I tried this out today, but did it slightly different. My 15' Mustang weights 2,847 with 52% of the weight at the front. What I did was used the actual weights of both the front and back of the car rather than the weight distribution, so 1,480.44 for the front and 1,366.56 for the back. I divided both numbers by 2 to get the weight on each tire. 740.22 for front and 683.28 for the back .... it's these numbers I divided by 40. I ended up with 18.5 for the front anti-roll bar and a 17.08 for the rear anti-roll bar. I first thought these would be too soft, but it turned out pretty well, the car felt way more responsive.
Nice, if that works man keep doing it, I put my method out there to get people thinking and trying new things great to hear this works. this should put down the right direction to making your own tuning style.
i think thats a better more precise way. if you go with just weight distribution then its the same for all cars with that same distribution regardless of the weight of the vehicle.
I've been having some success with this my friend. So far I've found that running the ARB at 98% and the Springs, Rebound and Bump at 99% is the sweet spot for me. Thanks again for the videos Sir!
I just tryed reb and bump on my exige and reb feels good but bump is se to high i took 9.3 reb devide by 3x 2 like it says on my real life kw v3 setup still to mutch so took the 2 and made it 1.5 thats like on the border but still good arround 4-5 bump stiffnes
Fantastic my friend. Added to spreadsheet. Did a base tune just for fun on a Ferrari 250 Cali for the Rivals event. Did pretty good. Like top 20 good. Thanks man. Looking forward to the next video.
Tryed it but its actualy not possible with cars like the tricky ones elise 2eleven and others cuz 37%in a light weight car its not normal 2 have 280 on the front springs and bump thats around 7at the rear
Hey man i wanted to chime in here. I had to switch to imperial units for these to apply. In metrics those spring rates was way beyond the scales. But in imperial units math is good. I had to soften them slightly to my liking but in mugello i snatched 2s off my time. Thank you.
Jiepers Thats a great improvement great job, and I need to work on a metric conversion. I have always done this in imperial measurement, I will look into it and figure it out.
J_ Runer As for me i can do these in imperials but i know switching to whole different standards can be a huge threshold, so this same in metrics could be also a wanted option. Anyways. Good tutorial.
hey Guys i am currently on the same issue, i can give you this as a way to translate: =(X*0,173)+3,1 I figured that out by switching in between the unit systems and looking how the numbers behave, so it is a Forza specific formula
I tried this out today, but did it slightly different.
My 15' Mustang weights 2,847 with 52% of the weight at the front. What I did was used the actual weights of both the front and back of the car rather than the weight distribution, so 1,480.44 for the front and 1,366.56 for the back. I divided both numbers by 2 to get the weight on each tire. 740.22 for front and 683.28 for the back .... it's these numbers I divided by 40.
I ended up with 18.5 for the front anti-roll bar and a 17.08 for the rear anti-roll bar. I first thought these would be too soft, but it turned out pretty well, the car felt way more responsive.
Nice, if that works man keep doing it, I put my method out there to get people thinking and trying new things great to hear this works. this should put down the right direction to making your own tuning style.
i think thats a better more precise way. if you go with just weight distribution then its the same for all cars with that same distribution regardless of the weight of the vehicle.
Slt, tes français ?
So if i would do 39% front its front reb 9 rear reb 10.46 correct ?
What about for drifting
I've been having some success with this my friend. So far I've found that running the ARB at 98% and the Springs, Rebound and Bump at 99% is the sweet spot for me. Thanks again for the videos Sir!
I just tryed reb and bump on my exige and reb feels good but bump is se to high i took 9.3 reb devide by 3x 2 like it says on my real life kw v3 setup still to mutch so took the 2 and made it 1.5 thats like on the border but still good arround 4-5 bump stiffnes
Fantastic my friend. Added to spreadsheet. Did a base tune just for fun on a Ferrari 250 Cali for the Rivals event. Did pretty good. Like top 20 good. Thanks man. Looking forward to the next video.
Carspix Nice, that is pretty awesome.
Tryed it but its actualy not possible with cars like the tricky ones elise 2eleven and others cuz 37%in a light weight car its not normal 2 have 280 on the front springs and bump thats around 7at the rear
Hey man i wanted to chime in here. I had to switch to imperial units for these to apply. In metrics those spring rates was way beyond the scales. But in imperial units math is good. I had to soften them slightly to my liking but in mugello i snatched 2s off my time. Thank you.
1lb/in and 1kgf/mm are so different so in metric this formula seems to be little bit different.
Jiepers Thats a great improvement great job, and I need to work on a metric conversion. I have always done this in imperial measurement, I will look into it and figure it out.
J_ Runer As for me i can do these in imperials but i know switching to whole different standards can be a huge threshold, so this same in metrics could be also a wanted option. Anyways. Good tutorial.
hey Guys i am currently on the same issue, i can give you this as a way to translate:
=(X*0,173)+3,1
I figured that out by switching in between the unit systems and looking how the numbers behave, so it is a Forza specific formula
Nice! Thx a lot ur channel is awesome
Marc Pel Thanks :D I appreciate the complement
Does this help with the car from wobbling after turning around a corner
How would you do the rebound stiffness formula on a scientific calculator?
Do these formulas work in Forza Horizon 3?