Could you share how you handle character movement in relation to enemies during combos? I'm working on something similar myself and while I've made the combo system, I'm having difficulty wrapping my head around the concept of enemy interaction. At the moment, I use root motion while playing combo animations so they flow better, but I can't get the enemy to follow like they do in the video at 0:25 - 0:40.
Excellent work! How did you achive the combo system ? I mean which design pattern/architecture/custom solution of yours ? I'm struggling about combo & animations. Do you use Root Motion ?
So, I can now narrow down the description of how I want my game's combat style to be with one game title.
this is awesome can you show us how you created this? I've been trying to find a why for a min...
thats so cool, i wish i knew how to make games
와 형님 정말 잘 만드셨네요..ㄷㄷ 혹시 에셋은 어디서 찾으신건가용?
Which animations are you using?
Could you share how you handle character movement in relation to enemies during combos? I'm working on something similar myself and while I've made the combo system, I'm having difficulty wrapping my head around the concept of enemy interaction. At the moment, I use root motion while playing combo animations so they flow better, but I can't get the enemy to follow like they do in the video at 0:25 - 0:40.
Excellent work! How did you achive the combo system ? I mean which design pattern/architecture/custom solution of yours ? I'm struggling about combo & animations. Do you use Root Motion ?
I made it data by adding the desired animation like a slot. You can easily create a combo at any time.
amazing
Tutorial?
쩌네요
전투 깎는 노인
Could you make a toutriol
Hey can you get in touch i would like to pay you for a similar version like this!
I would appreciate it if you could contact us at -> wjddydwls96@naver.com