Dont mind me messing up artifice a bunch (3am cut me some slack). There are now SPIKE TRAPS?!?!? (Released today) Whoopee cushion is no longer conductive Also purple suit is available in regular play!
My wishlist for v50 full release: -nerf nutcrackers' range or make their footsteps louder. I agree that the cheese needed to be patched, but it was the only thing keeping nutcracker from running over entire teams -undo the baboon hawk damage buff or nerf their HP. Since they spawn in groups of 3 or 4 now, if even a single player dies while in facility then baboon hawks are pretty much guaranteed death if they decide to aggro, unless you have a shotgun -buff Embrion's scrap count, it's so fun and i wanna have more reasons to go there -this will probably happen anyway but please nerf the cost of Artifice lol -partial or complete revert of the shovel's weight. Shovel nerf means all enemies are buffed, but especially Thumpers and Bracken (not to mention nutcracker and baboon hawk are already gigabuffed). Not saying all enemies should be easy to kill, but with spider and baboon hawk taking up less value, you're already gonna see way more enemies anyway. More enemies + buffed enemies + new enemies + weaker counterplay has been a huge difficulty spike for the game as a whole, I think that could be smoothed out a bit
Yeah these are all good ideas. I think Zeekers nerfed the shovel to make the knife a more enticing pick and have people actual go for it. If the shovel weighs about the same its just better overall and its not worth the risk of spawning the bees or its small range. So either slightly nerf the shovel weight or revert the nerf and buff the knife by having it have more range or weigh less or something. Also I disagree with the nerf to the Artifices cost because once you get there its easy to make that back + more in 3 days. I can see lowering the cost to around the ~1000-1200 but Zeekers would probably have to lower the potential loot that can spawn.
@@mrgenry6055maybe at least if zeekerz wanted to keep it, maybe have them have a decent counter. Like breaking line of sight, being slow, or dying quickly. But for now, hopefully they go away after something. But so far seems like they would be permanent. Like a final-thing to do I guess.
yeah agreed, the game is way too unbalanced. We should get either an healing system or a stamina perma buff because its getting hard to keep up with all of those dangers
While playing I also noticed that lightning now only does 50 damage if you're not exactly where it strikes, making the chances of dying to a random lightning much lower
it should have stayed one shoot on multiplayer and 50 on solo, seeing ur friend die by a random lighting always made a laught but on solo it was just annoying
Old Bird inactive state and Baboon Hawk nests being visible is such a nice direction for outside enemies so you can have some idea of what might spawn before night even starts. Really hope other outdoor enemies get something similar, just so players can have mental prep time for what they might run into when bringing loot back.
I'm happy that they completely changed Dine, as before it was literally the exact same moon as Rend, like literally it was the exact same moon, so I'm really happy that they completely changed Dine's moon making it actually be unique and have it's own design and layout, instead of being the same copy and paste as Rend. They need to change the hornets completely. Also the jester buff is stupid, he was the most dangerous enemy in the game by far as he already was.
ah yes, 13-18s to run, when the jester spawn you cant do anything, the only thing you can do is run out the facility and get to the ship, also the music from jester would be speed up
"I added a new indoor hazard, and butlers defend themselves now. They also might take offense if you bump them. Slight nerfs to old birds. Also decreased baboon hawk HP and made changes to Adamance." some news from discord
I'm still fine with most changes, except two things : 1. The slope speed nerf, now it's becoming even more tedious to kite bees, and giants too. 2. Butler after-dead state, just why should player be punished with those bees/hornets after killing it ? You've already risked your life, potentially trading blows with it, only to be greeted with something that'll kill you afterwards. Just why ? It's like 'Screw You' situation.
Bees are balanced. Stop thinking of them as a separate entity, they are just the Butler's second form. Butler only has 1 hp if he tries to assassinate you. If you attack first he has 6 hp. He's super easy to avoid when in solo or in groups, since he takes 10+ seconds to open doors. If you decide to kill him rather than avoid him, he spawns bees, *So Don't Kill Him*
The butler is by far the easiest to kill enemy in the game, there's little to not risk. He literally has 1 health in aggro and is harmless when not aggroed. I do think the hornets need a nerf, but they are there for good reason. You don't deserve to be rewarded for doing very little. You already get a knife for killing this super duper easy enemy, so you actually should be punished for killing him.
Something I greatly appreciate is Artifice being reasonably discoverable by the player? You don't need to look up how to go to the moon at all, you can totally come across it naturally with a reasonable challenge in the way of it.
The exploding egg item really makes me want to see the addition of an explosive you could also use for boosting movement like a rocket jump. Would be so much fun.
I think Baboon hawks are a bit more aggressive now because I saw videos of them actually entering the ship and taking loot out from it in the beta. Normally Baboon hawks do not enter the ship unless you are trying to lead them onto it.
@@Minosprime679 I think it is because this will only happen on adamance where they have a node path that leads through the ship multiple times. This doesn’t happen on any other moon.
Zeekers probably meant to make it 7% chance of butlers spawning on dine because the others moons are around that. Then again I have no idea I am just guessing.
@@toy_odyssey2752 I believe it's not. It's just how you play on the dine, working in pairs with your teammates going to the main and fire exit. That's why you're getting the hoarding bugs if you kill them. Like, you shouldn't do that
zeekers should really bring the baboon hawk power level back up imo, sure it’s good for them to spawn in packs as that’s how they’re meant to be but even with a power level of 2 they can spawn in packs of 4 to 5 (on certain moon such as adamance and march) which is still big but not impossible to fight against
@@asimplepie2279 Until the novelty of "scary" wears off (which it will) and all you're left with is a frustrating enemy acting as the equivalent of a brick wall. Scary and balanced are not opposites. An enemy can be both, it just has to be designed properly.
Adamance is nut with all the scraps, I bring 2 extension ladders to the collapsed bridge for shortcut and you're rich while avoiding 80% surface threats.
The nutcracker-movent change has been in the game for a while; two weeks ago I tried to maneuver around one by taking my hand off the mouse entirely and got blasted.
