I put a rod on top of my villager trade hall. it was within 3-4 blocks, and I lost some villagers as witches. I since looked up the mechanic, Now I place a rod at least 20 blocks (to be sure to be sure) and that will protect an area of 128 blocks from it. so one on a tower some distance away is more than enough. just don't have it close, because it will convert your villagers, From the wiki Lightning A villager gets struck by lightning. When lightning strikes within 3-4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. I wonder about the copper roof, sure its fire proof, but its so close to the villagers.
@@pokiidoki5532 I'm not it's build out of stone bricks but the dirt on the bottom that the bamboo grows out of was exposed and after this comment I've shielded the whole thing in stone bricks
Agreed I just started playing survival a few weeks ago I searched many guides that were just all over the place this channel is by far leaps and bounds ahead of every other channel very well done young man thank you , you get the cheapest subscriber discount I offer you cookies and donuts for all your guides 🍩🍪🍩🍪🍩🍪🍩 and I'll even throw in a 👍 for free
My friend and I built our trading hall around a zombie spawner, we'd trap zombies in a xp tower sort of thing and each time we got a zombie villager we'd cure it then trap it in the hall
Don’t know if I missed it, but the zombifier only works on hard mode. It seems in normal there’s a 50% chance the zombie kills the villager, and in easy it kills the villager every time.
You were correct, sir. The zombifier works on Hard Difficulty, as 100% of villagers are killed and turned into zombies. On normal, most villagers will just die and despawn. Do not attempt zombifying villagers on anything but hard mode.
I boated two villagers over to my trading hall one by one. I built mine close to the village (less than 200 blocks away) so that was cheap and easy, though pretty slow. Also! If you include beds in the trading hall and have more than 20 villagers, iron golems will start spawning. It can be an iron farm and trading hall in one build
I recommend placing the trap doors on the top side of the block they’re in so you can still enter the villager space by sneaking without needing to break the trap door!
I’ve watched many MC content creators and you are by farrr the best. You tell us the little details that help in the long run. I appreciate the thought and time you put into your videos.
Btw, you are my favorite MC RUclipsr. Not only your videos are extremely well put together and easy to follow, but your calm voice gives me almost a relaxing ASMR experience. I'm sure you'll reach 1M subs in no time. Keep it up!
This has been one of the most helpful minecraft guide series I've ever watched. I'll be borrowing methods from these videos in likely all of my long-term maps from here on out. Thank you!
Might I suggest trying to build on or near a frozen lake or pond. I have noticed the only thing that seems to spawn in are the stray skeletons. That location seems to reduce a lot of normal hazards you'd run into anywhere else. I haven't had any creepers, zombies, or spiders. No rain so no lightning. Plus living in a winter wonderland lol. But that's just me. I got rather lucky finding a frozen village next to a frozen pond and I just took it over and upgraded the whole location. Turned the village into a trading town. Added bonus of being above a deep dark biome and few mob spawners as well.
Dude these videos are awesome. By far /the/ most clear and concise Minecraft RUclipsr. I'll be making floating fortress for my villager halls soon and it's definitely going to be Eyecraftmc powered. Cheers man, may the YT Algorithm gods be with you! x)
0:54 I don’t know how but I heard him him say “Other undead mobs like bass” I know he said “The Husk” but I heard bass multiple times, and can switch between hearing “bass” and “the husk”. It’s like yanny and laurel or brainstorm and green needle
Hahaha omg, this is my favorite comment I've read in ages 😂 So utterly correct, depending on which you focus on you're now likely to hear that one. Can't believe you caught that 👊🤯👌
What are the advantages to having a setup where the villagers cannot "communicate" with the ones next to them? Wouldn't leaving a line-of-sight slab between them be (slightly) strictly better for discounts?
If you hit a villager then they do not communicate negatively with each other, also if they can communicate then iron golems could potentially spawn if some of the villagers have claimed beds
@@Tombat19 Do that enough times and golems will kill you on sight. Unlike gossip, killing villagers creates a negative reputation simply by being witnessed.
