It’s interesting to see the animations of this guy aren’t normal, but naturally speed up. They basically coded the animation, completed it, then made it 10 times faster and placed it in the dungeons
@@MrGoul78 those are more scary mechanically than psychologically, the madmen still spook the shit out of me despite me becoming more used to them and their attacks, the naked watchers got some bs moves tho
The scariest thing is when you somehow trigger them from another room and can hear their screams in the distance. You're basically looking behind you constantly wondering if they're gonna find you.
One of the more disturbing kinds of characters someone can make is someone who’s been so neglected and wasted away, that it becomes impossible to tell what kind of person they are. Their gender, personality, values, and identity just become indistinguishable in a frenzy of pure madness and instinct. This reminds me of that. This, and the stalkers of Half-Life.
Moment that convinced me that Bloodborne was scarier than any horror game was when I was exploring the root chalices for the first time, decided to try and ring one of the bells to see what would happen, and then heard at least three of these guys all start shrieking at once, getting closer and closer
To me was the laboratory where Lady Maria resides. I was loving the game and nothing was really impacting me, but that place and those screams got in my mind
@@lewispooper3138 one of his genres is survival horror, the game doenst need to actually show you horror, if you just read the lore, bloodborne is a horror story 🤓
I'll never forget the time I was running through a dungeon... I was on an upper level looking down at one of these things... It noticed me and ran off. I was like, "Ok... whatever" it had no direct path to me mind you... so I promptly forgot about it and continued on... 10 minutes later, the dude comes out of nowhere and scares the piss out of me. Dude ran through an entire dungeon just to scream and slap me with his weapon... I admire the dedication.
You’ve not witnessed true horror until you’ve seen a giant blue fat dude rolling his way toward you at high speed. That is the true scariest enemy of the dungeons
Between these enemies and the occasional bloodlickers that would spawn on blood pools left behind from viscerals, it's safe to say chalice dungeons would keep me on edge with their creepy atmospheres.
I've never seen them, but there are a lot of rare enemies in the dungeon. How many have seen the annoying fireball ladies that shoot tracking magic balls instead of fire. Labyrinth mole, that alien thing that can move its face to its butt. Shadows of Yharnam or Micolash's puppets in the labyrinths. I think I saw the Byrgewerth eye monsters there too, but I can't remember that one. Undead giant with flaming sickles. Pthumerian guy dual wielding daggers. Who has an absurd health pool and does a ton of damage. Pthumerian knight with a flail or the on with the crossbow. They also have two variants of a friendly ghost guy who drops a ton of vials or bullets. Although I think that one is in the main dungeon, so most people probably saw it.
If the Hemwick witches behaved like the dungeon ones, I reckon it'd be the hardest boss in the main game... Instead of playing hide-and-seek you'd actually be running for your life the whole time... Sounds annoying actually
I can’t believe I never bothered with the chalice dungeons in this game. I’m coming to realize that I’ve missed out on a good 30% of content Bloodborne has to offer.
Literally can't platinum the game without them. They offer unique bosses and level design too, as well as an unexpected last boss - it's not the filler some people assumed it is. The path to unlocking the final depth is literally the biggest challenge in the game. No other Soulsborne suddenly makes you feel like you're doing an SL1 run by literally cursing/debuffing the player and buffing enemies. It's peak From as far as I'm concerned. Imagine Frigid Outskirts, but not really and not shit.
It's not really 30%, it's more like 20% or 25%. The road can be annoying thanks to new enemies, requiered debuffs, and extremely over-inflated health pools, along with many rehashed bosses. In order to make it to the unique boss and get the trophy for fighting her, you need to fight Rom and Ebrietas again, along with several other bosses, some unique, others repeated. It's a real pain. However, the final boss is almost worth the hassle, as she is very unique and is a fair souls challenge.
