build is relatively untouched with a few major changes to early and late game variants.

  • @korinl.1040
    @korinl.1040 Год назад

    Quick qustion for the helmet. In the guide you have 4 suffixes with the craft....which mod should i dumb for the craft? Love the build btw

  • @jerosnia8403
    @jerosnia8403 Год назад

    hi ,thx for video,i have a question ,in ur pob u have writr "CHECK NOTES" but i cant find nothing can u explain that please?

    • @void2412
      @void2412  Год назад

      That would be a leftover from original build guide. It is for referencing the order of curses.

    • @jerosnia8403
      @jerosnia8403 Год назад

      @@void2412 ok thx ,what happened with punishment ,it is not active

    • @void2412
      @void2412  Год назад

      @@jerosnia8403 original build guide has explanation as well. Punishment is never active.

  • @janmannaerts8681
    @janmannaerts8681 Год назад

    Hi loving this build but not yet having progenesis i using bloodnotch and immutable force with petrified blood works ok especially against hits !
    Question is unwavering evil bad also for this combo and is there a way to let ot work wothout petrified blood ?

  • @handlerone5172
    @handlerone5172 Год назад

    Any chance to see Ascendant for impending doom?

  • @boringhim
    @boringhim Год назад

    Is the build fine without ES mastery "stun threshold is based on ES but not HP"? For helm enchant/implicit should I go for temp. chain effect but not despair? dps seems higher

    • @void2412
      @void2412  Год назад

      Temp chains will extend your poison duration which is already incredibly long, hence why I chose despair effect over temp chains for damage.

    • @boringhim
      @boringhim Год назад

      How about the es mastery? In your pob without it you have 60% to be stunned tho

  • @Haxidose
    @Haxidose Год назад

    Hey, I have a question, I'm currently running the Bloodnotch + Immutable Force combo with Eldritch Battery and the "Stun Threshold is based on 60% of your ES" since I don't have "The Agnostic", and my life seems to still drop a lot. By using Petrified Blood it doesn't drop unless it's some kind of DoT. But my question is, is there a way to drop Petrified Blood? with it I only have 1,9k life not reserved and it feels kinda bad for bossing.
    Loving the guides and updates so far :D

    • @void2412
      @void2412  Год назад

      Progenesis with around 70% flask effect gives more damage reduction than petrified blood, that's what I use on my build. If your energy shield isn't 0, every hit isnt stunning you so make sure its either 0 or as close to it as possible

    • @Haxidose
      @Haxidose Год назад +1

      @@void2412 oh I see, I only have +55% flask effect, ty for the quick answer

  • @Ryxxi_makes
    @Ryxxi_makes Год назад

    What does Awakened spell cascade do ? should i buy that gem next ?

    • @void2412
      @void2412  Год назад

      Think of it as a trigger rate steroid. 3 overlaps instead of 2 once you have 2x awakened spell cascade.

  • @chrschra
    @chrschra Год назад

    Does it make a positive difference to have regular curses within vixen's instead of their anomalous (aoe) version? Is curse effect taken into account when they explode?

  • @vytautasvitkauskas1
    @vytautasvitkauskas1 Год назад

    nice, first time i see helmet with 4 suffixes, wanna lose currency? go according guide.
    Phys damage taken fractured, chaos resistance, suppress, ailment :)

    • @void2412
      @void2412  Год назад +2

      Korell mod is a prefix. Delve mod are suffixes. Phys taken as fire (the mod used in the crafting guide) is Korell mod, which is a prefix, unlike the delve mods, which are suffixes. People make mistakes, don't need to be an ass about it :)

    • @vytautasvitkauskas1
      @vytautasvitkauskas1 Год назад

      @@void2412 So just correct ur self. That they shoud craft Korell mod and then fracture it with additional 3 mods. Which is hella currency sink. But instead u show 10% mod which is delve.

    • @void2412
      @void2412  Год назад

      @@vytautasvitkauskas1 Its already been adjusted. Also all the crafts are currency sinks, its a minmax pob

  • @netRunner42
    @netRunner42 Год назад

    Nice thx