107% phys taken as, could swap eldritch implicit on helmet to either duration of ailments or reservation efficiency and reserve vitality on mana with enlighten
This is some crazy item there! But I can say with much less investement (no flask-no plus 3 staff or 4 in some cases) I have almost same dps . Only 55 stacks of poisons with 100k more dps per stack. The build need more cooldown recovery to apply more stacks and do easy uber elders! But yea at the momment one of the best out there! Thanks mate! Amazing job as always! Continue the good work!
tank you for the build and the videos! the leagues before i always got stuck on crafting expensive fire trap/rf gear and never made progress, this build is easy to build (as a poe noob) and way more fun, it makes fire trap feel like a wheelchair 😷
hello, I'm trying to build following your guide.... I just don't understand the idea of agnostic in the crucible tree, his interaction, shouldn't I have more mana for it to work well? I don't understand this mechanic very well, if you can give me an idea of how it works. thanks
We are simply using agnostic to set our energy shield to 0, so that we get stunned with every hit thanks to bloodnotch/immutable flesh. All of our skills cost 0 mana, so the mana drain doesn't affect the build at all. The regen is a side benefit. The main purpose of agnostic is setting our energy shield to 0, like I mentioned earlier, purely so that we can remove gluttony as our belt and use a rare belt instead (which has better stats, more flask effect, gives better flask uptime, etc.).
This is highly unfortunate. In that case you should eldritch exalt/annul for t1 life and finish with benchcraft focus ailment duration. Updating guide accordingly.
@@void2412 i wanted the damage more so i gave up chaos res (i still have 67% against hits and with soul of arakalli its capped against DoT) and went with a fractured delve phys taken as fire mod instead, then just went for t1 life and t1 hybrid life along with the ailment duration focus mod.
What is the purpose of Agnostic? Just for a little more regen? Thanks! Edit: Figured it out. It is to get 0 energy shield for the stun tech to allow using rare belt instead of Gluttony.
I don't understand. "Start with modifier slot t4. This slot can be increased by 25% CDR". But this mod gives "10% reduced Skill Effect Duration", you don't have this part listed anywhere on the weapon. Is there a way to get rid of the negative effect?
Hey Void, what are your thoughts on this build in 3.22? Are there any things from crucible that will be catastrophic to lose? And what are your thoughts on the "Eternal Damnation" (sanctum amulet) + Loreweave defensive combo?
Update video should be out in a couple of hours. Loreweave + eternal damnation is definitely very strong, however its not the option that I'm personally recommending this league. Build is relatively untouched with a few major changes to early and late game variants.
Hi loving this build but not yet having progenesis i using bloodnotch and immutable force with petrified blood works ok especially against hits ! Question is unwavering evil bad also for this combo and is there a way to let ot work wothout petrified blood ?
Is the build fine without ES mastery "stun threshold is based on ES but not HP"? For helm enchant/implicit should I go for temp. chain effect but not despair? dps seems higher
Hey, I have a question, I'm currently running the Bloodnotch + Immutable Force combo with Eldritch Battery and the "Stun Threshold is based on 60% of your ES" since I don't have "The Agnostic", and my life seems to still drop a lot. By using Petrified Blood it doesn't drop unless it's some kind of DoT. But my question is, is there a way to drop Petrified Blood? with it I only have 1,9k life not reserved and it feels kinda bad for bossing. Loving the guides and updates so far :D
Progenesis with around 70% flask effect gives more damage reduction than petrified blood, that's what I use on my build. If your energy shield isn't 0, every hit isnt stunning you so make sure its either 0 or as close to it as possible
Does it make a positive difference to have regular curses within vixen's instead of their anomalous (aoe) version? Is curse effect taken into account when they explode?
nice, first time i see helmet with 4 suffixes, wanna lose currency? go according guide. Phys damage taken fractured, chaos resistance, suppress, ailment :)
Korell mod is a prefix. Delve mod are suffixes. Phys taken as fire (the mod used in the crafting guide) is Korell mod, which is a prefix, unlike the delve mods, which are suffixes. People make mistakes, don't need to be an ass about it :)
@@void2412 So just correct ur self. That they shoud craft Korell mod and then fracture it with additional 3 mods. Which is hella currency sink. But instead u show 10% mod which is delve.
107% phys taken as, could swap eldritch implicit on helmet to either duration of ailments or reservation efficiency and reserve vitality on mana with enlighten
Definitely can! good point :)
This is some crazy item there! But I can say with much less investement (no flask-no plus 3 staff or 4 in some cases) I have almost same dps . Only 55 stacks of poisons with 100k more dps per stack. The build need more cooldown recovery to apply more stacks and do easy uber elders! But yea at the momment one of the best out there! Thanks mate! Amazing job as always! Continue the good work!
tank you for the build and the videos! the leagues before i always got stuck on crafting expensive fire trap/rf gear and never made progress, this build is easy to build (as a poe noob) and way more fun, it makes fire trap feel like a wheelchair 😷
I love you best video made my day
hello, I'm trying to build following your guide.... I just don't understand the idea of agnostic in the crucible tree, his interaction, shouldn't I have more mana for it to work well? I don't understand this mechanic very well, if you can give me an idea of how it works. thanks
We are simply using agnostic to set our energy shield to 0, so that we get stunned with every hit thanks to bloodnotch/immutable flesh. All of our skills cost 0 mana, so the mana drain doesn't affect the build at all. The regen is a side benefit.
