Game development would be a 6-8 year turnaround. Not profitable for a company unless they received massive amounts of funding. Even then, look at Star Citizen and how long that took where quality was over quantity.
Classic Spa, beautiful track, quite a challenge in those old motors. I thought the neckFX looked perhaps a little OTT (unless you'd already driven a few laps awere feeling the weight of the helmet) but that was a bouncy ride, definitely adds something,
Oh it’s not just quite a challenge, it’s an absolute challenge. I bet even current f1 and lm drivers will shit their pants driving here in their downforce heavy modern cars
@@benovichboucharenski i upgraded from Fanatec Csw2.5 to simagic alpha mini with Neo rim .The Csw is already really good. But the simagic stuff is definetely better, if you got the money to throw at it. Just have trouble finding setting where the FFB commmunicates grip loss in a fast corner when starting to spin out. But that als may be AC or just my too high expectation.
I'm lurking at the alpha mini as well, with their new 330 pro hub wheel. One day maybe🤪! For the rear info i'd look into the gyro effects, they changed it in lasp csp but it was a game changer for grip intel
@@benovichboucharenski thanks for the tip. Im a sucker for GT rims, but with the lovely vintage mods in AC, a round one is definetely smarter 😉. Any questions on the alpha mini, letme know , although im just a casual simmer
Track safety aside, this was real racing. When the drivers fought against their own cars as much as they did their opponents and the track. Not that it doesn’t take skill to drive modern race cars, but pre-aerodynamics cars took a larger variety of skills that regular people couldn’t relate to.
Btw for anyone wondering how to fix the app bar on the right from glitching out like this, remove pure config from it and it will stop bugging out 👍 also can we get your neck fx settings?
the king is back! graphics are looking amazing as always if you're still taking video ideas could you try an onboard style view instead of your first person pov? you know like a set, still camera on the dashboard showing gauges and the road in front. think it would look great with your graphics
Copied your ExtraFX settings and suddenly the game looks even better than before, even with a barely edited SKY filter. Though my Oreca seemed to have some tinted windows as the interior camera was much brighter than the hood one 😅
Sometimes I stop to think a little and ask myself, what made old racing cars so difficult to drive? The construction in general is very similar to the constructions of several modern racing cars in lower categories, the only differences are in torque, power, tires and suspension efficiency. I've driven in real life several cars with bad tires and even old cars with destroyed suspension and they don't drive as aggressively and/or dangerously as these old racing cars. The only difference that I believe would really cause such a problem is the wheelbase, as modern cars are much longer than older cars in the same category. Great video, dude, I really appreciate your work, your piloting skill, your choice of filters and the videos where only the roar of the engines are heard.
tires, breaks, overall dimensions, suspension, structural rigidity, clutch, transmission, overall materials, air diffusors ... 911 gt3 rs has 335/30-21 rear and 275/35-20 front tires.. ford gt40 has 255/60-15 rear and 215/70-15 front.. imagine how bigger and better tech breaks those wheels can suit, and i think 60s rubber compound vs new tech rubber cant compare.... just look how wrc cars stick to the road versus group b rally car. there must be so much technology in suspension alone its beyond me..
Great video! Btw seems that your brake pedal is scrubbing a bit even when not pressed - maybe a deadzone of 2-3% would help. I used to get it from my fanatec brakes - cleaning up the dusts in the sensor also helps.
Love this era of racing! I've been out of Sim Modding for some time. How are these mods installed. Does it require a Manager to install? Does it effect Steam? Thanks!
A few stuffs to install, such as Content manager, CSP, and Pure. The tracks and cars by themselves can be dl and added to assetto without much else, but the custom shader patch (CSP) adds some nice features. CM and CSP are free and user friendly, so i would just go for them and give the game a try before going further into paid mods, there's hours of fun to be discovered on the free content already
Within Custom Shader Patch, using Content Manager - there's a settings menu for 'neckfx'. This, if active, allows camera movement to simulate the movement of 'you' within the car based on the g-forces of braking, accelerating and turning (and various others). They add a nice immersive detail to the driving experience for some, others may not be a fan.
@@dodge33cymru Thank you sir much appreciated. That sounds pretty awesome. I can only imagine what it would be like to experience this effect while driving in VR. Quite the adrenaline rush, yes?
Everything is in the vid description😉 You would need a mid tier PC, Aseeto Corsa with Content Manager, CSP and Pure. All of those can be found for less than 20€. Most of the cars and tracks are free, a few of them are paid. Sometimes worth the couple of € asked for. I never managed to drive properly using a controller but i've seen aliens managing to do pretty nice racing and hotlaps.
