Sanctuary City Revamped, Capital of the C.U.T.: Fallout 4 Settlement Tour
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- Опубликовано: 20 апр 2023
- Welcome to Sanctuary City, the Capital of the Commonwealth United Territories! You chose the perfect day to stop on by, it just so happens that for the first time since the bombs dropped, a true Diplomatic Visit between nations is happening! That's right, the President of the NCR, Aaron Kimball is visiting, so not only do you get to experience all of the beautiful landmarks like the Verdan Monument, Concord House, and the Capitol Building, but you also get to see the preparations for the visit. Not only that, but it looks like you've chosen the deluxe tour, so you get to see even more! Come with me as I show you Red Rocket's flagship location outside the Capital, the City Tree and the Verdan Monument, the Hyperion Hotel, and the Publick Occurrences News Network HQ. You also get to see secret behind-the-scenes areas like the Cabinet Secretaries rooms, the Concord House West Wing, the office of the Speaker Pro-Tempore of the Assembly, and many other places!
Thank you for working with the Sanctuary City Travel Company, a subsidiary of the Logan Travel Company, and on behalf of all of us, we hope you have a splendid time in the Capital, Sincerely Sanctuary! - Игры
Gonna do a pinned comment here just cuz this video is getting some traction and someone suggested it. I'll cover some questions people ask, and I'll have the mod list in here.
First off, I just wanna thank you all for your interest and comments and views. My motivation to build in Fallout has dwindled over the last year, and with this next-gen update breaking many mods, I think it'll probably a bit before I upload anything new, but I appreciate y'alls interest all the same!
Alright, now addressing some questions/comments people leave.
- This build isn't a mod, it likely won't ever be one, or a transfer settlement blueprint. I built this over a year ago, multiple of the mods I used to build it are broken, and I don't know how to properly express how broken this build is. No computer can run it, the game engine itself can't handle it. It's far too large, and has far too many bugs. Also, it's not functional. Most of the buildings throughout it are completely empty shells to save performance and the ground has no navmeshing.
- My flags were designed by me, but I used a mod called "Flags Extended." to add them to the game. I don't know how to mod stuff in, and I likely won't learn. I don't really want to share my flags, especially since they're very specific to the CUT.
- I know some of you are having issues with the audio level. Commenting on a video over a year old won't change that, I don't know what to tell you. The audio seems perfectly fine to me, but I will mess around with it whenever I come back to making build videos.
And finally, the Mod List:
This is by no means a thorough modlist, but I combed through my nexus and my brain and compiled a list of all the ones I could think of, to be honest, if it's not on here, I probably didn't use it enough to remember it, if at all.
Place Everywhere
Workshop Plus
Faster Workshop
Snappy House Kit
Homemaker
Workshop Rearranged
Unlocked Settlement Objects
Vault Elevators
Settlement Objects Expanded
MDE2506's Hotchpotch
Concord Decorations Pack
Flags Extended
CVC Dead Wasteland
Northland Diggers
Zebrina's Workshop Devices
Creative Clutter
OCDecorator
Workshop Power Pack
Do It Yourshelf
Modular Kitchen
Modular Computer Console Kit
Workshop Decorations Pack
Woodys Wasteland Stuff
Static Objects and Buildings
Sandbag Fortifications
Sanctuary Drawbridge
NCR Propoganda
Mod Configuration Menu
Settlement Keywords Expanded
Madkea
Kuro Tab
Just Debris
HZY New Furniture
GruffyDD's Signs and Posters
GruffyDD's Sings of the times
G2M Workshop
Capitol Wasteland Workshop
Boston Natural Surroundings
Akira's Clutter
Where do you get the banner in the thumbnail
I love that your Department of Health & Human Resources is renamed to Department of Health & Sentient Resources. Its such a minor detail, but it shows a lot about what the C.U.T. values & its morals
Thanks man, I'm always happy when people pick up on small things like that!
@@thegamingvaultYT I was going to say. I'm new and only just discovered your channel, but I am loving the lore of the C.U.T. It seems to be like a East coast version of the NCR, but actually focusing on trying to be stable and build up its internal infostructure before trying to expand and become the new US. And unlike what it's looking like in lore now a days, the CUT shouldn't face an internal collapse, unlike the NCR.