@@kimlee6643 I mean, you're right to compare the chalice dungeons to Frigid Outskirts, but you are definitely wrong about chalice dungeons not being shit. The only difference is that the dungeons only start being shit about 30 minutes into them, as opposed to just being shit from the start.
@@1stoftheFatuiHarbingers Yeah, no. I'm not down with dumping on chalice dungeons as a whole. I think they fell behind their potential, as do the devs I assume, but I also think they encapsulate something unique about BB. The journey to the Queen is a solid part of BB with many variables and unique aspects, along with content recycling and other frustrations. There's nothing solid about Frigid Outskirts though. It's just dumb and "hard" and nonsensical, culminating in recycled content present in the very same DLC.
Absolutely terrifying, up until the moment you realize how incredibly easy it is to parry these freaky dudes. Now the large dudes with the mace that roll around at you? Truly fear inducing.
I recall the first time I've seen one in the chalice dungeon. Couldn't quite tell what I was seeing, thought it was the regular tall troll wielding a club kind of enemies you see in other FromSoft title. I didn't expect it to go at the speed of sound and have a dead body swung at me. It gives irl neck pain from all the tensing up.
I specifically remember encountering this enemy for the first time. Had no idea they existed in the game. One was standing at the top of a set of stairs that was obscured by an archway. Could not have seen him coming until he was right on top of me doing his his little scream bs. Im a horror junkie and I'm not easily jump scared but that was the closest (and hopefully the last) I think I've ever been to going into real shock/cardiac arrest due to being startled so suddenly and severally. I can remember the the tightness and pain in my chest. TLDR: I believe this enemy nearly ended my actual life. ☠️👻
Ever see one of the dungeon parasites? They only appear in deep layers of the lower pthumerian chalices. It looks almost exactly like the wall hugger from DS1
@@executioner_ecgbert884 I didn’t even think of the wall hugger! I thought they looked closer to the Primeval Demons myself, but I could totally see that.
I of course had never seen the feet with the long nails before. I still remember my first encounter and how terrified I was. I am an old man, 63 now and this enemy was chilling. Thank you Fromsoft. And thank you BonfireVN for your videos
I never even noticed there were three variants. I was too terrified whenever they were on screen to remember what they fought with, or how they fought haha! Also you gotta love that they managed to slip Guts' sword into even Bloodborne. Albeit broken and wielded only by this guy
This makes me remember From Software had the guts to put unique enemies and bosses inside optionnal dungeons that recquire other dungeons to be completed beforehand to access them. Shout out to Queen Yharnam, Watchdog, Pthumerian Elder, Bloodletting beast, Abhorrent beast.
I love how _Elden Ring_ used this same lanky, crazy-haired silhouette that rushes you down with serrated curved blades for the crab-headed Crypt Shade - another enemy that was unfortunately vastly under utilized.
Yea for some reason Elden Ring under utilized the coolest enemies. Why do have to fight the Cemetery shade and Bloodhound Knight like once but Erdtree avatar 10 times ?
@@reality4saints I wish Elden Ring used them more too, but hey, I'm glad they were at least in the main game. I didn't even know these guys existed cause I don't do CD stuff. Would have been really nice to see at least some of the unique bosses and enemies in the main story. Enemy variety gets really stale when you get to the DLC, I would have rathered a pack of these guys than a pack of those blood sack dudes.
The way they move in such a sped-up way causes so much uncanny valley when you're used to how everything else in the game moves. Scared the absolutely bejesus out of me the first time I ran into one. Or rather.. it ran into me... Up until then, it was mostly just the ghosts of other players running across the screen that scared me that bad lmao. And the werewolf hanging out in the pitch black room near the Upper Cathedral Ward entrance to Old Yharnam. Forgot about that guy and nearly had a heart attack.
I had no idea there was a corpse wielding version of these monstrosities, and the way that it is holding the body makes me think there was some history between them - love the visual storytelling in these games.