Check the CSP version. This is for CSP 0.2.1 and Pure 0.222 If you're using csp 1.79, you can check some of my older vids. The main assetto corsa settings are less relevant. If you' re using SOL, everything from the lighting to the color grading would be off, as until i do scripts for my ppfilters they highly depend on Pure settings.
Everything's in the vid description. Those are specific mods for this car and track combo, with edits for the original track. Give it a try! Latest vids offer the complete filter combo to dl. This is just one of them.
Hi dude Ive installed everything but the pp filters make my game look toooo bright, only when using your pp filters How can i fix it? Other filters works the way theyre intended Thanks in advance, such a great setup
@@benovichboucharenski man ive just found out that pure was enabled at the content manager but the pure weather wasnt enabled ingame. Thanks anyway. My bad, im new at assetto corsa modding community. Have a nice christmas
Pretty basic A 7yo t300rs, just got TLCM pedal set (was using the normal 3 pedal set until a couple of weeks ago) Chinese shifter that died in september And a 43" iyama screen. As for the computer, a 3600 ryzen coupled with a 7800XT (previous vids were using a 1080ti)
This will look a little dull without it, but if you' re familiar with pure settings you can avoid Reshade by adjusting saturation and a few lightning settings. The CSP settings are 80% of the work, you can definitly try them first. My ppfilters are designed to work with Reshade, which just adds extra sharpness, lightning, depth of field and color adjustments. Natural mod or True Colors ppfilters will probably work just as fine if you wanna stick on a Reshade free AC. Those are graphic demos still, cannot work everywhere nor with every car sadly
yes, csp, sol or pure everything is also possible if manually installed. needs just a bit fumbling around with the ini.files and so on@@benovichboucharenski
The links are in the description but are outdated. Check my recent vids to get the full pdf with installation guides. This works on this particularly well edited track with those amazingly nice cars, on this particular weather setting., Results vary a lot depending on what combo you'd be running🙂
I'm not an expert but it reached 192 mph at Le Mans in its last iteration. It was involved in a deadly accident shortly after. en.wikipedia.org/wiki/Maserati_Tipo_151#:~:text=It%20performed%20well%20during%20the,to%20electrical%20and%20braking%20issues. Fairly enough still, what i would do in its virtual reproduction and what a real driver would do with it in the 60s is definitly not comparable.
Well there must be something wrong with the AI for you to be able to drive around them like that at race start. AI is rubbish for this mod at Road Atlanta too. Pity as the models are so good.
AC's Ai always sucks at start and first corner! But it does give some good action once everyone is reaching full speed, and climbing from 20th to first can be challenging. Note that once you reach a proper competitive pace there's no challenge anymore as you are usually 1 sec or more faster than AI. But it still gives me chills. The graphics, immersion and endless track/car possibilities... As much as i enjoy AMS2 and Iracing when i need to chill and forget about everything it's AC that comes first, despite its many flaws🙂
@@robertyates6913 that's on you to make a coherent grid, i'm def going to share the ones i make. A good grid really makes a dif : slower cars at the end, faster ones up. Mixing them in mid grid can either give you a cool packed grid or end up in a miserable mess, so it's just a matter of tries until you actually end up in some epic action. As an example, the Maserati, Daytona coupe and fords Mks are slippery and need room to take corners AND to break. Mixing them with the Berlinetta or with the Lola will often end up in a crash, mainly because the AI lines make them share the same spot on a tricky corner, either creating contact or sending one to the nearby field. Paying attention to who crashes where and with whom and adjusting the grid consequently is worth it! Once settled to something that works, you just go for a quick race against AI and enjoy being stuck in traffic with cars having almost the same pace. In the end i had as many epic experiences with AI as i had online, as spending 30 mins in qual just to be roamed on first lap is extremely frustating when you don't have that much time to play your favourite sim.
the fact that spa used to look like this is crazy, but so beautiful
The countersteering at 04:59 was epic. Went back to watch it three times on a row.
Absolute madman
Man skills.
gained a bunch on the cars in front too
... Just Watched The 'Counter Steering' At 4:59... NICE!… 🍿✌️🏁 5:07
These keep popping up in my recommended and I love watching them cause you drive so well and the realism adds so much immersion to it.
amazing, really makes you feel what it was liek to be a racer back in that time.
Thats about a realistic looking as I've seen. I dont understand why developers cant get the job done on realism but modding community can.
Game development would be a 6-8 year turnaround. Not profitable for a company unless they received massive amounts of funding. Even then, look at Star Citizen and how long that took where quality was over quantity.
