I love playing House Atreides! In addition to tracking who buys Treachery cards during the Bidding Phase, it's easy to forget to keep track of when Treachery cards are played and cycled out of the game (e.g, during a combat loss, or when a Karama or Worthless Card is played by the Bene Gesserit in Advanced rules, etc.). I also like to sell intel about leaders who I know are "safe" just before a battle that doesn't involve Atreides. Good note taking is vital for all of this; and I find that Atreides is best suited for players who like to manipulate their opponents with red herrings. But tracking how much spice each faction has at any given time to know their max force potential is too much record keeping for me! If you're off by one spice, you're dead!
With the existence of fan made double spice blows: in base game advanced why not let Atreudes look at 2 spice blow cards, flip over two blows as if they were one card, and have shai hulud effect the two already down cards before they are replaced?
In the rule book it specifically says they can keep written records on cards. My play group has historically only kept records on Treachery and Traitor cards. Was the original intention behind the design that they can keep track of tokens as well as cards or is it a balancing thing that they need to be able to keep track of spice so that they are not irrelevant in competitive play?
Hey Jack, thank you for being able to answer so many questions. Sorry if its a bother. With reviving leaders - when one of my leaders die am I unable to revive them until all my leaders die? I thought it was you can revive them but if they die a second time then you cant until all leaders are face down.
You can only revive a leader when you have no available leaders. Then you can revive one per turn. But a leader revived and killed again goes back to the Tanks face down. Face down leaders cannot be revived until ALL of your leaders have been killed, revived, and killed again. And, keep the questions coming- it's no bother.
Card knowledge can make or break it, but the prescience with Battle Plans is probably more critical, which is plenty strong on its own- though far more useful if you have a more complete picture of what cards factions have.
Hi Jack, loving these Dune videos 😀 When atreides are bribed for a card in the auction, are they allowed to show that card secretly to the bribing player? Otherwise its a bit pointless, since if it has to be declared or shown openly, all players benefit at that 1 bribing player's expense, so most players will not think bribing is worth it. Regards, Salman
@@jackredathewarp great! That also makes it much more likely that atreides will make some income from auction bribes (but still collecting it only at mentat phase)
It often kind of is meant to be a memory game, also Atreides are generally a relatively weak faction (especially with newer expansions adding factions which counter their ability by 1)competing for card knowledge (Ixians) 2)Limiting prescience ability with no field tokens (Richese) and 3)Removing Atreides' card knowledge by secretly swapping card in alliances (CHOAM). Without being the only note-taker, Atreides are even more disadvantaged and (more importantly) feel less unique! It's part of the thematic quality that Atreides can feel like the mastermind underdog - scrounging for scrap but wielding significant knowledge (and therefore significant power).
As someone who has a copy of dune but is yet to get my first game together these videos have been great for learning the ropes! Thanks for posting
Knowledge is power, and the Atreides have more of it than others. Make sure it's used and distributed wisely.
I love playing House Atreides! In addition to tracking who buys Treachery cards during the Bidding Phase, it's easy to forget to keep track of when Treachery cards are played and cycled out of the game (e.g, during a combat loss, or when a Karama or Worthless Card is played by the Bene Gesserit in Advanced rules, etc.). I also like to sell intel about leaders who I know are "safe" just before a battle that doesn't involve Atreides. Good note taking is vital for all of this; and I find that Atreides is best suited for players who like to manipulate their opponents with red herrings. But tracking how much spice each faction has at any given time to know their max force potential is too much record keeping for me! If you're off by one spice, you're dead!
With the existence of fan made double spice blows: in base game advanced why not let Atreudes look at 2 spice blow cards, flip over two blows as if they were one card, and have shai hulud effect the two already down cards before they are replaced?
go for it
In the rule book it specifically says they can keep written records on cards. My play group has historically only kept records on Treachery and Traitor cards. Was the original intention behind the design that they can keep track of tokens as well as cards or is it a balancing thing that they need to be able to keep track of spice so that they are not irrelevant in competitive play?
It was merely meant to track Treachery.
Hey Jack, thank you for being able to answer so many questions. Sorry if its a bother. With reviving leaders - when one of my leaders die am I unable to revive them until all my leaders die? I thought it was you can revive them but if they die a second time then you cant until all leaders are face down.
You can only revive a leader when you have no available leaders. Then you can revive one per turn. But a leader revived and killed again goes back to the Tanks face down. Face down leaders cannot be revived until ALL of your leaders have been killed, revived, and killed again. And, keep the questions coming- it's no bother.
Seems that Atreides can be incredibly powerful but one must be serious about keeping track.
Card knowledge can make or break it, but the prescience with Battle Plans is probably more critical, which is plenty strong on its own- though far more useful if you have a more complete picture of what cards factions have.
@@jackredathewarp Yeah absolutely
I strongly believe that Atreides is the best faction if you play it right.
Hi Jack, loving these Dune videos 😀
When atreides are bribed for a card in the auction, are they allowed to show that card secretly to the bribing player? Otherwise its a bit pointless, since if it has to be declared or shown openly, all players benefit at that 1 bribing player's expense, so most players will not think bribing is worth it.
Regards, Salman
Absolutely it can and should be secretly shared.
@@jackredathewarp great! That also makes it much more likely that atreides will make some income from auction bribes (but still collecting it only at mentat phase)
Hot take,
card tracking + prescience > voice
The "only Atreides can take notes" is a bad rule. It's not a bloody memory game!
It often kind of is meant to be a memory game, also Atreides are generally a relatively weak faction (especially with newer expansions adding factions which counter their ability by 1)competing for card knowledge (Ixians) 2)Limiting prescience ability with no field tokens (Richese) and 3)Removing Atreides' card knowledge by secretly swapping card in alliances (CHOAM).
Without being the only note-taker, Atreides are even more disadvantaged and (more importantly) feel less unique! It's part of the thematic quality that Atreides can feel like the mastermind underdog - scrounging for scrap but wielding significant knowledge (and therefore significant power).
Could not disagree more. A strategy game should put players in a position to track hidden trackable information.
@@rhoheta5243 Dune has a memory element so at least a small part of it is a memory game. That's how it's designed. You can't disagree with that.
I paid for my copy honestly. I can do whatever I want with it, including removing bad design decisions. I'll disagree with whatever I want to.
No one said that you couldn't remove the rule, only disagreed that it's a bad one. The game was designed with that balance in mind
The Dune Books refer to Duncan as a master of military strategy though...
Not the first book.