A video dedicated to my favourite in bloodborne. Always loved the labyrinth sages. Absolutely terrifying. Might even be my favourite enemy in the series, especially the variant that wields a corpse
Chalice dungeons. Great times. Who remembers the dungeon level where if you open a certain door that has those red spiders behind it, you’ve made it so you can’t chill by the lantern, because they’ll just start bringing the party to you?
It’s even scarier to me to think that it used to be like a normal person. It’s probably another hunter that got lost in the labyrinth. It could happen to us too
Some of these enemies feel like they were scrapped from the base game, but they put them in the dungeons because the devs thought they were too cool to just scrap entirely.
They're cool but where they would fit in base game? These guys are basically super humans (ptumerians), and there aren't really a superhumans in a base game. Except hunters, but it's not really a human by this point... is it¿ Locking them only in dungeons create more questions and makes them much more terryfing. Not because we don't know if they're down there. But because we don't know what the F are those things
That's literally exactly what happened. Chalice Dungeons are basically a dumping ground for content that they didn't have time to put into the main game areas.
@@dannyboi5887 no? Chalices are just as much part of bloodborne as anything else in the game. You cannot be actually serious when you say this, or at least i cannot believe it. There is a reason why they showed off the chalices in a special showcase before release
Someone at From looked these guys and thought "Pretty horrifying, but I think they could use even faster attacks and twelve extra arms." And on that accursed day the revenant was brought into this world. Heh...
Interesting thing about these guys design wise is they're all wearing bronze scale skirts and some are carrying bronze swords. Kinda implying they've been down there for a very very long time. They're not just modern crazy they're Babylonian crazy
Chalice Dungeons are my favorite part about revisiting Bloodborne these days. The main game is great, but I blow through it like a knife through butter these days. I'm kind of sad they didn't continue expanding the chalice dungeon idea in DS3 or Elden Ring. But I get that a lot of people didn't like it either. Fetid, Rotted, and Cursed dungeons are something I still enjoy to this day. There is nothing like it in the FromSoftware repertoire.
I remember putting Bloodborne down for a year and then coming back to do the Chalice Dungeons. I didn't know there were other enemies in game as I did most of the side questing and optional areas. When i first encountered this mob I fucking jumped lol The running animation spooked the hell out of me the first few times.
I always thought these guys were lost Sages who were trapped in the dungeons, since they drop both Sage's Wrist and Sage's Hair. Perhaps even ones that escaped into the dungeons before their bits could be harvested for rituals, where they've then gone mad. The chains also make me think that they were prisoners! I feel like this concept works regardless of them being abnormally pale humans who've been in the dungeons for too long, or Pthumerian. Especially given the Church has experimented and used the Pthumerians before, making their Church servants...
I saw the thumbnail and thought "i dont remember this enemy... But it looks like bloodborne". I even didnt look at the screen, the sound of the footstep said to me. I dont know why but i love the sound design of this game. I could hear only the footstep per hours.
God, the first time one of those things sprinted at me, I nearly jumped out of my chair and noped out the room. Things have given me the willies ever since
He is. According to one source, the symptoms are indicative of chorea and, considering their race, oddly similar to human psychosis. In other words, their nerves are literally frayed to the point of random twitching, and they keep muttering when they're not busy screaming at you.
This guy its just a normal enemy in bloodborne that dies from a few hits but It could be used for an indie horror game as the main monster. Bloodborne's enemy design is on another level
I was an avid chalice dungeon crawler and encountering these guys was always a dangerous proposition. A well-timed parry can sort them out, but throw in a couple other enemies and you are in major trouble
Oooh finally a good close up look! 17-18 year old me was equally as afraid as feeling helpless that fear made that thing undefeatable. I still struggle sometimes
That thing sprinting at full force screeching is terrifying
I told you not to go full force!!
Imagine it going full speed at you in a dark alley
In Ohio
L2.
@@davidcardozo290 No shit hey? That is a button! Circle is another one! Smartass
L2, R1, R2.
It’s interesting to see the animations of this guy aren’t normal, but naturally speed up.