DAMN SYNTH LOVERS
@@chuckn4851 🦅🦅🦅🦅🦅🦅
@@chuckn4851 amen to that fuck the synths
This is what I pictured in my head when Mama Murphy said Sanctuary would be a thriving city some day.
This feels like the NCR capital from FO2, great work! If the minutemen ending is the canonical ending this is how I imagine the capital of the Commonwealth should look like
This is a stunning build, I don't think I've ever seen anything quite so cleanly built. As someone said already, modlist please if available. I'd love to know where a lot of these items come from besides things like Snappy House Kits. Especially like that awesome piano.
Hey! Thanks! That's high praise man, I'm glad you like it, I'd love to hear more specifically some of the things you liked if you have time, or answer some questions if you have any about the build or the C.U.T.
As for a modlist, I combed through my nexus looking for the buildings mods I used throughout this, but didn't check bethnet, I added everyone I could think of, but there's bound to be a few that I missed or added but didn't use,
Here it is though!
Place Everywhere
Workshop Plus
Faster Workshop
Snappy House Kit
Homemaker
Workshop Rearranged
Unlocked Settlement Objects
Vault Elevators
Settlement Objects Expanded
MDE2506's Hotchpotch
Concord Decorations Pack
Flags Extended
CVC Dead Wasteland
Northland Diggers
Zebrina's Workshop Devices
Creative Clutter
OCDecorator
Workshop Power Pack
Do It Yourshelf
Modular Kitchen
Modular Computer Console Kit
Workshop Decorations Pack
Woodys Wasteland Stuff
Static Objects and Buildings
Sandbag Fortifications
Sanctuary Drawbridge
NCR Propoganda
Mod Configuration Menu
Settlement Keywords Expanded
Madkea
Kuro Tab
Just Debris
HZY New Furniture (adds the piano)
GruffyDD's Signs and Posters
GruffyDD's Sings of the times
G2M Workshop
Capitol Wasteland Workshop
Boston Natural Surroundings
Akira's Clutter
@@thegamingvaultYTThanks its rare to see a modlist
is it going to be released for the public so all can use it? Cause i'd love to.
@@thegamingvaultYTare any of these mods on Playstation?
@@hattoripool1533 I have no clue💀
if you showed someone this video without telling them that nukes blew this place up they would probably think this is the game, the real game.
Man this settelmet might be Better than some IRL citys
I agree with u
Better than my city at least
Yep
I've gotta say, whilst this doesn't *feel* like fallout's typical post-apocalypse setting, this is by far the most detailed and thought out representation of what the future could hold for post-war America! I believe that RangerDave holds the crown for building the immediate resurrection of pre-war ideals in the commonwealth but you certainly take the cake on what it can become given enough time, detail and immeasurable thought. You should be proud!!
What i love about this is that this isn't lore breaking at all because it makes sense that all this would be possible with the help of institute technology of course but man you have really inspired me and when my pc arrives this wensday im gonna have a blast downloading mods to make my own minutemen controlled commonwealth
Thanks man! I put a lot of thought, energy, and love into my lore and my builds and I'm super happy to see all of the support and interest, I'm even more glad that I'm beginning to inspire others with what I'm doing.
@@thegamingvaultYT ay thanks man I already had ideas about my own version of the commonwealth but you've just inspired me even more to put more effort into creating it and I appreciate that, keep on building I would love to see the far Harbor builds and nuke world builds, stay strong
@@thegamingvaultYT also may I ask are the custom flags available for download?
Wow. the amount of detail, not just in the build itself, but in the lore you created and based it on... just incredible
i really appreciate just how much thought went in to every little thing
Thanks! I tried really hard to put thought into the entire build, and into the C.U.T. itself and I'm so happy to see people enjoying and appreciating it as much as I do!
@@thegamingvaultYT men you could creat a type a fan story for a channel about fallout
Stunning detail, I am blown away by how much effort is put into this settlement, dedication into one game. I'm sharing this video if thats ok with you
This is one of the best settlements I've ever seen if not the best! I love how much detail went into the lore and the settlement itself. I can tell that you poured lots of time and love into this build/settlement. It's fantastic! I also love how you kept Nate and Nora alive in your lore. Great Job. Just subbed.
Thank you dude! :D I absoloutely poured my soul into this build lmao and I'm really happy that it's getting so much support and appreciation. I'm also super happy to see other people appreciating the lore side of things, I've poured so much time into the lore, I have document after document and flags and seals and everything else for this project lol! Thanks for the sub!
