How to create a Simple Paint Application in Android using Kotlin and Jetpack Compose.

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  • Опубликовано: 8 сен 2024
  • 🎨 Unleash Your Creativity! Learn to Build a Simple Paint Application in Android with Kotlin and Jetpack Compose 🎨
    Ready to turn your Android device into a digital canvas? Join us in this hands-on tutorial as we guide you through the process of creating a simple yet powerful paint application using Kotlin and Jetpack Compose. Whether you're a budding developer or a seasoned pro, this tutorial will empower you to add a splash of creativity to your Android projects!
    🔥 What You'll Learn:
    Setting up a Jetpack Compose project for your paint application.
    Understanding the basics of drawing and canvas manipulation in Android.
    Implementing touch gestures for smooth and responsive drawing.
    Incorporating color selection and brush customization features.
    Saving and sharing your masterpieces within the app.
    🛠️ Prerequisites:
    Basic knowledge of Kotlin programming.
    Familiarity with Android Studio.
    🎓 Who Is This For:
    Android developers eager to explore the world of graphics and drawing.
    Kotlin enthusiasts looking to harness the power of Jetpack Compose for creative applications.
    Anyone seeking to build a foundation in interactive and user-friendly Android interfaces.
    🚀 Ready to Craft Digital Masterpieces? Hit Play and Let Your Imagination Flow!
    👍 Like, Share, and Subscribe for More Creative Coding Adventures!
    #AndroidDev #Kotlin #JetpackCompose #PaintApp #MobileAppDevelopment #CodingTutorial #DigitalArt

Комментарии • 4

  • @pacogarcia225
    @pacogarcia225 3 месяца назад

    Thanks for your effort.
    Do you have the code uploaded to a repository in Github?

    • @DroidScripter
      @DroidScripter  3 месяца назад

      Yes here is the link: github.com/eosrmg/draw-app-kotlin-composable

  • @iq-iq
    @iq-iq 6 месяцев назад

    How do I save it as an image, for example?

    • @DroidScripter
      @DroidScripter  6 месяцев назад

      To save the draw you need two functions:
      One to convert lines to bitmap
      fun linesToBitmap(lines: List, width: Int, height: Int): Bitmap {
      val bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
      val canvas = android.graphics.Canvas(bitmap)
      val paint = Paint()
      Log.d("Lines", lines.toString())
      // Set the background color (optional)
      canvas.drawColor(0xFFFFFFFF.toInt())
      // Set the line color and style
      paint.strokeWidth = 5f
      paint.color = Color(0x00FFFFFF).toArgb()
      paint.style = Paint.Style.STROKE
      val path = Path()
      // Draw each line on the canvas
      for (line in lines) {
      val paint = Paint().apply {
      style = Paint.Style.STROKE
      strokeWidth = line.strokeWidth
      color = line.color.toArgb()
      }
      path.reset() // Reset the path for each line
      path.moveTo(line.start.x, line.start.y)
      path.lineTo(line.end.x, line.end.y)
      // Draw the path on the canvas using the specified paint
      canvas.drawPath(path, paint)
      }
      return bitmap
      }
      and one to save the generated bitmap
      suspend fun saveDrawing(bitmap: Bitmap) {
      withContext(Dispatchers.IO) {
      val directory = File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS), "Drawings")
      if (!directory.exists()) {
      directory.mkdirs()
      }
      val fileName = "drawing_${System.currentTimeMillis()}.png"
      val file = File(directory, fileName)
      try {
      val fileOutputStream = FileOutputStream(file)
      bitmap.compress(Bitmap.CompressFormat.PNG, 100, fileOutputStream)
      fileOutputStream.close()
      } catch (e: Exception) {
      e.printStackTrace()
      }
      }
      }