Classic Spa, beautiful track, quite a challenge in those old motors. I thought the neckFX looked perhaps a little OTT (unless you'd already driven a few laps awere feeling the weight of the helmet) but that was a bouncy ride, definitely adds something,
Oh it’s not just quite a challenge, it’s an absolute challenge. I bet even current f1 and lm drivers will shit their pants driving here in their downforce heavy modern cars
Thanks for posting all your settings!!! Huge improvement on what I was running.
Glad I found this combo, was a bit underwhelmed by my new DD wheelbase until I tried this! Thanks for putting it out!
Arf i'm on the edge of getting a DD wheel as well, wonder how much time it'll take to get the settings perfectly right😬. Which dd wheel did you get?
@@benovichboucharenski i upgraded from Fanatec Csw2.5 to simagic alpha mini with Neo rim .The Csw is already really good. But the simagic stuff is definetely better, if you got the money to throw at it. Just have trouble finding setting where the FFB commmunicates grip loss in a fast corner when starting to spin out. But that als may be AC or just my too high expectation.
I'm lurking at the alpha mini as well, with their new 330 pro hub wheel. One day maybe🤪!
For the rear info i'd look into the gyro effects, they changed it in lasp csp but it was a game changer for grip intel
@@benovichboucharenski thanks for the tip. Im a sucker for GT rims, but with the lovely vintage mods in AC, a round one is definetely smarter 😉. Any questions on the alpha mini, letme know , although im just a casual simmer
The speedometer being reflected on the glass was something I totally wasn't expecting in AC
yo these graphics look insane
Track safety aside, this was real racing. When the drivers fought against their own cars as much as they did their opponents and the track. Not that it doesn’t take skill to drive modern race cars, but pre-aerodynamics cars took a larger variety of skills that regular people couldn’t relate to.
the only game i feel like actually looks as good if not better than screenshots during gameplay, fire content too
Thanks for sharing, i'll surely try it! i'm new to ac modding and i love everything about it.
Wow, graphics look great!
Btw for anyone wondering how to fix the app bar on the right from glitching out like this, remove pure config from it and it will stop bugging out 👍 also can we get your neck fx settings?
Thanks for the tip! Edit : Peter Boese released an edit to fix it.
The neck fx and graphic mods are in the vid description😘
the king is back! graphics are looking amazing as always
if you're still taking video ideas could you try an onboard style view instead of your first person pov? you know like a set, still camera on the dashboard showing gauges and the road in front. think it would look great with your graphics
Possibly! I'll try and see how it looks
you're incredibly good at this
No giving up. Just crude power and pure cruelty.
Absolutely beautiful driving
Copied your ExtraFX settings and suddenly the game looks even better than before, even with a barely edited SKY filter. Though my Oreca seemed to have some tinted windows as the interior camera was much brighter than the hood one 😅
Sometimes I stop to think a little and ask myself, what made old racing cars so difficult to drive?
The construction in general is very similar to the constructions of several modern racing cars in lower categories, the only differences are in torque, power, tires and suspension efficiency.
I've driven in real life several cars with bad tires and even old cars with destroyed suspension and they don't drive as aggressively and/or dangerously as these old racing cars.
The only difference that I believe would really cause such a problem is the wheelbase, as modern cars are much longer than older cars in the same category.
Great video, dude, I really appreciate your work, your piloting skill, your choice of filters and the videos where only the roar of the engines are heard.
tires, breaks, overall dimensions, suspension, structural rigidity, clutch, transmission, overall materials, air diffusors ... 911 gt3 rs has 335/30-21 rear and 275/35-20 front tires.. ford gt40 has 255/60-15 rear and 215/70-15 front.. imagine how bigger and better tech breaks those wheels can suit, and i think 60s rubber compound vs new tech rubber cant compare.... just look how wrc cars stick to the road versus group b rally car. there must be so much technology in suspension alone its beyond me..
yeah you right
Mostly tyres and brakes.
... SAME GLOVES AS MY NANNY DRIVES IN... "NANNY ZOOMZ" IS HER DELIGHTFUL PET-NAME WHAT!... TOODLE PIP 🏴🏁✌️
Stunning video as always!!!
Great video! Btw seems that your brake pedal is scrubbing a bit even when not pressed - maybe a deadzone of 2-3% would help. I used to get it from my fanatec brakes - cleaning up the dusts in the sensor also helps.
I've been wondering what to do about it, completely forgot about the dead zone setting. That should solve it, thanks🤟
Nice to see a Jag XK13 there!
ABSOLUTE MAD LAD DRIVING!
Must say I'm very impressed by this, even if the XJ13 is the wrong version (the pre-crash original had very different wings and arches).