9:32 is that a reversion to how they worked in a previous version? i swear i remember jester time being increased at one point. Can't remember which stage it was though. Interesting to see how some previous changes are kinda being reverted and re-visited. 10:15 Seems like some interesting choices in how shotgun value is now fixed but distributed across the drops. Makes killing Nutcracker at the right time more important, and slightly discourages the approach of using the shotguns to kill everything and makes bringing loot back a bit harder, making jetpack even more essential. Do we know if the knife value being 0 is intentional?
Jester's time before winding up was increased last update. As you said many changes are made backward to adjust stuff from an update to another, for example the Shovel was way heavier before dropping to 8 then 15.5 early update and now 14
So the major changes are that they made the monsters way stronger and harder to deal with and made any way we had of dealing with them less viable or just downright removed. Lovely...
@@Henry-iz7iv I mean, he's right though. What's the counterplay to Butler besides having to walk around everywhere in pairs and severely hinder your ability to collect scrap? Even if you kill him the game just says "fuck you" and replaces him with an unkillable enemy. _How fun._ And don't get me started on the slope physics changes.
bro what are u talking about, the only major changes that they did was fixing nutcrackers, reverse shovel weight and even making the giants killable... i played v50 and everything felt completely normal, even more challenging and fun to play
We got stronger monsters (old birds, babboon hawk buff, nutcracker cheese removed) and more means of dealing with them (knives, eggs, giants are killable now), I don't see how it got harder. It just got a bit different.
Some of those changes seem really harsh, hopefully since this is beta there's a chance some of them are reverted. Slope physics is certainly annoying but Zeekers did mention he'll try to make it "unnoticeable" so hopefully it ends up being the case soon Old Bird looks way too strong at the moment, he's fine in concept but since he is sight based, it's gonna end up being another more dangerous Forest Keeper. And considering he has range and mobility, I think its line of sight should be shortened and made very clear (as in only sees you when you're in the spotlight (might be the case but it looks janky atm)). I'm fine with Butler's mechanic but my problem is now he's just another Coilhead because he forces you into a playstyle (staying together) and you're not allowed to do anything else. Be alone? Screw you. Try to fight back? Screw you, here's an enemy that guarantees you lose if you weren't planning to leave the facility. It's very poorly integrated. Also, unless there's changes done to its behaviour like Snare Fleas in solo, this is just a guaranteed run killer if you're playing solo. I understand the point of limiting counter play as otherwise it would trivialize the game but you cannot make the only counter play for every entity "just leave" because that's already Jester's, we don't need another. Baboon Hawks at 0.5 is stupid, I've seen videos of Adamance where players get swarmed by 8 of them and based on their AI and behaviour, this is also a guaranteed game over. Bring them back to 1 power level imo. If Embrion is meant to be a troll moon then I don't mind, it's fine with me but if it's meant to be an actual destination then it better be buffed a ton in terms of loot. Spider back at 2 is fine with me but then I wonder if Zeekers actually thought she was too good or dangerous hence power level of 3. Or if it was actually a smart decision for strategy as in "hey, let's keep the Spider alive that way we're less likely to deal with a Bracken". Either is fine with me but I certainly liked the strategy behind Spiders. (Also I hope the knife gets fixed so it can hit Thumper and Spider (probably will)) Nutcracker buffs and nerfs to the shotgun are fine with me, I doubt the Nutcracker was meant to be a farming method (and it nerfs Rend in the process so it's no longer the clear best). Shovel shouldn't be nerfed that much, I think it deserved one (like maybe 10 lbs would be more reasonable) and Stop Sign didn't need it either. (Yield Sign needs a buff tho lol (42 damn lbs)) Sorry for the wall of text but that's about my rant
The old bird is honestly way less a pain than the giant, it turns way slower, has a more clear sight line, and actually leaves you alone after breaking sight And best part about them? They kill literally everything else, so no other enemies will combo off them to make them extra annoying except worms
the old birds seem fine to me so far, and butlers havent been very aggressive in my experience. baboon hawks are certainly a major threat now and should probably have the power level to reflect it. apparently their hp was reduced, but i havent tried killing them yet.
@@krustylesponge6250the main problem with old birds is that if they hit around a 10km area around you you will slip like hell and go to critical. And then the rockets just stop damaging you? Earlier i ran through 3 old birds all shooting rockets and did not take damage after going to critical Doesnt mean theyre dangerous but losing most of the control over your character isnt fun
@@dinoaurus1 yeah the knockback is kinda annoying but still i find it fun, usually they knock you out of their line of fire so you have a break from being shot at too which is nice
I have a lot of critiques with this post 😅 Isn't the whole point of the game supposed to be that you are scared of the monsters? If every monster has an easy to relatively easy way to counter it, I think the game would become dull. Also another thing, we don't really have a context for what is supposed to be the proper goal of the game yet. Sure, higher and higher quotas, but assuming there's gonna be an end goal at some point other that simply that, maybe the context of this will be different. It won't be about getting the absolute highest quota, but reaching a certain amount etc so maybe skipping certain days with tough monsters will be acceptable. And I'm pretty sure embrion is either going to be a troll moon or have some hidden lore/important device there. It just screams lore related. A lot of people are complaining about it but its a secret moon that only shows up in lore so I'm guessing he's gonna have something there, similarly to the drill thing with the aparatus slots at the bottom of the company. I just find the complaints a bit strange considering the game. I do think enemies should have more interactive counters, but the chips are supposed to be stacked against you and making easy or predictable ways to deal with enemies feels like it makes them a lot less threatening.
I understand removing crouch sprinting and moving in front of the nutcracker, but crouch teching nutcrackers was both fun AND dangerous. I feel like it’s removal just elevates nutcrackers to the unfun level of lethal :(
They seem to strafe less while aiming now though than when the change was added, making it easier to fight them with proper cover. Less likely to just walk straight into you instead of attempting to shoot too
If it wasn't easy it wouldn't be called cheese , but crouch cheese made him a joke enemy that also gave free loot that's also a super strong weapon. If nutcrackers are too tough for you to fight, then just don't fight them. They are SUPER easy to avoid. And if you want to kill him for his loot, you should be expected to actually put in effort rather than crutch on crouch cheesing. The game doesn't need to be super easy and nutcracker's are still super duper manageable without crouch cheese. There are way more threatening enemies in the game.