Im literally gobsmacked. Im only six minutes in and the bridge lowering with the rails lifting was shockingly cool. This detail is absolutely amazing.
Thank you so much! the drawbridge is actually part of a mod that I found a while back, www.nexusmods.com/fallout4/mods/62500 It's so perfect for the defense of a Capital city. I definitely tried to pack detail into every little part of the build!
damn this is amazing. the attention to detail with the lore too was a lovely added touch.
Thanks!
oh my god this is absolutely the best build I have ever seen in not just fallout, but any game. everything has a purpose and explanation and it just scratches every worldbuilding itch i have. this deserves way more views and you deserve way more subscribers
I was going to get mad about the buildings and shit but then I remembered that in 200 years irl we've gone from wagons and muskets to whatever the kraut space magic sig is making and race cars that cab break the sound barrier, good build.
Lmfao, In the lore of this particular version of the fallout world the 4 factions also (through Major fuckery on the part of the the Pres and his wife) joined together, and with the Institutes minds and the brotherhood's tech, this could all def be possible. Plus I'd say that this tour takes place in around 2310-2315
You’re one of the best fallout 4 builder on RUclips, love the build as well
The red rocket place really feels like a actual gas station
Thanks! It was one of the last parts I built but it really felt like a good way to ease the video into the build!!
Holy cow this build is absolutely amazing, this exactly how I would imagine a capital would look post war, I love to think that this is what Shady Sands would kind of look like
This settlement may be the best one I've ever seen. I love the lore you've added too it's genuinely just so cool. I noticed myself grinning all the way through this video really just great job. You got a new sub!
Thanks man! I'm so happy to get new viewers who enjoy what I'm doing and appreciate the lore work I put into it.
@@thegamingvaultYT No problem! Your writing is really great, very talented.
I love the effort you put into the lore and worldbuilding! It makes the build itself even more engaging! Great work!
Thanks I put a lot of love into the lore and I'm so happy that people are enjoying it!
This is nothing short of amazing. The dedication and patience that it took to build this is astounding! The idea of a C.U.T. is wonderful as well. What a great city!
this is beyond impressive, had goosbumbs watching, Great work holy molly gokamoly.
Have you ever mentioned what happened to the Pre-war house of the now Incumbent President and his First Lady? I imagine like it becoming a historical site.
Well, most if not all of prewar sanctuary was completely flattened and leveled to build the new Capital, but I'd say that they had the President and First Ladies's house moved to somewhere nearby and is a historical site like you suggested :D.
One of the coolest settlement build I’ve ever seen bro. Awesome job
This is awesome! I’ve also worked on what the lore for my post-post war fallout world would be like (though we’ve gone in radically different directions) so I adore the lore you’ve made here and the effort put in!
Thanks man! I'm always happy to hear people appreciate my effort. I'd love to hear about some of your ideas if you wanna share them here, always good to hear other people's ideas lol!
Bro this is beyond beautiful FANTASTIC WORK
If this was an actual mod, I’d install it in a heartbeat, fantastic job my guy 👏
Just watched all of your settlement builds and wanted to let you know how epic they all are :)
Thanks! A lot of time, effort, and love have gone into them!
This is great! love settlements that look like actual cities
hm ive always wondered what pre-war would look like, hm looks like i have found it. It almost hurts my eyes seeing it as its just so different but i love it. great work man, now all you need is an active military and your nation will be done, maybe a army base.
I have several military base videos, Spectacle Island, Outpost Zimonja, Forest Grove Water Lock and Fort Independence all spring to mind. Feel free to check them out.
This is incredibly well done, also when you mentioned not having the president etc ingame, if it’s only a matter of the name, there is an in-built command for this.
Nah, I have him as the Player Character of another save (CUT builds are across multiple saves cuz too many settlements of this size breaks saves), I meant as an NPC, I had something in the works but it was super buggy and annoying so I gave up on it.
I really like how you built up sanctuary, you definitely went with more of the big city route. When i build up sanctuary usually tend to go with the modest little old western style town with a slight 1950's modern twist.
Yeah, I definitely enjoy the more modest style as well, but when you're building a capial like I did you gotta go the big city route, I see this build being like. 20-25 years post endgame. Like around 2310-2315.
My Xbox exploded just looking at this. Awesome build dude. Doing a MM play through right now and going with as scrappy as possible, but I love your build dude.
