Love your content!!!! Thanks so much 🙌🏻 I would love to see a slow motion effect, like when an enemy dies from a last hit or something you do the hit in slow motion, it gives the gameplay so much juice !!
I want to do 2d parkour game with agent story but doesn't seem like it will be easy. Your videos guide people who have no idea about unity (including me). Thanks for everything. Love from Turkey!
I love your videos and hope you keep making them, you’re videos are what make me continue working on my games even when I want to give up. Do you think you could do a video in this series on health regeneration for our player?
adding damage for the gameobject is not working for me. I am using it as a bullet instead and I get the error "An object reference is required foe the non-static field, method or property"
If anyone is having the problem where the enemy will move in the opposite direction after they push it/ shoot it, here is a possible solution. Go to the RigidBody2D on the enemy and set its body type to static. If that doesn't work, try giving the enemy an empty object child and putting the code on there. Hope this helps!
Idk if I did something wrong but every time I enter unity The enemy is killed instantly when I fire at it I want it to take several shots to kill it, can someone help me with it
Is it normal behavior if the arrows starting going in circles if they miss the enemy? Can't seem to figure it out and nothing in the code to suggest anything is wrong Also arrows arent sticking to the enemy they just keep swirling around either the enemy of the area next to the enemy this is of course without the Destroy(gameObject) for the Arrowscript
You are criminally underrated. Please keep making more content, they're amazing.
I have been trying to implement a health bar for days and almost gave up, this video helped so much!
What do you want to see next???
Death Screen and Main Menu maybe?
Inventory and pickups
Great idea! Complete the game loop!
@Chrissy Petipois Good ideas!
can you do where the arrows stuck in the enemy when hit it just looks weird when the arrow disappeared out of nowhere any way good vid i subbed
Love your content!!!! Thanks so much 🙌🏻 I would love to see a slow motion effect, like when an enemy dies from a last hit or something you do the hit in slow motion, it gives the gameplay so much juice !!
Thanks, I love the idea.
I want to do 2d parkour game with agent story but doesn't seem like it will be easy. Your videos guide people who have no idea about unity (including me). Thanks for everything. Love from Turkey!
You can do it! Put your mind to it and I bet you'll make an awesome Parkour game!
@@MuddyWolf Thanks a lot!
Nice vid!!
Thanks :D
I love your videos and hope you keep making them, you’re videos are what make me continue working on my games even when I want to give up. Do you think you could do a video in this series on health regeneration for our player?
This video is awesome and very helpful! Could you do a video on adding a custom cursor?
Great idea! I'll add that as a separate video :)
@@MuddyWolf thx!
Thank you so much!! It was v helpful!! ✨
How would you make a sword?
adding damage for the gameobject is not working for me. I am using it as a bullet instead and I get the error "An object reference is required foe the non-static field, method or property"
Me who already added a health and bow power UI last episode: "Im 2 steps ahead of you"
How do you make something that heals the player?
will you add a shop?
A shop is a cool idea!
that is soo cool
Thank you! :)
If anyone is having the problem where the enemy will move in the opposite direction after they push it/ shoot it, here is a possible solution. Go to the RigidBody2D on the enemy and set its body type to static. If that doesn't work, try giving the enemy an empty object child and putting the code on there. Hope this helps!
Idk if I did something wrong but every time I enter unity The enemy is killed instantly when I fire at it I want it to take several shots to kill it, can someone help me with it
I'm late, but just change the enemys max health from the inspector to be a higher value. Or you can also change the bowpower to be a lower value.
slight problem the ai does not collide with anything
Add a rigid body 2d
Is it normal behavior if the arrows starting going in circles if they miss the enemy? Can't seem to figure it out and nothing in the code to suggest anything is wrong
Also arrows arent sticking to the enemy they just keep swirling around either the enemy of the area next to the enemy
this is of course without the Destroy(gameObject) for the Arrowscript
I would turn on your arrow rigidbody's z constraint that should prevent it from spinning around
My arrows fall on the floor when I fire them.
Make sure gravity is set to zero in your ArrowPrefab
and in Edit/Project Settings/Physics 2D set gravity X and Y to 0