I'm not sure I agree, though I suppose it's possible. Even if it is accurate, I'm not sure I'm really worried about it. Everything I've seen from their AI so far has been focused on individual objects and model creation from things like photos and videos. I assume it would be much more beneficial for them to analyze something like SketchFab instead of the small number of individual models being sent to Omniverse apps
UE4-5, Twinmotion, D5 render and now this... All these will throw the traditional paid(expensive) render engines under the bus, soon. This new era is not about earning money on licenses but something else. Just look at Blender and all products of GOOGLE! They're all relatively free to use and create.
Hi, thank you for your tutorial! i habe a problem. why i cannot finde the menu and also the material , nvidia assets etc. icons on my omniverse viewer interface?? i also install the creater, but, the creater runs separetly. Could you help me for ths issus? thanks in advance.
Thank you Justin It was a beautiful video of new techniques that increase the value of Sketchup and accelerate the use of its new methods in partnership with Nvidia.
Hard to tell - Unreal Engine has its own set of challenges just stemming from the complexity of the program. At the moment I'd just say they're "different" as neither has been fully optimized for this use case quite yet in my opinion.
Unreal is a game engine and game design platform While unreal engine can be used also for viz work it seems more being abused for it than being a good fit Looking at twinmotion which is unreal based shows a much more appropriate workflow Too bad that there is no live linking
@@cekuhnen unreal WAS just a game engine, but now it has so much more functionality it can be used for many data visualisation tasks. there's even a CAD kernel available in testing amongst other things.
Hi, I've tried to run the Omniverse in Sketch-up but I couldn't. I'm using SU 2020 version now. Could it be because of this and do I need to download the SU new version?
Sending everything to Unreal would be redundant in this case unless for some reason you needed to add events and deeper interactivity than Create provides. It also sounds like Create will continue to add more and more functionality similar to a game engine, and should eventually be able to go two-way between Unreal and back , instead of just from Unreal > Create as of now. So it may eventually be a great real-time aggregator for sending content to UE, but honestly, UE basically already is that for itself, just missing the real-time collab & live-link aspect. But I'm sure that'll be coming to UE before too long as well. Nice intro tho, very thoughtful. 👍
Not sure - the extension definitely does not, but I don't know if there's a way to download your SketchUp model then manually import it in into View or Create - that might be a possibility
Thanks, Justin - another great video. I just followed your steps, and I did have to install the Nucleus server. It only took a minute - once I found it.
Totally Enscape - this is a developing technology right now, but in my opinion still more difficult to use than something like Enscape - massive possibilities though
Hey John - your models are great! They're front and center every time I open the Warehouse! I realized I didn't include a link to the model in the description of the video, so I went back and added one - thanks again :)
@@Thesketchupessentials every part! i downloaded it and view and create... but when i tried to view from sketchup it said it cant find folder or something... so i uninstalled it and that too was a major hassle... never again!!!!
@@marceloyyh Lol - I'm not sure a viewport, bottom tray with assets, and side organizational column is really proprietary. By that definition, MOST 3D programs would be copies of Unreal...
Hi everyone! Let me know what you think about the Omniverse (or since we're doing this, SketchUp and the Metaverse) in the comments below! :)
very confusing compared to the twimmotion despite nvidia should be more powerful in terms of hardware & programming capability...
It looks like artificial intelligence is being trained on our projects. It's like we're adding to its learning database. That's why it's free.
I'm not sure I agree, though I suppose it's possible. Even if it is accurate, I'm not sure I'm really worried about it. Everything I've seen from their AI so far has been focused on individual objects and model creation from things like photos and videos. I assume it would be much more beneficial for them to analyze something like SketchFab instead of the small number of individual models being sent to Omniverse apps
I agree with you.
lovely video with in depth explanation but 1 question. How does one do the importings
UE4-5, Twinmotion, D5 render and now this... All these will throw the traditional paid(expensive) render engines under the bus, soon. This new era is not about earning money on licenses but something else. Just look at Blender and all products of GOOGLE! They're all relatively free to use and create.
You know D5 and Twinmotion aren't free for commercial use, right?
@@Thesketchupessentials also UE ,but my point was things are changing. License types will change in the near future.
Hi, all the steps were carried out correctly. The view also opens. But in that, my model is not visible. I could only see the empty environment.
Can't get the server to work. Got any hints? I launched it, but could not be "reached". Tried restarting SU.