They basically coded the animation, completed it, then made it 10 times faster and placed it in the dungeons
Sure works well
Works to put them firmly in the uncanny valley
imo it's a more convincing overcrank effect than if they had just animated it being that fast normally
It looks really odd to me; unrealistic.
@@Codyiguess thats a good thing. They really should not be alive
Their scream made me permanently uncomfortable to scout the dungeons carelessly. You always think "I wonder what's guarding the lever..."
These days I'm more scared if there's a naked watcher than a Madman
@@MrGoul78 KEEP ROLLING ROLLING ROLLING ROLLING
@@MrGoul78 those are more scary mechanically than psychologically, the madmen still spook the shit out of me despite me becoming more used to them and their attacks, the naked watchers got some bs moves tho
@@hollow6189 Yeah, both of them had me thinking "I'm out of here", but in differents ways.
The scariest thing is when you somehow trigger them from another room and can hear their screams in the distance. You're basically looking behind you constantly wondering if they're gonna find you.
One of the more disturbing kinds of characters someone can make is someone who’s been so neglected and wasted away, that it becomes impossible to tell what kind of person they are. Their gender, personality, values, and identity just become indistinguishable in a frenzy of pure madness and instinct.
This reminds me of that. This, and the stalkers of Half-Life.
Im not sure if I should be happy or sad that Fromsoft doesnt make horror games
Bloodborne is a horror game to me
@@Luhiner hopefully when BB is on PC someone would made a horror mod about it.
You should be thankful
they did once, its called Kuon and its quite spooky.
have you played Demon's Souls?
Moment that convinced me that Bloodborne was scarier than any horror game was when I was exploring the root chalices for the first time, decided to try and ring one of the bells to see what would happen, and then heard at least three of these guys all start shrieking at once, getting closer and closer
To me was the laboratory where Lady Maria resides. I was loving the game and nothing was really impacting me, but that place and those screams got in my mind
You’re wrong factually
Bloodborne isn’t even a horror game
@@lewispooper3138 one of his genres is survival horror, the game doenst need to actually show you horror, if you just read the lore, bloodborne is a horror story 🤓
@@Nicoseilas but it’s not a horror game
@@lewispooper3138 yes it is. It doenst need to be a "First person jump scare game" to be a horror game
That strategic camera work at the end has me thinking this guy might be packin some heat
I'll never forget the time I was running through a dungeon... I was on an upper level looking down at one of these things... It noticed me and ran off. I was like, "Ok... whatever" it had no direct path to me mind you... so I promptly forgot about it and continued on... 10 minutes later, the dude comes out of nowhere and scares the piss out of me. Dude ran through an entire dungeon just to scream and slap me with his weapon... I admire the dedication.
Which dungeon was it? I don’t wanna die 😭😭😭
@@chloet9263lmao😂
@@chloet9263Loran. If you're following the standard Dungeons and not using the Root Chalices, then Loran.
That is honestly that it was too angry to let you go that it basically backtracked through the entire dungeon just to prove a point.
You’ve not witnessed true horror until you’ve seen a giant blue fat dude rolling his way toward you at high speed. That is the true scariest enemy of the dungeons
Rollin’ around at the speed of sound, he’s got places to go..
Not to mention that he's wearing nothing at all.
Having played ER but not BB, I'm imagining Godskin Noble but blue
@@kimballbelliston5925yep and naked too
@@kevinvargas2763patrick, they took my skin
Between these enemies and the occasional bloodlickers that would spawn on blood pools left behind from viscerals, it's safe to say chalice dungeons would keep me on edge with their creepy atmospheres.
Blood lickers are the creepiest imo
Wait, the bloodlickers can do WHAT!?
Didn't know there was a madman with a sword in the dungeons! Learning something new about bloodborne everyday
I guess this version was cut
@@nikolaysemechkin8218 nah, it's still exist
You have to go pretty deep before you find them, but they're there
broken greatsword
I've never seen them, but there are a lot of rare enemies in the dungeon.