Zeekers seems to have an approach to enemy design that's just constantly updating enemies to counter player strategies. The Nutcracker kick was added after people learned to evade their attacks, Masked behavior counters teleporting communication, Butlers punishes people who kill every monster on sight instead if evading them. It may seem annoying, but it's a cool way to keep the enemy roster fresh while the game is still being made. Once the game is out of EA the mechanics will be fully settled and the new strategies the playerbase comes up with will be the definitive ones. And if an enemy ends up way too strong they can just nerf em a bit.
Fun fact: If the fire exit spawns on the bottom of room with stairs, if you leave fire exit while standing on the stairs the wait time animation will be faster along with the time it takes to leave.
Yeah, I'm surprised they buffed Rend of all places. If the loot amount stays the same then it being smaller just makes it easier. I like the Dine changes but still wouldn't want to go there over Rend. Glad Titan got shrunk a bit too. It was way too big.
A change (or bug?) that i think you missed is that the masked have a pretty sizeable hit box on their corpse, making it possible for them to obstruct doors
lethal company is the only game that really feels like it was made for players by players specially, with all these amazing mods that have come out for
Worth noting that crouching under the shotgun blast is still possible, but you might have to time it now. That or maybe it can only be done while Nut is moving and shooting.
@@Exatl ive gone on the bridge with 14 lb and it collapsed so 🤷im only using it at the start now edit: i read this wrong, so sorry! that does seem like a good idea for emergencies
there's now a new bridge on adamance. crushy mushy spike trapes can be deactivated from ship. giants and dogs can be killed with shotgun's both 1 shot Ish. dying giants can fall and crush you. lightning dose only 50 damage
I love how the bug fixes he mentioned at the end were pretty much all things he did videos on, almost like Zeekerss is watching as a way to get feedback XD
Hey, I just want to say that I really appreciate that you don't spoil the update in the thumbnail. I haven't actually watched the video (yet), but it is nice you don't have every new item/creature/place you can shoved into the thumbnail. I'll watch the video after some playing but keep up the good work!
I'll just say it The update is cool, but it can still use some time in the oven Zeeker needs to cook a little more on it which, OBVIOUSLY HE WILL, it is the open beta, not the official update Some people think all the new changes are permanent, but Zeeker isn't a AAA company, he listens to the fans and players So no worries about "Butler needs a nerf" or "Old Bird is too strong" It'll get fixed, no worries
i hate that the hornets can open doors. wtf. the game literally just says fuck you after you kill an already hard enemy to deal with. you can't be alone, and he's pretty fast when aggro. then you kill him and he's replaced with an even stronger enemy that's unkillable
Butler's are literally the easiest to kill enemy in the game lol, when he's in aggro mode he dies in a single hit, and he's really easy to kill out of aggro. Without the bees he's probably the #1 least threatening enemy in the game aside spore lizards.
@@ToastyCarnotaur You said he's a hard enemy to deal with but he really isn't. Hell, you can still split up and just regroup when being chased since you outrun him. And still, you should not be rewarded for killing a pathetically easy to kill enemy. I do think the hornets need a nerf but I think they are a good concept, just a bit overtuned. If the hornets didn't exist, he'd be one of the least threatening enemies in the game. Just compare him to something like thumpers who are a threat when alone AND when you're in groups while being harder to kill. Basically, I agree hornets need a nerf, but I disagree with your reasoning.
@@FrostyTheCookie ah, i see. i haven't really played v50 and from what ive seen the butler just looked like a hard enemy to deal with. the bees def need to be nerfed tho
@@Hakimgrr_ Being able to trap all the outside old birds and have them take up space while being able to possibly average 1.8-2k is an argument to be made and probably worth asking the best high quota player about.
@@avena7506 i think it will worth it only on past 2k quota to be able to switch to rend if needed. All moons now can have almost all weather and eclipsed and stormy is extremely painful on artifice. You need to come up with decent strategy because Artifice is extremely chaotic and dangerous. Also the team needs to be hella organised and be good at surviving. My strategy when i played was to bring jetpack and only guy with jetpack will bring home all the small loot. If someone has found big loot then he needs to bring home immediately if it's earlier than 1 or 3 PM. If it's later then bring it to little cabin on the side and somebody will move loot from the cabin to ship later in the run.
After trying artifice a few times I don't think the outside is that bad, the old birds kill everything that's not an old bird, not to mention you have a lot of paths to choose from and it's not that bad to dodge them
Last night I killed a few naturally spawned Masked and was crouching ontop of ones dead body and it got up&killed me within like 30s of me crouching on it.
This might be a bug, but the butler doesn't seem to attack when i attack it when im in a group, however if i get too close to it it stabs me once. Also a nerf or counter for the old birds would be nice. One more thing to note is that flooded weather on Adamance is bugged rn and it doesn't flood.
Old birds look extremely overpowered however the rockets do literal shit most the time, they have a pick-up animation unlike giants so you can dodge that and the main threat is them stomping on you which is minimal.
I found another nutcracker cheese where if you jump and circle around the nutcracker at the last moment before its about to shoot it will not kill you, I'm still practicing this cheese but it seems to work really well.
Missed one change, probably because it came out around the same time this video did, but there's a new indoor trap, looks like something out of Abe's Oddysee lol
does that mean you never want to reload a shotgun now? also love how Titan is still getting nerfed besides not being the best map. Kinda sad that crouch sprinting doesnt work anymore
It takes 4 missiles to kill one, but they'll cower there unless they're actively chasing people. Mimics also seem to try dodging missiles, I've seen them flee back into the building in Artifice
Nah. Rend is still seeming to be the king. Artifice is way too dangerous to be worth it. Rend got indirectly buffed with the shrinking of the interior size now. Meaning full clear runs on Rend can happen a lot easier now with mansions the size of experimentation with insane loot tables. Plus... no turrets or those new enemies.
adamance is baboon hawk hell, i dont really know how to deal with the bastards and it seems like a run ender if your group doesnt huddle together. it does seem like they are a lot more aggressive and they'll sometimes block your path
So like Wtf do you do about baboon hawks now? They spawn at double the rate, don't care if you leave them alone, can follow you into the ship and steal your items, and can kill faster than a thumper... Does homie hate solo players? And then there's the butler... I really love the concept, but if you see one in solo play gg I guess...