I think it would be easier to place trapdoor on top of the rooms with villagers, so you can go in and out but yes if the workstation is not a full block villagers aren't safe from baby zombies also sorry for my english
INCREDIBLE DISCOVERY! PLEASE SHARE: I was running low on iron for minecarts but breaking the minecart kicks them through the wall and you have to boat them back. Solution: build the double sided hall like this, put the villagers ONLY IN ONE SIDE, and then block off the other side's "stalls" (cubby they sit in) by placing a blow where the work station would go on the back side. now, break the minecart and they'll boot through to the back side and be stuck in another stall. I'm up to 6 reclaimed minecarts lmao
Thanks so much! I finally got my breeder and trading hall going! I got a fletcher to buy string for 1 emerald. Lots of string available in abandoned mineshafts!
If you don't have a bunch of rails and minecarts, you can still lure villagers over top of their stations by using cheap job blocks like composters. Villagers are addicted to employment and will walk surprisingly long distances to pick up a new job, so you can leapfrog with job blocks until they are standing above the room you want them in. Then you can just nudge them into the hole to drop them in and you're set. If it's night time, you can just place down beds so the pillows are over the holes and then destroy the beds while the villagers are sleeping on them. It should dunk them right in. Not much point to this, though, since your first construction project upon finding a village should be a villager breeder, and your second should be an iron farm. But if you're not planning to ever move the villagers later, it can be quicker, cheaper, and simpler to use the "come get the job, okay now get in the hole" method.
The only adjustment I would recommend is putting the workstations inside the floor in front of the villagers (or basically one block down the Y axis from what the video shows), otherwise some of the EXP will get stuck behind the workstation especially with bulkier ones like barrels, blast furnaces, and composers.
@@Proud11Peacock You could the are off or make a 2 deep hole in front of it with trapdoors. there are certain blocks which let the orbs through, but still block other mobs. (like trapdoors, but they would be too thin for a functioning barrier.
ive loved playing minecraft for many years now off and on one thing ive never done really is make any sort of farm. thats because i get to anxious when looking up how to make it it all sounds so confusing and i start thinking about all the stuff i need to farm up just to make something like this which means i need lets say an iron farm or a gold farm and it all just gets to be too much lol. I think im going to give it a try though since your vids do a decent job of explaining why youre doing what youre doing and how to do it.
Hey mate, your guides are easily the best out there, keep it up! I have a question about iron farms, inspired by your point about iron golems at the end of this video. I've always wondered if an iron farm still works if it is built in or nearby a normal village or trading hall. Can they still function properly with other, non-trapped villagers nearby or should it be built far away?
Build this far from the breeding area , because i had a situation where unemployed villagers come to hall and take already taken work stations , so i had 2 villagers connected to one station.
Thanks for not being loud or over the top like a majority of other MC tubers. I know it's a kids game meant to draw in kids, duh! But a huge chunk of us have been playing since beta, remember logging in to play creative mode?! Needless to say we're adults and perfectly capable of paying attention without the loud music, colors and yelling lol.
1:44 i would also hide that entire rail system 3 blocks under the floor so they dont stay there looking ugly but they are still accessible if you need to swap your villagers around. if you do it correctly they can even be inclined under the floor so villagers even get some momentum when leaving. just break their work station and push themout. (or maybe its even possible to keep them on an inclined powered rail with a button on the back, so you dont have to break their workstation??) worst case they will just take one tick of damage because they will drive through the floor.
I've set up a zombifier on bedrock, but I've found two different interactions that have made things difficult I think the only extra repevant details that might be an issue is my farm is roughly 180+ high, zombies are at cloud level, trading hall is above cloud level, villager spawner is below. 1) The pre-zombied villager is in a minecart it will live in, it gets knocked by the zombie until zombified, but once converted, it will jump out of the minecart. Sometimes it lands back in, sometimes it does not. Do you know why the fresh zombie villager ejects out of the minecart? 2) If I try to repeatedly zombify a villager, issue 1 still happens, but I find that the villager, in its second zombie stage, will refuse to get back into any minecart. I've had multiple "Scooby-Doo Hallway chase scenes" happen testing this. Is this a known issue? Figured these seem like interesting issues to talk about as well, with unruly villagers/zombies. (This video also taught me about the Iron Golem interaction, thank you for that!)
