I wish in the movies that we got to see the VIP lounge. It only appears briefly in StarTrek 6 during the dinner scene. You get a few glimpses of the window.( a redress of the meeting room of Enterprise D.)
I think what made the old shots work was the fixed point camera, and the inertia in the ships moved by hand. Add some grime to the hull and you're golden.
This looks good. Too bad RUclips trashed the video quality. A rule of visual story telling: don't cross the line. Imagine a line running through the shot, in your case, from the Earth to the Moon. This is the ship's route. Your first shot, the ship is moving left to right on the screen; you've established that it is arriving. But then you have a shot of the ship travelling right to left, which conveys the idea that the ship has now reversed course and is departing. An easy way to work with this when rendering an animation is to keep the camera on the same side of the model at all times. If you want to shoot the opposite side, there needs to be something in the sequence to justify why the ship has turned around. By the way, even director's shooting movies with tens of millions of dollars have made this mistake and it really jars the audience out of the flow of the action! Keep up the good work. Dennis Bailey's Enterprise certainly renders nicely given it's age.
Twenty five years ago that would have taken a team of people and cost millions of dollars to create. But with the amazing advancements in computer technology today, two people can create that in a few days and for a fraction of the money.
Interplay did a fantastic job with Starfleet and Klingon Academy for when those games were produced. But in this day and age, there really is no excuse to not have the same detail as these renders in a new game. I'd love a return to the same style as the Academy games, and fly a starship that actually felt like a starship and not a starfighter.
@@rwalper I had my hopes on that new Star Wars starfighter game, but it seems it is just Battlefront's starfighter engine used alone. We need Lawrence Holland back.
Jim Kirk obviously had no problem when the refitted Enterprise returned after Kirk's 2nd 5-year mission ended and that Spock got promoted to Captain and Kirk got promoted to commandant of Starfleet Academy.
The Enterprise and the Moon are perfection. The stars...mmm...that's the only thing I can see that needs improvement. Every star is exactly the same size and same color as every other one. Stars are different distances from Earth, different sizes, different colors, They shouldn't look like a solid wall of dots. And there might be just too many of them. Other than that, great job!
@Tom Crews, I don't know if you're still reading the comments but if you are, I would like to know where I can download a copy of Dennis Bailey's Enterprise model?
I agree, I've changed my procedural star backdrop after this as the star quantity looked to high after rendering....just never went and re-did these renders.
Very nice work. Thank you for doing it!
Love it. That ship is so beautiful. I get chills when I see her.
Wow I jsut saw this and it was a fantastic rendering. The colors are fantastic
An awesome job. I especially really enjoyed the use of the music,definitely inspired a lot of nostalgic feelings for me.
The lounge is a an AWESOME touch!
Yep, Dennis did a fantastic job on this model.
I wish in the movies that we got to see the VIP lounge. It only appears briefly in StarTrek 6 during the dinner scene. You get a few glimpses of the window.( a redress of the meeting room of Enterprise D.)
Very nice!
GREAT JOB! The grand lady with the always awesome music!😎
I think what made the old shots work was the fixed point camera, and the inertia in the ships moved by hand. Add some grime to the hull and you're golden.
That was absolutely fabulous! Bravo!
The music choice really sells it.
How beautiful she is!
I enjoyed the shot of the moon and watching the Enterprise come across it very 😎
Beautiful.
That's the refit, Constitution II class Enterprise from the first three movies.
very nice!
This looks good. Too bad RUclips trashed the video quality. A rule of visual story telling: don't cross the line. Imagine a line running through the shot, in your case, from the Earth to the Moon. This is the ship's route. Your first shot, the ship is moving left to right on the screen; you've established that it is arriving. But then you have a shot of the ship travelling right to left, which conveys the idea that the ship has now reversed course and is departing. An easy way to work with this when rendering an animation is to keep the camera on the same side of the model at all times. If you want to shoot the opposite side, there needs to be something in the sequence to justify why the ship has turned around. By the way, even director's shooting movies with tens of millions of dollars have made this mistake and it really jars the audience out of the flow of the action!
Keep up the good work. Dennis Bailey's Enterprise certainly renders nicely given it's age.
God she’s beautiful.
The sexiest starship design, period.
Twenty five years ago that would have taken a team of people and cost millions of dollars to create. But with the amazing advancements in computer technology today, two people can create that in a few days and for a fraction of the money.
This is what game graphics should look like for a Star Trek game.
Interplay did a fantastic job with Starfleet and Klingon Academy for when those games were produced. But in this day and age, there really is no excuse to not have the same detail as these renders in a new game. I'd love a return to the same style as the Academy games, and fly a starship that actually felt like a starship and not a starfighter.
There's a complete lack of good star trek and star wars games nowadays, and been so for quite awhile.
@@rwalper I had my hopes on that new Star Wars starfighter game, but it seems it is just Battlefront's starfighter engine used alone. We need Lawrence Holland back.
@@rwalper Maybe if they emphasized designing good games instead of extreme graphics.
@@pzokz or even better, both
I've ALWAYS liked the "REFIT" of the USS Enterprise.
The Grand Lady herself.
Jim Kirk obviously had no problem when the refitted Enterprise returned after Kirk's 2nd 5-year mission ended and that Spock got promoted to Captain and Kirk got promoted to commandant of Starfleet Academy.
It looks great. But and there is a but in there- I think the surface needs to be less shiny and more dull.
Anything with the Constitution Refit gets a thumbs up! 🖖😀
The Enterprise and the Moon are perfection. The stars...mmm...that's the only thing I can see that needs improvement. Every star is exactly the same size and same color as every other one. Stars are different distances from Earth, different sizes, different colors, They shouldn't look like a solid wall of dots. And there might be just too many of them. Other than that, great job!
@Tom Crews, I don't know if you're still reading the comments but if you are, I would like to know where I can download a copy of Dennis Bailey's Enterprise model?
www.tomcrews.com/Files/
@@TomCrews Thanks! :)
What's wrong with this? The moon. The moon is supposed to be highly populated by this time yet it looks barren in this clip.
Good catch! I never would have thought of this.
@@manaboutit1594 In First Contact Riker says there are over a million people living on the moon in his time.
Linda
Really nice job. Just way too many Stars.
I agree, I've changed my procedural star backdrop after this as the star quantity looked to high after rendering....just never went and re-did these renders.
@@TomCrews Maybe vary the colour/intensity of them very slightly as well as the stars look too uniform IMO.
I'm gonna take th heat for this
But discovery Enterprise is a beauty