How many have seen the annoying fireball ladies that shoot tracking magic balls instead of fire.
Labyrinth mole, that alien thing that can move its face to its butt.
Shadows of Yharnam or Micolash's puppets in the labyrinths. I think I saw the Byrgewerth eye monsters there too, but I can't remember that one.
Undead giant with flaming sickles.
Pthumerian guy dual wielding daggers. Who has an absurd health pool and does a ton of damage.
Pthumerian knight with a flail or the on with the crossbow.
They also have two variants of a friendly ghost guy who drops a ton of vials or bullets. Although I think that one is in the main dungeon, so most people probably saw it.
Imagine finding these guys in Hemwick Charnel Lane instead of the mad ones... A nightmare indeed
Man, really makes me wish dungeon enemies were used in the main story. It would have been so cool
What if the witch of hewmick summoned these instead of the Rasta ghosts? 😢
@@executioner_ecgbert884 facts they should have at least spawned in during blood moon or something
tbh the mad ones which the witches in the labyrinths summon are just as bad as these guys
If the Hemwick witches behaved like the dungeon ones, I reckon it'd be the hardest boss in the main game... Instead of playing hide-and-seek you'd actually be running for your life the whole time... Sounds annoying actually
I can’t believe I never bothered with the chalice dungeons in this game. I’m coming to realize that I’ve missed out on a good 30% of content Bloodborne has to offer.
Literally can't platinum the game without them. They offer unique bosses and level design too, as well as an unexpected last boss - it's not the filler some people assumed it is. The path to unlocking the final depth is literally the biggest challenge in the game. No other Soulsborne suddenly makes you feel like you're doing an SL1 run by literally cursing/debuffing the player and buffing enemies. It's peak From as far as I'm concerned. Imagine Frigid Outskirts, but not really and not shit.
It's not really 30%, it's more like 20% or 25%. The road can be annoying thanks to new enemies, requiered debuffs, and extremely over-inflated health pools, along with many rehashed bosses. In order to make it to the unique boss and get the trophy for fighting her, you need to fight Rom and Ebrietas again, along with several other bosses, some unique, others repeated. It's a real pain. However, the final boss is almost worth the hassle, as she is very unique and is a fair souls challenge.
@@kimlee6643 I mean, you're right to compare the chalice dungeons to Frigid Outskirts, but you are definitely wrong about chalice dungeons not being shit. The only difference is that the dungeons only start being shit about 30 minutes into them, as opposed to just being shit from the start.
They can get a bit redundant after a while though
@@1stoftheFatuiHarbingers Yeah, no. I'm not down with dumping on chalice dungeons as a whole. I think they fell behind their potential, as do the devs I assume, but I also think they encapsulate something unique about BB. The journey to the Queen is a solid part of BB with many variables and unique aspects, along with content recycling and other frustrations.
There's nothing solid about Frigid Outskirts though. It's just dumb and "hard" and nonsensical, culminating in recycled content present in the very same DLC.
Your first encounter with these dudes is essentially a jumpscare, you're just not expecting them to shriek and then bumrush you like that
Absolutely terrifying, up until the moment you realize how incredibly easy it is to parry these freaky dudes. Now the large dudes with the mace that roll around at you? Truly fear inducing.
Try a fetid rotted dungeon with 2 bell women in one room and 20+ red apostles.
I recall the first time I've seen one in the chalice dungeon. Couldn't quite tell what I was seeing, thought it was the regular tall troll wielding a club kind of enemies you see in other FromSoft title. I didn't expect it to go at the speed of sound and have a dead body swung at me.
It gives irl neck pain from all the tensing up.
I specifically remember encountering this enemy for the first time. Had no idea they existed in the game. One was standing at the top of a set of stairs that was obscured by an archway. Could not have seen him coming until he was right on top of me doing his his little scream bs.