Thanks! I definitely have a love for the scrappy too, but the C.U.T. Doesn’t lend too well towards that style often. I can definitely recommend my Sunshine Tidings build tho if that’s your taste, it has a much more out-in-the-frontier scrappier feel, while still being able to fit in the C.U.T.’s safer and more advanced commonwealth, though maybe earlier in the timeline than Sanctuary City. I also think you would like TU3SD4Y’s spectacle island city build, it’d a great blend of a city like this, and the scrappier vibe that you like :D
Can't believe that it took this long for this to show up on my RUclips recommendations. Regardless, I am impressed. The concept you went with here is actually very similar to what I did with Jamaica Plain as the New Commonwealth capital, but on a much grander scale. Even right down to the sections of the settlement still under construction (in the case of my Jamaica Plain build, it was because I have an expanded build area via the Commonwealth Responders mod by Tu3sday, which is great, but about half the cells are still set up so that everything in them is hard pre-combine objects, so you can't scrap or disable any of the broken building parts & such, even with Scrap Everything).
One thing I'd like to see would be a flyover view to kind of get a feel for the overall settlement build. Still, great job!
I thought RangerDave's settlements were crazy but you take it to a whole new level.
Just found your channel absolutely love your build
I am a sucker for the expanded minutemen lore and story for the city. Amazing build!
I really like what you've been doing with this project. Also damn whoever the government pays to set up all the flags around the offices and keep them looking so nice must make a fucking mint from how much work they do.
I see now that the commonwealth factions all more or less United, thats awesome. I love this video even more now
This is def the best version of sanctuary i have ever seen, like holy crap
Hey! I just stumbled across your lore on the CUT (read up on it on the wiki, may have looked through your stuff on Reddit too, and obviously just watched this video) and... oh my god I love it. I'm a big fan of developing Post-War nations, and while my personal expertise/interest lies within the Legion (specifically in turning it into a self-sustaining, stable, and societally transformed hybrid democracy suited for long-term survival within the Four Corners), the CUT has left me enamored. No joke, I don't think I've ever been this excited seeing fan content for Fallout 4 before. I have a ton of questions, but I think the comments aren't the best place for that kind of onslaught, so I'll pick one topic for now.
It looks like the CUT emulates a lot of aspects of the Pre-War government, a la the NCR. I assume much of this stems from multiple things: the way synths working within the CUT (like Alexandria) have the U.S. National Archives uploaded into their minds, the way two of the CUT's big hitters (John and Nora) are Pre-War themselves, the way other important figures (like VP McNamara) are vault dwellers who likely received a formal education on America, the way Boston itself is a historical/cultural hub for all things USA, et cetera. However, I was wondering about how much this influence bleeds into the culture of the CUT, as unlike the NCR, the CUT doesn't have its roots in the multiculturalism of Vault 15. Does the average citizen of the CUT dream of that white picket fence and 2.5 kids as they salute the CUT flag? Obviously Sanctuary City represents the pinnacle of what life could be like in the CUT, but what about everybody else? Companies have been revived, so is the CUT leaning towards Pre-War consumerism? What tensions exist between the structure of the CUT and its citizens?
Sorry that this comment got a bit lengthy! I have a ton of other questions, so if you'd rather reach out over Discord (@eltheric), feel free. I'm a bit out of my depth when it comes to commenting on RUclips videos lol.
Hey! That is definitely one monolith of a question! I will clarify, not all synths in the government have the National Archives uploaded, Alexandria was just a special case.
As for how Pre-War US culture permiates the values of the CUT/It's Citizens, it's definitely there, especially with the advent of more formalized education in the Three Commonwealths, however it's definitely looked at more critically at times, especially when it comes to like, rampant consumerization and the causes of the Great War. A lot of the ideals that the nation/it's people hold in high regard (truth, justice, freedom, democracy, etc.) are mostly inspired by the US, especially because like you said, a lot of the government is made up of people who have experience with the US' ideals, but they are supplmented with more practicallity and survivalism which is needed in the wasteland. Does every citizen dream of a suburban life style? no, that is the nature of a wasteland, and while Sanctuary, and several other places in the Three Commonwealths have been redeveloped to a pre-war standard, the scars of the great war are still way too prevalent to make life normal (by a pre-war standard), even in places like Sanctuary City. Truthfully, I don't think the CUT will ever become exactly like the Pre-War US (at least, not for 100 or so years.) because the world has just fundamentally shifted. There definitely are tensions between the structure of the CUT/the more developed places, and the rest of it's citizens/territory, but at the end of the day, the CUT is doing as good as it can with the cards its been dealt, and it's the wastelanders best bet, so what are they going to do? go back to lawlessness.