Can you imagine doing that for real? Fakking hell
The historic track is so much more fun!
Best graphics I’ve seen yet
JUST WOW
Incredible! 😲
You do not drive this car, you FIGHT it
thanks for the video and for the link hombre
4:57
🔥
Great skills
The amount of adrenaline must have been worth risking your life on every corner 😂
Awesome!
This was hot
Very good job!
FYI had issues with downloading your PPfilters + Reshade presets . Great vid, thanks
Damn, what kind of issue? File down or non working filters?
@@benovichboucharenski Not able to download "ERR_SSL_PROTOCOL_ERROR" no problems with the other linked content, i have a account with mediafire
worked around via ipad and my google drive, thanks.
Grandiose! Please share the texture of the dirt on the windshield!
UPD: Ooops. These cars have a separate windshield texture. And she's gorgeous!
If u want the pop up menu at right to stop, just close the Pure Planner square on it 😉
Peter boese actually fixed it in the 0.235 version, and released a hotfix as well!
Telephone poles, brick houses, walls. Safety first
Not to mention the photographs and race directors standing near the fastest corners😅
This should be Asmr
Awesome stuff!
May I ask you what resolution and what fov you’re using?
1440p, and usually between 62 and 65 FOV.
I play on a 43" screen
Love this era of racing! I've been out of Sim Modding for some time. How are these mods installed. Does it require a Manager to install? Does it effect Steam?
Thanks!
A few stuffs to install, such as Content manager, CSP, and Pure.
The tracks and cars by themselves can be dl and added to assetto without much else, but the custom shader patch (CSP) adds some nice features.
CM and CSP are free and user friendly, so i would just go for them and give the game a try before going further into paid mods, there's hours of fun to be discovered on the free content already
@@benovichboucharenski Thank you!
Modern F1 could not compete with this .
good job!!! i have a good idea for my new video!!
Awesome video man. Can you explain what NeckFX is?
Within Custom Shader Patch, using Content Manager - there's a settings menu for 'neckfx'. This, if active, allows camera movement to simulate the movement of 'you' within the car based on the g-forces of braking, accelerating and turning (and various others). They add a nice immersive detail to the driving experience for some, others may not be a fan.
@@dodge33cymru Thank you sir much appreciated. That sounds pretty awesome. I can only imagine what it would be like to experience this effect while driving in VR. Quite the adrenaline rush, yes?
How do I play this? What mods would one need?
Also can this be played with a controller?
I’m new to AC.
Everything is in the vid description😉
You would need a mid tier PC, Aseeto Corsa with Content Manager, CSP and Pure. All of those can be found for less than 20€.
Most of the cars and tracks are free, a few of them are paid. Sometimes worth the couple of € asked for.
I never managed to drive properly using a controller but i've seen aliens managing to do pretty nice racing and hotlaps.
@@benovichboucharenski thanks a lot!
I’ll check them out.
Haha I guess my best bet is for me to become an alien then to play this game.
Fucking awesome, please share your neck, FOV and PP FILTER SETTING please 🙏
🎶it's in the vid description😉🎶
Is the 24 car carrying a spare tire??
I can see why a lot of people died on this track….
Saying that this looks unreal is wrong. It actually looks real 🤣🤣🤣🤣🤣🤣
that head bobbing related with only neck fx ?
Yup!
Please do a video on you’re settings. I used the links in the description but it’s not working right
Check the CSP version. This is for CSP 0.2.1 and Pure 0.222
If you're using csp 1.79, you can check some of my older vids.
The main assetto corsa settings are less relevant.
If you' re using SOL, everything from the lighting to the color grading would be off, as until i do scripts for my ppfilters they highly depend on Pure settings.
graphic filters? bro installed the human eye on AC
Everything's in the vid description. Those are specific mods for this car and track combo, with edits for the original track. Give it a try!
Latest vids offer the complete filter combo to dl. This is just one of them.
Hi dude
Ive installed everything but the pp filters make my game look toooo bright, only when using your pp filters
How can i fix it?
Other filters works the way theyre intended
Thanks in advance, such a great setup
Which CSP and Pure version are you using?
@@benovichboucharenskiCSP 0.2.1 and pure 0.222
@@benovichboucharenski man ive just found out that pure was enabled at the content manager but the pure weather wasnt enabled ingame.
Thanks anyway.
My bad, im new at assetto corsa modding community.
Have a nice christmas
What sim racing hardware do you use?
Pretty basic
A 7yo t300rs, just got TLCM pedal set (was using the normal 3 pedal set until a couple of weeks ago)
Chinese shifter that died in september
And a 43" iyama screen.