Ik I'm late but does anyone have any tips on fixing why my villagers can't restock, I converted my villagers 5 times then my friend traded with the villager to max and then after I moved the villager to the trading hall place the same job block, but then had the problem with the villager not restocking. I will try doing the exact same thing in the video to see if it works but if not I'd take any advice.
apparently villagers need pathing to their work stations, and them being in a 1x1 prevents them from "creating a path" to their work station to restock. if you dig out the 1x2 behind the villagers, they can then move to that back block and back to their work station to "restock" If you want them to stay in the 1x1 block you can place a trapdoor on the floor of the back blocks you just broke. allowing them to see the path they could take, but remain in the specified 1x1.
I have a question. I made a trading hall in bedrock on a realm with friends. And the villagers seem to not be restocking trades. I put a carpet under them and the workstation above their heads. They can work at the station above them. But they seem to not move at all in there. Does the carpet stop them from moving? I tried moving the workstation. And removing the carpet but it didn’t seem to work. 🤷♂️. Not sure what to do. Or if I just need to wait longer. One of them restocked their trades and it took so many days in game so I’m not really sure. But I never see them work at their workstations now. So I’m not sure.
I’m having trouble getting my villagers to link to the workstation that’s directly in front of them, some them link to one several spaces down or literally one block over from them but not the one they can actually reach 🤦🏼♂️How do I fix this?
I did trial and error. Tbh it came down to when did the villager pick up on the table. So I would place them in subsequent already cemented villagers and then just forced it to use the only one not occupied. It only takes an extra few seconds.
I know he's big into Java. If he would like I can help. All I play is bedrock and I'm almost always dealing with villagers. I'd make a video about them for my channel but my production quality is awful right now.
There is a trick I use. I use a zombie spawner and kill everything that isn’t a zombie villager. Block the entrance off. Let the zombie villagers chase me in a boat/boats, cure all of them and then destroy the boats and ring the bell where they run to their beds, easy way of trapping them. Doesn’t matter if cats and iron golems spawn, it’s in a cave so they spawn outside protecting and the cats stop creepers
Great vid and tutorial as usual. Built this as per instructions with the Zombifier too but none of the villagers will take a job site when placed. Zombified 10 villagers 4 times, loaded into trading hall slot and tried different job sites with all of them and none take a job. Only difference is they are underground and bloody Iron golems all over the place. They aren't nitwits, as don't have green sleeves. Any advice?
Think I may have resolved - did more online research and tried a couple of things, which seemed to work - although not sure which one... My villager breeding room next to the trading hall was only sepsrated by fences, so lots of villagers could see the job sites and apparently they can claim it as they think they can path to it, preventing the one next to it from claiming. Other thing I did was remove all the breeding room beds.
Watching this sitting in my iron trading hall golem + emerald farm with complete zombie shut up doors for trade time or after the pillagers burn to death outside trying to pick a quadrant to attack 😂. The zombie scare also can be used to zombify his next door neighbors lol. I've set up 4 where iron is collected into the center of the base. 4-6 golem a minute can get you 1600 iron an hour.
This man has made a dystopian factory farm city for his villagers where he selectively breeds these poor people for maximum efficiency to fulfill desires beyond their comprehension
I want one of these in my base but I recently had my villagers shooting fireworks and it committed suicide… like who thought it was a good idea to leave that in bugrock… any thing to get around that?
Check Out All Villager Guides Here: ruclips.net/p/PL6UMd1LBpqkq1ebJIu-hX-Ln6V5CzcJAH
I put a rod on top of my villager trade hall. it was within 3-4 blocks, and I lost some villagers as witches. I since looked up the mechanic, Now I place a rod at least 20 blocks (to be sure to be sure) and that will protect an area of 128 blocks from it. so one on a tower some distance away is more than enough. just don't have it close, because it will convert your villagers, From the wiki
Lightning
A villager gets struck by lightning.
When lightning strikes within 3-4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch.
I wonder about the copper roof, sure its fire proof, but its so close to the villagers.
Does this still work in 1.20?
Man doesn t know how to run out of ideas
He's already done this, but I know what you mean and I agree with you.
Hopefully lol
@@Eyecraftmc you should make xp farm tutorials for bedrock (enderman creeper pigpen etc
I'm needing help 4 a gold farm 4 bartering, has he done a video on that? I seen his bartering 1
@@joshfreeman1136 only for Java like a year ago
I’ll just use dirt.