A lengthy comment requires a lengthy response, lol! As for your other questions, I'm fairly active on the Independent Fallout Wiki's discord server, so if you'd like to pop in there and ping me (We have a Fan-Content channel and my nick is Andrew F. Guppy) I'll happily answer some more questions!
discord.gg/falloutwiki
Im on pc and i cant even fathom builds like this. I have absolutely no idea how you did it or what mods you used. Its not very often i see something that drops my jaw. Thank you for sharing it
This is some, if not the most incredible building I've ever seen in a video game
Thanks! Had a lot of fun building it!
in the least creepy way possible, you have a really soothing voice
This is absolutely Astonishing!!!
This is wild. The architecture is just beautiful.
I love this, shows how far the wasteland has grown since the bombs dropping.
This is the real deal..i am looking for a clean and detailed build like this..I am trying the same. Your work is perfect !!
Thanks man! I tried to make it clean as a Capital city should be, but still lived in, and with the normal wear and tear that a post-war, living breathing city would have.
I am genuinely in utter awe of this, I don't know much about FO4, so I assume the models for the flags and NCR decorations are custom-modded in? This is absolutely beautiful, and I can only imagine how great this would be if FO4 would allow you to host servers, so the world could truly come alive.
This is just amazing, I now headcanon that the Minutemen will facilitate a powerful faction rivaling the NCR rising up in the East Cost
Never before has "and whatnot" been used so often to describe incalculable hours of detailing.
I love these builds! I just found this channel and so far I’m blown away. Do you think it’s possible for you to do a short video just in the lore of the CUT. Some of the struggles it took to get all the factions working together. Maybe with a slideshow of your builds as you do a quick overview of the development and implementation of each into the the CUT. I think it’s be really cool. Or if you already have a lore video what’s the name because I’d love to see and be all caught up when watching these builds.
Ok so, I thought for a while about making a video on the lore of the CUT, but honestly, theres so much that it would end up being a mess, so instead I opted to start offloading CUT lore onto the Fallout.Wiki since I'm an admin there.
All of this is to say, if you'd like to read up on the Commonwealth of United Territories a bit, it's in early stages, but here's a link:
fallout.wiki/wiki/Community:Commonwealth_of_United_Territories
Thanks so much man I’m reading up rn and it’s good stuff so far. It really enhances the builds for me.
Last question I don’t have a good pc so I just play Fallout 4 on Xbox. Do you think you’ll ever port some mods like your CUT flag to Xbox? Honestly that’s the one I want the most your flag is DOPE man😂! Looks like a real insignia and perfectly represents the alliance. The Institute although sinister in origin has made the rapid growth and expansion possible for the CUT through their technology, brilliant minds, and resources. After reading your wiki it likely would’ve taken the BoS much longer to repair the stingray deluxe and prolonged the 3 month war. Just as an example. So the Institute is possibly the most important component of the CUT by enhancing the capabilities of the other three factions especially in the early days. Next would probably be the BoS for their military strength. But I really like how you positioned all the factions insignias around the minutemen who held it all together and formed the crux of the CUT to represent the common people of Boston in the scattered settlements.
Long story short I love your flag and I’d love to use it post game on Xbox to do my own builds. But I get it if you’re not interested. I just wanted to ask.
@@Jhowy-wu3mr I'm happy to hear you like it so much!! As for the flags, I'd love to be able to help you, but I myself didn't actually mod them into game, I found a mod called Flags Expanded and all I did was basically drop the flag file into a folder and it worked. I have no clue how to make mods. Sorry dude.
@@thegamingvaultYTAll good😄
This is a great build man and I would really love to see this in greater detail and I was absolutely blown away when I saw this and I was thinking that maybe u could turn this into a storyline and possibly make it a mod like sim settlements 1 and 2 If u could reply I’d love that but I just wanted to let u know this was a great build and vid and I see huge potential with ur builds
As much as I'd love to, I have nowhere near the time or technical skill to do anything like Sim Settlements for the C.U.T. Honestly, if I ever were to embark on something like a questline, it would have to be a main-quest changer because of the edits that I did to the main quest to accommodate the factions, and it would just. Generally need so much work that I'd have to have a team like Dawn of America or these other Total Conversion mods to even attempt it, which is something I don't really want to do.