"This is a multiplayer game. All solos will be sent to the gulag. It's filled with knives, hornets, curious keepers, and a fuck ton of guns Enjoy, and please stay fucked" Still going to try it a ton, though
Agreed. The slope changes alone are a hard negative for the game in my opinion. They have taken one of the few consistent mechanics in the game (movement speed) and turned it into something inconsistent and unreliable. Running bees has now become more risk than it's worth, and it's now a pain to judge running distance when it comes to playing around threats like giants. Butlers, while cool and unique, seem to lack any sort of actual counterplay. Once one is enraged you re basically dead, and even if you kill it you are further punished by unkillable bees. The only option against them is to travel in pairs at all times which is completely counter to the point of the game as it severely hinders how much scrap you can collect. Shovels nerfed in weight again... why exactly? Also how the hell have Jesters _still_ not been reworked? Bruh, what has Zeekers been smoking? As much as I support lone indie devs, they are notorious for digging their heels in when it comes to making the necessary changes that are better for their games. Zeekers seems to be a great example of this.
A lot of the stuff mentioned here, i thought was gonna be an aprils fools thing. Maybe its just cope, but i really cant see the point in making changes to stuff like that since it actively makes the game less enjoyable@@arstulex
@@dumpsterjedi9323 Just kinda sucks because rebalancing a game via mods just feels _cheaty_ in a way. It would suck any sense of achievement out of the game if I knew my achievement was the result of balance changing mods.
For the love of god, can we please get some of the hit boxes fixed as well as shovel hit registration? There have been so many times I’ve tried to fight thumpers only for the shovel not to hit and it’s game over.
there's too much goddamn buffs to the enemy, it's too hard for noobs like me wthhh I wish they kept the old dine map, I liked that trick jump you did to get up the fire exit
Dont mind me messing up artifice a bunch (3am cut me some slack).
There are now SPIKE TRAPS?!?!? (Released today)
Whoopee cushion is no longer conductive
Also purple suit is available in regular play!
😂
@call_me_bread very well done video ❤
@@wiktorjasiakiewicz7239 you’re the smartest human to exist. It’s processing now.
@@call_me_bread I'm glad i could help 🙂
@@call_me_bread zeekers added some more changes shortly after ur reply
Lethal company players love you bread
:3❤️
We do
Yes we frickin do
They just love bread
@@tyylikkyyden_orja I enjoy sourdough bread. But bread is good too.
My wishlist for v50 full release:
-nerf nutcrackers' range or make their footsteps louder. I agree that the cheese needed to be patched, but it was the only thing keeping nutcracker from running over entire teams
-undo the baboon hawk damage buff or nerf their HP. Since they spawn in groups of 3 or 4 now, if even a single player dies while in facility then baboon hawks are pretty much guaranteed death if they decide to aggro, unless you have a shotgun
-buff Embrion's scrap count, it's so fun and i wanna have more reasons to go there
-this will probably happen anyway but please nerf the cost of Artifice lol
-partial or complete revert of the shovel's weight. Shovel nerf means all enemies are buffed, but especially Thumpers and Bracken (not to mention nutcracker and baboon hawk are already gigabuffed).
Not saying all enemies should be easy to kill, but with spider and baboon hawk taking up less value, you're already gonna see way more enemies anyway.
More enemies + buffed enemies + new enemies + weaker counterplay has been a huge difficulty spike for the game as a whole, I think that could be smoothed out a bit
Also butler spawning bees is just cruel.
today he did lower baboon hawk hp
Yeah these are all good ideas. I think Zeekers nerfed the shovel to make the knife a more enticing pick and have people actual go for it. If the shovel weighs about the same its just better overall and its not worth the risk of spawning the bees or its small range. So either slightly nerf the shovel weight or revert the nerf and buff the knife by having it have more range or weigh less or something. Also I disagree with the nerf to the Artifices cost because once you get there its easy to make that back + more in 3 days. I can see lowering the cost to around the ~1000-1200 but Zeekers would probably have to lower the potential loot that can spawn.
@@mrgenry6055maybe at least if zeekerz wanted to keep it, maybe have them have a decent counter. Like breaking line of sight, being slow, or dying quickly. But for now, hopefully they go away after something. But so far seems like they would be permanent. Like a final-thing to do I guess.
yeah agreed, the game is way too unbalanced. We should get either an healing system or a stamina perma buff because its getting hard to keep up with all of those dangers
While playing I also noticed that lightning now only does 50 damage if you're not exactly where it strikes, making the chances of dying to a random lightning much lower
Kinda bad change. It was funny
How is it funny, it’s annoying to just die randomly
it should have stayed one shoot on multiplayer and 50 on solo, seeing ur friend die by a random lighting always made a laught but on solo it was just annoying
It makes no sense that the hornets can open doors like wtf
bugs too strong 😔
They have tiny hands with tiny thumbs
Old Bird inactive state and Baboon Hawk nests being visible is such a nice direction for outside enemies so you can have some idea of what might spawn before night even starts. Really hope other outdoor enemies get something similar, just so players can have mental prep time for what they might run into when bringing loot back.
What fo hawk nests look like?
eepy dogs 😊😊
definitely would be nice. had a friend call out "DOG!" and i got killed as soon as i looked at it, as an eyeless dog spawned directly behind me
I feel bad killing the giant with fire because of how they react and the having the mind of a toddler thing
Yeah, they probably think the old bird is a big toy, then it lights them on fire
Well I don't like the fact that they eat me
@@BretMFNTaylorreal asf
I'm happy that they completely changed Dine, as before it was literally the exact same moon as Rend, like literally it was the exact same moon, so I'm really happy that they completely changed Dine's moon making it actually be unique and have it's own design and layout, instead of being the same copy and paste as Rend.
They need to change the hornets completely.
Also the jester buff is stupid, he was the most dangerous enemy in the game by far as he already was.
And now its an even worse moon than before so thats fun
ah yes, 13-18s to run, when the jester spawn you cant do anything, the only thing you can do is run out the facility and get to the ship, also the music from jester would be speed up
@@teamgank6536 When you're deep in the facility yeah you're pretty much screwed
@@abhikergaming7783the jester was never difficult in my opinion.
