Elite Dangerous | Ship Build | Alliance Challenger | The Plan C

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  • Опубликовано: 12 сен 2024
  • A detailed overview of the Plan C, an Alliance Challenger outfitted as a shield less hull tank and packing an aggressive weapons package. Aimed squarely at scouts and interceptors, The Plan C forgoes all ability to fight the swarm in exchange for enough damage to readily take on Cyclops variants without much trouble.
    Coriolis Build: s.orbis.zone/lgnd

Комментарии • 17

  • @nickfizzle
    @nickfizzle Год назад +12

    There are some odd choices you've made in this build, first and foremost is probably the module reinforcement. It's put on display during the video when your power distributor fails because of damage. If you're worried about power usage, you could swap the guardian module reinforcement for a normal module reinforcement d rated. And replace a couple of the lower tier hull reinforcements for d rated module reinforcements. You would lose about 10% of your hull, for 94% protection on your internal modules. This is especially powerful considering the AFMU is 10x as effective on module reinforcements as it is on any other component.

  • @beholdtheflesh88
    @beholdtheflesh88 Год назад +4

    this build is much heavier and has double the hull of a typical meta/AXI recommended build, and it seems you're using it to basically face-tank a cyclops - which will work fine, but cyclops are pretty easy to kill anyway (compared to the higher-tier variants). it's very heavy due to the b-rated modules and military armor (usually the meta challenger builds use light-weight armor to keep it maneuverable; however chieftain builds do use military). I think this will break down completely if you go up against a higher-tier interceptor - their cannons do much more damage than a cyclops, and without repair limpets and cold orbiting to avoid damage, even the very high hull won't last long

  • @Kissamiess
    @Kissamiess Год назад +2

    That build is very odd. I'm not for AXI cold orbit meta, but this one is too weird even for me. I agree with the modplasmas, and weapon focused distro isn't necessarily a bad idea. I fail to see the point of the pulse lasers. You have the PCs to one shot the scouts, and AXMC to finish off the imperfect kills. They might deplete the interceptor shield, but the classic long range TV beam is better for that. You definitely need more module reinforcement. You wouldn't have to be so worried about your core modules and cockpit then. It's an interesting idea to pile on max hull instead the normal repair limpet approach, but it probably won't scale well against harder flowers.

  • @hobomisanthropus2414
    @hobomisanthropus2414 Год назад +1

    The challenger is my primary AX ship, but.I build it closer to the chieftain. Closer to on meta.
    I have a loadout variant of it designed to kill Orthrus Interceptors. After the buff they're extremely hard to solo in time, but Cytoscrablers and 4x Sirius Missiles allow me to kill them just before they open the escape portal.

  • @shadowofraxxla8522
    @shadowofraxxla8522 Год назад +1

    Why pulse lasers? I'd recommend long range beams with thermal vent even for scouts. I also frequently use either a thermal engineered biweave with low draw and no shield boosters and/or a large guardian module reinforcement with a size one amfu even for scouts. This seems to work well for me. I agree with going shieldless for interceptors and the rest of the big goids.

    • @DryHeatAndSand
      @DryHeatAndSand  Год назад +1

      Pulse lasers draw less power, allowing for more shots from the chargers with all weapons firing. It a personal preference since charger weapons don't typically overheat the ship.
      If the 4 experimental weapon restrictions go away then I imagine all this is going to get upended though.

  • @eliteengineerdaz
    @eliteengineerdaz Год назад +2

    You need more module reinforcement, otherwise you'll be dead in the water but still rocking about 70-80% Hull....pointless.

  • @silentjay3272
    @silentjay3272 Год назад

    I built a challenger with the same thing in mind. I skimped on the armor, only reinforced. (Heavy duty/deep plate) I was able to get 3000 hull, 60% module coverage and a boost of exactly 500 m/s. I used salvation shards instead of the plasmas. Same size 3 enhanced ax turret multi. I used A/Drated stuff instead of the B. No room for a scoop either, but better jump range overall. I’m not the greatest ax pilot, average at best. Thus far the ship has been a blast, I’ve met the rebuy screen a few times, but mostly my own fault 😊

  • @plflaherty1
    @plflaherty1 Год назад

    Looks like great fun!

  • @Vasetousa
    @Vasetousa 2 месяца назад

    You keep talking about the chieftain, but this is challenger.

  • @rmw00
    @rmw00 Год назад

    Really fun ship. I'm not the best pilot, but with this ship and can kill Cyclops all day long.

  • @rafaelgoncalvesdias7459
    @rafaelgoncalvesdias7459 Год назад

    I've done a build for both interceptor and scouts too. Buts insanely expensive with prismatic class 8 shield 🤣. At least it works very well. I made a vid on it killing some stuff too.

  • @grardpa1766
    @grardpa1766 Год назад

    the build is very nice but with a very short jump range and without fuel scoop, not easy to go to the thargoid war even close to the bubble

    • @MurkyDregs
      @MurkyDregs Год назад +1

      Combat builds shouldn't have a fuel scoop and jump range doesn't matter.

    • @grardpa1766
      @grardpa1766 Год назад

      @@MurkyDregs yes according to have a carrier that's not my case

    • @MurkyDregs
      @MurkyDregs Год назад +4

      @@grardpa1766 I was moving combat boats around long before carriers were released. take your taxi to a system nearby where you're going to be fighting and transfer your combat ship.

    • @grardpa1766
      @grardpa1766 Год назад

      @@MurkyDregs understood that's why you are using odissey i suppose