This is awesome, I love the lore. The good ending for fallout 4
i would love to see some simsettlements city plans by you, especially ones focusing on clean rebuilt cities
honestly what i want most in the world is a G.E.C.K. mod that lets you truly rebuild settlements
That's just simply amazing!! I have never seen a sanctuary build that clean
Btw, if you want doors to stop being open, am pretty sure there is a mod that let you lock doors without having to use the console commands
I never realized just how perfect the Corvega Atomic is as a police cruiser
Accurate,
Holy shit dude you're a beast at building in thus game
Thanks dude, I had a lot of fun building this! If you have any questions about the C.U.T. or any suggestions feel free to ask or suggest away!
After you said "if i say whatnot one more time I'll lose it" i decided to take a shot everytime you said it.
Beutiful build, and whatnot, but now I'm drunk...
Greta Video 👍
Good god this is amazing
Seeing this makes me want to set my sanctuary build on fire lol
This is possibly the best build of the fallout 4 community! I'm amazed
Edit: is there a mod that can make you have unlimited citizens? Cause it always stops at 20
Thanks, man! I'm always happy for the support, also citizens cap is based on happiness if I remember correctly, but also there are definitely mods that change it, I'm not familiar with them though because I don't like. Like Settlers because they're just useless lagmakers.
@@thegamingvaultYT lmao thanks
Number of settlers is based on charisma plus 10
wow this is great keep it up
also love the lore you created for your world
Can we get a remake of all the previous unvoiced settlements.
I'd love to, but sadly the I've lost the vast majority (if not all my unvoiced settlements) to corrupted or deleted saves :/
Holy shit, this is amazing
You really need to do a wikia for your lore. It's so cool.
It’s still a work in progress at the moment, but it’s already being worked on:
fallout.wiki/wiki/Community:Commonwealth_United_Territories
@@thegamingvaultYT I will check it every once in a while! That's very cool!
Hey! I am back watching this video for the… 5th time? Anyways. I have come back here for inspiration for my similar headcanon. Nate Howard (his last name is canon from an interview before the release of the show) does the main story normally, but gets the help of Dean Volkert in the Institute to create a cancer cure for Shaun. When the Minutemen finally blow up the institute, Shaun escapes through his private Relay, and teleports to the Museum of Freedom. Where Nate finds him a few days later surviving from the medical help inside of his Power Armor.
With the Minutemen built up by 2288. Nate holds a speech inside of the castle general quarters announcing the creation of the Commonwealth Provisional Government, a second chance for the people of greater Boston.
The government consists of the Executive (Nate Howard as the first President-General), Preston Garvey as the Foreign Relations and Diplomacy minister. Sherry Hartfield as the Department of Military and Special Operations. Shaun (who is slowing dying of old age.) as the Minister of Research and Medical Development. and lastly, Jake Evans (Yes, from Sim Settlements 2, as the Minister of Construction, Engineering, and Development.
The capital is the city of Sanctuary Hills, with other major cities being, Fort Independence (renamed shortly after defeating the institute.) the City of Starlight, Nahant, New Quincy, Diamond City, Good Neighbor, and Howardville (named after Nate).
Major Events include:
Minutemen - Institute War, December 2287
Renaming of the Castle to Fort Independence,
December 25th, 2287
Foundation of the Commonwealth Provisional Government,
July, 2288.
Assimilation of the Railroad into the CPG as the MOI (Ministry of Intelligence)
September 2288
Commonwealth - Brotherhood War (Minutemen forces storm the Boston Airport and rig artillery to blow up the airship, with Elder Maxson being kept alive and exiled to the Glowing Sea.
2289
Death of Shaun Howard.
(A statue of him along side the crest of the Institute is built in Sanctuary, by order of President Howard, though often vandalized by citizens, blaming him for the murder and suspicion that was throughout the commonwealth from 2227-2287.
October 12th, 2290.
I’m tired, I will finish this tomorrow, hopefully you see this!
Looks like new fallout game amazing work .
So your builds have served as inspiration for me, and I love all your layouts!