Same
Endermen
@@BruceBradley-yo5pqomg that's why the dirt on my bamboo farm keeps going missing! How could I not have figured that out! Thank you kind sir
@@HeroFromTheSky1I can’t tell if you’re being sarcastic or not 😂
@@pokiidoki5532 I'm not it's build out of stone bricks but the dirt on the bottom that the bamboo grows out of was exposed and after this comment I've shielded the whole thing in stone bricks
Idk how you don't have more subs. Your minecraft content is the most well put together and thought out by far
Thank you! I try my best :)
Agreed I just started playing survival a few weeks ago I searched many guides that were just all over the place this channel is by far leaps and bounds ahead of every other channel very well done young man thank you , you get the cheapest subscriber discount I offer you cookies and donuts for all your guides 🍩🍪🍩🍪🍩🍪🍩 and I'll even throw in a 👍 for free
My friend and I built our trading hall around a zombie spawner, we'd trap zombies in a xp tower sort of thing and each time we got a zombie villager we'd cure it then trap it in the hall
Don’t know if I missed it, but the zombifier only works on hard mode. It seems in normal there’s a 50% chance the zombie kills the villager, and in easy it kills the villager every time.
Nah works on normal
You were correct, sir. The zombifier works on Hard Difficulty, as 100% of villagers are killed and turned into zombies. On normal, most villagers will just die and despawn. Do not attempt zombifying villagers on anything but hard mode.
@@-th3headedgoat-641 not really. Guess you don’t play Minecraft.
@@-th3headedgoat-641ya 50% or less of the time lol
Bro reall said nah cause he got lucky once or twice@@-th3headedgoat-641
I boated two villagers over to my trading hall one by one. I built mine close to the village (less than 200 blocks away) so that was cheap and easy, though pretty slow.
Also! If you include beds in the trading hall and have more than 20 villagers, iron golems will start spawning. It can be an iron farm and trading hall in one build
Incredibly impressive RUclips Channel. You made my journey back into Minecraft relaxing and informational. Thank you so much!
Your Welcome!
I recommend placing the trap doors on the top side of the block they’re in so you can still enter the villager space by sneaking without needing to break the trap door!
That would allow baby zombies to fit in
@@sortamusic3905close the trapdoors
I’ve watched many MC content creators and you are by farrr the best. You tell us the little details that help in the long run. I appreciate the thought and time you put into your videos.
Btw, you are my favorite MC RUclipsr. Not only your videos are extremely well put together and easy to follow, but your calm voice gives me almost a relaxing ASMR experience. I'm sure you'll reach 1M subs in no time. Keep it up!
This video has been one of the most helpful I’ve seen of yours. Showcasing different build designs and explaining their pros and cons was genius
This has been one of the most helpful minecraft guide series I've ever watched. I'll be borrowing methods from these videos in likely all of my long-term maps from here on out. Thank you!
Might I suggest trying to build on or near a frozen lake or pond. I have noticed the only thing that seems to spawn in are the stray skeletons. That location seems to reduce a lot of normal hazards you'd run into anywhere else. I haven't had any creepers, zombies, or spiders. No rain so no lightning. Plus living in a winter wonderland lol. But that's just me. I got rather lucky finding a frozen village next to a frozen pond and I just took it over and upgraded the whole location. Turned the village into a trading town. Added bonus of being above a deep dark biome and few mob spawners as well.
I really enjoy the frozen biomes too so I definitely agree that is a great place to make a villager set up
This channel is IMMACULATE…clear explanations, no fluff, but not boring either. It makes me excited to play again!
Dude these videos are awesome. By far /the/ most clear and concise Minecraft RUclipsr. I'll be making floating fortress for my villager halls soon and it's definitely going to be Eyecraftmc powered.
Cheers man, may the YT Algorithm gods be with you! x)
Thank you and good luck on your build!
Love how consistent you are! You are always keeping me entertained and teaching me new things :)
This series of guide videos have been really helpful! Thank you, EyecraftMC!
PERFECT TIMING. This is exactly what I was planning to do on my server.
Just got back into mc lately with my friend. All of the recommended videos are yours . Keep up the great work I dropped a sub!
Just getting back into MC and these guides are helping me understand the game after 10 years out 😂
10 years? Damn
At that point, it's basically not even the same game anymore lol
Awesome info bud, so simplified … keep up the great work
Thanks, will do!
How are you still doing it bro! Every time I spend about a day looking for builds u post it! Much love bro!