@@teamgank6536 no its 13-18 seconds to start winding up, the time you have to run is still the same
I would've pointed out that the Purple suit from challenge weekly moons is now available in regular games
Oof. Honestly slipped my mind.
Another small fun change: the mansion looks way different when you “view monitor” on the terminal
"I added a new indoor hazard, and butlers defend themselves now. They also might take offense if you bump them. Slight nerfs to old birds. Also decreased baboon hawk HP and made changes to Adamance." some news from discord
THE WORLD IS CHANGING FASTER THAN I COULD KEEP UP
Another change to Baboon Hawks: they can fly-hop now, so the top of the ship is no longer safe
I can't honk on them anymore? Noooo
Oh hell naw
I'm still fine with most changes, except two things :
1. The slope speed nerf, now it's becoming even more tedious to kite bees, and giants too.
2. Butler after-dead state, just why should player be punished with those bees/hornets after killing it ? You've already risked your life, potentially trading blows with it, only to be greeted with something that'll kill you afterwards. Just why ? It's like 'Screw You' situation.
yeah I don't understand the hornet shit
I'm not okay with the Jester buff he was a menace already him winding up twice as fast was not needed
It could be better if bees could hit player only twice and make damage around 20 hp to fly away anywhere (ventilation probably?) after that
Bees are balanced. Stop thinking of them as a separate entity, they are just the Butler's second form.
Butler only has 1 hp if he tries to assassinate you.
If you attack first he has 6 hp.
He's super easy to avoid when in solo or in groups, since he takes 10+ seconds to open doors.
If you decide to kill him rather than avoid him, he spawns bees, *So Don't Kill Him*
The butler is by far the easiest to kill enemy in the game, there's little to not risk. He literally has 1 health in aggro and is harmless when not aggroed. I do think the hornets need a nerf, but they are there for good reason. You don't deserve to be rewarded for doing very little. You already get a knife for killing this super duper easy enemy, so you actually should be punished for killing him.
Something I greatly appreciate is Artifice being reasonably discoverable by the player? You don't need to look up how to go to the moon at all, you can totally come across it naturally with a reasonable challenge in the way of it.
Embrion is also easily discoverable by the player since it's directly mentioned in the Old Bird's bestiary.
@@BlueAura ooo, neat
3:16 the moœn guide.
Voice cracks happen to the best of us 😂
i was about to comment on it too lol
@justforwatchingstuff-eg3okit was a voice crack get your head out of your ass crack if you can't hear it
Bro struggled to access artifice ngl
Shhhhh. Typing is hard
had a whole stroke typing in the moon name
''So, I'm just going to access the-''
ati
at
ati?
art!
The exploding egg item really makes me want to see the addition of an explosive you could also use for boosting movement like a rocket jump. Would be so much fun.
I'm sure the old birds will satisfy all your rocket jumping needs
1:48 London
☠️
I think Baboon hawks are a bit more aggressive now because I saw videos of them actually entering the ship and taking loot out from it in the beta. Normally Baboon hawks do not enter the ship unless you are trying to lead them onto it.
It’s because they have a node to path to right though ship. Idk why Zeekers did that but it’s definitely an accident.
@@call_me_breadI don't think it is
ive been killed by baboon hawks while on terminal duty 😞
Hawks being on the ship is complete ass, anything that steals loot shouldn't be allowed onto the ship
@@Minosprime679 I think it is because this will only happen on adamance where they have a node path that leads through the ship multiple times. This doesn’t happen on any other moon.
You're getting a LOT of butlers on Dine. It's like 70% to spawn. It's now a complete different map
Mistake most likely
Zeekers probably meant to make it 7% chance of butlers spawning on dine because the others moons are around that. Then again I have no idea I am just guessing.
@@toy_odyssey2752 I believe it's not. It's just how you play on the dine, working in pairs with your teammates going to the main and fire exit. That's why you're getting the hoarding bugs if you kill them. Like, you shouldn't do that
zeekers should really bring the baboon hawk power level back up imo, sure it’s good for them to spawn in packs as that’s how they’re meant to be but even with a power level of 2 they can spawn in packs of 4 to 5 (on certain moon such as adamance and march) which is still big but not impossible to fight against
I just type this they are prety op rn
@@spygaming312it’s fun tho
embrion's gonna be so annoying for iron man challenge players
I’d like to renickname Embrion to the “Lore Moon” due to it only being mentioned in the Old Bird’s log (which is how you’re supposed to discover it)
crouch running is still doable, but it's now way more harder. It requires you pressing crouch and sprint button at once
The bee bug which informed you of the number of hives was removed. *at least in my test runs*
Imagine if these new enemies dont get nerfed 😭
butler spawns on dine need a nerf
Old bird just needs a missile fire rate and sight range nerf and it'll be fine i guess
@@exquisicy5429the bugs shouldn’t be able to open doors and it’ll be fine so you can trap them.
@@TartagliaThe_11th_McDsEmployeenah I honestly like the old birds the way they are, I like them to be fucking scary
@@asimplepie2279 Until the novelty of "scary" wears off (which it will) and all you're left with is a frustrating enemy acting as the equivalent of a brick wall.
Scary and balanced are not opposites. An enemy can be both, it just has to be designed properly.
You've consistently been my favorite LC channel, keep it up :) Great work
I can't wait for high quotas and stratergies with these new moons
Adamance is nut with all the scraps, I bring 2 extension ladders to the collapsed bridge for shortcut and you're rich while avoiding 80% surface threats.
@@happygiggi4948 wait why 2 ?
The bridge towards the fire exit on adamance, can break, if you hear the metal loud sound, it will break the next time you jump onto it!
The nutcracker-movent change has been in the game for a while; two weeks ago I tried to maneuver around one by taking my hand off the mouse entirely and got blasted.
It's in v50, in v49 it still exists, I did it today and it worked fine
9:32 is that a reversion to how they worked in a previous version? i swear i remember jester time being increased at one point. Can't remember which stage it was though.
Interesting to see how some previous changes are kinda being reverted and re-visited.
10:15 Seems like some interesting choices in how shotgun value is now fixed but distributed across the drops. Makes killing Nutcracker at the right time more important, and slightly discourages the approach of using the shotguns to kill everything and makes bringing loot back a bit harder, making jetpack even more essential.