I’m wondering how you avoid the screen tear and textures freezing, popping, when too much has been built? My Sanctuary is something I’d love to share but the visual issues are infuriating 😬😬😬
Hey! I'm super happy to hear that. As for the screen tear, I haven't ever found a way around it besides turning down View Distance in the advanced graphics settings on start up. i think it's just an issue of too many textures/items being loaded in for the game engine itself to handle :(
My guy this is an incredible remaster. The original settlement was amazing but this is next level. Did you import those flags directly yourself? They add some great detail to the build.
Thanks! It took around 164 hours to build! I really enjoyed working on it though, even if inspiration came and went! As for the flags, they’re all my custom design, but I used a mod called flags extended which allows you to add custom flags into the game!
@@thegamingvaultYT Keep up the good work!
At first its an incredible build, just wow. Secondly I want to ask what Mod ypu used fo the Minutemen Banners they would be an awsome adition to my builds. Thank you for an answer
Very cool man
To me, this is the canon outccome to 4s story and if the series be it the amazon show or the games ever comes back to the commonwealth sometime in the early-mid 2300s this is what i hope we see
This is so cool. I'd really like to see what the Commonwealth Institute of Technology would look like in this world. Would the building be restored?
Most likely, yes. Acting as the headquarters for the Commonwealth Science Division, as well as an actual functioning University.
I love this! Only problem I had with it was The Institute... There would've been no way to unify with them as, well... Simply put The Massacre of the CPG. Is there a way to download this map for my own take on it as I love the beauty of it!
Very detailed and well thought out layout. Would love a blueprint of any one of your builds. Any reason why you dont transfer your settlement?
Well done!
Thanks man, I've seen your builds before I fucking love them, I'm glad to hear you liked this! If you have any pointers or suggestions or just anything in particular that you liked I'd love to hear it :)
@@thegamingvaultYT Thanks I appreciate it man. Sure, nothing in particular comes to mind. Just keep going and keep doing what you are doing, especially if you enjoy doing it. If you have any questions though you can always contact me, reddit or comment on one of my videos. I turn off reply notifications so that's why I didn't see this till now lol. Good luck 🤞 I think you do some really neat stuff
Impressive. Subbed.
I love the lore and build altogether. Been scratching my head around the roads you used, mind letting me know? Planning a build similar myself 👍
Thanks! I'm always happy to hear that. As for the roads, They're from Akira's Clutter, under Structures/Roads. However, you generally need a very flat space, and it'd be best to use Place Everywhere for the precision tools it adds.
@@thegamingvaultYT Wow, sanctuary has a relative slope imbedded, and considering you built from the bridge, did you adjust the roads to slope in a way to make it look seamless?
@@artfuldodger8388 no, I messed around in Creation Kit and flattened sanctuary at the level of the bridge, the only issue is I never navmeshed it, hence the lack of settlers lol.
love it
This is atomic heart, and fallout smashed together to make one of the most spectacular settlement builds I’ve ever seen
I've never actually seen Atomic Heart before, I'll have to look into it, super glad you enjoyed the build tho! Thanks man :D
What type of ideology would best describe your civilisation in game?
Well now I gotta find all those mods and turn sanctuary into “enclave-commonwealth capital”
Reminds me of Columbia from Bioshock infinite
Wtf this looks incredible
im awestruck. gobsmacked, even. have you written a constitution for the cut or any other doc on the government? its one of my plans to write one for a post-fo4 minutemen-led govt without institute or bos. i loved the build in case i didnt mention it.
Love the world building. What are the the biggest settlements in the CUT? I assume places like diamond city and megaton are still going
Sanctuary city, Watoga, DC, probably some others in the NY/PA/NJ, also Diamond City and Megaton are still going yes,
My question is how you manage to make the streets so flat? Keep up the content G!
Hey! Yeah so actually I learned how to modify terrain in the Creation Kit, and flattened the whole of Sanctuary myself, I'm not gonna release it or anything because it's not navmeshed, but it's why I couldn't have settlers, they were bugged out. I tried to do it without terrain manipulation and the roads were impossible, and then all the mods I found weren't actually flat, had horrible steep inclines, or vibrant green grass, so I did it myself.
Thanks for the support bro!
@@thegamingvaultYT Yeah. It also used the creatin kit for some of my build but its not that helpful for navmeshing. I do remember there being a mod that flattened Sanctuary. I'll try to find it if you would like settlers to able to live there :)
Have you done the CUT training facility or a barracks? just wondering
No I haven’t!