Glad they help :D
0:54 I don’t know how but I heard him him say “Other undead mobs like bass”
I know he said “The Husk” but I heard bass multiple times, and can switch between hearing “bass” and “the husk”. It’s like yanny and laurel or brainstorm and green needle
Hahaha omg, this is my favorite comment I've read in ages 😂
So utterly correct, depending on which you focus on you're now likely to hear that one. Can't believe you caught that 👊🤯👌
This is crazy 🤣
I wondered what he meant by BASK 😂
Thank you for posting today🙇🏻♀️
Your welcome!
i recommend placing chests instead of stairs in front of pillar
Interesting idea, having item storage integrated into the build
That's what I've been doing tbh. It's really handy
this was literally going to be my project for the day, very clutch upload
My favorite RUclips channel. Keep up the good work Mr.EyeMC !
Thank you so much I was in so much pain trying to put the villagers into their places but I never thought of using railroads!
Bro this man is stalking me😂 ty for this video i needed this
Glad to help!
What are the advantages to having a setup where the villagers cannot "communicate" with the ones next to them?
Wouldn't leaving a line-of-sight slab between them be (slightly) strictly better for discounts?
I accidentally hit my villagers all the time so if that were the case I would be doomed lmao
If you hit a villager then they do not communicate negatively with each other, also if they can communicate then iron golems could potentially spawn if some of the villagers have claimed beds
@@Eyecraftmc what about if i kill it
@@Tombat19 Do that enough times and golems will kill you on sight. Unlike gossip, killing villagers creates a negative reputation simply by being witnessed.
My favourite block palate is cobblestone. For everything.
Thanks, I have a villager hallway in my world but it is a pain to get the villagers in place. I'm sure it will help.
Hopefully it does help
Don't they need a bed to replenish sales?
Nah,but sometimes they get unhappy with no bed and refuse to trade
I think it would be easier to place trapdoor on top of the rooms with villagers, so you can go in and out
but yes if the workstation is not a full block villagers aren't safe from baby zombies
also sorry for my english
INCREDIBLE DISCOVERY! PLEASE SHARE: I was running low on iron for minecarts but breaking the minecart kicks them through the wall and you have to boat them back. Solution: build the double sided hall like this, put the villagers ONLY IN ONE SIDE, and then block off the other side's "stalls" (cubby they sit in) by placing a blow where the work station would go on the back side. now, break the minecart and they'll boot through to the back side and be stuck in another stall. I'm up to 6 reclaimed minecarts lmao
this is so stupid , i have also expierenced that and wondered how to make it two sides
Thanks so much! I finally got my breeder and trading hall going! I got a fletcher to buy string for 1 emerald. Lots of string available in abandoned mineshafts!
I love my villagers very much ❤🌹
I didn't know the "Hero of The Village" effect applied to any village! Thank you!
deepslate n polished diorite or stripped warped wood are my favorite combinations
Really nice minimal villager trading hall. Thanks!
If you don't have a bunch of rails and minecarts, you can still lure villagers over top of their stations by using cheap job blocks like composters. Villagers are addicted to employment and will walk surprisingly long distances to pick up a new job, so you can leapfrog with job blocks until they are standing above the room you want them in. Then you can just nudge them into the hole to drop them in and you're set. If it's night time, you can just place down beds so the pillows are over the holes and then destroy the beds while the villagers are sleeping on them. It should dunk them right in.
Not much point to this, though, since your first construction project upon finding a village should be a villager breeder, and your second should be an iron farm. But if you're not planning to ever move the villagers later, it can be quicker, cheaper, and simpler to use the "come get the job, okay now get in the hole" method.
lol very true
The only adjustment I would recommend is putting the workstations inside the floor in front of the villagers (or basically one block down the Y axis from what the video shows), otherwise some of the EXP will get stuck behind the workstation especially with bulkier ones like barrels, blast furnaces, and composers.
Then baby zombies could get in
@@Proud11Peacock You could the are off or make a 2 deep hole in front of it with trapdoors. there are certain blocks which let the orbs through, but still block other mobs. (like trapdoors, but they would be too thin for a functioning barrier.
ive loved playing minecraft for many years now off and on one thing ive never done really is make any sort of farm. thats because i get to anxious when looking up how to make it it all sounds so confusing and i start thinking about all the stuff i need to farm up just to make something like this which means i need lets say an iron farm or a gold farm and it all just gets to be too much lol. I think im going to give it a try though since your vids do a decent job of explaining why youre doing what youre doing and how to do it.