As for the computer, a 3600 ryzen coupled with a 7800XT (previous vids were using a 1080ti)
Do I need to install ReShade to try your settings?
This will look a little dull without it, but if you' re familiar with pure settings you can avoid Reshade by adjusting saturation and a few lightning settings.
The CSP settings are 80% of the work, you can definitly try them first. My ppfilters are designed to work with Reshade, which just adds extra sharpness, lightning, depth of field and color adjustments.
Natural mod or True Colors ppfilters will probably work just as fine if you wanna stick on a Reshade free AC.
Those are graphic demos still, cannot work everywhere nor with every car sadly
hold up are you double clutching on downshifts?
Definitly not, it's automatic clutch on this vid. I do have a tendency to get grip back by blipping on brakings still.
@@benovichboucharenski ah, I see!
Could you please share your neck.fx settings for non CM users ?
Here's a screenshot, but i think NeckFX is CSP related
www.mediafire.com/view/fdp90pmep351ax4/2023-12-22_%25281%2529.png/file
thx yeah i am running CSP just no CM. @@benovichboucharenski
@@nivekbs cool, didn't know you could get CSP without CM. Glad it works!
yes, csp, sol or pure everything is also possible if manually installed. needs just a bit fumbling around with the ini.files and so on@@benovichboucharenski
Which mode he use to be so realistic ? Thanks
The links are in the description but are outdated. Check my recent vids to get the full pdf with installation guides.
This works on this particularly well edited track with those amazingly nice cars, on this particular weather setting., Results vary a lot depending on what combo you'd be running🙂
Any online lobbies? Id get in on it
Do all the cars require custom shaders patch?
I think they do, either for the headlights or advanced physics
unrealistic though, cars of that day dont do 200 mph round a bend let alone 200 mph at all
I'm not an expert but it reached 192 mph at Le Mans in its last iteration. It was involved in a deadly accident shortly after.
en.wikipedia.org/wiki/Maserati_Tipo_151#:~:text=It%20performed%20well%20during%20the,to%20electrical%20and%20braking%20issues.
Fairly enough still, what i would do in its virtual reproduction and what a real driver would do with it in the 60s is definitly not comparable.
What's your FOV settings?
I think i mostly use 60 to 64 FOV
@@benovichboucharenski oh I also use 60, a nice sense of speed though
What car’s he driving?
The Maserati Tipo! Link is in the vid description
are you always a little bit on the brake on purpose?
It's an old pedal set, i don't really mind since it's less than enough to actually brake
@@benovichboucharenski ah alright, i just wondered if this is an old timer thing for keeping the brakes warm or something like that haha
@@Daniel_cste 😂 no, you def want those oldschool brakes to stay cold. They overheat super fast.
Why is that rpm tacho on the piss?
Very common on race cars, the needle position when racing is easy for the driver to understand.
Can this be on ps5 ever?
Well there must be something wrong with the AI for you to be able to drive around them like that at race start. AI is rubbish for this mod at Road Atlanta too. Pity as the models are so good.
AC's Ai always sucks at start and first corner!
But it does give some good action once everyone is reaching full speed, and climbing from 20th to first can be challenging.
Note that once you reach a proper competitive pace there's no challenge anymore as you are usually 1 sec or more faster than AI.
But it still gives me chills. The graphics, immersion and endless track/car possibilities... As much as i enjoy AMS2 and Iracing when i need to chill and forget about everything it's AC that comes first, despite its many flaws🙂
@@benovichboucharenski agreed with all you said. Then a AI crashed in that 2nd lap and just continued on. Killed the immersion for me.
@@robertyates6913 that's on you to make a coherent grid, i'm def going to share the ones i make.
A good grid really makes a dif : slower cars at the end, faster ones up. Mixing them in mid grid can either give you a cool packed grid or end up in a miserable mess, so it's just a matter of tries until you actually end up in some epic action.
As an example, the Maserati, Daytona coupe and fords Mks are slippery and need room to take corners AND to break. Mixing them with the Berlinetta or with the Lola will often end up in a crash, mainly because the AI lines make them share the same spot on a tricky corner, either creating contact or sending one to the nearby field.
Paying attention to who crashes where and with whom and adjusting the grid consequently is worth it! Once settled to something that works, you just go for a quick race against AI and enjoy being stuck in traffic with cars having almost the same pace.
In the end i had as many epic experiences with AI as i had online, as spending 30 mins in qual just to be roamed on first lap is extremely frustating when you don't have that much time to play your favourite sim.
Булочки сжались.
вот почему я ем только французский багет