Im a horror junkie and I'm not easily jump scared but that was the closest (and hopefully the last) I think I've ever been to going into real shock/cardiac arrest due to being startled so suddenly and severally. I can remember the the tightness and pain in my chest.
TLDR: I believe this enemy nearly ended my actual life. ☠️👻
@Theli Mega Huh? Was it something I said? 🤨
Dude that aint normal watch your health
This guy screaming in a dark room in a defiled chalice dungeon is the worst nightmare you can have
its crazy how much stuff from this game only exists in chalice dungeons
Ever see one of the dungeon parasites? They only appear in deep layers of the lower pthumerian chalices. It looks almost exactly like the wall hugger from DS1
@@executioner_ecgbert884 I didn’t even think of the wall hugger! I thought they looked closer to the Primeval Demons myself, but I could totally see that.
The way this thing moves, and even kinda looks, always gives me big Cry of Fear vibes
😭 the first time I met em in the chalice dungeons i ran away screaming like a lil girl, they're so freaking terrifying with that sprint
These guys are the only thing in the game that activate my fight or flight response lol
I of course had never seen the feet with the long nails before. I still remember my first encounter and how terrified I was. I am an old man, 63 now and this enemy was chilling. Thank you Fromsoft. And thank you BonfireVN for your videos
I never even noticed there were three variants. I was too terrified whenever they were on screen to remember what they fought with, or how they fought haha! Also you gotta love that they managed to slip Guts' sword into even Bloodborne. Albeit broken and wielded only by this guy
This makes me remember From Software had the guts to put unique enemies and bosses inside optionnal dungeons that recquire other dungeons to be completed beforehand to access them. Shout out to Queen Yharnam, Watchdog, Pthumerian Elder, Bloodletting beast, Abhorrent beast.
I love how _Elden Ring_ used this same lanky, crazy-haired silhouette that rushes you down with serrated curved blades for the crab-headed Crypt Shade - another enemy that was unfortunately vastly under utilized.
Agreed. A lot of things related to those that live in death is kept aggravatingly vague
Yea for some reason Elden Ring under utilized the coolest enemies. Why do have to fight the Cemetery shade and Bloodhound Knight like once but Erdtree avatar 10 times ?
@@reality4saints because of Lore
@@reality4saints
I wish Elden Ring used them more too, but hey, I'm glad they were at least in the main game. I didn't even know these guys existed cause I don't do CD stuff. Would have been really nice to see at least some of the unique bosses and enemies in the main story. Enemy variety gets really stale when you get to the DLC, I would have rathered a pack of these guys than a pack of those blood sack dudes.
@@NaK-R No lore straight up says that there's only 3 bloodhound knights or 2 cementary shades and 15 tree sentinels tho
The way they move in such a sped-up way causes so much uncanny valley when you're used to how everything else in the game moves. Scared the absolutely bejesus out of me the first time I ran into one. Or rather.. it ran into me... Up until then, it was mostly just the ghosts of other players running across the screen that scared me that bad lmao. And the werewolf hanging out in the pitch black room near the Upper Cathedral Ward entrance to Old Yharnam. Forgot about that guy and nearly had a heart attack.
I screamed (IRL) the first time I found him... and the second. Amazing design.
I had no idea there was a corpse wielding version of these monstrosities, and the way that it is holding the body makes me think there was some history between them - love the visual storytelling in these games.
Fun fact: the corpse not only hits like a truck when swung, it also applies poison.
@@inoli3164 Also funfact: It's still alive and twitches simultaniously with the Madman.
before i clicked the video i said to myself "wonder if its the screamy running guy" indeed it is..
A video dedicated to my favourite in bloodborne. Always loved the labyrinth sages. Absolutely terrifying. Might even be my favourite enemy in the series, especially the variant that wields a corpse
These things forced me to learn to parry in Bloodborne.
Chalice dungeons. Great times. Who remembers the dungeon level where if you open a certain door that has those red spiders behind it, you’ve made it so you can’t chill by the lantern, because they’ll just start bringing the party to you?