Great video! Never thought about making a villager zombification farm like that
Eyecraft: which block pallete do you like?
Me: cobblestone, cobblestone......
Cobblestone
If you put full blocks (And stairs I think) next to a full "job block" wont you have trouble getting the xp out since it has no where to go?
Hey mate, your guides are easily the best out there, keep it up! I have a question about iron farms, inspired by your point about iron golems at the end of this video. I've always wondered if an iron farm still works if it is built in or nearby a normal village or trading hall. Can they still function properly with other, non-trapped villagers nearby or should it be built far away?
do I need beds for these so that the villagers reset their trades or are beds not needed
I really needed this. Thank you again! 😃👍
I haven't seen the previous guide.
bruh your voice so fuckin peaceful and relaxing i love it
Pressure plate the protective trap doors to close set in a place you step on as you leave, and a level to open em.
Great videos, your trade hall is super simple but effective
My favorite color palette is definitely quartz pillars, stone brick stairs and dark oak trapdoors❤❤
what the fu-
@@robdreams what’s your problem
@@CIasher your color pallete choices
@@robdreams o I just think it looks good together
Thank you, I can now be a trafficking guard
Build this far from the breeding area , because i had a situation where unemployed villagers come to hall and take already taken work stations , so i had 2 villagers connected to one station.
Is it a good idea to make iron farm first before this?
Yes for the minecarts
17:18
Lol, good job saving the village, heres a cookie
Thank you for posting today.
Np!
You have grown so much. The last time I checked, you were on like 30k or something
Yup, can confirm. I was the subscriber
Jeez I just put them in prison cells
Perfect timing, I needed this video
Would the threat of some mobs or pillagers be mitigated if you made your trading hall in a mushroom meadow biome?
For this I don't use weakness tipped arrows, I just use a splash potion and it can hit 3 zombie villagers at once
Thanks dude, u made this video at the right time
Keep up the content💯, always looking forward to the next vid㊗️
dude you are my absoult favourite yter :)
Thank you!
do you need a bed in the space where the villager is being held?
i thought you need a bed so they can restock their trades
to lightning proof it just put some lightning rods in a good radius around it in places where you don´t have anything you need
Really Appreciate the videos!
Will the villager restock his trades when still in a minecart ?
Thanks for not being loud or over the top like a majority of other MC tubers. I know it's a kids game meant to draw in kids, duh! But a huge chunk of us have been playing since beta, remember logging in to play creative mode?! Needless to say we're adults and perfectly capable of paying attention without the loud music, colors and yelling lol.
My villagers aren’t restocking there trades after I maxed out their level they’re in a similar setup and I can’t seem to get them to restock at all
1:44 i would also hide that entire rail system 3 blocks under the floor so they dont stay there looking ugly but they are still accessible if you need to swap your villagers around. if you do it correctly they can even be inclined under the floor so villagers even get some momentum when leaving. just break their work station and push themout. (or maybe its even possible to keep them on an inclined powered rail with a button on the back, so you dont have to break their workstation??) worst case they will just take one tick of damage because they will drive through the floor.
I thought you needed beds with them no?
I prefer to provide each villager with their own 2x3 or 3x3 'room' with a bed and workstation. All my trading halls are constructed under the village.
I've set up a zombifier on bedrock, but I've found two different interactions that have made things difficult I think the only extra repevant details that might be an issue is my farm is roughly 180+ high, zombies are at cloud level, trading hall is above cloud level, villager spawner is below.
1) The pre-zombied villager is in a minecart it will live in, it gets knocked by the zombie until zombified, but once converted, it will jump out of the minecart. Sometimes it lands back in, sometimes it does not. Do you know why the fresh zombie villager ejects out of the minecart?
2) If I try to repeatedly zombify a villager, issue 1 still happens, but I find that the villager, in its second zombie stage, will refuse to get back into any minecart. I've had multiple "Scooby-Doo Hallway chase scenes" happen testing this. Is this a known issue?
Figured these seem like interesting issues to talk about as well, with unruly villagers/zombies. (This video also taught me about the Iron Golem interaction, thank you for that!)
Thank you bro
No problem!