The main purpose of agnostic is setting our energy shield to 0, like I mentioned earlier, purely so that we can remove gluttony as our belt and use a rare belt instead (which has better stats, more flask effect, gives better flask uptime, etc.).
@@void2412 Ah, now I understood. thank you for the explanation.
Brilliant!!
Thanks, the crafting guide is very well done!
Well done duude!
Im currently crafting the helmet and it seems that you cannot aisling slam onto a korell phys taken as fire. Any thoughts?
This is highly unfortunate. In that case you should eldritch exalt/annul for t1 life and finish with benchcraft focus ailment duration. Updating guide accordingly.
@@void2412 i wanted the damage more so i gave up chaos res (i still have 67% against hits and with soul of arakalli its capped against DoT) and went with a fractured delve phys taken as fire mod instead, then just went for t1 life and t1 hybrid life along with the ailment duration focus mod.
What is the purpose of Agnostic? Just for a little more regen? Thanks!
Edit: Figured it out. It is to get 0 energy shield for the stun tech to allow using rare belt instead of Gluttony.
Yep. The regen is an additional benefit though :)
why i cant hit +1 to socketed gems on the staff, i doing exactly the same that's in the docs :( it doesnt show the mod in the mod pool even
make sure you are using a warstaff base
awesome!
I don't understand. "Start with modifier slot t4. This slot can be increased by 25% CDR". But this mod gives "10% reduced Skill Effect Duration", you don't have this part listed anywhere on the weapon. Is there a way to get rid of the negative effect?
Negative effect was not mentioned because negative effect is irrelevant in comparison to 25% cdr.
I see the new POB still has Unwaveringly Evil, I thought that was a no no with the stun tech?
Thanks for telling me, changed accordingly.
Hey Void, what are your thoughts on this build in 3.22? Are there any things from crucible that will be catastrophic to lose? And what are your thoughts on the "Eternal Damnation" (sanctum amulet) + Loreweave defensive combo?
Update video should be out in a couple of hours. Loreweave + eternal damnation is definitely very strong, however its not the option that I'm personally recommending this league. Build is relatively untouched with a few major changes to early and late game variants.
Quick qustion for the helmet. In the guide you have 4 suffixes with the craft....which mod should i dumb for the craft? Love the build btw
hi ,thx for video,i have a question ,in ur pob u have writr "CHECK NOTES" but i cant find nothing can u explain that please?
That would be a leftover from original build guide. It is for referencing the order of curses.
@@void2412 ok thx ,what happened with punishment ,it is not active
@@jerosnia8403 original build guide has explanation as well. Punishment is never active.
Hi loving this build but not yet having progenesis i using bloodnotch and immutable force with petrified blood works ok especially against hits !
Question is unwavering evil bad also for this combo and is there a way to let ot work wothout petrified blood ?
Any chance to see Ascendant for impending doom?
Is the build fine without ES mastery "stun threshold is based on ES but not HP"? For helm enchant/implicit should I go for temp. chain effect but not despair? dps seems higher
Temp chains will extend your poison duration which is already incredibly long, hence why I chose despair effect over temp chains for damage.
How about the es mastery? In your pob without it you have 60% to be stunned tho
Hey, I have a question, I'm currently running the Bloodnotch + Immutable Force combo with Eldritch Battery and the "Stun Threshold is based on 60% of your ES" since I don't have "The Agnostic", and my life seems to still drop a lot. By using Petrified Blood it doesn't drop unless it's some kind of DoT. But my question is, is there a way to drop Petrified Blood? with it I only have 1,9k life not reserved and it feels kinda bad for bossing.
Loving the guides and updates so far :D
Progenesis with around 70% flask effect gives more damage reduction than petrified blood, that's what I use on my build. If your energy shield isn't 0, every hit isnt stunning you so make sure its either 0 or as close to it as possible
@@void2412 oh I see, I only have +55% flask effect, ty for the quick answer
What does Awakened spell cascade do ? should i buy that gem next ?
Think of it as a trigger rate steroid. 3 overlaps instead of 2 once you have 2x awakened spell cascade.
Does it make a positive difference to have regular curses within vixen's instead of their anomalous (aoe) version? Is curse effect taken into account when they explode?
nice, first time i see helmet with 4 suffixes, wanna lose currency? go according guide.
Phys damage taken fractured, chaos resistance, suppress, ailment :)
Korell mod is a prefix. Delve mod are suffixes. Phys taken as fire (the mod used in the crafting guide) is Korell mod, which is a prefix, unlike the delve mods, which are suffixes. People make mistakes, don't need to be an ass about it :)
@@void2412 So just correct ur self. That they shoud craft Korell mod and then fracture it with additional 3 mods. Which is hella currency sink. But instead u show 10% mod which is delve.
@@vytautasvitkauskas1 Its already been adjusted. Also all the crafts are currency sinks, its a minmax pob
Nice thx