It’s even scarier to me to think that it used to be like a normal person. It’s probably another hunter that got lost in the labyrinth. It could happen to us too
It was so fast it looked like the game was glitching! Pure panic inducing !
I like how he’s hold his dead friend and using him/her as a weapon to beat hunters. The power of love and friendship
Some of these enemies feel like they were scrapped from the base game, but they put them in the dungeons because the devs thought they were too cool to just scrap entirely.
or, the chalices are a big part of the game and they created a lot of unique stuff for it since it is just as much bloodborne as anything else
They're cool but where they would fit in base game? These guys are basically super humans (ptumerians), and there aren't really a superhumans in a base game. Except hunters, but it's not really a human by this point... is it¿
Locking them only in dungeons create more questions and makes them much more terryfing. Not because we don't know if they're down there. But because we don't know what the F are those things
There also "secret chalices" That contain some cut bosses that provide some insane lore
That's literally exactly what happened. Chalice Dungeons are basically a dumping ground for content that they didn't have time to put into the main game areas.
@@dannyboi5887 no? Chalices are just as much part of bloodborne as anything else in the game. You cannot be actually serious when you say this, or at least i cannot believe it. There is a reason why they showed off the chalices in a special showcase before release
I already knew it was in my mind when I saw the title 😂 I hate those things man. My hairs stand up when they coming towards you
I've always just called him Eddie...
Imagine if the Windmill Village Enemies become this at a Specific Time at night for your Skin.
That one option in the notes that says 'Amazon' was made for these guys because they are absolutely wilddd.
Someone at From looked these guys and thought "Pretty horrifying, but I think they could use even faster attacks and twelve extra arms."
And on that accursed day the revenant was brought into this world.
Heh...
Looking at their weapons up close is really cool, especially the serrated scythes
0:12 the scream like "Whoa! I feel good, I knew that I would, now"
One of the reasons why I was afraid to complete the chalice dungeon
One of the best enemy designs out of all of Miyazaki's games.
Lives in in Elden Ring as cemetery shades, I believe.
Those things are so dam creepy. At least they die really easily
The way their fingers twitch is one of those subtle FromSoft details you'd never notice in combat
Interesting thing about these guys design wise is they're all wearing bronze scale skirts and some are carrying bronze swords. Kinda implying they've been down there for a very very long time. They're not just modern crazy they're Babylonian crazy
The fun part is when you hear him running after you.
This is just what I look like in the morning, I don’t see what’s so scary about it
Chalice Dungeons are my favorite part about revisiting Bloodborne these days. The main game is great, but I blow through it like a knife through butter these days. I'm kind of sad they didn't continue expanding the chalice dungeon idea in DS3 or Elden Ring. But I get that a lot of people didn't like it either.
Fetid, Rotted, and Cursed dungeons are something I still enjoy to this day. There is nothing like it in the FromSoftware repertoire.
This things give me PTSD everytime I enter a chalice Dungeon
Imagine what it's like to be trapped in that consciousness
Insight's a helluva drug
I remember putting Bloodborne down for a year and then coming back to do the Chalice Dungeons. I didn't know there were other enemies in game as I did most of the side questing and optional areas. When i first encountered this mob I fucking jumped lol The running animation spooked the hell out of me the first few times.
I always thought these guys were lost Sages who were trapped in the dungeons, since they drop both Sage's Wrist and Sage's Hair. Perhaps even ones that escaped into the dungeons before their bits could be harvested for rituals, where they've then gone mad. The chains also make me think that they were prisoners!
I feel like this concept works regardless of them being abnormally pale humans who've been in the dungeons for too long, or Pthumerian. Especially given the Church has experimented and used the Pthumerians before, making their Church servants...
I saw the thumbnail and thought "i dont remember this enemy... But it looks like bloodborne". I even didnt look at the screen, the sound of the footstep said to me. I dont know why but i love the sound design of this game. I could hear only the footstep per hours.