Do we know if the knife value being 0 is intentional?
Jester's time before winding up was increased last update. As you said many changes are made backward to adjust stuff from an update to another, for example the Shovel was way heavier before dropping to 8 then 15.5 early update and now 14
So the major changes are that they made the monsters way stronger and harder to deal with and made any way we had of dealing with them less viable or just downright removed. Lovely...
You're being overdramatic.
Skill issue
@@Henry-iz7iv I mean, he's right though.
What's the counterplay to Butler besides having to walk around everywhere in pairs and severely hinder your ability to collect scrap?
Even if you kill him the game just says "fuck you" and replaces him with an unkillable enemy. _How fun._
And don't get me started on the slope physics changes.
bro what are u talking about, the only major changes that they did was fixing nutcrackers, reverse shovel weight and even making the giants killable... i played v50 and everything felt completely normal, even more challenging and fun to play
We got stronger monsters (old birds, babboon hawk buff, nutcracker cheese removed) and more means of dealing with them (knives, eggs, giants are killable now), I don't see how it got harder. It just got a bit different.
Butler looks like one of the guests in Little Nightmares 1
Some of those changes seem really harsh, hopefully since this is beta there's a chance some of them are reverted.
Slope physics is certainly annoying but Zeekers did mention he'll try to make it "unnoticeable" so hopefully it ends up being the case soon
Old Bird looks way too strong at the moment, he's fine in concept but since he is sight based, it's gonna end up being another more dangerous Forest Keeper. And considering he has range and mobility, I think its line of sight should be shortened and made very clear (as in only sees you when you're in the spotlight (might be the case but it looks janky atm)).
I'm fine with Butler's mechanic but my problem is now he's just another Coilhead because he forces you into a playstyle (staying together) and you're not allowed to do anything else. Be alone? Screw you. Try to fight back? Screw you, here's an enemy that guarantees you lose if you weren't planning to leave the facility. It's very poorly integrated. Also, unless there's changes done to its behaviour like Snare Fleas in solo, this is just a guaranteed run killer if you're playing solo. I understand the point of limiting counter play as otherwise it would trivialize the game but you cannot make the only counter play for every entity "just leave" because that's already Jester's, we don't need another.
Baboon Hawks at 0.5 is stupid, I've seen videos of Adamance where players get swarmed by 8 of them and based on their AI and behaviour, this is also a guaranteed game over. Bring them back to 1 power level imo.
If Embrion is meant to be a troll moon then I don't mind, it's fine with me but if it's meant to be an actual destination then it better be buffed a ton in terms of loot.
Spider back at 2 is fine with me but then I wonder if Zeekers actually thought she was too good or dangerous hence power level of 3. Or if it was actually a smart decision for strategy as in "hey, let's keep the Spider alive that way we're less likely to deal with a Bracken". Either is fine with me but I certainly liked the strategy behind Spiders. (Also I hope the knife gets fixed so it can hit Thumper and Spider (probably will))
Nutcracker buffs and nerfs to the shotgun are fine with me, I doubt the Nutcracker was meant to be a farming method (and it nerfs Rend in the process so it's no longer the clear best).
Shovel shouldn't be nerfed that much, I think it deserved one (like maybe 10 lbs would be more reasonable) and Stop Sign didn't need it either. (Yield Sign needs a buff tho lol (42 damn lbs))
Sorry for the wall of text but that's about my rant
The old bird is honestly way less a pain than the giant, it turns way slower, has a more clear sight line, and actually leaves you alone after breaking sight
And best part about them? They kill literally everything else, so no other enemies will combo off them to make them extra annoying except worms
the old birds seem fine to me so far, and butlers havent been very aggressive in my experience. baboon hawks are certainly a major threat now and should probably have the power level to reflect it. apparently their hp was reduced, but i havent tried killing them yet.
@@krustylesponge6250the main problem with old birds is that if they hit around a 10km area around you you will slip like hell and go to critical. And then the rockets just stop damaging you? Earlier i ran through 3 old birds all shooting rockets and did not take damage after going to critical
Doesnt mean theyre dangerous but losing most of the control over your character isnt fun
@@dinoaurus1 yeah the knockback is kinda annoying but still i find it fun, usually they knock you out of their line of fire so you have a break from being shot at too which is nice
I have a lot of critiques with this post 😅
Isn't the whole point of the game supposed to be that you are scared of the monsters? If every monster has an easy to relatively easy way to counter it, I think the game would become dull. Also another thing, we don't really have a context for what is supposed to be the proper goal of the game yet. Sure, higher and higher quotas, but assuming there's gonna be an end goal at some point other that simply that, maybe the context of this will be different. It won't be about getting the absolute highest quota, but reaching a certain amount etc so maybe skipping certain days with tough monsters will be acceptable.
And I'm pretty sure embrion is either going to be a troll moon or have some hidden lore/important device there. It just screams lore related. A lot of people are complaining about it but its a secret moon that only shows up in lore so I'm guessing he's gonna have something there, similarly to the drill thing with the aparatus slots at the bottom of the company.
I just find the complaints a bit strange considering the game. I do think enemies should have more interactive counters, but the chips are supposed to be stacked against you and making easy or predictable ways to deal with enemies feels like it makes them a lot less threatening.
I understand removing crouch sprinting and moving in front of the nutcracker, but crouch teching nutcrackers was both fun AND dangerous. I feel like it’s removal just elevates nutcrackers to the unfun level of lethal :(
They seem to strafe less while aiming now though than when the change was added, making it easier to fight them with proper cover. Less likely to just walk straight into you instead of attempting to shoot too
Just dont move, or better yet, if you're gonna fight, you should learn how to.
@@ghostharold170thats what we did for the crouch cheese... you dont just do it perfectly without trying lmfao
If it wasn't easy it wouldn't be called cheese , but crouch cheese made him a joke enemy that also gave free loot that's also a super strong weapon. If nutcrackers are too tough for you to fight, then just don't fight them. They are SUPER easy to avoid. And if you want to kill him for his loot, you should be expected to actually put in effort rather than crutch on crouch cheesing. The game doesn't need to be super easy and nutcracker's are still super duper manageable without crouch cheese. There are way more threatening enemies in the game.