Hi, thank you for your tutorial! i habe a problem. why i cannot finde the menu and also the material , nvidia assets etc. icons on my omniverse viewer interface?? i also install the creater, but, the creater runs separetly. Could you help me for ths issus? thanks in advance.
where can i download the omniverse plugin for sketchup thanks
i can't selec ''send to locally installed view'' its shown only custom
Thank you Justin
It was a beautiful video of new techniques that increase the value of Sketchup and accelerate the use of its new methods in partnership with Nvidia.
Glad you liked it :)
Do you think unreal 5 would be better since it is not specific to RTX cards
Hard to tell - Unreal Engine has its own set of challenges just stemming from the complexity of the program. At the moment I'd just say they're "different" as neither has been fully optimized for this use case quite yet in my opinion.
Unreal is a game engine and game design platform
While unreal engine can be used also for viz work it seems more being abused for it than being a good fit
Looking at twinmotion which is unreal based shows a much more appropriate workflow
Too bad that there is no live linking
@@cekuhnen unreal WAS just a game engine, but now it has so much more functionality it can be used for many data visualisation tasks. there's even a CAD kernel available in testing amongst other things.
Thank you Justin, very helpful overview, sent you a small gesture as a thank you via paypal.
Thanks very much! :)
@@Thesketchupessentials Welcome!
Hi, I've tried to run the Omniverse in Sketch-up but I couldn't. I'm using SU 2020 version now. Could it be because of this and do I need to download the SU new version?
Sending everything to Unreal would be redundant in this case unless for some reason you needed to add events and deeper interactivity than Create provides. It also sounds like Create will continue to add more and more functionality similar to a game engine, and should eventually be able to go two-way between Unreal and back , instead of just from Unreal > Create as of now. So it may eventually be a great real-time aggregator for sending content to UE, but honestly, UE basically already is that for itself, just missing the real-time collab & live-link aspect. But I'm sure that'll be coming to UE before too long as well. Nice intro tho, very thoughtful. 👍
@TheSketchUpEssentials i had a problem after omniverse settings step a box saying i should install nucleus in order to publish my project into view
The only tNice tutorialng I learnt myself in soft soft is pressing tab in the keyboard to bring up the channel rack
Could u try if there is an easy way to use the "view app" with a VR headset? It ll be really helpful for me
Thank you!!!!
Great intro
Thanks for tNice tutorials amazin tutorial! Such a helpful one
I'm just waiting for a full omniverse connector for blender
DId not find sketchup Extension in omniverse
So how is it different from twinmotion or unreal engine ?
I assume this doesn’t work with sketchup online free version right?
Not sure - the extension definitely does not, but I don't know if there's a way to download your SketchUp model then manually import it in into View or Create - that might be a possibility
Thank you very much for valuable information
Thanks for watching!
Thanks, Justin - another great video. I just followed your steps, and I did have to install the Nucleus server. It only took a minute - once I found it.
That's vaguely what I remembered as well - the server setup was a bit clunky, but not horrible
Hi Justin
This or Enscape for interior design?
Thanks
Totally Enscape - this is a developing technology right now, but in my opinion still more difficult to use than something like Enscape - massive possibilities though
Justin, thanks for the detailed explanation and for using my SketchUp models in the intro and demo!
Hey John - your models are great! They're front and center every time I open the Warehouse! I realized I didn't include a link to the model in the description of the video, so I went back and added one - thanks again :)
@@Thesketchupessentials Thank you very much. I've learned a lot from your videos, so keep up the good work!
D5 render is the best
Why?
thats cool thanks
:)
vray better than NVIDIA OMNIVERSE and its dont need rtx graphic card
I’m not sure they’re even an apples to apples comparison
Without an export not interesting to me.
Fair
this omniverse crap is a pain in tharse....... i cant even get it to work!!! f this bs!! XD
Which part?
@@Thesketchupessentials every part! i downloaded it and view and create... but when i tried to view from sketchup it said it cant find folder or something... so i uninstalled it and that too was a major hassle... never again!!!!
just a unreal copy
In what way? Unreal Engine is a primarily a game design tool, which this very obviously is not.
@@Thesketchupessentials layout
@@marceloyyh Lol - I'm not sure a viewport, bottom tray with assets, and side organizational column is really proprietary. By that definition, MOST 3D programs would be copies of Unreal...
@@Thesketchupessentials Certainly unreal has and is also focused on archviz. Twinmotion is a perfect example of that.