For some reason, these guys always reminded me of some of the enemy designs in Cry of Fear
Only a madman would use a corpse as a weapon
God, the first time one of those things sprinted at me, I nearly jumped out of my chair and noped out the room. Things have given me the willies ever since
dude looks like he's in pain.
he definitely scared the bejeezus out of me when i first encountered him.
He is. According to one source, the symptoms are indicative of chorea and, considering their race, oddly similar to human psychosis.
In other words, their nerves are literally frayed to the point of random twitching, and they keep muttering when they're not busy screaming at you.
These were the only enemies that ever really freaked me out in FromSoft games, glad to see there's people still talking about Bloodborne
The legend never dies
a mad man rush full speed and swing mummy around like swing sword.....
I 💯% agree the screaming and speed and the way the hair moves like he is underwater 🫣😳😱💀
No other enemies scared me as much as this one. My mind just breaks whenever it started running towards me.
This guy its just a normal enemy in bloodborne that dies from a few hits but It could be used for an indie horror game as the main monster. Bloodborne's enemy design is on another level
First time encountering one of these, and I’m 85% certain I pissed myself. In the blink of an eye, he came from across the chamber towards me.
no matter what comes out of that Gate you will stand your ground.
"Sage appears"
Love the stock scream sound effect they used. Top notch.
Ah yes.
The METH MEN
We called them the "drugs r bad, mmkay' guys.
I was an avid chalice dungeon crawler and encountering these guys was always a dangerous proposition. A well-timed parry can sort them out, but throw in a couple other enemies and you are in major trouble
I wad mindlessly walking around in the dungeons only to see this geezer b line to me from the shadows at 10 pm
I swear to god, these guys creep me out more than winter lanterns
I can hear his sickles slashing through my flesh...
Oh Christ not these things. Actually fill me with dread. It’s okay Labyrinth madman can’t hurt you, he’s trapped in the game. All is well.
The reason that these guys are so scary to me is that at
Their little run always makes me laugh and i don't know why.
I love how it's holding a broken sword that looks like Gael's greatsword
these things give me a flight response inside and outside of the game
gosh, I love all the Souls game and this is my favorite YT channel. It's great to see all the details about their character designs. Thank you Bonfire
Long hair, screams, corpse wielder, full speed run.
It's the most metal monster in the dungeons
nah family, scariest enemy in the dungeons is the camera controls during the Loran Darkbeast chalice dungeon boss
00:15 I think he's kinda cute doing his little run tho.
Just look at him go.
the first time i saw that thing running at me out of the darkness i almost audibly screamed
I'm more afraid of this enemy than the Great Ones
You found the Benny Hill enemy!
Get ready to run like it's the 90"s
More Bloodborne's model showcases pls
Btw you're improving in the presentation and details! Keep up the good work!
You can parry a mad man, but you can't parry 20 red spiders that will oneshot you.
this guy is like wwz zombie, fast and aggressive
These pthumerians are so creepy
I still get more anxiety from infinitely spawning red spider lady.
Chalice spider are my least favorite enemy in any souls game. I've had a CFR dungeon spawn four bell ladies in one room. It was a nightmare
I'm uhhh....playing through BB rn and I don't think I've ever seen the "Corpse wielder." Got me like 0_0
It's out there waiting...for you.
Oooh finally a good close up look! 17-18 year old me was equally as afraid as feeling helpless that fear made that thing undefeatable. I still struggle sometimes
Imo the scariest dungeon enemy is the ghost ladies that can rarely appear, they’re like the cainhurst ghosts but with more crack
the way they hold the carcass almost suggests a sense of gentleness but that goes straight out the window as soon as they start whacking you with it
This guy trips mid sprint, he’s going through the wall.
Nothing that my dearest Evelyn can't handle.
I think I repressed my memories of this enemy, thats how scary it was
Easily the scariest part of the dungeons ngl