This is probably the most beautiful settlement build I've ever seen. The hours of work really paid off. Congratulations!
I have a question tho. Did you recolored the elevator mod yourself to make it black?
It’s from a vault retexture mod, Fallout 3 style vaults or something like that. It’s generally a great retexture because it makes vaults look much less saturated and grittier.
@@thegamingvaultYT Thanks a lot!
Do you have a google doc with the lore behind the C.U.T.? I would be greatly interested in seeing that if so. The entire build was fantastic and I would love to see more!
Most of the C.U.T.’s lore is spread across many places, but I’ve begun hosting a bit of the lore on the Indy Wiki;
fallout.wiki/wiki/Community:Commonwealth_United_Territories
DAmn this is beautiful !
how did you made those wooden baseboards(or wooden trims idk what they are called) on walls?
I would like to ask what is your lore on the supermutants, feral ghouls, gunners, and raiders of the commonwealth
Feral Ghouls are irradicated, there's no cure or anything on the horizon that would suggest that they are curable. Ideally, it's done in a humane and quick way, but thats not always possible.
With more research into the Forced Evolutionary Virus being carried out, and Dr. Brian Virgil heading the charge, early cures for Institute strains of FEV are being manufactured and distributed through the Department of Health and Sentient Resources, which has begun a joint program with the Department of Housing to relocate displaced recently cured people.
Gunners and Raiders were generally docile in the first few months after the formation because the bigger threat of the Capital Wasteland BoS was preoccupying everyone and the C.U.T. Was disorganized and not threatening them, they figured it was gonna go the way of the CPG. When they won the war and started to become a more formidable force turning their sights on the Raiders and Gunners, they entered a shoddy alliance to face the C.U.T. but the lax organization of the Raiders clashed with the regimented organization of the Gunners and infighting weakened the alliance till the C.U.T. were able to wipe them out, swooping up what Gunners they could absorb, taking their firepower and such, and claiming the Commonwealth safely theirs.
@@thegamingvaultYT ay thanks for the lore, may I ask is this just part of the lore or do you have mods that help make this lore feel more immersive like idk mods that replace supermutans and other creatures with raiders
Dude. This stuff is amazing. What on Earth is your mod list?
amazing work! which mods did you use??
Bro 🤯🤯🤯 this is badass. I’m doing a similarish style playthrough rn. I’m calling mine the NAE- New American Empire.
Your settlements r way better than mine keep up the good work!
Thanks man! I'm surprised that people are still getting this vid pushed to them lmfao! Happy to hear you are enjoying my builds. this took me absolutely ages to build so!
Hello, not sure if you'll see this, but I have some questions regarding the lore
First off, does Verdan broker a truce between the Institute, BoS, Minutemen, and Railroad? Seems difficult to get Maxson, Shaun, and Desmonda to work together. Second off, what happens to the synth problem, and finally, you said the CUT expands to Virginia, so does the Brotherhood cede DC to em?
Great video, amazing build, and awesome lore. God bless!
Ok so, yes he does broker a truce between the Institute, Brotherhood, and Railroad, however, the reason it works is because I messed with the in game events a bit, most-notably, Danse challenges Maxon for Elder, and wins, which helps to overturn the Brotherhoods opinion of Synths, and Shaun dies during the events of the game, leaving Nora to take over as Director of the Institute. After she becomes director, they work to slow down synth production and just. change the internal opinion of synths, then finally they bring all 4 factions together for a meeting, (Danse, Desdemona, and Garvey are relatively surprised to learn that the 2 people they have worked alongside a lot and grown close with are, yk. Part of the institute,) but that obviously helps with getting them to sit down, and after an exhaustive meeting, the Institute agrees to halt the production of synths and release all synths that wish to leave, and many other agreements happen, all of which forms the bedrock for what will become the CUT. Also, after the formation, the Brotherhood in DC declare war on them for ceceeding as well as some Maxon-Loyalists pull out, since they were already mad about everything, and this causes a very early, bad war, but coming out the other side they have a peace treaty. By the time the CUT rolls up to DC several years later, honestly, the Brotherhood probably just, couldn't compete and gave in.
Check out the Wiki page for more info.
fallout.wiki/wiki/Community:Commonwealth_of_United_Territories