I like how youtube thinks you're playing Celeste. Offsync waveforms are really fun to play with, I'll have to make some more eventually tweetcarts are awesome :)
Great video! Really made me want to get my hands dirty and make stuff A lack of knowing where to start really hampered my attempts in the past, so the tutorial links you gave are super handy
I'll be real with you, I just saw this on my recommended. This would be the first I see of you and your work and so far, it's good! Since YT recommended me this though, would that mean what I think it means?
I have no idea what a ftlog is... But imma find out and take your feedback :D Edit: a ftlog is for the love of God, can I ask what is wrong with the animal crossing and other games music? Is it too distracting, too loud or are you worried about Nintendo copyright laws?
here's one thing I've noticed: I'm not the type of guy who comments code, but if you expect someone to modify it, then why don't these people do it? (also I'm only 10 years old so my scripts aren't that complex)
Its generally a good habit to comment code, for future reference and for others who use it. Tweet carts have to be super small though so don't have any spare room for comments.
--moveballs --mov cls()s={}for i=0,25do add(s,{rnd(128),rnd(128),flr(rnd(16)),2+rnd(3)})end function _update()for i in all(s)do i[1]+=rnd(10)-5i[2]+=rnd(10)-5end end function _draw()for n=1,5000do pset(rnd(128),rnd(128),0)end for i in all(s)do circfill(i[1],i[2],i[4],i[3])end end makes moving balls at exactly 280 chars
Have you left the resources in the description? I can't see them
So sorry I forgot, they are there now!
I love coding in Pico-8, you can do a lot of cool games with it. I hope you make an awesome game with it!
I like how youtube thinks you're playing Celeste. Offsync waveforms are really fun to play with, I'll have to make some more eventually tweetcarts are awesome :)
Hopefully you enjoy the pico8 community! I enjoyed the devlog video
Great video! Really made me want to get my hands dirty and make stuff
A lack of knowing where to start really hampered my attempts in the past, so the tutorial links you gave are super handy
Best of luck! Glad I could help!
I'll be real with you, I just saw this on my recommended. This would be the first I see of you and your work and so far, it's good! Since YT recommended me this though, would that mean what I think it means?
Depends what you think it means! It's great to know it's getting to the recommended page though! Thanks for the feedback :)
I really enjoy your videos! Greetings from Chile
Good stuff!!
I am loving your video here, Leon but FTLOG PLEASE use different background music next time. Nonetheless, marked LIKE.
I have no idea what a ftlog is... But imma find out and take your feedback :D
Edit: a ftlog is for the love of God, can I ask what is wrong with the animal crossing and other games music? Is it too distracting, too loud or are you worried about Nintendo copyright laws?
@@leonstansfield Distracting. Soft piano might be a better choice. Something that is not intrusive, quiet, and lets your voice be heard clearly.
All hail the RUclips algorithm
here's one thing I've noticed: I'm not the type of guy who comments code, but if you expect someone to modify it, then why don't these people do it? (also I'm only 10 years old so my scripts aren't that complex)
Its generally a good habit to comment code, for future reference and for others who use it. Tweet carts have to be super small though so don't have any spare room for comments.
@@leonstansfield yeah I sorta forgot about the 256 char limit lol
--moveballs
--mov
cls()s={}for i=0,25do add(s,{rnd(128),rnd(128),flr(rnd(16)),2+rnd(3)})end
function _update()for i in all(s)do i[1]+=rnd(10)-5i[2]+=rnd(10)-5end end
function _draw()for n=1,5000do
pset(rnd(128),rnd(128),0)end for i in all(s)do circfill(i[1],i[2],i[4],i[3])end end
makes moving balls at exactly 280 chars