Zeekers seems to have an approach to enemy design that's just constantly updating enemies to counter player strategies. The Nutcracker kick was added after people learned to evade their attacks, Masked behavior counters teleporting communication, Butlers punishes people who kill every monster on sight instead if evading them.
It may seem annoying, but it's a cool way to keep the enemy roster fresh while the game is still being made. Once the game is out of EA the mechanics will be fully settled and the new strategies the playerbase comes up with will be the definitive ones. And if an enemy ends up way too strong they can just nerf em a bit.
Fun fact: If the fire exit spawns on the bottom of room with stairs, if you leave fire exit while standing on the stairs the wait time animation will be faster along with the time it takes to leave.
the time it takes to leave depends on the distance from the door
@@zakuxo The spot I was in was further away from the door. Maybe I'm misremembering.
@@Bonnie_2.0 ye if ur far away from the door itll take longer than when ur standing very close to it
smaller rend , 105 total shotgun value ?! Rend still op af , even with more funky path to fire
Yeah, I'm surprised they buffed Rend of all places. If the loot amount stays the same then it being smaller just makes it easier. I like the Dine changes but still wouldn't want to go there over Rend. Glad Titan got shrunk a bit too. It was way too big.
@@wackyzap1304 For me the only reason to go to dine now is Butler, but the bees kinda canceled the point for me
not bread doing it before zeekers, you really have made a mark in the community
Lol to be fair zeekers is probably waiting till they release the update fully but yea
when it comes to the dev, there isnt much point making patch notes for a patch that isnt finished and is subject to change.
@@Rage_WinterchiIl people are taking this comment the wrong way, I’m more complimenting bread than shaming zeekers
A change (or bug?) that i think you missed is that the masked have a pretty sizeable hit box on their corpse, making it possible for them to obstruct doors
lethal company is the only game that really feels like it was made for players by players specially, with all these amazing mods that have come out for
Worth noting that crouching under the shotgun blast is still possible, but you might have to time it now. That or maybe it can only be done while Nut is moving and shooting.
Adamance had a wooden bridge like the one on vow between main and the ship added today.
Holy shit
do not take loot across the bridge as ive learned ☹️ use it only to get to the facility
@@twotruckslyrics i'm fairly certain that 35lb is good enough. the bridge still breaks but you get across (if you are returning from the facility)
@@Exatl ive gone on the bridge with 14 lb and it collapsed so 🤷im only using it at the start now
edit: i read this wrong, so sorry! that does seem like a good idea for emergencies
there's now a new bridge on adamance.
crushy mushy spike trapes can be deactivated from ship.
giants and dogs can be killed with shotgun's both 1 shot Ish.
dying giants can fall and crush you.
lightning dose only 50 damage
I love how the bug fixes he mentioned at the end were pretty much all things he did videos on, almost like Zeekerss is watching as a way to get feedback XD
I will miss old Dine
With the addition of the knife, I can finally embody my inner TF2 Spy main and backstab everything in the facilities, including my friends!
We love our suited men with knives
Awesome guide as always.
Hey, I just want to say that I really appreciate that you don't spoil the update in the thumbnail. I haven't actually watched the video (yet), but it is nice you don't have every new item/creature/place you can shoved into the thumbnail. I'll watch the video after some playing but keep up the good work!
I'll just say it
The update is cool, but it can still use some time in the oven
Zeeker needs to cook a little more on it
which, OBVIOUSLY HE WILL, it is the open beta, not the official update
Some people think all the new changes are permanent, but Zeeker isn't a AAA company, he listens to the fans and players
So no worries about "Butler needs a nerf" or "Old Bird is too strong"
It'll get fixed, no worries
Reignex is the freaking man ive been watching him for years hes awesome
i hate that the hornets can open doors. wtf. the game literally just says fuck you after you kill an already hard enemy to deal with. you can't be alone, and he's pretty fast when aggro. then you kill him and he's replaced with an even stronger enemy that's unkillable
Butler's are literally the easiest to kill enemy in the game lol, when he's in aggro mode he dies in a single hit, and he's really easy to kill out of aggro. Without the bees he's probably the #1 least threatening enemy in the game aside spore lizards.
@@FrostyTheCookie i wasn't referring to that, i was saying that it just deletes the purpose of splitting up since you can't collect as much loot
@@ToastyCarnotaur You said he's a hard enemy to deal with but he really isn't. Hell, you can still split up and just regroup when being chased since you outrun him. And still, you should not be rewarded for killing a pathetically easy to kill enemy. I do think the hornets need a nerf but I think they are a good concept, just a bit overtuned. If the hornets didn't exist, he'd be one of the least threatening enemies in the game. Just compare him to something like thumpers who are a threat when alone AND when you're in groups while being harder to kill.
Basically, I agree hornets need a nerf, but I disagree with your reasoning.
@@FrostyTheCookie ah, i see. i haven't really played v50 and from what ive seen the butler just looked like a hard enemy to deal with. the bees def need to be nerfed tho
Do you think Artifice will replace rend for high quota? Rend still seems really strong.
no fucking way, outdoor art is ultra aids, and rend being even smaller now makes it easier to find stuff, outdoor rend is like 6 or something
@@Hakimgrr_ Being able to trap all the outside old birds and have them take up space while being able to possibly average 1.8-2k is an argument to be made and probably worth asking the best high quota player about.
@@avena7506 i think it will worth it only on past 2k quota to be able to switch to rend if needed. All moons now can have almost all weather and eclipsed and stormy is extremely painful on artifice.
You need to come up with decent strategy because Artifice is extremely chaotic and dangerous. Also the team needs to be hella organised and be good at surviving.
My strategy when i played was to bring jetpack and only guy with jetpack will bring home all the small loot. If someone has found big loot then he needs to bring home immediately if it's earlier than 1 or 3 PM. If it's later then bring it to little cabin on the side and somebody will move loot from the cabin to ship later in the run.
After trying artifice a few times I don't think the outside is that bad, the old birds kill everything that's not an old bird, not to mention you have a lot of paths to choose from and it's not that bad to dodge them
@@avena7506 less money not to get cancer, i like that more
I am simultaneously so excited for Version 50 and absolutely horrified. It's gonna be fun either way though! 😂
Old Birds seem to be replacing forest keepers now, which is a very welcome change.