Ik I'm late but does anyone have any tips on fixing why my villagers can't restock, I converted my villagers 5 times then my friend traded with the villager to max and then after I moved the villager to the trading hall place the same job block, but then had the problem with the villager not restocking. I will try doing the exact same thing in the video to see if it works but if not I'd take any advice.
apparently villagers need pathing to their work stations, and them being in a 1x1 prevents them from "creating a path" to their work station to restock. if you dig out the 1x2 behind the villagers, they can then move to that back block and back to their work station to "restock" If you want them to stay in the 1x1 block you can place a trapdoor on the floor of the back blocks you just broke. allowing them to see the path they could take, but remain in the specified 1x1.
I recently started playing MC again over the weekend and my spawn was near a Village that has 8 villagers and I'd like to build something like this
Thank you that was really helpful
My villagers aren't taking the jobs when I re-roll (I haven't traded w/ them and they have no job
Very enthusiastic
I have a question. I made a trading hall in bedrock on a realm with friends. And the villagers seem to not be restocking trades. I put a carpet under them and the workstation above their heads. They can work at the station above them. But they seem to not move at all in there. Does the carpet stop them from moving? I tried moving the workstation. And removing the carpet but it didn’t seem to work. 🤷♂️. Not sure what to do. Or if I just need to wait longer. One of them restocked their trades and it took so many days in game so I’m not really sure. But I never see them work at their workstations now. So I’m not sure.
I’m having trouble getting my villagers to link to the workstation that’s directly in front of them, some them link to one several spaces down or literally one block over from them but not the one they can actually reach 🤦🏼♂️How do I fix this?
I would recommend you to make sure that you are putting one villager at the time and getting their trades blocked before you put another villager
I did trial and error. Tbh it came down to when did the villager pick up on the table. So I would place them in subsequent already cemented villagers and then just forced it to use the only one not occupied. It only takes an extra few seconds.
U have the best background music
Can you please do one more video for this series going over the differences between Java and bedrock villagers? Please!?!?!? 😃😃😃😃
i don't think eyecraftmc knows much about bedrock villagers, i could be wrong tho
I know he's big into Java. If he would like I can help. All I play is bedrock and I'm almost always dealing with villagers. I'd make a video about them for my channel but my production quality is awful right now.
love how he just said
“I’m going to teach you how to use slavery”
Thanks for time and content 😌
There is a trick I use. I use a zombie spawner and kill everything that isn’t a zombie villager. Block the entrance off. Let the zombie villagers chase me in a boat/boats, cure all of them and then destroy the boats and ring the bell where they run to their beds, easy way of trapping them. Doesn’t matter if cats and iron golems spawn, it’s in a cave so they spawn outside protecting and the cats stop creepers
Idk why but i want more villager videos
Great vid and tutorial as usual. Built this as per instructions with the Zombifier too but none of the villagers will take a job site when placed. Zombified 10 villagers 4 times, loaded into trading hall slot and tried different job sites with all of them and none take a job. Only difference is they are underground and bloody Iron golems all over the place. They aren't nitwits, as don't have green sleeves. Any advice?
Think I may have resolved - did more online research and tried a couple of things, which seemed to work - although not sure which one... My villager breeding room next to the trading hall was only sepsrated by fences, so lots of villagers could see the job sites and apparently they can claim it as they think they can path to it, preventing the one next to it from claiming. Other thing I did was remove all the breeding room beds.
So, from my understanding on the current version on Bedrock, in order to have villagers have jobs, they need a bed, it seems. Is this true, or no?
Při použití weakness šípu dej pozor ať nezasáhneš i vozík. Nakažený vesničan by ho sebral a nešlo by na něj použít jablko.
Watching this sitting in my iron trading hall golem + emerald farm with complete zombie shut up doors for trade time or after the pillagers burn to death outside trying to pick a quadrant to attack 😂. The zombie scare also can be used to zombify his next door neighbors lol. I've set up 4 where iron is collected into the center of the base. 4-6 golem a minute can get you 1600 iron an hour.
amazing video thank you
You really thought of everything
I’ll build one tomorrow
This man has made a dystopian factory farm city for his villagers where he selectively breeds these poor people for maximum efficiency to fulfill desires beyond their comprehension
After trading we usually gain exp, is with that design the exp still can reach us?
I want one of these in my base but I recently had my villagers shooting fireworks and it committed suicide… like who thought it was a good idea to leave that in bugrock… any thing to get around that?