Last night I killed a few naturally spawned Masked and was crouching ontop of ones dead body and it got up&killed me within like 30s of me crouching on it.
We need cans of raid to deal with bees and flies
1st time playing on art (the full quota) all times we had old birds, but when i play often in it now, theres no old birds
This might be a bug, but the butler doesn't seem to attack when i attack it when im in a group, however if i get too close to it it stabs me once. Also a nerf or counter for the old birds would be nice.
One more thing to note is that flooded weather on Adamance is bugged rn and it doesn't flood.
The counter for the old birds is breaking line of sight, which you can do on basically every moon
And it’ll get distracted by other enemies too
Old birds look extremely overpowered however the rockets do literal shit most the time, they have a pick-up animation unlike giants so you can dodge that and the main threat is them stomping on you which is minimal.
Why do hornets can open doors? If they are unkillable then at least put a timer before the swarm can dissolve
I found another nutcracker cheese where if you jump and circle around the nutcracker at the last moment before its about to shoot it will not kill you, I'm still practicing this cheese but it seems to work really well.
Missed one change, probably because it came out around the same time this video did, but there's a new indoor trap, looks like something out of Abe's Oddysee lol
the buttler looks like Tim Burtons Penguin from batman returns
I just realized there will be embrion challenge moons. The funny.
Would artifice be the new best moon for high quota?
there Is a lot of loot but the old birds are too op
Explots fixes are kinda good, not gonna lie.. playing the game as it should be is good to me, no more Nutcracker crouch kills and crouch sprint XD
does that mean you never want to reload a shotgun now?
also love how Titan is still getting nerfed besides not being the best map.
Kinda sad that crouch sprinting doesnt work anymore
“Rise and Shine, Sigurd…”
The Eyeless Dogs now have a cowering state? It looks more like they died from the looks of their animation when hit by the missile.
It takes 4 missiles to kill one, but they'll cower there unless they're actively chasing people. Mimics also seem to try dodging missiles, I've seen them flee back into the building in Artifice
Rock n Stone!
Not the shovels 😢
I really like this stuff. I wonder if Artifice will actually be the best map for HQ than Rend now (when u can afford it obvi)
Nah. Rend is still seeming to be the king. Artifice is way too dangerous to be worth it. Rend got indirectly buffed with the shrinking of the interior size now. Meaning full clear runs on Rend can happen a lot easier now with mansions the size of experimentation with insane loot tables. Plus... no turrets or those new enemies.
YESSSS
There's also bridge on Adamance, released today (probably xd)
👍👍👍
Bro why didn't I get the cinematic opening? This is unfair.
r.i.p. crouch-sprinting ;_;
The printing on your C key will recover
adamance is baboon hawk hell, i dont really know how to deal with the bastards and it seems like a run ender if your group doesnt huddle together. it does seem like they are a lot more aggressive and they'll sometimes block your path
What does " Powerlevel" mean ? Its not the Damage if the baboon hawk makes more damage but has a lower powerlevel
I propose we call the old birds pogbots because when they're inactive they look like they're pogging and its funny
I just figured out the hazard level is the hazard to the company itself not us
So like
Wtf do you do about baboon hawks now? They spawn at double the rate, don't care if you leave them alone, can follow you into the ship and steal your items, and can kill faster than a thumper...
Does homie hate solo players? And then there's the butler... I really love the concept, but if you see one in solo play gg I guess...
"This is a multiplayer game. All solos will be sent to the gulag. It's filled with knives, hornets, curious keepers, and a fuck ton of guns
Enjoy, and please stay fucked"
Still going to try it a ton, though
@remen_emperor LOL
yeah it won't stop me from trying too but I already know there are going to be some rage moments from rng
Finally!
Reignex mentioned ❤
Helping with the algorithm
The easter egg can trigger landmine too
Sounds like he's dangerously close to "let's make it harder without making it more fun" territory
True
Agreed.
The slope changes alone are a hard negative for the game in my opinion. They have taken one of the few consistent mechanics in the game (movement speed) and turned it into something inconsistent and unreliable. Running bees has now become more risk than it's worth, and it's now a pain to judge running distance when it comes to playing around threats like giants.
Butlers, while cool and unique, seem to lack any sort of actual counterplay. Once one is enraged you re basically dead, and even if you kill it you are further punished by unkillable bees. The only option against them is to travel in pairs at all times which is completely counter to the point of the game as it severely hinders how much scrap you can collect.
Shovels nerfed in weight again... why exactly?
Also how the hell have Jesters _still_ not been reworked? Bruh, what has Zeekers been smoking?
As much as I support lone indie devs, they are notorious for digging their heels in when it comes to making the necessary changes that are better for their games. Zeekers seems to be a great example of this.
A lot of the stuff mentioned here, i thought was gonna be an aprils fools thing. Maybe its just cope, but i really cant see the point in making changes to stuff like that since it actively makes the game less enjoyable@@arstulex
@@arstulex yup. The only good thing is that modders are all over balancing, so if we don't like something we can tell zeekers to fuck off
@@dumpsterjedi9323 Just kinda sucks because rebalancing a game via mods just feels _cheaty_ in a way.
It would suck any sense of achievement out of the game if I knew my achievement was the result of balance changing mods.
so there's gonna be a split now between V49 and V50 players now.
Adamance has now a bridge similar to vow btw
me and my friend walked over it and it collapsed, the only thing i had was a shovel
How do you think this'll affect the game for new/average and advanced players?
rip crouch sprinting
Yoooo you can kill forest keeper lets goo
nut cheese
We need an updated moons tier list bread
Thank you for saying how to activate it
For the love of god, can we please get some of the hit boxes fixed as well as shovel hit registration? There have been so many times I’ve tried to fight thumpers only for the shovel not to hit and it’s game over.
When i heard romanian i smashed the button my brother.
they need to make bees unable to open doors just a gameover now
Has anything been changed with the Bracken AI because ive noticed they have been more agressive since v50 dropped
Might just be a coincidence tho
there's too much goddamn buffs to the enemy, it's too hard for noobs like me
wthhh I wish they kept the old dine map, I liked that trick jump you did to get up the fire exit